rnd-20051213-1-src
[rocksndiamonds.git] / src / editor.c
index d141e16a962ad3bc9112eb3d4ba598ca872148f5..8c68e5c1bb9353a11cb33be00534b0eb6d7c519d 100644 (file)
@@ -4170,7 +4170,7 @@ static void DrawDrawingArea(int id)
       for (x = 0; x < 3; x++)
        DrawMiniGraphicExt(drawto,
                           gi->x + x * MINI_TILEX, gi->y + y * MINI_TILEY,
-                          el2edimg(custom_element.content[x][y]));
+                          el2edimg(custom_element.content.e[x][y]));
   else if (id == ED_DRAWING_ID_CUSTOM_MOVE_ENTER)
     DrawMiniGraphicExt(drawto, gi->x, gi->y,
                       el2edimg(custom_element.move_enter_element));
@@ -4185,7 +4185,7 @@ static void DrawDrawingArea(int id)
       for (x = 0; x < 3; x++)
        DrawMiniGraphicExt(drawto,
                           gi->x + x * MINI_TILEX, gi->y + y * MINI_TILEY,
-                          el2edimg(custom_element_change.target_content[x][y]));
+                          el2edimg(custom_element_change.target_content.e[x][y]));
   else if (id == ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER)
     DrawMiniGraphicExt(drawto, gi->x, gi->y,
                       el2edimg(custom_element_change.trigger_element));
@@ -4202,7 +4202,7 @@ static void DrawDrawingArea(int id)
       for (x = 0; x < 3; x++)
        DrawMiniGraphicExt(drawto,
                           gi->x + x * MINI_TILEX, gi->y + y * MINI_TILEY,
-                          el2edimg(level.yamyam_content[nr][x][y]));
+                          el2edimg(level.yamyam_content[nr].e[x][y]));
   }
   else if (id >= ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 &&
           id <= ED_DRAWING_ID_MAGIC_BALL_CONTENT_7)
@@ -4213,7 +4213,7 @@ static void DrawDrawingArea(int id)
       for (x = 0; x < 3; x++)
        DrawMiniGraphicExt(drawto,
                           gi->x + x * MINI_TILEX, gi->y + y * MINI_TILEY,
-                          el2edimg(level.ball_content[nr][x][y]));
+                          el2edimg(level.ball_content[nr].e[x][y]));
   }
 }
 
@@ -5737,7 +5737,7 @@ static void copy_custom_element_settings(int element_from, int element_to)
 
   for (y = 0; y < 3; y++)
     for (x = 0; x < 3; x++)
-      ei_to->content[x][y] = ei_from->content[x][y];
+      ei_to->content.e[x][y] = ei_from->content.e[x][y];
 
   ei_to->explosion_type = ei_from->explosion_type;
   ei_to->explosion_delay = ei_from->explosion_delay;
@@ -5772,8 +5772,8 @@ static void replace_custom_element_in_settings(int element_from,
 
     for (y = 0; y < 3; y++)
       for (x = 0; x < 3; x++)
-       if (ei->content[x][y] == element_from)
-         ei->content[x][y] = element_to;
+       if (ei->content.e[x][y] == element_from)
+         ei->content.e[x][y] = element_to;
 
     for (j = 0; j < ei->num_change_pages; j++)
     {
@@ -5787,8 +5787,8 @@ static void replace_custom_element_in_settings(int element_from,
 
       for (y = 0; y < 3; y++)
        for (x = 0; x < 3; x++)
-         if (change->target_content[x][y] == element_from)
-           change->target_content[x][y] = element_to;
+         if (change->target_content.e[x][y] == element_from)
+           change->target_content.e[x][y] = element_to;
     }
 
     if (ei->group != NULL)                             /* group or internal */
@@ -6558,7 +6558,7 @@ static void DrawMagicBallContentAreas()
   int y = SY + ED_AREA_MAGIC_BALL_CONTENT_YPOS(0) + ED_BORDER_AREA_YSIZE;
   int i;
 
-  for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
+  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
     MapDrawingArea(ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i);
 
   DrawText(x, y + 0 * MINI_TILEY, "generated", FONT_TEXT_1);
@@ -8124,7 +8124,7 @@ static void HandleDrawingAreas(struct GadgetInfo *gi)
        }
        else if (id == GADGET_ID_CUSTOM_CONTENT)
        {
-         custom_element.content[sx][sy] = new_element;
+         custom_element.content.e[sx][sy] = new_element;
 
          CopyCustomElementPropertiesToGame(properties_element);
        }
@@ -8148,7 +8148,7 @@ static void HandleDrawingAreas(struct GadgetInfo *gi)
        }
        else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT)
        {
-         custom_element_change.target_content[sx][sy] = new_element;
+         custom_element_change.target_content.e[sx][sy] = new_element;
 
          CopyCustomElementPropertiesToGame(properties_element);
        }
@@ -8168,11 +8168,11 @@ static void HandleDrawingAreas(struct GadgetInfo *gi)
          random_placement_background_element = new_element;
        else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
                 id <= GADGET_ID_YAMYAM_CONTENT_7)
-         level.yamyam_content[id - GADGET_ID_YAMYAM_CONTENT_0][sx][sy] =
+         level.yamyam_content[id - GADGET_ID_YAMYAM_CONTENT_0].e[sx][sy] =
            new_element;
        else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
                 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
-         level.ball_content[id - GADGET_ID_MAGIC_BALL_CONTENT_0][sx][sy] =
+         level.ball_content[id - GADGET_ID_MAGIC_BALL_CONTENT_0].e[sx][sy] =
            new_element;
       }
       break;
@@ -8277,7 +8277,7 @@ static void HandleDrawingAreas(struct GadgetInfo *gi)
       else if (id == GADGET_ID_CUSTOM_GRAPHIC)
        PickDrawingElement(button, custom_element.gfx_element);
       else if (id == GADGET_ID_CUSTOM_CONTENT)
-       PickDrawingElement(button, custom_element.content[sx][sy]);
+       PickDrawingElement(button, custom_element.content.e[sx][sy]);
       else if (id == GADGET_ID_CUSTOM_MOVE_ENTER)
        PickDrawingElement(button, custom_element.move_enter_element);
       else if (id == GADGET_ID_CUSTOM_MOVE_LEAVE)
@@ -8285,7 +8285,7 @@ static void HandleDrawingAreas(struct GadgetInfo *gi)
       else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET)
        PickDrawingElement(button, custom_element_change.target_element);
       else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT)
-       PickDrawingElement(button, custom_element_change.target_content[sx][sy]);
+       PickDrawingElement(button, custom_element_change.target_content.e[sx][sy]);
       else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
        PickDrawingElement(button, custom_element_change.trigger_element);
       else if (id == GADGET_ID_GROUP_CONTENT)
@@ -8297,14 +8297,14 @@ static void HandleDrawingAreas(struct GadgetInfo *gi)
       {
        int i = id - GADGET_ID_YAMYAM_CONTENT_0;
 
-       PickDrawingElement(button, level.yamyam_content[i][sx][sy]);
+       PickDrawingElement(button, level.yamyam_content[i].e[sx][sy]);
       }
       else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
               id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
       {
        int i = id - GADGET_ID_MAGIC_BALL_CONTENT_0;
 
-       PickDrawingElement(button, level.ball_content[i][sx][sy]);
+       PickDrawingElement(button, level.ball_content[i].e[sx][sy]);
       }
 
       break;
@@ -9267,7 +9267,7 @@ static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
     else if (id == GADGET_ID_CUSTOM_GRAPHIC)
       element = custom_element.gfx_element;
     else if (id == GADGET_ID_CUSTOM_CONTENT)
-      element = custom_element.content[sx][sy];
+      element = custom_element.content.e[sx][sy];
     else if (id == GADGET_ID_CUSTOM_MOVE_ENTER)
       element = custom_element.move_enter_element;
     else if (id == GADGET_ID_CUSTOM_MOVE_LEAVE)
@@ -9275,7 +9275,7 @@ static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
     else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET)
       element = custom_element_change.target_element;
     else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT)
-      element = custom_element_change.target_content[sx][sy];
+      element = custom_element_change.target_content.e[sx][sy];
     else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
       element = custom_element_change.trigger_element;
     else if (id == GADGET_ID_GROUP_CONTENT)
@@ -9284,10 +9284,10 @@ static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
       element = random_placement_background_element;
     else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
             id <= GADGET_ID_YAMYAM_CONTENT_7)
-      element = level.yamyam_content[id - GADGET_ID_YAMYAM_CONTENT_0][sx][sy];
+      element = level.yamyam_content[id -GADGET_ID_YAMYAM_CONTENT_0].e[sx][sy];
     else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
             id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
-      element = level.ball_content[id -GADGET_ID_MAGIC_BALL_CONTENT_0][sx][sy];
+      element =level.ball_content[id-GADGET_ID_MAGIC_BALL_CONTENT_0].e[sx][sy];
 
     strncpy(infotext, getElementInfoText(element), max_infotext_len);
   }