#include "misc.h"
#include "buttons.h"
#include "files.h"
+#include "game.h"
/* positions in the level editor */
#define ED_WIN_MB_LEFT_XPOS 7
#define ED_SCROLL_UP 4
#define ED_SCROLL_DOWN 8
-/* delay value to avoid too fast scrolling etc. */
-#define CHOICE_DELAY_VALUE 100
+/* screens in the level editor */
+#define ED_MODE_EDIT 0
+#define ED_MODE_INFO 1
+#define ED_MODE_PROPERTIES 2
/* how many steps can be cancelled */
-#define NUM_UNDO_STEPS 10
+#define NUM_UNDO_STEPS (10 + 1)
+
+/* values for random placement */
+#define RANDOM_USE_PERCENTAGE 0
+#define RANDOM_USE_NUM_OBJECTS 1
/* values for the control window */
#define ED_CTRL_BUTTONS_GFX_YPOS 236
#define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
#define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
-/* control button names */
+/* values for other gadgets */
+#define ED_SCORE_XPOS TILEX
+#define ED_SCORE_YPOS (7 * TILEY)
+#define ED_COUNT_VALUE_XOFFSET 5
+#define ED_COUNT_VALUE_YOFFSET 3
+
+/* identifiers for DrawValueField() */
+#define ED_SCORE_FIELD 0
+
+/* control button identifiers */
#define ED_CTRL_ID_SINGLE_ITEMS 0
#define ED_CTRL_ID_CONNECTED_ITEMS 1
#define ED_CTRL_ID_LINE 2
#define ED_CTRL_ID_RECTANGLE 4
#define ED_CTRL_ID_FILLED_BOX 5
#define ED_CTRL_ID_WRAP_UP 6
-#define ED_CTRL_ID_ITEM_PROPERTIES 7
+#define ED_CTRL_ID_PROPERTIES 7
#define ED_CTRL_ID_FLOOD_FILL 8
#define ED_CTRL_ID_WRAP_LEFT 9
#define ED_CTRL_ID_WRAP_RIGHT 11
#define ED_CTRL_ID_TEST 20
#define ED_CTRL_ID_EXIT 21
+/* other gadget identifiers */
+#define ED_CTRL_ID_SCORE_DOWN 22
+#define ED_CTRL_ID_SCORE_UP 23
+
+#define ED_NUM_GADGETS 24
+
/* forward declaration for internal use */
-void HandleDrawingFunction(int, int, int);
+static void CopyLevelToUndoBuffer();
+static void HandleDrawingFunctions(int, int, int);
+static void HandlePressedControlButtons();
+static void HandleControlButtons(struct GadgetInfo *);
-static struct GadgetInfo *control_button_gadget[ED_NUM_CTRL_BUTTONS];
-static boolean control_button_gadgets_created = FALSE;
+static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
+static boolean level_editor_gadgets_created = FALSE;
static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
+static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
static int undo_buffer_position = 0;
static int undo_buffer_steps = 0;
+static int random_placement_percentage = 10;
+static int random_placement_num_objects = 10;
+#if 0
+static int random_placement_method = RANDOM_USE_PERCENTAGE;
+#else
+static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
+#endif
+
+/* pointer to score value */
+static int *gadget_score_value;
+
static int level_xpos,level_ypos;
-static boolean edit_mode;
+static int edit_mode;
static boolean name_typing;
static int new_element1 = EL_MAUERWERK;
static int new_element2 = EL_LEERRAUM;
};
int elements_in_list = sizeof(editor_element)/sizeof(int);
-void ScrollMiniLevel(int from_x, int from_y, int scroll)
+static void ScrollMiniLevel(int from_x, int from_y, int scroll)
{
int x,y;
int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
BackToFront();
}
-void HandlePressedControlButtons()
-{
- static unsigned long button_delay = 0;
- int i = 0;
-
- /* buttons with action when held pressed */
- int gadget_id[] =
- {
- ED_CTRL_ID_WRAP_UP,
- ED_CTRL_ID_WRAP_LEFT,
- ED_CTRL_ID_WRAP_RIGHT,
- ED_CTRL_ID_WRAP_DOWN,
- -1
- };
-
- if (!DelayReached(&button_delay, CHOICE_DELAY_VALUE))
- return;
-
- while (gadget_id[i] != -1)
- {
- int id = gadget_id[i++];
- int state = control_button_gadget[id]->state;
- int button = control_button_gadget[id]->event.button;
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
-
- if (state != GD_BUTTON_PRESSED)
- continue;
-
- switch (id)
- {
- case ED_CTRL_ID_WRAP_LEFT:
- if (level_xpos >= 0)
- {
- if (lev_fieldx < 2*SCR_FIELDX - 2)
- break;
-
- level_xpos -= step;
- if (level_xpos <- 1)
- level_xpos = -1;
- if (button == 1)
- ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
- else
- DrawMiniLevel(level_xpos, level_ypos);
- }
- break;
-
- case ED_CTRL_ID_WRAP_RIGHT:
- if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
- {
- if (lev_fieldx < 2*SCR_FIELDX - 2)
- break;
-
- level_xpos += step;
- if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
- level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
- if (button == 1)
- ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
- else
- DrawMiniLevel(level_xpos, level_ypos);
- }
- break;
-
- case ED_CTRL_ID_WRAP_UP:
- if (level_ypos >= 0)
- {
- if (lev_fieldy < 2*SCR_FIELDY - 2)
- break;
-
- level_ypos -= step;
- if (level_ypos < -1)
- level_ypos = -1;
- if (button == 1)
- ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
- else
- DrawMiniLevel(level_xpos, level_ypos);
- }
- break;
-
- case ED_CTRL_ID_WRAP_DOWN:
- if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
- {
- if (lev_fieldy < 2*SCR_FIELDY - 2)
- break;
-
- level_ypos += step;
- if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
- level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
- if (button == 1)
- ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
- else
- DrawMiniLevel(level_xpos, level_ypos);
- }
- break;
-
- default:
- break;
- }
- }
-}
-
-void HandleLevelEditorControlButtons(struct GadgetInfo *gi)
+void InitLevelEditorGadgets()
{
- int event_type = gi->event.type;
-
- /*
- int button = gi->event.button;
- */
-
- int id;
- int i, x, y;
-
- /* get the button id */
- for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
- if (gi->id == control_button_gadget[i]->id)
- id = i;
-
- switch (id)
- {
- case ED_CTRL_ID_SINGLE_ITEMS:
- case ED_CTRL_ID_CONNECTED_ITEMS:
- case ED_CTRL_ID_LINE:
- case ED_CTRL_ID_TEXT:
- case ED_CTRL_ID_RECTANGLE:
- case ED_CTRL_ID_FILLED_BOX:
- case ED_CTRL_ID_FLOOD_FILL:
- case ED_CTRL_ID_RANDOM_PLACEMENT:
- case ED_CTRL_ID_BRUSH:
- drawing_function = id;
- break;
-
- case ED_CTRL_ID_CLEAR:
- if (Request("Are you sure to clear this level ?", REQ_ASK))
- {
- for(x=0; x<MAX_LEV_FIELDX; x++)
- for(y=0; y<MAX_LEV_FIELDY; y++)
- Feld[x][y] = EL_ERDREICH;
-
- DrawMiniLevel(level_xpos, level_ypos);
- }
- break;
-
- case ED_CTRL_ID_SAVE:
- {
- int player_present = FALSE;
-
- if (leveldir[leveldir_nr].readonly)
- {
- Request("This level is read only !", REQ_CONFIRM);
- break;
- }
-
- for(y=0; y<lev_fieldy; y++)
- for(x=0; x<lev_fieldx; x++)
- if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
- player_present = TRUE;
-
- if (!player_present)
- Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
- else
- {
- if (Request("Save this level and kill the old ?", REQ_ASK))
- {
- for(x=0; x<lev_fieldx; x++)
- for(y=0; y<lev_fieldy; y++)
- Ur[x][y] = Feld[x][y];
- SaveLevel(level_nr);
- }
- }
- }
- break;
-
- case ED_CTRL_ID_EXIT:
- if (Request("Exit level editor ?", REQ_ASK | REQ_STAY_OPEN))
- {
- CloseDoor(DOOR_CLOSE_1);
-
- /*
- CloseDoor(DOOR_CLOSE_BOTH);
- */
-
- /* draw smaller door */
- XCopyArea(display, pix[PIX_DOOR], drawto, gc,
- DOOR_GFX_PAGEX7, 64,
- 108, 64,
- EX - 4, EY - 12);
- redraw_mask |= REDRAW_ALL;
-
- game_status = MAINMENU;
- DrawMainMenu();
- }
- else
- {
- CloseDoor(DOOR_CLOSE_1);
- XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
- DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
- OpenDoor(DOOR_OPEN_1);
- }
- break;
+ int i;
- default:
- if (event_type == GD_EVENT_PRESSED)
- printf("test_func2: GD_EVENT_PRESSED\n");
- else if (event_type == GD_EVENT_RELEASED)
- printf("test_func2: GD_EVENT_RELEASED\n");
- else
- printf("test_func2: ?\n");
- break;
- }
+ for (i=0; i<ED_NUM_GADGETS; i++)
+ level_editor_gadget[i] = NULL;
}
-void CreateLevelEditorControlButtons()
+static void CreateControlButtons()
{
int i;
- if (control_button_gadgets_created)
- return;
-
for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
{
Pixmap gd_pixmap = pix[PIX_DOOR];
GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
GDI_EVENT_MASK, event_mask,
- GDI_CALLBACK, HandleLevelEditorControlButtons,
+ GDI_CALLBACK, HandleControlButtons,
GDI_END);
if (gi == NULL)
Error(ERR_EXIT, "cannot create gadget");
- control_button_gadget[i] = gi;
+ level_editor_gadget[i] = gi;
}
-
- control_button_gadgets_created = TRUE;
}
-void MapLevelEditorControlButtons()
+static void CreateCounterButtons(int id)
{
int i;
- if (!control_button_gadgets_created)
- CreateLevelEditorControlButtons();
+ for (i=0; i<2; i++)
+ {
+ Pixmap gd_pixmap = pix[PIX_DOOR];
+ struct GadgetInfo *gi;
+ int gd_xoffset;
+ int gd_x1, gd_x2, gd_y;
+
+ gd_xoffset = (i == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
+ gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
+ gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
+ gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
+
+ gi = CreateGadget(GDI_X, SX + ED_SCORE_XPOS + gd_xoffset,
+ GDI_Y, SY + ED_SCORE_YPOS,
+ GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
+ GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
+ GDI_EVENT_MASK, GD_EVENT_PRESSED,
+ GDI_CALLBACK, HandleControlButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id + i] = gi;
+ }
+}
+
+static void CreateLevelEditorGadgets()
+{
+ if (level_editor_gadgets_created)
+ return;
+
+ /* create main control buttons */
+ CreateControlButtons();
+
+ /* create element score buttons */
+ CreateCounterButtons(ED_CTRL_ID_SCORE_DOWN);
+
+ level_editor_gadgets_created = TRUE;
+}
+
+static void MapControlButtons()
+{
+ int i;
for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
- MapGadget(control_button_gadget[i]);
+ MapGadget(level_editor_gadget[i]);
}
-void UnmapLevelEditorControlButtons()
+static void MapCounterButtons(int id)
{
int i;
- if (!control_button_gadgets_created)
- return;
+ for (i=0; i<2; i++)
+ MapGadget(level_editor_gadget[id + i]);
+}
- for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
- UnmapGadget(control_button_gadget[i]);
+void UnmapLevelEditorWindowGadgets()
+{
+ int i;
+
+ for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
+ UnmapGadget(level_editor_gadget[i]);
+}
+
+void UnmapLevelEditorGadgets()
+{
+ int i;
+
+ for (i=0; i<ED_NUM_GADGETS; i++)
+ UnmapGadget(level_editor_gadget[i]);
}
void DrawLevelEd()
level_xpos=-1;
level_ypos=-1;
- edit_mode = TRUE;
+ edit_mode = ED_MODE_EDIT;
name_typing = FALSE;
element_shift = 0;
- CloseDoor(DOOR_CLOSE_2);
+ CloseDoor(DOOR_CLOSE_ALL);
- undo_buffer_position = 0;
- undo_buffer_steps = 0;
- for(x=0; x<lev_fieldx; x++)
- for(y=0; y<lev_fieldy; y++)
- UndoBuffer[0][x][y] = Ur[x][y];
+ if (level_editor_test_game)
+ {
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ Feld[x][y] = Ur[x][y];
+
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ Ur[x][y] = OrigBackup[x][y];
+
+ level_editor_test_game = FALSE;
+ }
+ else
+ {
+ undo_buffer_position = -1;
+ undo_buffer_steps = -1;
+ CopyLevelToUndoBuffer();
+ }
DrawMiniLevel(level_xpos,level_ypos);
FadeToFront();
OpenDoor(DOOR_OPEN_1);
- MapLevelEditorControlButtons();
+ if (!level_editor_gadgets_created)
+ CreateLevelEditorGadgets();
+
+ MapControlButtons();
/*
OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
int i,x,y;
ClearWindow();
+ UnmapLevelEditorWindowGadgets();
/* Inhalt der Mampfer */
DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
void AdjustLevelScrollPosition()
{
- if (level_xpos<-1)
+ if (level_xpos < -1)
level_xpos = -1;
- if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
- level_xpos = lev_fieldx-2*SCR_FIELDX+1;
- if (lev_fieldx<2*SCR_FIELDX-2)
+ if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
+ level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
+ if (lev_fieldx < 2*SCR_FIELDX - 2)
level_xpos = -1;
- if (level_ypos<-1)
+ if (level_ypos < -1)
level_ypos = -1;
- if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
- level_ypos = lev_fieldy-2*SCR_FIELDY+1;
- if (lev_fieldy<2*SCR_FIELDY-2)
+ if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
+ level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
+ if (lev_fieldy < 2*SCR_FIELDY - 2)
level_ypos = -1;
}
HandlePressedControlButtons();
- HandleDrawingFunction(mx, my, button);
+ HandleDrawingFunctions(mx, my, button);
if (use_floodfill) /********** FLOOD FILL **********/
{
if (((choice == ED_BUTTON_EUP && element_shift>0) ||
(choice == ED_BUTTON_EDOWN &&
element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
- DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ DelayReached(&choice_delay, GADGET_FRAME_DELAY))
{
int i, step;
redraw_mask |= REDRAW_DOOR_1;
}
- if (edit_mode) /********** EDIT-FENSTER **********/
+ if (edit_mode == ED_MODE_EDIT) /********** EDIT-FENSTER **********/
{
VXSIZE,VYSIZE,
DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
OpenDoor(DOOR_OPEN_2);
- edit_mode = FALSE;
+ edit_mode = ED_MODE_INFO;
break;
case ED_BUTTON_FILL:
Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
case ED_BUTTON_LEFT:
if (level_xpos>=0)
{
- if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
break;
if (lev_fieldx<2*SCR_FIELDX-2)
break;
case ED_BUTTON_RIGHT:
if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
{
- if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
break;
if (lev_fieldx<2*SCR_FIELDX-2)
break;
case ED_BUTTON_UP:
if (level_ypos>=0)
{
- if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
break;
if (lev_fieldy<2*SCR_FIELDY-2)
break;
case ED_BUTTON_DOWN:
if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
{
- if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
break;
if (lev_fieldy<2*SCR_FIELDY-2)
break;
int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
if (choice >= 0 && choice < 36 &&
- DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ DelayReached(&choice_delay, GADGET_FRAME_DELAY))
{
if (!(choice % 2))
step = -step;
VXSIZE,VYSIZE,
DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
OpenDoor(DOOR_OPEN_2);
- edit_mode = TRUE;
+ edit_mode = ED_MODE_EDIT;
break;
case ED_BUTTON_CLEAR:
if (Request("Are you sure to clear this level ?",REQ_ASK))
if (leveldir[leveldir_nr].readonly ||
Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
{
- CloseDoor(DOOR_CLOSE_BOTH);
+ CloseDoor(DOOR_CLOSE_ALL);
game_status=MAINMENU;
DrawMainMenu();
}
Ur[x][y]=Feld[x][y];
SaveLevel(level_nr);
}
- CloseDoor(DOOR_CLOSE_BOTH);
+ CloseDoor(DOOR_CLOSE_ALL);
game_status=MAINMENU;
DrawMainMenu();
}
}
}
-static void swap_numbers(int *i1, int *i2)
+static void DrawValueField(int field, int value)
{
- int help = *i1;
+ int i = 0;
+ int screen_pos[][3] =
+ {
+ { ED_SCORE_FIELD,
+ ED_SCORE_XPOS + ED_WIN_COUNT_XPOS, ED_SCORE_YPOS },
+ { -1, 0, 0 }
+ };
- *i1 = *i2;
- *i2 = help;
+ while (screen_pos[i][0] != -1)
+ {
+ int x = SX + screen_pos[i][1];
+ int y = SY + screen_pos[i][2];
+
+ if (screen_pos[i++][0] != field)
+ continue;
+
+ XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
+ DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
+ ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
+ x, y);
+
+ DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
+ int2str(value, 3), FS_SMALL, FC_YELLOW);
+ }
+}
+
+static void DrawPropertiesWindow(int button)
+{
+ int x, y;
+ int new_element;
+ int num_elements_in_level;
+
+ ClearWindow();
+
+ new_element = (button == 1 ? new_element1 :
+ button == 2 ? new_element2 :
+ button == 3 ? new_element3 : 0);
+
+ DrawGraphic(1, 1, el2gfx(new_element));
+ DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
+ FS_SMALL, FC_YELLOW);
+
+ num_elements_in_level = 0;
+ for(y=0; y<lev_fieldy; y++)
+ for(x=0; x<lev_fieldx; x++)
+ if (Feld[x][y] == new_element)
+ num_elements_in_level++;
+
+ DrawTextF(TILEX, 5*TILEY, FC_YELLOW, "%d x contained in level",
+ num_elements_in_level);
+
+ gadget_score_value = &level.score[0];
+ DrawValueField(ED_SCORE_FIELD, *gadget_score_value);
+ MapCounterButtons(ED_CTRL_ID_SCORE_DOWN);
+}
+
+static void swap_numbers(int *i1, int *i2)
+{
+ int help = *i1;
+
+ *i1 = *i2;
+ *i2 = help;
}
static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
Feld[lx][ly] = element;
}
-void DrawLine(int from_x, int from_y, int to_x, int to_y, int element,
- boolean change_level)
+static void DrawLine(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
{
if (from_y == to_y) /* horizontal line */
{
}
}
-void DrawRectangle(int from_x, int from_y, int to_x, int to_y, int element,
- boolean change_level)
+static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
{
DrawLine(from_x, from_y, from_x, to_y, element, change_level);
DrawLine(from_x, to_y, to_x, to_y, element, change_level);
DrawLine(to_x, from_y, from_x, from_y, element, change_level);
}
-void DrawFilledBox(int from_x, int from_y, int to_x, int to_y, int element,
- boolean change_level)
+static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
{
int y;
DrawLine(from_x, y, to_x, y, element, change_level);
}
-void FloodFill(int from_x, int from_y, int fill_element)
+static void FloodFill(int from_x, int from_y, int fill_element)
{
int i,x,y;
int old_element;
safety--;
}
-void HandleDrawingFunction(int mx, int my, int button)
+static void CopyLevelToUndoBuffer()
+{
+ int x, y;
+
+ undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
+
+ if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
+ undo_buffer_steps++;
+
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
+
+
+
+ /*
+ printf("state saved to undo buffer %d\n", undo_buffer_position);
+ */
+}
+
+static void RandomPlacement(int button)
+{
+ int new_element;
+ int x, y;
+
+ new_element = (button == 1 ? new_element1 :
+ button == 2 ? new_element2 :
+ button == 3 ? new_element3 : 0);
+
+ if (random_placement_method == RANDOM_USE_PERCENTAGE)
+ {
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ if (RND(100) < random_placement_percentage)
+ Feld[x][y] = new_element;
+ }
+ else
+ {
+ int elements_left = random_placement_num_objects;
+
+ while (elements_left > 0)
+ {
+ x = RND(lev_fieldx);
+ y = RND(lev_fieldy);
+
+ if (Feld[x][y] != new_element)
+ {
+ Feld[x][y] = new_element;
+ elements_left--;
+ }
+ }
+ }
+
+ DrawMiniLevel(level_xpos, level_ypos);
+}
+
+static void HandleDrawingFunctions(int mx, int my, int button)
{
static int last_button = 0;
static int last_element = 0;
boolean button_press_event;
boolean button_release_event;
- boolean copy_to_undo_buffer = FALSE;
int new_element;
int sx = (mx - SX) / MINI_TILEX;
int sy = (my - SY) / MINI_TILEY;
int ly = sy + level_ypos;
int x, y;
+ if (edit_mode != ED_MODE_EDIT)
+ return;
+
button_press_event = (last_button == 0 && button != 0);
button_release_event = (last_button != 0 && button == 0);
last_button = button;
if (mx < SX || mx >= SX + SXSIZE || my < SY || my >= SY + SYSIZE)
return;
- if (sx > lev_fieldx || sy > lev_fieldy ||
+ if ((!button && !button_release_event) ||
+ sx > lev_fieldx || sy > lev_fieldy ||
(sx == 0 && level_xpos<0) ||
(sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
(sy == 0 && level_ypos < 0) ||
{
case ED_CTRL_ID_SINGLE_ITEMS:
if (button_release_event)
- copy_to_undo_buffer = TRUE;
+ CopyLevelToUndoBuffer();
if (!button)
break;
static int last_sy = -1;
if (button_release_event)
- copy_to_undo_buffer = TRUE;
+ CopyLevelToUndoBuffer();
if (button)
{
else if (button_release_event)
{
draw_func(start_sx, start_sy, sx, sy, last_element, TRUE);
- copy_to_undo_buffer = TRUE;
+ CopyLevelToUndoBuffer();
}
else if (last_sx != sx || last_sy != sy)
{
}
break;
- case 999:
+ case ED_CTRL_ID_FLOOD_FILL:
+ if (button_press_event && Feld[lx][ly] != new_element)
{
- static int last_sx = -1;
- static int last_sy = -1;
+ FloodFill(lx, ly, new_element);
+ DrawMiniLevel(level_xpos, level_ypos);
+ CopyLevelToUndoBuffer();
+ }
+ break;
- if (last_sx == -1)
- {
- Feld[lx][ly] = new_element;
- DrawMiniElement(sx, sy, new_element);
+ default:
+ break;
+ }
- last_sx = sx;
- last_sy = sy;
- }
- else if (last_sx != sx || last_sy != sy)
- {
- DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
+ last_element = new_element;
+}
- last_sx = -1;
- last_sy = -1;
- }
+static void HandlePressedControlButtons()
+{
+ static unsigned long button_delay = 0;
+ int i = 0;
- /*
- last_sx = sx;
- last_sy = sy;
- */
- }
- break;
+ /* buttons with action when held pressed */
+ int gadget_id[] =
+ {
+ ED_CTRL_ID_WRAP_UP,
+ ED_CTRL_ID_WRAP_LEFT,
+ ED_CTRL_ID_WRAP_RIGHT,
+ ED_CTRL_ID_WRAP_DOWN,
+ ED_CTRL_ID_SCORE_DOWN,
+ ED_CTRL_ID_SCORE_UP,
+ -1
+ };
+
+ if (!DelayReached(&button_delay, GADGET_FRAME_DELAY))
+ return;
+
+ while (gadget_id[i] != -1)
+ {
+ int id = gadget_id[i++];
+ int state = level_editor_gadget[id]->state;
+ int button = level_editor_gadget[id]->event.button;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+
+ if (state != GD_BUTTON_PRESSED)
+ continue;
+
+ switch (id)
+ {
+ case ED_CTRL_ID_WRAP_LEFT:
+ if (level_xpos >= 0)
+ {
+ if (lev_fieldx < 2*SCR_FIELDX - 2)
+ break;
+
+ level_xpos -= step;
+ if (level_xpos <- 1)
+ level_xpos = -1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+ }
+ break;
+
+ case ED_CTRL_ID_WRAP_RIGHT:
+ if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
+ {
+ if (lev_fieldx < 2*SCR_FIELDX - 2)
+ break;
+
+ level_xpos += step;
+ if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
+ level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+ }
+ break;
+
+ case ED_CTRL_ID_WRAP_UP:
+ if (level_ypos >= 0)
+ {
+ if (lev_fieldy < 2*SCR_FIELDY - 2)
+ break;
+
+ level_ypos -= step;
+ if (level_ypos < -1)
+ level_ypos = -1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+ }
+ break;
+
+ case ED_CTRL_ID_WRAP_DOWN:
+ if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
+ {
+ if (lev_fieldy < 2*SCR_FIELDY - 2)
+ break;
+
+ level_ypos += step;
+ if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
+ level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+ }
+ break;
+
+ case ED_CTRL_ID_SCORE_DOWN:
+ case ED_CTRL_ID_SCORE_UP:
+ *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
+ if (*gadget_score_value < 0)
+ *gadget_score_value = 0;
+ else if (*gadget_score_value > 255)
+ *gadget_score_value = 255;
+ DrawValueField(ED_SCORE_FIELD, *gadget_score_value);
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
+static void HandleControlButtons(struct GadgetInfo *gi)
+{
+ /*
+ int event_type = gi->event.type;
+ */
+ int button = gi->event.button;
+ int player_present = FALSE;
+ int level_changed = FALSE;
+ int id = -1;
+ int i, x, y;
+
+ /* get the button id */
+ for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
+ if (gi->id == level_editor_gadget[i]->id)
+ id = i;
+
+ if (id >= 0 && id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_EDIT)
+ {
+ UnmapLevelEditorWindowGadgets();
+ AdjustLevelScrollPosition();
+ DrawMiniLevel(level_xpos, level_ypos);
+ edit_mode = ED_MODE_EDIT;
+ }
+
+ switch (id)
+ {
+ case ED_CTRL_ID_SINGLE_ITEMS:
+ case ED_CTRL_ID_CONNECTED_ITEMS:
+ case ED_CTRL_ID_LINE:
+ case ED_CTRL_ID_TEXT:
+ case ED_CTRL_ID_RECTANGLE:
+ case ED_CTRL_ID_FILLED_BOX:
case ED_CTRL_ID_FLOOD_FILL:
- if (!button)
+ case ED_CTRL_ID_BRUSH:
+ drawing_function = id;
+ break;
+
+ case ED_CTRL_ID_PROPERTIES:
+ DrawPropertiesWindow(button);
+ edit_mode = ED_MODE_PROPERTIES;
+ break;
+
+ case ED_CTRL_ID_RANDOM_PLACEMENT:
+ RandomPlacement(button);
+ CopyLevelToUndoBuffer();
+ break;
+
+ case ED_CTRL_ID_UNDO:
+ if (undo_buffer_steps == 0)
+ {
+ Request("Undo buffer empty !", REQ_CONFIRM);
break;
+ }
- if (button_press_event && Feld[lx][ly] != new_element)
+ undo_buffer_position =
+ (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
+ undo_buffer_steps--;
+
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
+ DrawMiniLevel(level_xpos,level_ypos);
+ break;
+
+ case ED_CTRL_ID_INFO:
+ if (edit_mode != ED_MODE_INFO)
{
- FloodFill(lx, ly, new_element);
+ DrawControlWindow();
+ edit_mode = ED_MODE_INFO;
+ }
+ else
+ {
+ AdjustLevelScrollPosition();
DrawMiniLevel(level_xpos, level_ypos);
- copy_to_undo_buffer = TRUE;
+ edit_mode = ED_MODE_EDIT;
}
break;
- default:
+ case ED_CTRL_ID_CLEAR:
+ for(x=0; x<MAX_LEV_FIELDX; x++)
+ for(y=0; y<MAX_LEV_FIELDY; y++)
+ Feld[x][y] = new_element3;
+ CopyLevelToUndoBuffer();
+
+ DrawMiniLevel(level_xpos, level_ypos);
break;
- }
- last_element = new_element;
+ case ED_CTRL_ID_SAVE:
+ if (leveldir[leveldir_nr].readonly)
+ {
+ Request("This level is read only !", REQ_CONFIRM);
+ break;
+ }
- if (copy_to_undo_buffer)
- {
- undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
+ for(y=0; y<lev_fieldy; y++)
+ for(x=0; x<lev_fieldx; x++)
+ if (Feld[x][y] != Ur[x][y])
+ level_changed = TRUE;
+
+ if (!level_changed)
+ {
+ Request("Level has not changed !", REQ_CONFIRM);
+ break;
+ }
- if (undo_buffer_steps < NUM_UNDO_STEPS)
- undo_buffer_steps++;
+ for(y=0; y<lev_fieldy; y++)
+ for(x=0; x<lev_fieldx; x++)
+ if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
+ player_present = TRUE;
- for(x=0; x<lev_fieldx; x++)
- for(y=0; y<lev_fieldy; y++)
- UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
+ if (!player_present)
+ Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
+ else
+ {
+ if (Request("Save this level and kill the old ?", REQ_ASK))
+ {
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ Ur[x][y] = Feld[x][y];
+ SaveLevel(level_nr);
+ }
+ }
+ break;
- copy_to_undo_buffer = FALSE;
+ case ED_CTRL_ID_TEST:
+ for(y=0; y<lev_fieldy; y++)
+ for(x=0; x<lev_fieldx; x++)
+ if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
+ player_present = TRUE;
- printf("state saved to undo buffer %d\n", undo_buffer_position);
+ if (!player_present)
+ Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
+ else
+ {
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ OrigBackup[x][y] = Ur[x][y];
+
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ Ur[x][y] = Feld[x][y];
+
+ level_editor_test_game = TRUE;
+ game_status = PLAYING;
+ InitGame();
+ }
+ break;
+
+ case ED_CTRL_ID_EXIT:
+ for(y=0; y<lev_fieldy; y++)
+ for(x=0; x<lev_fieldx; x++)
+ if (Feld[x][y] != Ur[x][y])
+ level_changed = TRUE;
+
+ if (!level_changed ||
+ Request("Level has changed! Exit without saving ?",
+ REQ_ASK | REQ_STAY_OPEN))
+ {
+ CloseDoor(DOOR_CLOSE_1);
+
+ /*
+ CloseDoor(DOOR_CLOSE_ALL);
+ */
+
+ /* draw smaller door */
+ XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX7, 64,
+ 108, 64,
+ EX - 4, EY - 12);
+ redraw_mask |= REDRAW_ALL;
+
+ game_status = MAINMENU;
+ DrawMainMenu();
+ }
+ else
+ {
+ CloseDoor(DOOR_CLOSE_1);
+ XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
+ DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ OpenDoor(DOOR_OPEN_1);
+ }
+ break;
+
+ default:
+ /*
+ if (event_type == GD_EVENT_PRESSED)
+ printf("HandleControlButtons: GD_EVENT_PRESSED\n");
+ else if (event_type == GD_EVENT_RELEASED)
+ printf("HandleControlButtons: GD_EVENT_RELEASED\n");
+ else
+ printf("HandleControlButtons: ?\n");
+ */
+ break;
}
}