/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* editor.c *
***********************************************************/
#include "buttons.h"
#include "files.h"
+/* positions in the level editor */
+#define ED_WIN_MB_LEFT_XPOS 7
+#define ED_WIN_MB_LEFT_YPOS 6
+#define ED_WIN_LEVELNR_XPOS 77
+#define ED_WIN_LEVELNR_YPOS 7
+#define ED_WIN_MB_MIDDLE_XPOS 7
+#define ED_WIN_MB_MIDDLE_YPOS 258
+#define ED_WIN_MB_RIGHT_XPOS 77
+#define ED_WIN_MB_RIGHT_YPOS 258
+
+/* other constants for the editor */
+#define ED_SCROLL_NO 0
+#define ED_SCROLL_LEFT 1
+#define ED_SCROLL_RIGHT 2
+#define ED_SCROLL_UP 4
+#define ED_SCROLL_DOWN 8
+
+/* delay value to avoid too fast scrolling etc. */
+#define CHOICE_DELAY_VALUE 100
+
+/* values for the control window */
+#define ED_CTRL_BUTTONS_GFX_YPOS 236
+#define ED_CTRL1_BUTTONS_HORIZ 4
+#define ED_CTRL1_BUTTONS_VERT 4
+#define ED_CTRL1_BUTTON_XSIZE 22
+#define ED_CTRL1_BUTTON_YSIZE 22
+#define ED_CTRL1_BUTTONS_XPOS 6
+#define ED_CTRL1_BUTTONS_YPOS 6
+#define ED_CTRL2_BUTTONS_HORIZ 3
+#define ED_CTRL2_BUTTONS_VERT 2
+#define ED_CTRL2_BUTTON_XSIZE 30
+#define ED_CTRL2_BUTTON_YSIZE 20
+#define ED_CTRL2_BUTTONS_XPOS 5
+#define ED_CTRL2_BUTTONS_YPOS 100
+#define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
+#define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
+#define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
+
+/* control button names */
+#define ED_CTRL_ID_SINGLE_ITEMS 0
+#define ED_CTRL_ID_CONNECTED_ITEMS 1
+#define ED_CTRL_ID_LINES 2
+#define ED_CTRL_ID_TEXT 3
+#define ED_CTRL_ID_RECTANGLE 4
+#define ED_CTRL_ID_BOX 5
+#define ED_CTRL_ID_WRAP_UP 6
+#define ED_CTRL_ID_ITEM_PROPERTIES 7
+#define ED_CTRL_ID_FLOOD_FILL 8
+#define ED_CTRL_ID_WRAP_LEFT 9
+#define ED_CTRL_ID_WRAP_RIGHT 11
+#define ED_CTRL_ID_RANDOM_PLACEMENT 12
+#define ED_CTRL_ID_BRUSH 13
+#define ED_CTRL_ID_WRAP_DOWN 14
+#define ED_CTRL_ID_UNDO 16
+#define ED_CTRL_ID_INFO 17
+#define ED_CTRL_ID_SAVE 18
+#define ED_CTRL_ID_CLEAR 19
+#define ED_CTRL_ID_TEST 20
+#define ED_CTRL_ID_EXIT 21
+
+/* forward declaration for internal use */
+void HandleDrawingFunction(int, int, int);
+
+static struct GadgetInfo *control_button_gadget[ED_NUM_CTRL_BUTTONS];
+static boolean control_button_gadgets_created = FALSE;
+
+static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
+
static int level_xpos,level_ypos;
-static BOOL edit_mode;
-static BOOL name_typing;
+static boolean edit_mode;
+static boolean name_typing;
static int new_element1 = EL_MAUERWERK;
static int new_element2 = EL_LEERRAUM;
static int new_element3 = EL_ERDREICH;
EL_CHAR_A + ('N' - 'A'),
EL_CHAR_A + ('E' - 'A'),
+ EL_SPIELER1,
+ EL_SPIELER2,
+ EL_SPIELER3,
+ EL_SPIELER4,
+
EL_SPIELFIGUR,
EL_LEERRAUM,
EL_ERDREICH,
EL_DRACHE,
EL_SONDE,
- EL_LEERRAUM,
- EL_LEERRAUM,
- EL_LEERRAUM,
+ EL_MAUER_X,
+ EL_MAUER_Y,
+ EL_MAUER_XY,
EL_CHAR_A + ('S' - 'A'),
EL_CHAR_A + ('O' - 'A'),
};
int elements_in_list = sizeof(editor_element)/sizeof(int);
+void ScrollMiniLevel(int from_x, int from_y, int scroll)
+{
+ int x,y;
+ int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
+ int dy = (scroll==ED_SCROLL_UP ? -1 : scroll==ED_SCROLL_DOWN ? 1 : 0);
+
+ XCopyArea(display,drawto,drawto,gc,
+ SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
+ SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
+ SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
+ if (dx)
+ {
+ x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
+ for(y=0;y<2*SCR_FIELDY;y++)
+ DrawMiniElementOrWall(x,y,from_x,from_y);
+ }
+ else if (dy)
+ {
+ y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
+ for(x=0;x<2*SCR_FIELDX;x++)
+ DrawMiniElementOrWall(x,y,from_x,from_y);
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+ BackToFront();
+}
+
+void HandlePressedControlButtons()
+{
+ static unsigned long button_delay = 0;
+ int i = 0;
+
+ /* buttons with action when held pressed */
+ int gadget_id[] =
+ {
+ ED_CTRL_ID_WRAP_UP,
+ ED_CTRL_ID_WRAP_LEFT,
+ ED_CTRL_ID_WRAP_RIGHT,
+ ED_CTRL_ID_WRAP_DOWN,
+ -1
+ };
+
+ if (!DelayReached(&button_delay, CHOICE_DELAY_VALUE))
+ return;
+
+ while (gadget_id[i] != -1)
+ {
+ int id = gadget_id[i++];
+ int state = control_button_gadget[id]->state;
+ int button = control_button_gadget[id]->event.button;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+
+ if (state != GD_BUTTON_PRESSED)
+ continue;
+
+ switch (id)
+ {
+ case ED_CTRL_ID_WRAP_LEFT:
+ if (level_xpos >= 0)
+ {
+ if (lev_fieldx < 2*SCR_FIELDX - 2)
+ break;
+
+ level_xpos -= step;
+ if (level_xpos <- 1)
+ level_xpos = -1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+ }
+ break;
+
+ case ED_CTRL_ID_WRAP_RIGHT:
+ if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
+ {
+ if (lev_fieldx < 2*SCR_FIELDX - 2)
+ break;
+
+ level_xpos += step;
+ if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
+ level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+ }
+ break;
+
+ case ED_CTRL_ID_WRAP_UP:
+ if (level_ypos >= 0)
+ {
+ if (lev_fieldy < 2*SCR_FIELDY - 2)
+ break;
+
+ level_ypos -= step;
+ if (level_ypos < -1)
+ level_ypos = -1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+ }
+ break;
+
+ case ED_CTRL_ID_WRAP_DOWN:
+ if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
+ {
+ if (lev_fieldy < 2*SCR_FIELDY - 2)
+ break;
+
+ level_ypos += step;
+ if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
+ level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
+void HandleLevelEditorControlButtons(struct GadgetInfo *gi)
+{
+ int event_type = gi->event.type;
+
+ /*
+ int button = gi->event.button;
+ */
+
+ int id;
+ int i, x, y;
+
+ /* get the button id */
+ for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
+ if (gi->id == control_button_gadget[i]->id)
+ id = i;
+
+ switch (id)
+ {
+ case ED_CTRL_ID_SINGLE_ITEMS:
+ case ED_CTRL_ID_CONNECTED_ITEMS:
+ case ED_CTRL_ID_LINES:
+ case ED_CTRL_ID_TEXT:
+ case ED_CTRL_ID_RECTANGLE:
+ case ED_CTRL_ID_BOX:
+ case ED_CTRL_ID_FLOOD_FILL:
+ case ED_CTRL_ID_RANDOM_PLACEMENT:
+ case ED_CTRL_ID_BRUSH:
+ drawing_function = id;
+ break;
+
+ case ED_CTRL_ID_CLEAR:
+ if (Request("Are you sure to clear this level ?", REQ_ASK))
+ {
+ for(x=0; x<MAX_LEV_FIELDX; x++)
+ for(y=0; y<MAX_LEV_FIELDY; y++)
+ Feld[x][y] = EL_ERDREICH;
+
+ DrawMiniLevel(level_xpos, level_ypos);
+ }
+ break;
+
+ case ED_CTRL_ID_SAVE:
+ {
+ int player_present = FALSE;
+
+ if (leveldir[leveldir_nr].readonly)
+ {
+ Request("This level is read only !", REQ_CONFIRM);
+ break;
+ }
+
+ for(y=0; y<lev_fieldy; y++)
+ for(x=0; x<lev_fieldx; x++)
+ if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
+ player_present = TRUE;
+
+ if (!player_present)
+ Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
+ else
+ {
+ if (Request("Save this level and kill the old ?", REQ_ASK))
+ {
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ Ur[x][y] = Feld[x][y];
+ SaveLevel(level_nr);
+ }
+ }
+ }
+ break;
+
+ case ED_CTRL_ID_EXIT:
+ if (Request("Exit level editor ?", REQ_ASK | REQ_STAY_OPEN))
+ {
+ CloseDoor(DOOR_CLOSE_1);
+
+ /*
+ CloseDoor(DOOR_CLOSE_BOTH);
+ */
+
+ /* draw smaller door */
+ XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX7, 64,
+ 108, 64,
+ EX - 4, EY - 12);
+ redraw_mask |= REDRAW_ALL;
+
+ game_status = MAINMENU;
+ DrawMainMenu();
+ }
+ else
+ {
+ CloseDoor(DOOR_CLOSE_1);
+ XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
+ DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ OpenDoor(DOOR_OPEN_1);
+ }
+ break;
+
+ default:
+ if (event_type == GD_EVENT_PRESSED)
+ printf("test_func2: GD_EVENT_PRESSED\n");
+ else if (event_type == GD_EVENT_RELEASED)
+ printf("test_func2: GD_EVENT_RELEASED\n");
+ else
+ printf("test_func2: ?\n");
+ break;
+ }
+}
+
+void CreateLevelEditorControlButtons()
+{
+ int i;
+
+ if (control_button_gadgets_created)
+ return;
+
+ for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
+ {
+ Pixmap gd_pixmap = pix[PIX_DOOR];
+ struct GadgetInfo *gi;
+ int gd_xoffset, gd_yoffset;
+ int gd_x1, gd_x2, gd_y;
+ int width, height;
+ unsigned long event_mask;
+
+ if (i < ED_NUM_CTRL1_BUTTONS)
+ {
+ int x = i % ED_CTRL1_BUTTONS_HORIZ;
+ int y = i / ED_CTRL1_BUTTONS_HORIZ;
+
+ gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
+ gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
+ width = ED_CTRL1_BUTTON_XSIZE;
+ height = ED_CTRL1_BUTTON_YSIZE;
+ }
+ else
+ {
+ int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
+ int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
+
+ gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
+ gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
+ width = ED_CTRL2_BUTTON_XSIZE;
+ height = ED_CTRL2_BUTTON_YSIZE;
+ }
+
+ gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
+ gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
+ gd_y = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
+
+ if (i == ED_CTRL_ID_WRAP_LEFT ||
+ i == ED_CTRL_ID_WRAP_RIGHT ||
+ i == ED_CTRL_ID_WRAP_UP ||
+ i == ED_CTRL_ID_WRAP_DOWN)
+ event_mask = GD_EVENT_PRESSED;
+ else
+ event_mask = GD_EVENT_RELEASED;
+
+ gi = CreateGadget(GDI_X, EX + gd_xoffset,
+ GDI_Y, EY + gd_yoffset,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleLevelEditorControlButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ control_button_gadget[i] = gi;
+ }
+
+ control_button_gadgets_created = TRUE;
+}
+
+void MapLevelEditorControlButtons()
+{
+ int i;
+
+ if (!control_button_gadgets_created)
+ CreateLevelEditorControlButtons();
+
+ for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
+ MapGadget(control_button_gadget[i]);
+}
+
+void UnmapLevelEditorControlButtons()
+{
+ int i;
+
+ if (!control_button_gadgets_created)
+ return;
+
+ for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
+ UnmapGadget(control_button_gadget[i]);
+}
+
void DrawLevelEd()
{
int i, graphic;
else
graphic = GFX_LEERRAUM;
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
- (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
- DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
- (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
- graphic);
+ DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
+ (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
+ DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
+ (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
+ graphic);
}
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
- DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
- el2gfx(new_element1));
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
- DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
- el2gfx(new_element2));
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
- DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
- el2gfx(new_element3));
+ DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
+ DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
+ el2gfx(new_element1));
+ DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
+ DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
+ el2gfx(new_element2));
+ DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
+ DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
+ el2gfx(new_element3));
DrawTextExt(pix[PIX_DB_DOOR],gc,
DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
VXSIZE,VYSIZE,
DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
+ /* draw bigger door */
+ XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX7, 0,
+ 108, 64,
+ EX - 4, EY - 12);
+
+ /* draw new control window */
+ XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX8, 236,
+ EXSIZE, EYSIZE,
+ EX, EY);
+
+ redraw_mask |= REDRAW_ALL;
+
+ OpenDoor(DOOR_OPEN_1);
+
+ MapLevelEditorControlButtons();
+
+ /*
OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
+ */
}
void DrawControlWindow()
int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
}
-void ScrollMiniLevel(int from_x, int from_y, int scroll)
-{
- int x,y;
- int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
- int dy = (scroll==ED_SCROLL_UP ? -1 : scroll==ED_SCROLL_DOWN ? 1 : 0);
-
- XCopyArea(display,drawto,drawto,gc,
- SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
- SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
- SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
- if (dx)
- {
- x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
- for(y=0;y<2*SCR_FIELDY;y++)
- DrawMiniElementOrWall(x,y,from_x,from_y);
- }
- else if (dy)
- {
- y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
- for(x=0;x<2*SCR_FIELDX;x++)
- DrawMiniElementOrWall(x,y,from_x,from_y);
- }
-
- redraw_mask |= REDRAW_FIELD;
- BackToFront();
-}
-
void AdjustLevelScrollPosition()
{
if (level_xpos<-1)
level_ypos = -1;
}
-void FloodFill(int from_x, int from_y, int fill_element)
-{
- int i,x,y;
- int old_element;
- static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
- static int safety = 0;
-
- safety++;
-
- if (safety>lev_fieldx*lev_fieldy)
- {
- fprintf(stderr,"Something went wrong in 'FloodFill()'. Please debug.\n");
- exit(-1);
- }
-
- old_element = Feld[from_x][from_y];
- Feld[from_x][from_y] = fill_element;
-
- for(i=0;i<4;i++)
- {
- x = from_x+check[i][0];
- y = from_y+check[i][1];
-
- if (IN_LEV_FIELD(x,y) && Feld[x][y]==old_element)
- FloodFill(x,y,fill_element);
- }
-
- safety--;
-}
-
void LevelEd(int mx, int my, int button)
{
static int last_button = 0;
static int in_field_pressed = FALSE;
- static BOOL use_floodfill = FALSE;
+ static boolean use_floodfill = FALSE;
+
+
+ /*
int x = (mx-SX)/MINI_TILEX;
int y = (my-SY)/MINI_TILEY;
+ */
+
+
+ HandlePressedControlButtons();
+ HandleDrawingFunction(mx, my, button);
if (use_floodfill) /********** FLOOD FILL **********/
{
+
+
+#if 0
+
if (button)
{
if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
}
return;
+
+#endif
+
+
+
}
else /********** EDIT/CTRL-FENSTER **********/
{
- static long choice_delay = 0;
+ static unsigned long choice_delay = 0;
int choice = CheckElemButtons(mx,my,button);
int elem_pos = choice-ED_BUTTON_ELEM;
if (((choice == ED_BUTTON_EUP && element_shift>0) ||
(choice == ED_BUTTON_EDOWN &&
element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
- DelayReached(&choice_delay,10))
+ DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
{
int i, step;
else if (last_button==3)
new_element3 = new_element;
- DrawMiniGraphicExtHiRes(drawto,gc,
- DX+ED_WIN_MB_LEFT_XPOS,
- DY+ED_WIN_MB_LEFT_YPOS,
- el2gfx(new_element1));
- DrawMiniGraphicExtHiRes(drawto,gc,
- DX+ED_WIN_MB_MIDDLE_XPOS,
- DY+ED_WIN_MB_MIDDLE_YPOS,
- el2gfx(new_element2));
- DrawMiniGraphicExtHiRes(drawto,gc,
- DX+ED_WIN_MB_RIGHT_XPOS,
- DY+ED_WIN_MB_RIGHT_YPOS,
- el2gfx(new_element3));
+ DrawMiniGraphicExt(drawto,gc,
+ DX+ED_WIN_MB_LEFT_XPOS,
+ DY+ED_WIN_MB_LEFT_YPOS,
+ el2gfx(new_element1));
+ DrawMiniGraphicExt(drawto,gc,
+ DX+ED_WIN_MB_MIDDLE_XPOS,
+ DY+ED_WIN_MB_MIDDLE_YPOS,
+ el2gfx(new_element2));
+ DrawMiniGraphicExt(drawto,gc,
+ DX+ED_WIN_MB_RIGHT_XPOS,
+ DY+ED_WIN_MB_RIGHT_YPOS,
+ el2gfx(new_element3));
redraw_mask |= REDRAW_DOOR_1;
}
if (edit_mode) /********** EDIT-FENSTER **********/
{
+
+
+
+#if 0
+
switch(CheckEditButtons(mx,my,button))
{
case ED_BUTTON_CTRL:
edit_mode = FALSE;
break;
case ED_BUTTON_FILL:
- AreYouSure("Caution ! Flood fill mode ! Choose area !",AYS_OPEN);
+ Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
use_floodfill = TRUE;
return;
break;
case ED_BUTTON_LEFT:
if (level_xpos>=0)
{
- if (!DelayReached(&choice_delay,10))
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
break;
if (lev_fieldx<2*SCR_FIELDX-2)
break;
case ED_BUTTON_RIGHT:
if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
{
- if (!DelayReached(&choice_delay,10))
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
break;
if (lev_fieldx<2*SCR_FIELDX-2)
break;
case ED_BUTTON_UP:
if (level_ypos>=0)
{
- if (!DelayReached(&choice_delay,10))
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
break;
if (lev_fieldy<2*SCR_FIELDY-2)
break;
case ED_BUTTON_DOWN:
if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
{
- if (!DelayReached(&choice_delay,10))
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
break;
if (lev_fieldy<2*SCR_FIELDY-2)
break;
break;
}
+#endif
+
+
+
+#if 0
+
if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
{
int new_element;
}
else if (!motion_status) /* Mauszeiger nicht im Level-Feld */
in_field_pressed = FALSE;
+
+#endif
+
+
+
}
else /********** KONTROLL-FENSTER **********/
{
int choice = CheckCountButtons(mx,my,button);
int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
- if (choice>=0 && choice<36 && DelayReached(&choice_delay,10))
+ if (choice >= 0 && choice < 36 &&
+ DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
{
if (!(choice % 2))
step = -step;
XFlush(display);
}
+
+
+#if 0
+
switch(CheckCtrlButtons(mx,my,button))
{
case ED_BUTTON_EDIT:
edit_mode = TRUE;
break;
case ED_BUTTON_CLEAR:
- if (AreYouSure("Are you sure to clear this level ?",AYS_ASK))
+ if (Request("Are you sure to clear this level ?",REQ_ASK))
{
for(x=0;x<MAX_LEV_FIELDX;x++)
for(y=0;y<MAX_LEV_FIELDY;y++)
break;
case ED_BUTTON_UNDO:
if (leveldir[leveldir_nr].readonly ||
- AreYouSure("Exit without saving ?",AYS_ASK | AYS_STAY_OPEN))
+ Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
{
CloseDoor(DOOR_CLOSE_BOTH);
game_status=MAINMENU;
if (leveldir[leveldir_nr].readonly)
{
- AreYouSure("This level is read only !",AYS_CONFIRM);
+ Request("This level is read only !",REQ_CONFIRM);
break;
}
figur_vorhanden = TRUE;
if (!figur_vorhanden)
- AreYouSure("No Level without Gregor Mc Duffin please !",
- AYS_CONFIRM);
+ Request("No Level without Gregor Mc Duffin please !",
+ REQ_CONFIRM);
else
{
- if (AreYouSure("Save this level and kill the old ?",
- AYS_ASK | AYS_STAY_OPEN))
+ if (Request("Save this level and kill the old ?",
+ REQ_ASK | REQ_STAY_OPEN))
{
for(x=0;x<lev_fieldx;x++)
for(y=0;y<lev_fieldy;y++)
break;
}
+#endif
+
+
+
if (mx>=ED_COUNT_GADGET_XPOS &&
mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
name_typing = FALSE;
}
}
+
+static void swap_numbers(int *i1, int *i2)
+{
+ int help = *i1;
+
+ *i1 = *i2;
+ *i2 = help;
+}
+
+static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
+{
+ int help_x = *x1;
+ int help_y = *y1;
+
+ *x1 = *x2;
+ *x2 = help_x;
+
+ *y1 = *y2;
+ *y2 = help_y;
+}
+
+static void DrawLineElement(int sx, int sy, int element)
+{
+ int lx = sx + level_xpos;
+ int ly = sy + level_ypos;
+
+ if (element < 0)
+ DrawMiniElement(sx, sy, Feld[lx][ly]);
+ else
+ {
+ Feld[lx][ly] = element;
+ DrawMiniElement(sx, sy, element);
+ }
+}
+
+void DrawLine(int from_x, int from_y, int to_x, int to_y, int element)
+{
+ if (from_y == to_y) /* horizontal line */
+ {
+ int x;
+ int y = from_y;
+
+ if (from_x > to_x)
+ swap_numbers(&from_x, &to_x);
+
+ for (x=from_x; x<=to_x; x++)
+ DrawLineElement(x, y, element);
+ }
+ else if (from_x == to_x) /* vertical line */
+ {
+ int x = from_x;
+ int y;
+
+ if (from_y > to_y)
+ swap_numbers(&from_y, &to_y);
+
+ for (y=from_y; y<=to_y; y++)
+ DrawLineElement(x, y, element);
+ }
+ else /* diagonal line */
+ {
+ int len_x = ABS(to_x - from_x);
+ int len_y = ABS(to_y - from_y);
+ int x, y;
+
+ if (len_y < len_x) /* < 45° */
+ {
+ float a = (float)len_y / (float)len_x;
+
+ if (from_x > to_x)
+ swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
+
+ for (x=0; x<len_x; x++)
+ {
+ int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
+
+ DrawLineElement(from_x + x, from_y + y, element);
+ }
+ }
+ else /* >= 45° */
+ {
+ float a = (float)len_x / (float)len_y;
+
+ if (from_y > to_y)
+ swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
+
+ for (y=0; y<len_y; y++)
+ {
+ int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
+
+ DrawLineElement(from_x + x, from_y + y, element);
+ }
+ }
+ }
+}
+
+void FloodFill(int from_x, int from_y, int fill_element)
+{
+ int i,x,y;
+ int old_element;
+ static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
+ static int safety = 0;
+
+ /* check if starting field still has the desired content */
+ if (Feld[from_x][from_y] == fill_element)
+ return;
+
+ safety++;
+
+ if (safety > lev_fieldx*lev_fieldy)
+ Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
+
+ old_element = Feld[from_x][from_y];
+ Feld[from_x][from_y] = fill_element;
+
+ for(i=0;i<4;i++)
+ {
+ x = from_x + check[i][0];
+ y = from_y + check[i][1];
+
+ if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
+ FloodFill(x, y, fill_element);
+ }
+
+ safety--;
+}
+
+void HandleDrawingFunction(int mx, int my, int button)
+{
+ static int in_field_pressed = FALSE;
+ int new_element;
+ int sx = (mx - SX) / MINI_TILEX;
+ int sy = (my - SY) / MINI_TILEY;
+ int lx = sx + level_xpos;
+ int ly = sy + level_ypos;
+ int x, y;
+
+ if (mx < SX || mx >= SX + SXSIZE || my < SY || my >= SY + SYSIZE)
+ {
+ /* pointer ouside drawing area */
+
+ if (!motion_status) /* button pressed or released outside drawing area */
+ in_field_pressed = FALSE;
+
+ return;
+ }
+
+ if (button && !motion_status)
+ in_field_pressed = TRUE;
+
+ if (!button ||
+ !in_field_pressed ||
+ button < 1 || button > 3 ||
+ sx > lev_fieldx || sy > lev_fieldy ||
+ (sx == 0 && level_xpos<0) ||
+ (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
+ (sy == 0 && level_ypos < 0) ||
+ (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
+ return;
+
+ new_element = (button == 1 ? new_element1 :
+ button == 2 ? new_element2 :
+ button == 3 ? new_element3 : 0);
+
+ switch (drawing_function)
+ {
+ case ED_CTRL_ID_SINGLE_ITEMS:
+ if (new_element != Feld[lx][ly])
+ {
+ if (new_element == EL_SPIELFIGUR)
+ {
+ /* remove player at old position */
+ for(y=0; y<lev_fieldy; y++)
+ {
+ for(x=0; x<lev_fieldx; x++)
+ {
+ if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
+ {
+ Feld[x][y] = EL_LEERRAUM;
+ if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
+ y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
+ DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
+ }
+ }
+ }
+ }
+
+ Feld[lx][ly] = new_element;
+ DrawMiniElement(sx, sy, new_element);
+ }
+ break;
+
+ case ED_CTRL_ID_CONNECTED_ITEMS:
+ {
+ static int last_x = -1;
+ static int last_y = -1;
+
+ if (last_x == -1)
+ {
+ Feld[lx][ly] = new_element;
+ DrawMiniElement(sx, sy, new_element);
+
+ last_x = sx;
+ last_y = sy;
+ }
+ else if (last_x != sx || last_y != sy)
+ {
+ DrawLine(last_x, last_y, sx, sy, new_element);
+
+ last_x = -1;
+ last_y = -1;
+ }
+
+ /*
+ last_x = sx;
+ last_y = sy;
+ */
+ }
+ break;
+
+ case ED_CTRL_ID_FLOOD_FILL:
+ FloodFill(lx, ly, new_element);
+ DrawMiniLevel(level_xpos, level_ypos);
+ break;
+
+ default:
+ break;
+ }
+}