static struct ValueTextInfo options_smash_targets[] =
{
- { EP_CAN_SMASH_FRIENDS, "friends" },
+ { EP_CAN_SMASH_PLAYER, "player" },
{ EP_CAN_SMASH_ENEMIES, "enemies" },
- { EP_CAN_SMASH_EXPLOSIVES, "explosives" },
+ { EP_CAN_SMASH_EVERYTHING, "everything" },
{ -1, NULL }
};
static int value_smash_targets = 0;
/* set smash targets selectbox help value */
value_smash_targets =
- (CAN_SMASH_EXPLOSIVES(element) ? EP_CAN_SMASH_EXPLOSIVES :
+ (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
- CAN_SMASH_FRIENDS(element) ? EP_CAN_SMASH_FRIENDS :
- EP_CAN_SMASH_FRIENDS);
+ CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
+ EP_CAN_SMASH_PLAYER);
custom_element_properties[EP_CAN_SMASH] =
- (CAN_SMASH_EXPLOSIVES(element) ||
+ (CAN_SMASH_EVERYTHING(element) ||
CAN_SMASH_ENEMIES(element) ||
- CAN_SMASH_FRIENDS(element));
+ CAN_SMASH_PLAYER(element));
/* set walkable layer selectbox help value */
value_walkable_layer =
custom_element_properties[EP_DEADLY];
/* set smash property from checkbox and selectbox */
- custom_element_properties[EP_CAN_SMASH_FRIENDS] = FALSE;
+ custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
- custom_element_properties[EP_CAN_SMASH_EXPLOSIVES] = FALSE;
+ custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
custom_element_properties[value_smash_targets] =
custom_element_properties[EP_CAN_SMASH];
#if 0
{ EP_CAN_SMASH, "- can smash" },
#endif
- { EP_CAN_SMASH_FRIENDS, "- can smash player and friends" },
+ { EP_CAN_SMASH_PLAYER, "- can smash player" },
{ EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
- { EP_CAN_SMASH_EXPLOSIVES, "- can smash everything smashable" },
+ { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
{ EP_CAN_EXPLODE, "- can explode" },
{ EP_CAN_EXPLODE_BY_FIRE, " - by fire or explosions" },
{ EP_CAN_EXPLODE_SMASHED, " - when smashed" },