return info_text;
}
-char *getElementDescriptionFilename(int element)
+static char *getElementDescriptionFilenameExt(char *basename)
{
- char *docs_dir = options.docs_directory;
char *elements_subdir = "elements";
+ static char *elements_subdir2 = NULL;
static char *filename = NULL;
- char basename[MAX_FILENAME_LEN];
+
+ if (elements_subdir2 == NULL)
+ elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
checked_free(filename);
- /* 1st try: look for element description file for exactly this element */
- sprintf(basename, "%s.txt", element_info[element].token_name);
- filename = getPath3(docs_dir, elements_subdir, basename);
+ /* 1st try: look for element description in current level set directory */
+ filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
if (fileExists(filename))
return filename;
free(filename);
+ /* 2nd try: look for element description in the game's base directory */
+ filename = getPath3(options.docs_directory, elements_subdir, basename);
+ if (fileExists(filename))
+ return filename;
+
+ return NULL;
+}
+
+char *getElementDescriptionFilename(int element)
+{
+ char basename[MAX_FILENAME_LEN];
+ char *filename;
+
+ /* 1st try: look for element description file for exactly this element */
+ sprintf(basename, "%s.txt", element_info[element].token_name);
+ filename = getElementDescriptionFilenameExt(basename);
+ if (filename != NULL)
+ return filename;
+
/* 2nd try: look for element description file for this element's class */
sprintf(basename, "%s.txt", element_info[element].class_name);
- filename = getPath3(docs_dir, elements_subdir, basename);
- if (fileExists(filename))
+ filename = getElementDescriptionFilenameExt(basename);
+ if (filename != NULL)
return filename;
return NULL;
{
if (setup.editor.el_headlines)
{
- num_editor_elements += *editor_elements_info[i].headline_list_size;
+ // required for correct padding of palette headline buttons
+ if (*editor_elements_info[i].headline_list_size > 0)
+ num_editor_elements += editor.palette.cols;
for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
{
if (found_inactive_cascade)
continue;
- num_editor_elements += *editor_elements_info[i].element_list_size;
+ // required for correct padding of palette element buttons
+ int element_list_size = *editor_elements_info[i].element_list_size;
+ int element_rows =
+ (element_list_size + editor.palette.cols - 1) / editor.palette.cols;
+ int element_buttons = editor.palette.cols * element_rows;
+
+ num_editor_elements += element_buttons;
}
}
{
if (setup.editor.el_headlines)
{
- for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
+ // required for correct padding of palette headline buttons
+ int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
+ editor.palette.cols : 0);
+
+ for (j = 0; j < headline_size; j++)
{
- int element = (*editor_elements_info[i].headline_list)[j];
+ // use empty elements for padding of palette headline buttons
+ int element = (j < *editor_elements_info[i].headline_list_size ?
+ (*editor_elements_info[i].headline_list)[j] :
+ editor_el_empty[0]);
editor_elements[pos++] = element;
if (found_inactive_cascade)
continue;
- for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
+ // required for correct padding of palette element buttons
+ int element_list_size = *editor_elements_info[i].element_list_size;
+ int element_rows =
+ (element_list_size + editor.palette.cols - 1) / editor.palette.cols;
+ int element_buttons = editor.palette.cols * element_rows;
+
+ // copy all elements from element list
+ for (j = 0; j < element_list_size; j++)
editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
+
+ // use empty elements for padding of palette element buttons
+ for (j = 0; j < element_buttons - element_list_size; j++)
+ editor_elements[pos++] = editor_el_empty[0];
}
}
}
else
{
- gd_xoffset = DX - EX + ED_CTRL5_BUTTONS_XPOS;
- gd_yoffset = DY - EY + ED_CTRL5_BUTTONS_YPOS;
- width = ED_CTRL5_BUTTON_XSIZE;
- height = ED_CTRL5_BUTTON_YSIZE;
+ int graphic = IMG_EDITOR_BUTTON_GFX_PROPERTIES;
+ struct GraphicInfo *gd = &graphic_info[graphic];
+ struct XY ebi = editor.button.properties;
+
+ gd_bitmap = gd->bitmap;
+ gd_xoffset = DX - EX + ebi.x;
+ gd_yoffset = DY - EY + ebi.y;
+ width = gd->width;
+ height = gd->height;
- gd_x1 = DOOR_GFX_PAGEX6 + ED_CTRL5_BUTTONS_GFX_XPOS;
+ gd_x1 = gd->src_x;
gd_x2 = 0; /* no alternative graphic for these buttons */
- gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL5_BUTTONS_GFX_YPOS;
- gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL5_BUTTONS_GFX_YPOS - height;
+ gd_y1 = gd->src_y;
+ gd_y2 = gd->src_y + gd->pressed_yoffset;
}
if (id < ED_NUM_CTRL1_4_BUTTONS)