#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 9)
#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 10)
#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 11)
-#define GADGET_ID_CUSTOM_EXPLODE_RESULT (GADGET_ID_CHECKBUTTON_FIRST + 12)
-#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 13)
-#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 14)
-#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 15)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 18)
-#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 19)
-#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 20)
-#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 21)
-#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 12)
+#define GADGET_ID_CUSTOM_EXPLODE_RESULT (GADGET_ID_CHECKBUTTON_FIRST + 13)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 14)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 15)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 16)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 33)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 34)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 7
#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 8
#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 9
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 10
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 11
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 12
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 13
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 14
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 15
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 16
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 17
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 18
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT 19
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 20
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 21
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 22
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 23
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY 24
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 25
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 26
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 27
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 28
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 29
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 30
-
-#define ED_NUM_CHECKBUTTONS 31
+#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 10
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 11
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 12
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 13
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 14
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 15
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 16
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 17
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 18
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 19
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT 20
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 21
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 22
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 23
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 24
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY 25
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 26
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 27
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 28
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 29
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 30
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 31
+
+#define ED_NUM_CHECKBUTTONS 32
#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_DOUBLE_SPEED
#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(0),
GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
- &level.player_can_fall_into_acid,
+ &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
NULL,
"can fall into acid (with gravity)","player can fall into acid pool"
},
NULL,
"can move into acid", "element can move into acid pool"
},
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
+ GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
+ &custom_element_properties[EP_DONT_COLLIDE_WITH],
+ NULL,
+ "deadly when colliding with", "element is deadly when hitting player"
+ },
/* ---------- element settings: configure 1 (custom elements) ----------- */
int y; /* set after gadget position was modified */
/* set position for "stickybutton" and "can move into acid" gadgets */
- if (id == ED_CHECKBUTTON_ID_STICK_ELEMENT ||
- id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID)
+ if (id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID)
ModifyGadget(gi, GDI_Y, SY + checkbutton_info[id].y, GDI_END);
y = gi->y + yoffset;
static void CopyClassicElementPropertiesToEditor(int element)
{
#if 1
- if (COULD_MOVE_INTO_ACID(element))
+ if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
getMoveIntoAcidProperty(&level, element);
+ if (MAYBE_DONT_COLLIDE_WITH(element))
+ custom_element_properties[EP_DONT_COLLIDE_WITH] =
+ getDontCollideWithProperty(&level, element);
#else
if (COULD_MOVE_INTO_ACID(element))
static void CopyClassicElementPropertiesToGame(int element)
{
#if 1
- if (COULD_MOVE_INTO_ACID(element))
+ if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
setMoveIntoAcidProperty(&level, element,
custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
+ if (MAYBE_DONT_COLLIDE_WITH(element))
+ setDontCollideWithProperty(&level, element,
+ custom_element_properties[EP_DONT_COLLIDE_WITH]);
#else
if (COULD_MOVE_INTO_ACID(element))
ELEM_IS_PLAYER(element) ||
HAS_CONTENT(element) ||
COULD_MOVE_INTO_ACID(element) ||
- element == EL_SPRING)
+ MAYBE_DONT_COLLIDE_WITH(element))
return TRUE;
else
for (i = 0; elements_with_counter[i].element != -1; i++)
counterbutton_info[counter_id].y =
ED_SETTINGS_YPOS((HAS_CONTENT(properties_element) ? 1 : 0) +
+ (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0)+
(COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0));
counterbutton_info[counter_id].value = elements_with_counter[i].value;
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
}
+ if (MAYBE_DONT_COLLIDE_WITH(properties_element))
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
+
if (properties_element == EL_SPRING)
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
*checkbutton_info[type_id].value ^= TRUE;
- if (type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
+ if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
+ type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
+ type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
(((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
(type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&