DrawCompleteVideoDisplay();
+ level_editor_test_game = TRUE;
+
+#if 1
+ StartGameActions(FALSE, setup.autorecord, NEW_RANDOMIZE);
+#else
if (setup.autorecord)
TapeStartRecording();
- level_editor_test_game = TRUE;
game_status = GAME_MODE_PLAYING;
InitGame();
+#endif
}
break;