#define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 48)
#define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 49)
#define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 50)
+#define GADGET_ID_CHANGE_CONT_RND_DOWN (GADGET_ID_COUNTER_FIRST + 51)
+#define GADGET_ID_CHANGE_CONT_RND_TEXT (GADGET_ID_COUNTER_FIRST + 52)
+#define GADGET_ID_CHANGE_CONT_RND_UP (GADGET_ID_COUNTER_FIRST + 53)
/* drawing area identifiers */
-#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 51)
+#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 54)
#define GADGET_ID_DRAWING_LEVEL (GADGET_ID_DRAWING_AREA_FIRST + 0)
#define GADGET_ID_ELEMENT_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 1)
#define GADGET_ID_CUSTOM_ACCESS_LAYER (GADGET_ID_SELECTBOX_FIRST + 8)
#define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 9)
#define GADGET_ID_CHANGE_PLAYER_ACTION (GADGET_ID_SELECTBOX_FIRST + 10)
-#define GADGET_ID_CHANGE_IMPACT_ACTION (GADGET_ID_SELECTBOX_FIRST + 11)
+#define GADGET_ID_CHANGE_COLLIDE_ACTION (GADGET_ID_SELECTBOX_FIRST + 11)
#define GADGET_ID_CHANGE_OTHER_ACTION (GADGET_ID_SELECTBOX_FIRST + 12)
#define GADGET_ID_CHANGE_POWER (GADGET_ID_SELECTBOX_FIRST + 13)
#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 21)
#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 22)
#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_CHANGE_BY_PLAYER (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_CHANGE_IMPACT_SMASHED (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_CHANGE_BY_OTHER (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CHANGE_BY_PLAYER (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CHANGE_BY_COLLISION (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_CHANGE_BY_OTHER (GADGET_ID_CHECKBUTTON_FIRST + 28)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 29)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define ED_COUNTER_ID_MOVE_DELAY_RND 14
#define ED_COUNTER_ID_CHANGE_DELAY_FIX 15
#define ED_COUNTER_ID_CHANGE_DELAY_RND 16
+#define ED_COUNTER_ID_CHANGE_CONT_RND 17
-#define ED_NUM_COUNTERBUTTONS 17
+#define ED_NUM_COUNTERBUTTONS 18
#define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
#define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM
#define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_MOVE_DELAY_RND
#define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
-#define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_DELAY_RND
+#define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
/* values for scrollbutton gadgets */
#define ED_SCROLLBUTTON_ID_AREA_UP 0
#define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER 8
#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 9
#define ED_SELECTBOX_ID_CHANGE_PLAYER_ACTION 10
-#define ED_SELECTBOX_ID_CHANGE_IMPACT_ACTION 11
+#define ED_SELECTBOX_ID_CHANGE_COLLIDE_ACTION 11
#define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION 12
#define ED_SELECTBOX_ID_CHANGE_POWER 13
#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 19
#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 20
#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 21
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY 22
-#define ED_CHECKBUTTON_ID_CHANGE_BY_PLAYER 23
-#define ED_CHECKBUTTON_ID_CHANGE_IMPACT_SMASHED 24
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER 25
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 22
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY 23
+#define ED_CHECKBUTTON_ID_CHANGE_BY_PLAYER 24
+#define ED_CHECKBUTTON_ID_CHANGE_BY_COLLISION 25
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER 26
-#define ED_NUM_CHECKBUTTONS 26
+#define ED_NUM_CHECKBUTTONS 27
#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_DOUBLE_SPEED
#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
GADGET_ID_CHANGE_DELAY_RND_TEXT,
&custom_element.change.delay_random,
NULL, "+random", NULL
- }
+ },
+ {
+ ED_SETTINGS_XPOS(3), ED_SETTINGS_YPOS(12),
+ 0, 100,
+ GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
+ GADGET_ID_CHANGE_CONT_RND_TEXT,
+ &custom_element.change.random,
+ NULL, "use random change:", NULL
+ },
};
static struct
};
static int value_change_player_action = 0;
-static struct ValueTextInfo options_change_impact_action[] =
+static struct ValueTextInfo options_change_collide_action[] =
{
+ { CE_COLLISION, "on collision" },
{ CE_IMPACT, "on impact" },
{ CE_SMASHED, "when smashed" },
{ -1, NULL }
};
-static int value_change_impact_action = 0;
+static int value_change_collide_action = 0;
static struct ValueTextInfo options_change_other_action[] =
{
{ CE_OTHER_COLLECTING, "collecting" },
+ { CE_OTHER_TOUCHING, "touching" },
+ { CE_OTHER_PRESSING, "pressing" },
{ CE_OTHER_PUSHING, "pushing" },
{ CE_OTHER_CHANGING, "change of" },
{ CE_OTHER_EXPLODING, "explosion of" },
},
{
ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(6),
- GADGET_ID_CHANGE_IMPACT_ACTION,
+ GADGET_ID_CHANGE_COLLIDE_ACTION,
-1,
- options_change_impact_action,
- &value_change_impact_action,
+ options_change_collide_action,
+ &value_change_collide_action,
NULL, NULL, "change after impact or smash"
},
{
11, "Advanced", "Advanced element configuration"
},
{
- ED_SETTINGS_XPOS(0) + 262, ED_SETTINGS_YPOS(12),
+ ED_SETTINGS_XPOS(0) + 262, ED_SETTINGS_YPOS(13),
GADGET_ID_SAVE_AS_TEMPLATE,
-1, "Save as template", "Save current settings as new template"
},
},
{
ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(6),
- GADGET_ID_CHANGE_IMPACT_SMASHED,
- &custom_element_change_events[CE_IMPACT_SMASHED],
+ GADGET_ID_CHANGE_BY_COLLISION,
+ &custom_element_change_events[CE_BY_COLLISION],
NULL, "element changes by impact or smash"
},
{
"only use complete change", "only use complete extended content"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(12),
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(12),
+ GADGET_ID_CHANGE_USE_RANDOM,
+ &custom_element.change.use_random_change,
+ NULL, "use random value for new content"
+ },
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(13),
GADGET_ID_CUSTOM_USE_TEMPLATE,
&custom_element.use_template,
"use template", "use template for custom properties"
CE_PRESSED_BY_PLAYER);
/* set change by impact/smash selectbox help value */
- value_change_impact_action =
+ value_change_collide_action =
(HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
- CE_IMPACT);
+ HAS_CHANGE_EVENT(element, CE_COLLISION) ? CE_COLLISION :
+ CE_COLLISION);
/* set change by other element action selectbox help value */
value_change_other_action =
(HAS_CHANGE_EVENT(element, CE_OTHER_EXPLODING) ? CE_OTHER_EXPLODING :
HAS_CHANGE_EVENT(element, CE_OTHER_CHANGING) ? CE_OTHER_CHANGING :
HAS_CHANGE_EVENT(element, CE_OTHER_PUSHING) ? CE_OTHER_PUSHING :
+ HAS_CHANGE_EVENT(element, CE_OTHER_PRESSING) ? CE_OTHER_PRESSING :
+ HAS_CHANGE_EVENT(element, CE_OTHER_TOUCHING) ? CE_OTHER_TOUCHING :
HAS_CHANGE_EVENT(element, CE_OTHER_COLLECTING) ? CE_OTHER_COLLECTING :
CE_OTHER_COLLECTING);
}
custom_element_change_events[CE_BY_PLAYER];
/* set player change event from checkbox and selectbox */
+ custom_element_change_events[CE_COLLISION] = FALSE;
custom_element_change_events[CE_IMPACT] = FALSE;
custom_element_change_events[CE_SMASHED] = FALSE;
- custom_element_change_events[value_change_impact_action] =
- custom_element_change_events[CE_IMPACT_SMASHED];
+ custom_element_change_events[value_change_collide_action] =
+ custom_element_change_events[CE_BY_COLLISION];
/* set other element action change event from checkbox and selectbox */
custom_element_change_events[CE_OTHER_COLLECTING] = FALSE;
+ custom_element_change_events[CE_OTHER_TOUCHING] = FALSE;
+ custom_element_change_events[CE_OTHER_PRESSING] = FALSE;
custom_element_change_events[CE_OTHER_PUSHING] = FALSE;
custom_element_change_events[CE_OTHER_CHANGING] = FALSE;
custom_element_change_events[CE_OTHER_EXPLODING] = FALSE;