static int *editor_elements = NULL; /* dynamically allocated */
static int num_editor_elements = 0; /* dynamically determined */
-static boolean setup_editor_show_always = TRUE;
static boolean setup_editor_cascade_never = FALSE;
static int editor_hl_unused[] = { EL_EMPTY };
editor_elements_info[] =
{
{
- &setup_editor_show_always,
+ &setup.editor.el_classic,
&setup_editor_cascade_never,
&editor_hl_unused_ptr, &num_editor_hl_unused,
&editor_el_players_ptr, &num_editor_el_players
},
{
- &setup.editor.el_boulderdash,
+ &setup.editor.el_classic,
&setup.editor_cascade.el_bd,
&editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
&editor_el_boulderdash_ptr, &num_editor_el_boulderdash
},
{
- &setup.editor.el_emerald_mine,
+ &setup.editor.el_classic,
&setup.editor_cascade.el_em,
&editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
&editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
},
{
- &setup.editor.el_emerald_mine_club,
+ &setup.editor.el_classic,
&setup.editor_cascade.el_emc,
&editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
&editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
},
{
- &setup.editor.el_more,
+ &setup.editor.el_classic,
&setup.editor_cascade.el_rnd,
&editor_hl_rnd_ptr, &num_editor_hl_rnd,
&editor_el_rnd_ptr, &num_editor_el_rnd
},
{
- &setup.editor.el_sokoban,
+ &setup.editor.el_classic,
&setup.editor_cascade.el_sb,
&editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
&editor_el_sokoban_ptr, &num_editor_el_sokoban
},
{
- &setup.editor.el_supaplex,
+ &setup.editor.el_classic,
&setup.editor_cascade.el_sp,
&editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
&editor_el_supaplex_ptr, &num_editor_el_supaplex
},
{
- &setup.editor.el_diamond_caves,
+ &setup.editor.el_classic,
&setup.editor_cascade.el_dc,
&editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
&editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
},
{
- &setup.editor.el_dx_boulderdash,
+ &setup.editor.el_classic,
&setup.editor_cascade.el_dx,
&editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
&editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
},
{
- &setup.editor.el_chars,
+ &setup.editor.el_classic,
&setup.editor_cascade.el_chars,
&editor_hl_chars_ptr, &num_editor_hl_chars,
&editor_el_chars_ptr, &num_editor_el_chars
},
{
- &setup.editor.el_steel_chars,
+ &setup.editor.el_classic,
&setup.editor_cascade.el_steel_chars,
&editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
&editor_el_steel_chars_ptr, &num_editor_el_steel_chars