rnd-19981217-2
[rocksndiamonds.git] / src / editor.c
index 6ec17e91ef08e8cfd5ebbc684f8c601686cf8b1c..88b7d7dcd7b746b474c2204ef6569920a7c6b6bf 100644 (file)
 #include "misc.h"
 #include "buttons.h"
 #include "files.h"
+#include "game.h"
+
+/* positions in the level editor */
+#define ED_WIN_MB_LEFT_XPOS    7
+#define ED_WIN_MB_LEFT_YPOS    6
+#define ED_WIN_LEVELNR_XPOS    77
+#define ED_WIN_LEVELNR_YPOS    7
+#define ED_WIN_MB_MIDDLE_XPOS  7
+#define ED_WIN_MB_MIDDLE_YPOS  258
+#define ED_WIN_MB_RIGHT_XPOS   77
+#define ED_WIN_MB_RIGHT_YPOS   258
+
+/* other constants for the editor */
+#define ED_SCROLL_NO           0
+#define ED_SCROLL_LEFT         1
+#define ED_SCROLL_RIGHT                2
+#define ED_SCROLL_UP           4
+#define ED_SCROLL_DOWN         8
+
+/* screens in the level editor */
+#define ED_MODE_DRAWING                0
+#define ED_MODE_INFO           1
+#define ED_MODE_PROPERTIES     2
+
+/* how many steps can be cancelled */
+#define NUM_UNDO_STEPS         (10 + 1)
+
+/* values for random placement */
+#define RANDOM_USE_PERCENTAGE  0
+#define RANDOM_USE_NUM_OBJECTS 1
+
+/* values for the control window */
+#define ED_CTRL_BUTTONS_GFX_YPOS 236
+#define ED_CTRL1_BUTTONS_HORIZ 4
+#define ED_CTRL1_BUTTONS_VERT  4
+#define ED_CTRL1_BUTTON_XSIZE  22
+#define ED_CTRL1_BUTTON_YSIZE  22
+#define ED_CTRL1_BUTTONS_XPOS  6
+#define ED_CTRL1_BUTTONS_YPOS  6
+#define ED_CTRL2_BUTTONS_HORIZ 3
+#define ED_CTRL2_BUTTONS_VERT  2
+#define ED_CTRL2_BUTTON_XSIZE  30
+#define ED_CTRL2_BUTTON_YSIZE  20
+#define ED_CTRL2_BUTTONS_XPOS  5
+#define ED_CTRL2_BUTTONS_YPOS  100
+#define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
+#define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
+#define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
+
+/* values for other gadgets */
+#define ED_SCORE_XPOS          TILEX
+#define ED_SCORE_YPOS          (7 * TILEY)
+#define ED_COUNT_VALUE_XOFFSET 5
+#define ED_COUNT_VALUE_YOFFSET 3
+
+/* control button identifiers */
+#define ED_CTRL_ID_SINGLE_ITEMS                0
+#define ED_CTRL_ID_CONNECTED_ITEMS     1
+#define ED_CTRL_ID_LINE                        2
+#define ED_CTRL_ID_TEXT                        3
+#define ED_CTRL_ID_RECTANGLE           4
+#define ED_CTRL_ID_FILLED_BOX          5
+#define ED_CTRL_ID_WRAP_UP             6
+#define ED_CTRL_ID_PROPERTIES          7
+#define ED_CTRL_ID_FLOOD_FILL          8
+#define ED_CTRL_ID_WRAP_LEFT           9
+#define ED_CTRL_ID_WRAP_RIGHT          11
+#define ED_CTRL_ID_RANDOM_PLACEMENT    12
+#define ED_CTRL_ID_BRUSH               13
+#define ED_CTRL_ID_WRAP_DOWN           14
+#define ED_CTRL_ID_UNDO                        16
+#define ED_CTRL_ID_INFO                        17
+#define ED_CTRL_ID_SAVE                        18
+#define ED_CTRL_ID_CLEAR               19
+#define ED_CTRL_ID_TEST                        20
+#define ED_CTRL_ID_EXIT                        21
+
+/* counter button identifiers */
+#define ED_CTRL_ID_SCORE_DOWN          22
+#define ED_CTRL_ID_SCORE_UP            23
+
+/* drawing area identifiers */
+#define ED_CTRL_ID_DRAWING_LEVEL       24
+
+#define ED_NUM_GADGETS                 25
+
+/* values for counter gadgets */
+#define ED_COUNTER_SCORE               0
+
+#define ED_NUM_COUNTERS                        1
+
+static struct
+{
+  int x, y;
+  int gadget_id;
+} counter_info[ED_NUM_COUNTERS] =
+{
+  { ED_SCORE_XPOS,     ED_SCORE_YPOS,          ED_CTRL_ID_SCORE_DOWN }
+};
+
+/* forward declaration for internal use */
+static void DrawDrawingWindow();
+static void DrawPropertiesWindow(int);
+static void CopyLevelToUndoBuffer();
+static void HandleDrawingAreas(struct GadgetInfo *);
+static void HandleCounterButtons(struct GadgetInfo *);
+static void HandleControlButtons(struct GadgetInfo *);
+
+static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
+static boolean level_editor_gadgets_created = FALSE;
+
+static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
+
+static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+static int undo_buffer_position = 0;
+static int undo_buffer_steps = 0;
+
+static int random_placement_percentage = 10;
+static int random_placement_num_objects = 10;
+#if 0
+static int random_placement_method = RANDOM_USE_PERCENTAGE;
+#else
+static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
+#endif
 
-#define CHOICE_DELAY_VALUE     100
+/* pointer to score value */
+static int *gadget_score_value;
 
 static int level_xpos,level_ypos;
-static BOOL edit_mode;
-static BOOL name_typing;
+static int edit_mode;
+static boolean name_typing;
 static int new_element1 = EL_MAUERWERK;
 static int new_element2 = EL_LEERRAUM;
 static int new_element3 = EL_ERDREICH;
@@ -323,17 +449,277 @@ int editor_element[] =
 };
 int elements_in_list = sizeof(editor_element)/sizeof(int);
 
+static void ScrollMiniLevel(int from_x, int from_y, int scroll)
+{
+  int x,y;
+  int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
+  int dy = (scroll==ED_SCROLL_UP   ? -1 : scroll==ED_SCROLL_DOWN  ? 1 : 0);
+
+  XCopyArea(display,drawto,drawto,gc,
+           SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
+           SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
+           SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
+  if (dx)
+  {
+    x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
+    for(y=0;y<2*SCR_FIELDY;y++)
+      DrawMiniElementOrWall(x,y,from_x,from_y);
+  }
+  else if (dy)
+  {
+    y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
+    for(x=0;x<2*SCR_FIELDX;x++)
+      DrawMiniElementOrWall(x,y,from_x,from_y);
+  }
+
+  redraw_mask |= REDRAW_FIELD;
+  BackToFront();
+}
+
+void InitLevelEditorGadgets()
+{
+  int i;
+
+  for (i=0; i<ED_NUM_GADGETS; i++)
+    level_editor_gadget[i] = NULL;
+}
+
+static void CreateControlButtons()
+{
+  int i;
+
+  for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
+  {
+    Pixmap gd_pixmap = pix[PIX_DOOR];
+    struct GadgetInfo *gi;
+    int gd_xoffset, gd_yoffset;
+    int gd_x1, gd_x2, gd_y;
+    int width, height;
+    unsigned long event_mask;
+    int id = i;
+
+    if (i < ED_NUM_CTRL1_BUTTONS)
+    {
+      int x = i % ED_CTRL1_BUTTONS_HORIZ;
+      int y = i / ED_CTRL1_BUTTONS_HORIZ;
+
+      gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
+      gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
+      width = ED_CTRL1_BUTTON_XSIZE;
+      height = ED_CTRL1_BUTTON_YSIZE;
+    }
+    else
+    {
+      int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
+      int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
+
+      gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
+      gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
+      width = ED_CTRL2_BUTTON_XSIZE;
+      height = ED_CTRL2_BUTTON_YSIZE;
+    }
+
+    gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
+    gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
+    gd_y  = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
+
+    if (i == ED_CTRL_ID_WRAP_LEFT ||
+       i == ED_CTRL_ID_WRAP_RIGHT ||
+       i == ED_CTRL_ID_WRAP_UP ||
+       i == ED_CTRL_ID_WRAP_DOWN)
+      event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+    else
+      event_mask = GD_EVENT_RELEASED;
+
+    gi = CreateGadget(GDI_CUSTOM_ID, id,
+                     GDI_X, EX + gd_xoffset,
+                     GDI_Y, EY + gd_yoffset,
+                     GDI_WIDTH, width,
+                     GDI_HEIGHT, height,
+                     GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+                     GDI_STATE, GD_BUTTON_UNPRESSED,
+                     GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
+                     GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
+                     GDI_EVENT_MASK, event_mask,
+                     GDI_CALLBACK, HandleControlButtons,
+                     GDI_END);
+
+    if (gi == NULL)
+      Error(ERR_EXIT, "cannot create gadget");
+
+    level_editor_gadget[id] = gi;
+  }
+}
+
+
+
+#if 0
+
+static void test1(struct GadgetInfo *gi)
+{
+  int event_type = gi->event.type;
+
+  printf("HandleControlButtons: (%d,%d) (%d,%d) [%d] ",
+        gi->x, gi->y,
+        gi->event.x, gi->event.y, gi->event.button);
+
+  if (event_type == GD_EVENT_PRESSED)
+    printf("GD_EVENT_PRESSED\n");
+  else if (event_type == GD_EVENT_RELEASED)
+    printf("GD_EVENT_RELEASED\n");
+  else if (event_type == GD_EVENT_MOVING)
+    printf("GD_EVENT_MOVING\n");
+  else
+    printf("?\n");
+}
+
+#endif
+
+
+
+static void CreateCounterButtons(int counter_id)
+{
+  int i;
+
+  for (i=0; i<2; i++)
+  {
+    Pixmap gd_pixmap = pix[PIX_DOOR];
+    struct GadgetInfo *gi;
+    int gd_xoffset;
+    int gd_x1, gd_x2, gd_y;
+    int id = counter_info[counter_id].gadget_id + i;
+    unsigned long event_mask;
+
+    event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+    gd_xoffset = (i == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
+    gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
+    gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
+    gd_y  = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
+
+    gi = CreateGadget(GDI_CUSTOM_ID, id,
+                     GDI_X, SX + counter_info[counter_id].x + gd_xoffset,
+                     GDI_Y, SY + counter_info[counter_id].y,
+                     GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
+                     GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
+                     GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+                     GDI_STATE, GD_BUTTON_UNPRESSED,
+                     GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
+                     GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
+                     GDI_EVENT_MASK, event_mask,
+                     GDI_CALLBACK, HandleCounterButtons,
+                     GDI_END);
+
+    if (gi == NULL)
+      Error(ERR_EXIT, "cannot create gadget");
+
+    level_editor_gadget[id] = gi;
+  }
+}
+
+static void CreateDrawingAreas()
+{
+  struct GadgetInfo *gi;
+  unsigned long event_mask;
+
+  event_mask = GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING;
+
+  gi = CreateGadget(GDI_CUSTOM_ID, ED_CTRL_ID_DRAWING_LEVEL,
+                   GDI_X, SX,
+                   GDI_Y, SY,
+                   GDI_WIDTH, SXSIZE,
+                   GDI_HEIGHT, SYSIZE,
+                   GDI_TYPE, GD_TYPE_DRAWING_AREA,
+                   GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
+                   GDI_EVENT_MASK, event_mask,
+                   GDI_CALLBACK, HandleDrawingAreas,
+                   GDI_END);
+
+  if (gi == NULL)
+    Error(ERR_EXIT, "cannot create gadget");
+
+  level_editor_gadget[ED_CTRL_ID_DRAWING_LEVEL] = gi;
+}
+
+static void CreateLevelEditorGadgets()
+{
+  if (level_editor_gadgets_created)
+    return;
+
+  CreateControlButtons();
+  CreateCounterButtons(ED_COUNTER_SCORE);
+  CreateDrawingAreas();
+
+  level_editor_gadgets_created = TRUE;
+}
+
+static void MapControlButtons()
+{
+  int i;
+
+  for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
+    MapGadget(level_editor_gadget[i]);
+}
+
+static void MapCounterButtons(int counter_id)
+{
+  int i;
+
+  for (i=0; i<2; i++)
+    MapGadget(level_editor_gadget[counter_info[counter_id].gadget_id + i]);
+}
+
+static void MapMainDrawingArea()
+{
+  MapGadget(level_editor_gadget[ED_CTRL_ID_DRAWING_LEVEL]);
+}
+
+void UnmapLevelEditorWindowGadgets()
+{
+  int i;
+
+  for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
+    UnmapGadget(level_editor_gadget[i]);
+}
+
+void UnmapLevelEditorGadgets()
+{
+  int i;
+
+  for (i=0; i<ED_NUM_GADGETS; i++)
+    UnmapGadget(level_editor_gadget[i]);
+}
+
 void DrawLevelEd()
 {
-  int i, graphic;
+  int i, x, y, graphic;
 
   level_xpos=-1;
   level_ypos=-1;
-  edit_mode = TRUE;
+  edit_mode = ED_MODE_DRAWING;
   name_typing = FALSE;
   element_shift = 0;
 
-  CloseDoor(DOOR_CLOSE_2);
+  CloseDoor(DOOR_CLOSE_ALL);
+
+  if (level_editor_test_game)
+  {
+    for(x=0; x<lev_fieldx; x++)
+      for(y=0; y<lev_fieldy; y++)
+       Feld[x][y] = Ur[x][y];
+
+    for(x=0; x<lev_fieldx; x++)
+      for(y=0; y<lev_fieldy; y++)
+       Ur[x][y] = OrigBackup[x][y];
+
+    level_editor_test_game = FALSE;
+  }
+  else
+  {
+    undo_buffer_position = -1;
+    undo_buffer_steps = -1;
+    CopyLevelToUndoBuffer();
+  }
 
   DrawMiniLevel(level_xpos,level_ypos);
   FadeToFront();
@@ -398,7 +784,31 @@ void DrawLevelEd()
            VXSIZE,VYSIZE,
            DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
 
+  /* draw bigger door */
+  XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+           DOOR_GFX_PAGEX7, 0,
+           108, 64,
+           EX - 4, EY - 12);
+
+  /* draw new control window */
+  XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+           DOOR_GFX_PAGEX8, 236,
+           EXSIZE, EYSIZE,
+           EX, EY);
+
+  redraw_mask |= REDRAW_ALL;
+
+  OpenDoor(DOOR_OPEN_1);
+
+  if (!level_editor_gadgets_created)
+    CreateLevelEditorGadgets();
+
+  MapControlButtons();
+  MapMainDrawingArea();
+
+  /*
   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
+  */
 }
 
 void DrawControlWindow()
@@ -406,6 +816,7 @@ void DrawControlWindow()
   int i,x,y;
 
   ClearWindow();
+  UnmapLevelEditorWindowGadgets();
 
   /* Inhalt der Mampfer */
   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
@@ -559,91 +970,46 @@ void DrawControlWindow()
           int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
 }
 
-void ScrollMiniLevel(int from_x, int from_y, int scroll)
-{
-  int x,y;
-  int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
-  int dy = (scroll==ED_SCROLL_UP   ? -1 : scroll==ED_SCROLL_DOWN  ? 1 : 0);
-
-  XCopyArea(display,drawto,drawto,gc,
-           SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
-           SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
-           SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
-  if (dx)
-  {
-    x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
-    for(y=0;y<2*SCR_FIELDY;y++)
-      DrawMiniElementOrWall(x,y,from_x,from_y);
-  }
-  else if (dy)
-  {
-    y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
-    for(x=0;x<2*SCR_FIELDX;x++)
-      DrawMiniElementOrWall(x,y,from_x,from_y);
-  }
-
-  redraw_mask |= REDRAW_FIELD;
-  BackToFront();
-}
-
 void AdjustLevelScrollPosition()
 {
-  if (level_xpos<-1)
+  if (level_xpos < -1)
     level_xpos = -1;
-  if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
-    level_xpos = lev_fieldx-2*SCR_FIELDX+1;
-  if (lev_fieldx<2*SCR_FIELDX-2)
+  if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
+    level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
+  if (lev_fieldx < 2*SCR_FIELDX - 2)
     level_xpos = -1;
 
-  if (level_ypos<-1)
+  if (level_ypos < -1)
     level_ypos = -1;
-  if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
-    level_ypos = lev_fieldy-2*SCR_FIELDY+1;
-  if (lev_fieldy<2*SCR_FIELDY-2)
+  if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
+    level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
+  if (lev_fieldy < 2*SCR_FIELDY - 2)
     level_ypos = -1;
 }
 
-void FloodFill(int from_x, int from_y, int fill_element)
-{
-  int i,x,y;
-  int old_element;
-  static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
-  static int safety = 0;
-
-  /* check if starting field still has the desired content */
-  if (Feld[from_x][from_y] == fill_element)
-    return;
-
-  safety++;
-
-  if (safety > lev_fieldx*lev_fieldy)
-    Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
-
-  old_element = Feld[from_x][from_y];
-  Feld[from_x][from_y] = fill_element;
-
-  for(i=0;i<4;i++)
-  {
-    x = from_x + check[i][0];
-    y = from_y + check[i][1];
-
-    if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
-      FloodFill(x, y, fill_element);
-  }
-
-  safety--;
-}
-
 void LevelEd(int mx, int my, int button)
 {
   static int last_button = 0;
   static int in_field_pressed = FALSE;
-  static BOOL use_floodfill = FALSE;
+  static boolean use_floodfill = FALSE;
+
+
+  /*
   int x = (mx-SX)/MINI_TILEX; 
   int y = (my-SY)/MINI_TILEY; 
+  */
+
+  /*
+  HandlePressedControlButtons();
+  HandleDrawingFunctions(mx, my, button);
+  */
 
   if (use_floodfill)           /********** FLOOD FILL **********/
   {
+
+
+#if 0
+
     if (button)
     {
       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
@@ -673,17 +1039,22 @@ void LevelEd(int mx, int my, int button)
       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
     }
     return;
+
+#endif
+
+
+
   }
   else                         /********** EDIT/CTRL-FENSTER **********/
   {
-    static long choice_delay = 0;
+    static unsigned long choice_delay = 0;
     int choice = CheckElemButtons(mx,my,button);
     int elem_pos = choice-ED_BUTTON_ELEM;
 
     if (((choice == ED_BUTTON_EUP && element_shift>0) ||
         (choice == ED_BUTTON_EDOWN &&
          element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
-       DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+       DelayReached(&choice_delay, GADGET_FRAME_DELAY))
     {
       int i, step;
 
@@ -729,10 +1100,18 @@ void LevelEd(int mx, int my, int button)
                         DY+ED_WIN_MB_RIGHT_YPOS,
                         el2gfx(new_element3));
       redraw_mask |= REDRAW_DOOR_1;
+
+      if (edit_mode == ED_MODE_PROPERTIES)
+       DrawPropertiesWindow(new_element);
     }
   
-    if (edit_mode)             /********** EDIT-FENSTER **********/
+    if (edit_mode == ED_MODE_DRAWING)  /********** EDIT-FENSTER **********/
     {
+
+
+
+#if 0
+
       switch(CheckEditButtons(mx,my,button))
       {
        case ED_BUTTON_CTRL:
@@ -743,7 +1122,7 @@ void LevelEd(int mx, int my, int button)
                    VXSIZE,VYSIZE,
                    DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
          OpenDoor(DOOR_OPEN_2);
-         edit_mode = FALSE;
+         edit_mode = ED_MODE_INFO;
          break;
        case ED_BUTTON_FILL:
          Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
@@ -753,7 +1132,7 @@ void LevelEd(int mx, int my, int button)
        case ED_BUTTON_LEFT:
          if (level_xpos>=0)
          {
-           if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+           if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
              break;
            if (lev_fieldx<2*SCR_FIELDX-2)
              break;
@@ -770,7 +1149,7 @@ void LevelEd(int mx, int my, int button)
        case ED_BUTTON_RIGHT:
          if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
          {
-           if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+           if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
              break;
            if (lev_fieldx<2*SCR_FIELDX-2)
              break;
@@ -787,7 +1166,7 @@ void LevelEd(int mx, int my, int button)
        case ED_BUTTON_UP:
          if (level_ypos>=0)
          {
-           if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+           if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
              break;
            if (lev_fieldy<2*SCR_FIELDY-2)
              break;
@@ -804,7 +1183,7 @@ void LevelEd(int mx, int my, int button)
        case ED_BUTTON_DOWN:
          if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
          {
-           if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+           if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
              break;
            if (lev_fieldy<2*SCR_FIELDY-2)
              break;
@@ -822,6 +1201,12 @@ void LevelEd(int mx, int my, int button)
          break;
       }
 
+#endif
+
+
+
+#if 0
+
       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
       {
        int new_element;
@@ -865,14 +1250,19 @@ void LevelEd(int mx, int my, int button)
       }
       else if (!motion_status) /* Mauszeiger nicht im Level-Feld */
        in_field_pressed = FALSE;
+
+#endif
+
+
+
     }
-    else                       /********** KONTROLL-FENSTER **********/
+    else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
     {
       int choice = CheckCountButtons(mx,my,button);
       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
 
       if (choice >= 0 && choice < 36 &&
-         DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+         DelayReached(&choice_delay, GADGET_FRAME_DELAY))
       {
        if (!(choice % 2))
          step = -step;
@@ -997,6 +1387,10 @@ void LevelEd(int mx, int my, int button)
        XFlush(display);
       }
 
+
+
+#if 0
+
       switch(CheckCtrlButtons(mx,my,button))
       {
        case ED_BUTTON_EDIT:
@@ -1008,7 +1402,7 @@ void LevelEd(int mx, int my, int button)
                    VXSIZE,VYSIZE,
                    DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
          OpenDoor(DOOR_OPEN_2);
-         edit_mode = TRUE;
+         edit_mode = ED_MODE_DRAWING;
          break;
        case ED_BUTTON_CLEAR:
          if (Request("Are you sure to clear this level ?",REQ_ASK))
@@ -1023,7 +1417,7 @@ void LevelEd(int mx, int my, int button)
          if (leveldir[leveldir_nr].readonly ||
              Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
          {
-           CloseDoor(DOOR_CLOSE_BOTH);
+           CloseDoor(DOOR_CLOSE_ALL);
            game_status=MAINMENU;
            DrawMainMenu();
          }
@@ -1061,7 +1455,7 @@ void LevelEd(int mx, int my, int button)
                    Ur[x][y]=Feld[x][y];
                SaveLevel(level_nr);
              }
-             CloseDoor(DOOR_CLOSE_BOTH);
+             CloseDoor(DOOR_CLOSE_ALL);
              game_status=MAINMENU;
              DrawMainMenu();
            }
@@ -1071,6 +1465,10 @@ void LevelEd(int mx, int my, int button)
          break;
       }
 
+#endif
+
+
+
       if (mx>=ED_COUNT_GADGET_XPOS &&
          mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
          my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
@@ -1252,3 +1650,873 @@ void LevelNameTyping(KeySym key)
     name_typing = FALSE;
   }
 }
+
+static void DrawCounterValueField(int counter_id, int value)
+{
+  int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
+  int y = SY + counter_info[counter_id].y;
+
+  XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+           DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
+           DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
+           ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
+           x, y);
+
+  DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
+          int2str(value, 3), FS_SMALL, FC_YELLOW);
+}
+
+#define TEXT_COLLECTING                "Score for collecting"
+#define TEXT_SMASHING          "Score for smashing"
+#define TEXT_CRACKING          "Score for cracking"
+#define TEXT_SPEED             "Speed of growth"
+#define TEXT_DURATION          "Duration when activated"
+
+static void DrawDrawingWindow()
+{
+  ClearWindow();
+  UnmapLevelEditorWindowGadgets();
+  MapMainDrawingArea();
+  AdjustLevelScrollPosition();
+  DrawMiniLevel(level_xpos, level_ypos);
+}
+
+static void DrawPropertiesWindow(int element)
+{
+  int i, x, y;
+  int num_elements_in_level;
+  static struct
+  {
+    int element;
+    int *counter_value;
+    char *text;
+  } elements_with_counter[] =
+  {
+    { EL_EDELSTEIN,    &level.score[0],        TEXT_COLLECTING },
+    { EL_EDELSTEIN_BD, &level.score[0],        TEXT_COLLECTING },
+    { EL_EDELSTEIN_GELB,&level.score[0],       TEXT_COLLECTING },
+    { EL_EDELSTEIN_ROT,        &level.score[0],        TEXT_COLLECTING },
+    { EL_EDELSTEIN_LILA,&level.score[0],       TEXT_COLLECTING },
+    { EL_DIAMANT,      &level.score[1],        TEXT_COLLECTING },
+    { EL_KAEFER_R,     &level.score[2],        TEXT_SMASHING },
+    { EL_KAEFER_O,     &level.score[2],        TEXT_SMASHING },
+    { EL_KAEFER_L,     &level.score[2],        TEXT_SMASHING },
+    { EL_KAEFER_U,     &level.score[2],        TEXT_SMASHING },
+    { EL_BUTTERFLY_R,  &level.score[2],        TEXT_SMASHING },
+    { EL_BUTTERFLY_O,  &level.score[2],        TEXT_SMASHING },
+    { EL_BUTTERFLY_L,  &level.score[2],        TEXT_SMASHING },
+    { EL_BUTTERFLY_U,  &level.score[2],        TEXT_SMASHING },
+    { EL_FLIEGER_R,    &level.score[3],        TEXT_SMASHING },
+    { EL_FLIEGER_O,    &level.score[3],        TEXT_SMASHING },
+    { EL_FLIEGER_L,    &level.score[3],        TEXT_SMASHING },
+    { EL_FLIEGER_U,    &level.score[3],        TEXT_SMASHING },
+    { EL_FIREFLY_R,    &level.score[3],        TEXT_SMASHING },
+    { EL_FIREFLY_O,    &level.score[3],        TEXT_SMASHING },
+    { EL_FIREFLY_L,    &level.score[3],        TEXT_SMASHING },
+    { EL_FIREFLY_U,    &level.score[3],        TEXT_SMASHING },
+    { EL_MAMPFER,      &level.score[4],        TEXT_SMASHING },
+    { EL_MAMPFER2,     &level.score[4],        TEXT_SMASHING },
+    { EL_ROBOT,                &level.score[5],        TEXT_SMASHING },
+    { EL_PACMAN_R,     &level.score[6],        TEXT_SMASHING },
+    { EL_PACMAN_O,     &level.score[6],        TEXT_SMASHING },
+    { EL_PACMAN_L,     &level.score[6],        TEXT_SMASHING },
+    { EL_PACMAN_U,     &level.score[6],        TEXT_SMASHING },
+    { EL_KOKOSNUSS,    &level.score[7],        TEXT_CRACKING },
+    { EL_DYNAMIT_AUS,  &level.score[8],        TEXT_COLLECTING },
+    { EL_SCHLUESSEL1,  &level.score[9],        TEXT_COLLECTING },
+    { EL_SCHLUESSEL2,  &level.score[9],        TEXT_COLLECTING },
+    { EL_SCHLUESSEL3,  &level.score[9],        TEXT_COLLECTING },
+    { EL_SCHLUESSEL4,  &level.score[9],        TEXT_COLLECTING },
+    { EL_AMOEBE_NASS,  &level.tempo_amoebe,    TEXT_SPEED },
+    { EL_AMOEBE_NORM,  &level.tempo_amoebe,    TEXT_SPEED },
+    { EL_AMOEBE_VOLL,  &level.tempo_amoebe,    TEXT_SPEED },
+    { EL_AMOEBE_BD,    &level.tempo_amoebe,    TEXT_SPEED },
+    { EL_SIEB_LEER,    &level.dauer_sieb,      TEXT_DURATION },
+    { EL_ABLENK_AUS,   &level.dauer_ablenk,    TEXT_DURATION },
+    { -1, NULL, NULL }
+  };
+
+  ClearWindow();
+  UnmapLevelEditorWindowGadgets();
+
+  DrawGraphic(1, 1, el2gfx(element));
+  DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
+          FS_SMALL, FC_YELLOW);
+
+  num_elements_in_level = 0;
+  for(y=0; y<lev_fieldy; y++) 
+    for(x=0; x<lev_fieldx; x++)
+      if (Feld[x][y] == element)
+       num_elements_in_level++;
+
+  DrawTextF(TILEX, 5*TILEY, FC_YELLOW, "%d x contained in level",
+           num_elements_in_level);
+
+  for (i=0; elements_with_counter[i].element != -1; i++)
+  {
+    if (elements_with_counter[i].element == element)
+    {
+      int x = SX + counter_info[ED_COUNTER_SCORE].x + DXSIZE;
+      int y = SY + counter_info[ED_COUNTER_SCORE].y;
+
+      gadget_score_value = elements_with_counter[i].counter_value;
+      DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
+      DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
+              elements_with_counter[i].text, FS_SMALL, FC_YELLOW);
+      MapCounterButtons(ED_COUNTER_SCORE);
+      break;
+    }
+  }
+}
+
+static void swap_numbers(int *i1, int *i2)
+{
+  int help = *i1;
+
+  *i1 = *i2;
+  *i2 = help;
+}
+
+static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
+{
+  int help_x = *x1;
+  int help_y = *y1;
+
+  *x1 = *x2;
+  *x2 = help_x;
+
+  *y1 = *y2;
+  *y2 = help_y;
+}
+
+static void DrawLineElement(int sx, int sy, int element, boolean change_level)
+{
+  int lx = sx + level_xpos;
+  int ly = sy + level_ypos;
+
+  DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
+
+  if (change_level)
+    Feld[lx][ly] = element;
+}
+
+static void DrawLine(int from_x, int from_y, int to_x, int to_y,
+                    int element, boolean change_level)
+{
+  if (from_y == to_y)                  /* horizontal line */
+  {
+    int x;
+    int y = from_y;
+
+    if (from_x > to_x)
+      swap_numbers(&from_x, &to_x);
+
+    for (x=from_x; x<=to_x; x++)
+      DrawLineElement(x, y, element, change_level);
+  }
+  else if (from_x == to_x)             /* vertical line */
+  {
+    int x = from_x;
+    int y;
+
+    if (from_y > to_y)
+      swap_numbers(&from_y, &to_y);
+
+    for (y=from_y; y<=to_y; y++)
+      DrawLineElement(x, y, element, change_level);
+  }
+  else                                 /* diagonal line */
+  {
+    int len_x = ABS(to_x - from_x);
+    int len_y = ABS(to_y - from_y);
+    int x, y;
+
+    if (len_y < len_x)                 /* a < 1 */
+    {
+      float a = (float)len_y / (float)len_x;
+
+      if (from_x > to_x)
+       swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
+
+      for (x=0; x<=len_x; x++)
+      {
+       int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
+
+       DrawLineElement(from_x + x, from_y + y, element, change_level);
+      }
+    }
+    else                               /* a >= 1 */
+    {
+      float a = (float)len_x / (float)len_y;
+
+      if (from_y > to_y)
+       swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
+
+      for (y=0; y<=len_y; y++)
+      {
+       int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
+
+       DrawLineElement(from_x + x, from_y + y, element, change_level);
+      }
+    }
+  }
+}
+
+static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
+                         int element, boolean change_level)
+{
+  DrawLine(from_x, from_y, from_x, to_y, element, change_level);
+  DrawLine(from_x, to_y, to_x, to_y, element, change_level);
+  DrawLine(to_x, to_y, to_x, from_y, element, change_level);
+  DrawLine(to_x, from_y, from_x, from_y, element, change_level);
+}
+
+static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
+                         int element, boolean change_level)
+{
+  int y;
+
+  if (from_y > to_y)
+    swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
+
+  for (y=from_y; y<=to_y; y++)
+    DrawLine(from_x, y, to_x, y, element, change_level);
+}
+
+static void FloodFill(int from_x, int from_y, int fill_element)
+{
+  int i,x,y;
+  int old_element;
+  static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
+  static int safety = 0;
+
+  /* check if starting field still has the desired content */
+  if (Feld[from_x][from_y] == fill_element)
+    return;
+
+  safety++;
+
+  if (safety > lev_fieldx*lev_fieldy)
+    Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
+
+  old_element = Feld[from_x][from_y];
+  Feld[from_x][from_y] = fill_element;
+
+  for(i=0;i<4;i++)
+  {
+    x = from_x + check[i][0];
+    y = from_y + check[i][1];
+
+    if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
+      FloodFill(x, y, fill_element);
+  }
+
+  safety--;
+}
+
+static void CopyLevelToUndoBuffer()
+{
+  int x, y;
+
+  undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
+
+  if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
+    undo_buffer_steps++;
+
+  for(x=0; x<lev_fieldx; x++)
+    for(y=0; y<lev_fieldy; y++)
+      UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
+
+
+
+  /*
+    printf("state saved to undo buffer %d\n", undo_buffer_position);
+  */
+}
+
+static void RandomPlacement(int button)
+{
+  int new_element;
+  int x, y;
+
+  new_element = (button == 1 ? new_element1 :
+                button == 2 ? new_element2 :
+                button == 3 ? new_element3 : 0);
+
+  if (random_placement_method == RANDOM_USE_PERCENTAGE)
+  {
+    for(x=0; x<lev_fieldx; x++)
+      for(y=0; y<lev_fieldy; y++)
+       if (RND(100) < random_placement_percentage)
+         Feld[x][y] = new_element;
+  }
+  else
+  {
+    int elements_left = random_placement_num_objects;
+
+    while (elements_left > 0)
+    {
+      x = RND(lev_fieldx);
+      y = RND(lev_fieldy);
+
+      if (Feld[x][y] != new_element)
+      {
+       Feld[x][y] = new_element;
+       elements_left--;
+      }
+    }
+  }
+
+  DrawMiniLevel(level_xpos, level_ypos);
+}
+
+static void HandleDrawingAreas(struct GadgetInfo *gi)
+{
+  static boolean started_inside_drawing_area = FALSE;
+  boolean inside_drawing_area = !gi->event.off_borders;
+  boolean button_press_event;
+  boolean button_release_event;
+  int new_element;
+  int button = gi->event.button;
+  int sx = gi->event.x, sy = gi->event.y;
+  int lx, ly;
+  int x, y;
+
+  if (edit_mode != ED_MODE_DRAWING)
+    return;
+
+  button_press_event = (gi->event.type == GD_EVENT_PRESSED);
+  button_release_event = (gi->event.type == GD_EVENT_RELEASED);
+
+  sx = (sx < 0 ? 0 : sx > 2*SCR_FIELDX - 1 ? 2*SCR_FIELDX - 1 : sx);
+  sy = (sy < 0 ? 0 : sy > 2*SCR_FIELDY - 1 ? 2*SCR_FIELDY - 1 : sy);
+  lx = sx + level_xpos;
+  ly = sy + level_ypos;
+
+  if (button_press_event)
+    started_inside_drawing_area = inside_drawing_area;
+
+  if (!started_inside_drawing_area)
+    return;
+
+  printf("%d,%d, %d,%d, %d,%d.\n",
+        gi->event.x, gi->event.y, sx, sy, lx, ly);
+
+  if ((!button && !button_release_event) ||
+      sx > lev_fieldx || sy > lev_fieldy ||
+      (sx == 0 && level_xpos<0) ||
+      (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
+      (sy == 0 && level_ypos < 0) ||
+      (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
+    return;
+
+  new_element = (button == 1 ? new_element1 :
+                button == 2 ? new_element2 :
+                button == 3 ? new_element3 : 0);
+
+  switch (drawing_function)
+  {
+    case ED_CTRL_ID_SINGLE_ITEMS:
+      if (button_release_event)
+       CopyLevelToUndoBuffer();
+
+      if (!button)
+       break;
+
+      if (new_element != Feld[lx][ly])
+      {
+       if (new_element == EL_SPIELFIGUR)
+       {
+         /* remove player at old position */
+         for(y=0; y<lev_fieldy; y++)
+         {
+           for(x=0; x<lev_fieldx; x++)
+           {
+             if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
+             {
+               Feld[x][y] = EL_LEERRAUM;
+               if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
+                   y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
+                 DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
+             }
+           }
+         }
+       }
+
+       Feld[lx][ly] = new_element;
+       DrawMiniElement(sx, sy, new_element);
+      }
+      break;
+
+    case ED_CTRL_ID_CONNECTED_ITEMS:
+      {
+       static int last_sx = -1;
+       static int last_sy = -1;
+
+       if (button_release_event)
+         CopyLevelToUndoBuffer();
+
+       if (button)
+       {
+         if (!button_press_event)
+           DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
+
+         last_sx = sx;
+         last_sy = sy;
+       }
+      }
+      break;
+
+    case ED_CTRL_ID_LINE:
+    case ED_CTRL_ID_RECTANGLE:
+    case ED_CTRL_ID_FILLED_BOX:
+      {
+       static int last_sx = -1;
+       static int last_sy = -1;
+       static int start_sx = -1;
+       static int start_sy = -1;
+       void (*draw_func)(int, int, int, int, int, boolean);
+
+       if (drawing_function == ED_CTRL_ID_LINE)
+         draw_func = DrawLine;
+       else if (drawing_function == ED_CTRL_ID_RECTANGLE)
+         draw_func = DrawRectangle;
+       else
+         draw_func = DrawFilledBox;
+
+       if (button_press_event)
+       {
+         last_sx = start_sx = sx;
+         last_sy = start_sy = sy;
+         draw_func(sx, sy, sx, sy, new_element, FALSE);
+       }
+       else if (button_release_event)
+       {
+         draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
+         CopyLevelToUndoBuffer();
+       }
+       else if (last_sx != sx || last_sy != sy)
+       {
+         draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
+         draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
+         last_sx = sx;
+         last_sy = sy;
+       }
+      }
+      break;
+
+    case ED_CTRL_ID_FLOOD_FILL:
+      if (button_press_event && Feld[lx][ly] != new_element)
+      {
+       FloodFill(lx, ly, new_element);
+       DrawMiniLevel(level_xpos, level_ypos);
+       CopyLevelToUndoBuffer();
+      }
+      break;
+
+    default:
+      break;
+  }
+}
+
+
+
+#if 0
+
+static void HandlePressedControlButtons()
+{
+  static unsigned long button_delay = 0;
+  int i;
+
+  /* buttons with action when held pressed */
+  int gadget_id[] =
+  {
+    ED_CTRL_ID_WRAP_UP,
+    ED_CTRL_ID_WRAP_LEFT,
+    ED_CTRL_ID_WRAP_RIGHT,
+    ED_CTRL_ID_WRAP_DOWN,
+    ED_CTRL_ID_SCORE_DOWN,
+    ED_CTRL_ID_SCORE_UP,
+    -1
+  };
+
+  if (!DelayReached(&button_delay, GADGET_FRAME_DELAY))
+    return;
+
+  for (i=0; gadget_id[i] != -1; i++)
+  {
+    int id = gadget_id[i];
+    int state = level_editor_gadget[id]->state;
+    int button = level_editor_gadget[id]->event.button;
+    int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+
+    if (state != GD_BUTTON_PRESSED)
+      continue;
+  
+    switch (id)
+    {
+      case ED_CTRL_ID_WRAP_LEFT:
+       if (level_xpos >= 0)
+       {
+         if (lev_fieldx < 2*SCR_FIELDX - 2)
+           break;
+  
+         level_xpos -= step;
+         if (level_xpos <- 1)
+           level_xpos = -1;
+         if (button == 1)
+           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
+         else
+           DrawMiniLevel(level_xpos, level_ypos);
+       }
+       break;
+  
+      case ED_CTRL_ID_WRAP_RIGHT:
+       if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
+       {
+         if (lev_fieldx < 2*SCR_FIELDX - 2)
+           break;
+  
+         level_xpos += step;
+         if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
+           level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
+         if (button == 1)
+           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
+         else
+           DrawMiniLevel(level_xpos, level_ypos);
+       }
+       break;
+  
+      case ED_CTRL_ID_WRAP_UP:
+       if (level_ypos >= 0)
+       {
+         if (lev_fieldy < 2*SCR_FIELDY - 2)
+           break;
+  
+         level_ypos -= step;
+         if (level_ypos < -1)
+           level_ypos = -1;
+         if (button == 1)
+           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
+         else
+           DrawMiniLevel(level_xpos, level_ypos);
+       }
+       break;
+  
+      case ED_CTRL_ID_WRAP_DOWN:
+       if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
+       {
+         if (lev_fieldy < 2*SCR_FIELDY - 2)
+           break;
+  
+         level_ypos += step;
+         if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
+           level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
+         if (button == 1)
+           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
+         else
+           DrawMiniLevel(level_xpos, level_ypos);
+       }
+       break;
+
+      case ED_CTRL_ID_SCORE_DOWN:
+      case ED_CTRL_ID_SCORE_UP:
+       *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
+       if (*gadget_score_value < 0)
+         *gadget_score_value = 0;
+       else if (*gadget_score_value > 255)
+         *gadget_score_value = 255;
+
+       DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
+       break;
+  
+      default:
+       break;
+    }
+  }
+}
+
+#endif
+
+
+
+static void HandleCounterButtons(struct GadgetInfo *gi)
+{
+  int id = gi->custom_id;
+  int button = gi->event.button;
+  int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+
+  switch (id)
+  {
+    case ED_CTRL_ID_SCORE_DOWN:
+    case ED_CTRL_ID_SCORE_UP:
+      *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
+      if (*gadget_score_value < 0)
+       *gadget_score_value = 0;
+      else if (*gadget_score_value > 255)
+       *gadget_score_value = 255;
+
+      DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
+      break;
+
+    default:
+      break;
+  }
+}
+
+static void HandleControlButtons(struct GadgetInfo *gi)
+{
+  int id = gi->custom_id;
+  int button = gi->event.button;
+  int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+  int new_element;
+  int player_present = FALSE;
+  int level_changed = FALSE;
+  int x, y;
+
+  new_element = (button == 1 ? new_element1 :
+                button == 2 ? new_element2 :
+                button == 3 ? new_element3 : 0);
+
+  if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
+  {
+    DrawDrawingWindow();
+    edit_mode = ED_MODE_DRAWING;
+  }
+
+  switch (id)
+  {
+    case ED_CTRL_ID_SINGLE_ITEMS:
+    case ED_CTRL_ID_CONNECTED_ITEMS:
+    case ED_CTRL_ID_LINE:
+    case ED_CTRL_ID_TEXT:
+    case ED_CTRL_ID_RECTANGLE:
+    case ED_CTRL_ID_FILLED_BOX:
+    case ED_CTRL_ID_FLOOD_FILL:
+    case ED_CTRL_ID_BRUSH:
+      drawing_function = id;
+      break;
+
+    case ED_CTRL_ID_WRAP_LEFT:
+      if (level_xpos >= 0)
+      {
+       if (lev_fieldx < 2*SCR_FIELDX - 2)
+         break;
+
+       level_xpos -= step;
+       if (level_xpos <- 1)
+         level_xpos = -1;
+       if (button == 1)
+         ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
+       else
+         DrawMiniLevel(level_xpos, level_ypos);
+      }
+      break;
+
+    case ED_CTRL_ID_WRAP_RIGHT:
+      if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
+      {
+       if (lev_fieldx < 2*SCR_FIELDX - 2)
+         break;
+
+       level_xpos += step;
+       if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
+         level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
+       if (button == 1)
+         ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
+       else
+         DrawMiniLevel(level_xpos, level_ypos);
+      }
+      break;
+
+    case ED_CTRL_ID_WRAP_UP:
+      if (level_ypos >= 0)
+      {
+       if (lev_fieldy < 2*SCR_FIELDY - 2)
+         break;
+
+       level_ypos -= step;
+       if (level_ypos < -1)
+         level_ypos = -1;
+       if (button == 1)
+         ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
+       else
+         DrawMiniLevel(level_xpos, level_ypos);
+      }
+      break;
+
+    case ED_CTRL_ID_WRAP_DOWN:
+      if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
+      {
+       if (lev_fieldy < 2*SCR_FIELDY - 2)
+         break;
+
+       level_ypos += step;
+       if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
+         level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
+       if (button == 1)
+         ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
+       else
+         DrawMiniLevel(level_xpos, level_ypos);
+      }
+      break;
+
+    case ED_CTRL_ID_PROPERTIES:
+      DrawPropertiesWindow(new_element);
+      edit_mode = ED_MODE_PROPERTIES;
+      break;
+
+    case ED_CTRL_ID_RANDOM_PLACEMENT:
+      RandomPlacement(button);
+      CopyLevelToUndoBuffer();
+      break;
+
+    case ED_CTRL_ID_UNDO:
+      if (undo_buffer_steps == 0)
+      {
+       Request("Undo buffer empty !", REQ_CONFIRM);
+       break;
+      }
+
+      undo_buffer_position =
+       (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
+      undo_buffer_steps--;
+
+      for(x=0; x<lev_fieldx; x++)
+       for(y=0; y<lev_fieldy; y++)
+         Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
+      DrawMiniLevel(level_xpos,level_ypos);
+      break;
+
+    case ED_CTRL_ID_INFO:
+      if (edit_mode != ED_MODE_INFO)
+      {
+       DrawControlWindow();
+       edit_mode = ED_MODE_INFO;
+      }
+      else
+      {
+       AdjustLevelScrollPosition();
+       DrawMiniLevel(level_xpos, level_ypos);
+       edit_mode = ED_MODE_DRAWING;
+      }
+      break;
+
+    case ED_CTRL_ID_CLEAR:
+      for(x=0; x<MAX_LEV_FIELDX; x++) 
+       for(y=0; y<MAX_LEV_FIELDY; y++) 
+         Feld[x][y] = new_element3;
+      CopyLevelToUndoBuffer();
+
+      DrawMiniLevel(level_xpos, level_ypos);
+      break;
+
+    case ED_CTRL_ID_SAVE:
+      if (leveldir[leveldir_nr].readonly)
+      {
+       Request("This level is read only !", REQ_CONFIRM);
+       break;
+      }
+
+      for(y=0; y<lev_fieldy; y++) 
+       for(x=0; x<lev_fieldx; x++)
+         if (Feld[x][y] != Ur[x][y])
+           level_changed = TRUE;
+
+      if (!level_changed)
+      {
+       Request("Level has not changed !", REQ_CONFIRM);
+       break;
+      }
+
+      for(y=0; y<lev_fieldy; y++) 
+       for(x=0; x<lev_fieldx; x++)
+         if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
+           player_present = TRUE;
+
+      if (!player_present)
+       Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
+      else
+      {
+       if (Request("Save this level and kill the old ?", REQ_ASK))
+       {
+         for(x=0; x<lev_fieldx; x++)
+           for(y=0; y<lev_fieldy; y++) 
+             Ur[x][y] = Feld[x][y];
+         SaveLevel(level_nr);
+       }
+      }
+      break;
+
+    case ED_CTRL_ID_TEST:
+      for(y=0; y<lev_fieldy; y++) 
+       for(x=0; x<lev_fieldx; x++)
+         if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1) 
+           player_present = TRUE;
+
+      if (!player_present)
+       Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
+      else
+      {
+       for(x=0; x<lev_fieldx; x++)
+         for(y=0; y<lev_fieldy; y++)
+           OrigBackup[x][y] = Ur[x][y];
+
+       for(x=0; x<lev_fieldx; x++)
+         for(y=0; y<lev_fieldy; y++)
+           Ur[x][y] = Feld[x][y];
+
+       level_editor_test_game = TRUE;
+       game_status = PLAYING;
+       InitGame();
+      }
+      break;
+
+    case ED_CTRL_ID_EXIT:
+      for(y=0; y<lev_fieldy; y++) 
+       for(x=0; x<lev_fieldx; x++)
+         if (Feld[x][y] != Ur[x][y])
+           level_changed = TRUE;
+
+      if (!level_changed ||
+         Request("Level has changed! Exit without saving ?",
+                 REQ_ASK | REQ_STAY_OPEN))
+      {
+       CloseDoor(DOOR_CLOSE_1);
+
+       /*
+       CloseDoor(DOOR_CLOSE_ALL);
+       */
+
+       /* draw smaller door */
+       XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+                 DOOR_GFX_PAGEX7, 64,
+                 108, 64,
+                 EX - 4, EY - 12);
+       redraw_mask |= REDRAW_ALL;
+
+       game_status = MAINMENU;
+       DrawMainMenu();
+      }
+      else
+      {
+       CloseDoor(DOOR_CLOSE_1);
+       XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
+                 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
+                 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+       OpenDoor(DOOR_OPEN_1);
+      }
+      break;
+
+    default:
+      if (gi->event.type == GD_EVENT_PRESSED)
+       printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
+      else if (gi->event.type == GD_EVENT_RELEASED)
+       printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
+      else if (gi->event.type == GD_EVENT_MOVING)
+       printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
+      else
+       printf("default: HandleControlButtons: ?\n");
+      break;
+  }
+}