rnd-20030611-1-src
[rocksndiamonds.git] / src / editor.c
index 6e7edd102c187170e5800fb5d01c0fa95ad8b071..afd0a884d7a8cc126dab49a31ef070cb0a177c90 100644 (file)
@@ -884,9 +884,9 @@ static int value_deadliness = 0;
 
 static struct ValueTextInfo options_smash_targets[] =
 {
-  { EP_CAN_SMASH_FRIENDS,      "friends"                       },
+  { EP_CAN_SMASH_PLAYER,       "player"                        },
   { EP_CAN_SMASH_ENEMIES,      "enemies"                       },
-  { EP_CAN_SMASH_EXPLOSIVES,   "explosives"                    },
+  { EP_CAN_SMASH_EVERYTHING,   "everything"                    },
   { -1,                                NULL                            }
 };
 static int value_smash_targets = 0;
@@ -3447,14 +3447,14 @@ static void CopyCustomElementPropertiesToEditor(int element)
 
   /* set smash targets selectbox help value */
   value_smash_targets =
-    (CAN_SMASH_EXPLOSIVES(element) ? EP_CAN_SMASH_EXPLOSIVES :
+    (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
      CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
-     CAN_SMASH_FRIENDS(element) ? EP_CAN_SMASH_FRIENDS :
-     EP_CAN_SMASH_FRIENDS);
+     CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
+     EP_CAN_SMASH_PLAYER);
   custom_element_properties[EP_CAN_SMASH] =
-    (CAN_SMASH_EXPLOSIVES(element) ||
+    (CAN_SMASH_EVERYTHING(element) ||
      CAN_SMASH_ENEMIES(element) ||
-     CAN_SMASH_FRIENDS(element));
+     CAN_SMASH_PLAYER(element));
 
   /* set walkable layer selectbox help value */
   value_walkable_layer =
@@ -3501,9 +3501,9 @@ static void CopyCustomElementPropertiesToGame(int element)
     custom_element_properties[EP_DEADLY];
 
   /* set smash property from checkbox and selectbox */
-  custom_element_properties[EP_CAN_SMASH_FRIENDS] = FALSE;
+  custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
   custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
-  custom_element_properties[EP_CAN_SMASH_EXPLOSIVES] = FALSE;
+  custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
   custom_element_properties[value_smash_targets] =
     custom_element_properties[EP_CAN_SMASH];
 
@@ -4253,9 +4253,9 @@ static void DrawPropertiesInfo()
 #if 0
     { EP_CAN_SMASH,            "- can smash"                           },
 #endif
-    { EP_CAN_SMASH_FRIENDS,    "- can smash player and friends"        },
+    { EP_CAN_SMASH_PLAYER,     "- can smash player"                    },
     { EP_CAN_SMASH_ENEMIES,    "- can smash good and bad guys"         },
-    { EP_CAN_SMASH_EXPLOSIVES, "- can smash everything smashable"      },
+    { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable"      },
     { EP_CAN_EXPLODE,          "- can explode"                         },
     { EP_CAN_EXPLODE_BY_FIRE,  "  - by fire or explosions"             },
     { EP_CAN_EXPLODE_SMASHED,  "  - when smashed"                      },