fixed gadget display bug in editor (door 1 area) after test playing
[rocksndiamonds.git] / src / editor.c
index cc1232f8dabbeab772d20f6d200b90273a1de409..bba88fbe7e506b44f68dc552e7aee2e55219290e 100644 (file)
   -----------------------------------------------------------------------------
 */
 
-/* positions in the level editor */
-#define ED_WIN_MB_LEFT_XPOS            (editor.palette.element_left.x)
-#define ED_WIN_MB_LEFT_YPOS            (editor.palette.element_left.y)
-#define ED_WIN_MB_MIDDLE_XPOS          (editor.palette.element_middle.x)
-#define ED_WIN_MB_MIDDLE_YPOS          (editor.palette.element_middle.y)
-#define ED_WIN_MB_RIGHT_XPOS           (editor.palette.element_right.x)
-#define ED_WIN_MB_RIGHT_YPOS           (editor.palette.element_right.y)
-
 /* values for the control window */
 #define ED_CTRL_NO_BUTTONS_GFX_XPOS    6
 #define ED_CTRL_NO_BUTTONS_GFX_YPOS    286
@@ -49,6 +41,8 @@
 #define ED_CTRL4_BUTTONS_GFX_YPOS      214
 #define ED_CTRL1_BUTTONS_ALT_GFX_YPOS  142
 #define ED_CTRL3_BUTTONS_ALT_GFX_YPOS  302
+#define ED_CTRL5_BUTTONS_GFX_XPOS      5
+#define ED_CTRL5_BUTTONS_GFX_YPOS      110
 
 #define ED_CTRL1_BUTTON_XSIZE          22
 #define ED_CTRL1_BUTTON_YSIZE          22
 #define ED_CTRL4_BUTTON_YSIZE          22
 #define ED_CTRL4_BUTTONS_XPOS          6
 #define ED_CTRL4_BUTTONS_YPOS          6
+#define ED_CTRL5_BUTTON_XSIZE          90
+#define ED_CTRL5_BUTTON_YSIZE          20
+#define ED_CTRL5_BUTTONS_XPOS          5
+#define ED_CTRL5_BUTTONS_YPOS          230
 
 #define ED_CTRL1_BUTTONS_HORIZ         4
 #define ED_CTRL1_BUTTONS_VERT          4
 #define ED_CTRL3_BUTTONS_VERT          1
 #define ED_CTRL4_BUTTONS_HORIZ         2
 #define ED_CTRL4_BUTTONS_VERT          1
+#define ED_CTRL5_BUTTONS_HORIZ         1
+#define ED_CTRL5_BUTTONS_VERT          1
 
 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
 #define ED_NUM_CTRL3_BUTTONS   (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
 #define ED_NUM_CTRL4_BUTTONS   (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
+#define ED_NUM_CTRL5_BUTTONS   (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS   + ED_NUM_CTRL2_BUTTONS)
 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
-#define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + \
-                               ED_NUM_CTRL2_BUTTONS +  \
-                               ED_NUM_CTRL3_BUTTONS +  \
-                               ED_NUM_CTRL4_BUTTONS)
+#define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
+#define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
 
 /* values for the element list */
 #define ED_ELEMENTLIST_XPOS            (editor.palette.x)
 #define ED_ELEMENTLIST_YPOS            (editor.palette.y)
-#define ED_ELEMENTLIST_XSIZE           20
-#define ED_ELEMENTLIST_YSIZE           20
+#define ED_ELEMENTLIST_XSIZE           (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
+#define ED_ELEMENTLIST_YSIZE           (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
 #define ED_ELEMENTLIST_BUTTONS_HORIZ   (editor.palette.cols)
 #define ED_ELEMENTLIST_BUTTONS_VERT    (editor.palette.rows)
 #define ED_NUM_ELEMENTLIST_BUTTONS     (ED_ELEMENTLIST_BUTTONS_HORIZ * \
 #define ED_SCROLLBAR2_XPOS             50
 #define ED_SCROLLBAR2_YPOS             20
 
-#define ED_SCROLLBUTTON2_XSIZE         10
-#define ED_SCROLLBUTTON2_YSIZE         10
+#define ED_SCROLLBUTTON2_XSIZE         (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
+#define ED_SCROLLBUTTON2_YSIZE         (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
 
 #define ED_SCROLL2_UP_XPOS             (ED_ELEMENTLIST_XPOS +          \
                                         ED_ELEMENTLIST_BUTTONS_HORIZ * \
 #define ED_WIN_COUNT_YPOS              ED_BUTTON_COUNT_YPOS
 #define ED_WIN_COUNT_XSIZE             52
 #define ED_WIN_COUNT_YSIZE             ED_BUTTON_COUNT_YSIZE
-#define ED_WIN_COUNT2_XPOS             27
-#define ED_WIN_COUNT2_YPOS             3
-#define ED_WIN_COUNT2_XSIZE            46
-#define ED_WIN_COUNT2_YSIZE            ED_BUTTON_COUNT_YSIZE
 
 #define ED_BUTTON_MINUS_XPOS           2
 #define ED_BUTTON_MINUS_YPOS           ED_BUTTON_COUNT_YPOS
 #define GADGET_ID_TEXT                 (GADGET_ID_TOOLBOX_FIRST + 7)
 #define GADGET_ID_FLOOD_FILL           (GADGET_ID_TOOLBOX_FIRST + 8)
 #define GADGET_ID_WRAP_LEFT            (GADGET_ID_TOOLBOX_FIRST + 9)
-#define GADGET_ID_PROPERTIES           (GADGET_ID_TOOLBOX_FIRST + 10)
+#define GADGET_ID_ZOOM                 (GADGET_ID_TOOLBOX_FIRST + 10)
 #define GADGET_ID_WRAP_RIGHT           (GADGET_ID_TOOLBOX_FIRST + 11)
 #define GADGET_ID_RANDOM_PLACEMENT     (GADGET_ID_TOOLBOX_FIRST + 12)
 #define GADGET_ID_GRAB_BRUSH           (GADGET_ID_TOOLBOX_FIRST + 13)
 #define GADGET_ID_CUSTOM_COPY          (GADGET_ID_TOOLBOX_FIRST + 25)
 #define GADGET_ID_CUSTOM_PASTE         (GADGET_ID_TOOLBOX_FIRST + 26)
 
+#define GADGET_ID_PROPERTIES           (GADGET_ID_TOOLBOX_FIRST + 27)
+
 /* counter gadget identifiers */
-#define GADGET_ID_COUNTER_FIRST                (GADGET_ID_TOOLBOX_FIRST + 27)
+#define GADGET_ID_COUNTER_FIRST                (GADGET_ID_TOOLBOX_FIRST + 28)
 
 #define GADGET_ID_SELECT_LEVEL_DOWN    (GADGET_ID_COUNTER_FIRST + 0)
 #define GADGET_ID_SELECT_LEVEL_TEXT    (GADGET_ID_COUNTER_FIRST + 1)
@@ -1000,7 +997,7 @@ static struct
   { 't',       "enter text elements"                   },
   { 'f',       "flood fill"                            },
   { '\0',      "wrap (rotate) level left"              },
-  { '?',       "properties of drawing element"         },
+  { 'z',       "zoom level tile size"                  },
   { '\0',      "wrap (rotate) level right"             },
   { '\0',      "random element placement"              },
   { 'b',       "grab brush"                            },
@@ -1020,6 +1017,8 @@ static struct
 
   { '\0',      "copy settings from this element"       },
   { '\0',      "paste settings to this element"        },
+
+  { 'p',       "properties of drawing element"         },
 };
 
 static int random_placement_value = 10;
@@ -5155,6 +5154,15 @@ static void ScrollMiniLevel(int from_x, int from_y, int scroll)
   BackToFront();
 }
 
+void getElementListGraphicSource(int element, Bitmap **bitmap, int *x, int *y)
+{
+  int graphic = el2edimg(element);
+  int tile_size = (editor.palette.tile_size >= TILESIZE ? TILESIZE :
+                  MINI_TILESIZE);
+
+  getSizedGraphicSource(graphic, 0, tile_size, bitmap, x, y);
+}
+
 static void CreateControlButtons()
 {
   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
@@ -5169,6 +5177,7 @@ static void CreateControlButtons()
     int width, height;
     int gd_xoffset, gd_yoffset;
     int gd_x1, gd_x2, gd_y1, gd_y2;
+    int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
     int button_type;
     int radio_button_nr;
     boolean checked;
@@ -5252,7 +5261,7 @@ static void CreateControlButtons()
       gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL3_BUTTONS_GFX_YPOS     + gd_yoffset;
       gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL3_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
     }
-    else
+    else if (id < ED_NUM_CTRL1_4_BUTTONS)
     {
       int x = (i - ED_NUM_CTRL1_3_BUTTONS) % ED_CTRL4_BUTTONS_HORIZ;
       int y = (i - ED_NUM_CTRL1_3_BUTTONS) / ED_CTRL4_BUTTONS_HORIZ + 3;
@@ -5267,6 +5276,41 @@ static void CreateControlButtons()
       gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL4_BUTTONS_GFX_YPOS + gd_yoffset;
       gd_y2 = 0;       /* no alternative graphic for these buttons */
     }
+    else
+    {
+      gd_xoffset = DX - EX + ED_CTRL5_BUTTONS_XPOS;
+      gd_yoffset = DY - EY + ED_CTRL5_BUTTONS_YPOS;
+      width  = ED_CTRL5_BUTTON_XSIZE;
+      height = ED_CTRL5_BUTTON_YSIZE;
+
+      gd_x1 = DOOR_GFX_PAGEX6 + ED_CTRL5_BUTTONS_GFX_XPOS;
+      gd_x2 = 0;       /* no alternative graphic for these buttons */
+      gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL5_BUTTONS_GFX_YPOS;
+      gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL5_BUTTONS_GFX_YPOS - height;
+    }
+
+    if (id < ED_NUM_CTRL1_4_BUTTONS)
+    {
+      gd_x1a = gd_x1;
+      gd_y1a = gd_y2;
+      gd_x2a = gd_x2;
+      gd_y2a = gd_y2;
+      gd_x1 = gd_x1;
+      gd_y1 = gd_y1;
+      gd_x2 = gd_x2;
+      gd_y2 = gd_y1;
+    }
+    else
+    {
+      gd_x1a = 0;
+      gd_y1a = 0;
+      gd_x2a = 0;
+      gd_y2a = 0;
+      gd_x1 = gd_x1;
+      gd_y1 = gd_y1;
+      gd_x2 = gd_x1;
+      gd_y2 = gd_y2;
+    }
 
     gi = CreateGadget(GDI_CUSTOM_ID, id,
                      GDI_CUSTOM_TYPE_ID, i,
@@ -5280,9 +5324,9 @@ static void CreateControlButtons()
                      GDI_RADIO_NR, radio_button_nr,
                      GDI_CHECKED, checked,
                      GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
-                     GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y1,
-                     GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y2,
-                     GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+                     GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+                     GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1a, gd_y1a,
+                     GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2a, gd_y2a,
                      GDI_EVENT_MASK, event_mask,
                      GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
                      GDI_CALLBACK_ACTION, HandleControlButtons,
@@ -5380,6 +5424,8 @@ static void CreateControlButtons()
     int y = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
     int id = GADGET_ID_ELEMENTLIST_FIRST + i;
     int element = editor_elements[i];
+    int tile_size = (editor.palette.tile_size >= TILESIZE ? TILESIZE :
+                    MINI_TILESIZE);
 
     event_mask = GD_EVENT_RELEASED;
 
@@ -5391,9 +5437,9 @@ static void CreateControlButtons()
     gd_x2 = gd->src_x + gd->pressed_xoffset;
     gd_y2 = gd->src_y + gd->pressed_yoffset;
 
-    getMiniGraphicSource(el2edimg(element), &deco_bitmap, &deco_x, &deco_y);
-    deco_xpos = (gd->width  - MINI_TILEX) / 2;
-    deco_ypos = (gd->height - MINI_TILEY) / 2;
+    getElementListGraphicSource(element, &deco_bitmap, &deco_x, &deco_y);
+    deco_xpos = (gd->width  - tile_size) / 2;
+    deco_ypos = (gd->height - tile_size) / 2;
 
     gi = CreateGadget(GDI_CUSTOM_ID, id,
                      GDI_CUSTOM_TYPE_ID, i,
@@ -5408,7 +5454,7 @@ static void CreateControlButtons()
                      GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
                      GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
                      GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
-                     GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
+                     GDI_DECORATION_SIZE, tile_size, tile_size,
                      GDI_DECORATION_SHIFTING, 1, 1,
                      GDI_EVENT_MASK, event_mask,
                      GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
@@ -5427,10 +5473,6 @@ static void CreateCounterButtons()
   int max_infotext_len = getMaxInfoTextLength();
   int i;
 
-  /* these values are not constant, but can change at runtime */
-  counterbutton_info[ED_COUNTER_ID_SELECT_LEVEL].x = DX + 5 - SX;
-  counterbutton_info[ED_COUNTER_ID_SELECT_LEVEL].y = DY + 3 - SY;
-
   for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
   {
     int j;
@@ -5472,9 +5514,16 @@ static void CreateCounterButtons()
 
        event_mask |= GD_EVENT_RELEASED;
 
-       if (j == 1)
-         x += 2 * ED_GADGET_DISTANCE;
-       y += ED_GADGET_DISTANCE;
+       if (j == 0)
+       {
+         x = DX + editor.button.prev_level.x;
+         y = DY + editor.button.prev_level.y;
+       }
+       else
+       {
+         x = DX + editor.button.next_level.x;
+         y = DY + editor.button.next_level.y;
+       }
 
        gd_x1 = gd->src_x;
        gd_y1 = gd->src_y;
@@ -5527,20 +5576,28 @@ static void CreateCounterButtons()
        int font_type = FONT_INPUT_1;
        int font_type_active = FONT_INPUT_1_ACTIVE;
        int gd_width = ED_WIN_COUNT_XSIZE;
+       int border_size = ED_BORDER_SIZE;
 
        id = counterbutton_info[i].gadget_id_text;
        event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
 
        if (i == ED_COUNTER_ID_SELECT_LEVEL)
        {
+         int graphic = IMG_EDITOR_INPUT_GFX_LEVEL_NUMBER;
+         struct GraphicInfo *gd = &graphic_info[graphic];
+
+         gd_bitmap = gd->bitmap;
+
+         x = DX + editor.input.level_number.x;
+         y = DY + editor.input.level_number.y;
+
+         gd_x = gd->src_x;
+         gd_y = gd->src_y;
+         gd_width = gd->width;
+         border_size = gd->border_size;
+
          font_type = FONT_LEVEL_NUMBER;
          font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
-         x += 2 * ED_GADGET_DISTANCE;
-         y -= ED_GADGET_DISTANCE;
-
-         gd_x = DOOR_GFX_PAGEX6 + ED_WIN_COUNT2_XPOS;
-         gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT2_YPOS;
-         gd_width = ED_WIN_COUNT2_XSIZE;
        }
        else
        {
@@ -5562,7 +5619,7 @@ static void CreateCounterButtons()
                          GDI_TEXT_FONT_ACTIVE, font_type_active,
                          GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
                          GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
-                         GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
+                         GDI_BORDER_SIZE, border_size, border_size,
                          GDI_DESIGN_WIDTH, gd_width,
                          GDI_EVENT_MASK, event_mask,
                          GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
@@ -6318,6 +6375,9 @@ static void MapControlButtons()
   for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
     MapGadget(level_editor_gadget[i]);
 
+  /* map toolbox buttons (element properties button) */
+  MapGadget(level_editor_gadget[ED_NUM_CTRL1_4_BUTTONS]);
+
   /* map buttons to select elements */
   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
     MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
@@ -6581,7 +6641,6 @@ static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
   for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
   {
     if (i != GADGET_ID_SINGLE_ITEMS &&
-       i != GADGET_ID_PROPERTIES &&
        i != GADGET_ID_PICK_ELEMENT)
     {
       struct GadgetInfo *gi = level_editor_gadget[i];
@@ -7368,11 +7427,6 @@ static boolean playfield_area_changed = FALSE;
 
 void DrawLevelEd()
 {
-  int old_sx = SX;
-  int old_sy = SY;
-  int old_sxsize = SXSIZE;
-  int old_sysize = SYSIZE;
-
   StopAnimation();
 
   CloseDoor(DOOR_CLOSE_ALL);
@@ -7385,13 +7439,7 @@ void DrawLevelEd()
   /* needed if different viewport properties defined for editor */
   ChangeViewportPropertiesIfNeeded();
 
-  if (old_sx != SX ||
-      old_sy != SY ||
-      old_sxsize != SXSIZE ||
-      old_sysize != SYSIZE)
-    playfield_area_changed = TRUE;
-  else
-    playfield_area_changed = FALSE;
+  playfield_area_changed = DrawingAreaChanged();
 
   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2 | DOOR_NO_DELAY);
 
@@ -7418,6 +7466,9 @@ void DrawLevelEd()
     level_ypos = -1;
   }
 
+  /* needed for gadgets drawn on background (like palette scrollbar) */
+  SetDoorBackgroundImage(IMG_UNDEFINED);
+
   /* copy default editor door content to main double buffer */
   BlitBitmap(graphic_info[IMG_BACKGROUND_PALETTE].bitmap, drawto,
             graphic_info[IMG_BACKGROUND_PALETTE].src_x,
@@ -7431,7 +7482,7 @@ void DrawLevelEd()
   BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
             DOOR_GFX_PAGEX8, 236, EXSIZE, EYSIZE, EX, EY);
 
-  redraw_mask |= REDRAW_ALL;
+  // redraw_mask |= REDRAW_ALL;
 
   FreeLevelEditorGadgets();
   CreateLevelEditorGadgets();
@@ -7652,39 +7703,41 @@ static void ModifyEditorElementList()
 
     UnmapGadget(gi);
 
-    getMiniGraphicSource(el2edimg(element), &gd->bitmap, &gd->x, &gd->y);
+    getElementListGraphicSource(element, &gd->bitmap, &gd->x, &gd->y);
+
     ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
 
     MapGadget(gi);
   }
 }
 
+static void DrawDrawingElement(int element, struct EditorPaletteElementInfo *e)
+{
+  int graphic = el2edimg(element);
+  int tile_size = (e->tile_size >= TILESIZE ? TILESIZE : MINI_TILESIZE);
+
+  DrawSizedGraphicExt(drawto, DX + e->x, DY + e->y, graphic, 0, tile_size);
+}
+
 static void PickDrawingElement(int button, int element)
 {
+  struct
+  {
+    int *new_element;
+    struct EditorPaletteElementInfo *e;
+  } de, drawing_elements[] =
+  {
+    { &new_element1,   &editor.palette.element_left    },
+    { &new_element2,   &editor.palette.element_middle  },
+    { &new_element3,   &editor.palette.element_right   },
+  };
+
   if (button < 1 || button > 3)
     return;
 
-  if (button == 1)
-  {
-    new_element1 = element;
-    DrawMiniGraphicExt(drawto,
-                      DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
-                      el2edimg(new_element1));
-  }
-  else if (button == 2)
-  {
-    new_element2 = element;
-    DrawMiniGraphicExt(drawto,
-                      DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
-                      el2edimg(new_element2));
-  }
-  else
-  {
-    new_element3 = element;
-    DrawMiniGraphicExt(drawto,
-                      DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
-                      el2edimg(new_element3));
-  }
+  de = drawing_elements[button - 1];
+
+  DrawDrawingElement((*de.new_element = element), de.e);
 
   redraw_mask |= REDRAW_DOOR_1;
 }
@@ -10285,6 +10338,10 @@ static int DrawLevelText(int sx, int sy, char letter, int mode)
     case TEXT_WRITECHAR:
       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
       {
+       if (new_element1 >= EL_STEEL_CHAR_START &&
+           new_element1 <= EL_STEEL_CHAR_END)
+         letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
+
        delete_buffer[sx - start_sx] = Feld[lx][ly];
        Feld[lx][ly] = letter_element;
 
@@ -11061,7 +11118,6 @@ static void HandleControlButtons(struct GadgetInfo *gi)
 
   if (id < ED_NUM_CTRL1_BUTTONS &&
       id != GADGET_ID_SINGLE_ITEMS &&
-      id != GADGET_ID_PROPERTIES &&
       id != GADGET_ID_PICK_ELEMENT &&
       edit_mode != ED_MODE_DRAWING &&
       drawing_function != GADGET_ID_PICK_ELEMENT &&
@@ -11187,6 +11243,27 @@ static void HandleControlButtons(struct GadgetInfo *gi)
 
       break;
 
+    case GADGET_ID_PROPERTIES:
+      if (edit_mode != ED_MODE_PROPERTIES)
+      {
+       properties_element = new_element;
+       DrawPropertiesWindow();
+       edit_mode = ED_MODE_PROPERTIES;
+
+       last_level_drawing_function = drawing_function;
+       ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
+                     MB_LEFTBUTTON);
+      }
+      else
+      {
+       DrawDrawingWindow();
+       edit_mode = ED_MODE_DRAWING;
+
+       ClickOnGadget(level_editor_gadget[last_level_drawing_function],
+                     MB_LEFTBUTTON);
+      }
+      break;
+
     case GADGET_ID_WRAP_LEFT:
       WrapLevel(-step, 0);
       break;
@@ -11223,25 +11300,8 @@ static void HandleControlButtons(struct GadgetInfo *gi)
       RandomPlacement(new_element);
       break;
 
-    case GADGET_ID_PROPERTIES:
-      if (edit_mode != ED_MODE_PROPERTIES)
-      {
-       properties_element = new_element;
-       DrawPropertiesWindow();
-       edit_mode = ED_MODE_PROPERTIES;
-
-       last_level_drawing_function = drawing_function;
-       ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
-                     MB_LEFTBUTTON);
-      }
-      else
-      {
-       DrawDrawingWindow();
-       edit_mode = ED_MODE_DRAWING;
-
-       ClickOnGadget(level_editor_gadget[last_level_drawing_function],
-                     MB_LEFTBUTTON);
-      }
+    case GADGET_ID_ZOOM:
+      printf("::: zoom button pressed with mouse button %d\n", button);
       break;
 
     case GADGET_ID_CUSTOM_COPY_FROM:
@@ -11385,7 +11445,7 @@ static void HandleControlButtons(struct GadgetInfo *gi)
       /* needed before playing if editor playfield area has different size */
       ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
 
-      redraw_mask = REDRAW_ALL;
+      // redraw_mask = REDRAW_ALL;
 
       level_editor_test_game = TRUE;
 
@@ -11597,6 +11657,10 @@ void HandleLevelEditorKeyInput(Key key)
 
     if (id != GADGET_ID_NONE)
       ClickOnGadget(level_editor_gadget[id], button);
+    else if (letter >= '1' && letter <= '3')
+      ClickOnGadget(level_editor_gadget[GADGET_ID_PROPERTIES], letter - '0');
+    else if (letter == '?')
+      ClickOnGadget(level_editor_gadget[GADGET_ID_PROPERTIES], button);
     else if (letter == '.')
       ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
     else if (key == KSYM_Return ||