rocks_n_diamonds-1.0
[rocksndiamonds.git] / src / editor.c
index 7c4976892e53c51f0c3796312c0aa99f6be592e2..871eafa8aed419c25c41fcdbaf4e74d0d1c3fd40 100644 (file)
@@ -29,6 +29,61 @@ static int new_element3 = EL_ERDREICH;
 int element_shift;
 int editor_element[] =
 {
+  EL_CHAR_A + ('B' - 'A'),
+  EL_CHAR_A + ('O' - 'A'),
+  EL_CHAR_A + ('U' - 'A'),
+  EL_CHAR_A + ('L' - 'A'),
+
+  EL_CHAR_MINUS,
+  EL_CHAR_A + ('D' - 'A'),
+  EL_CHAR_A + ('E' - 'A'),
+  EL_CHAR_A + ('R' - 'A'),
+
+  EL_CHAR_A + ('D' - 'A'),
+  EL_CHAR_A + ('A' - 'A'),
+  EL_CHAR_A + ('S' - 'A'),
+  EL_CHAR_A + ('H' - 'A'),
+
+  EL_SPIELFIGUR,
+  EL_LEERRAUM,
+  EL_ERDREICH,
+  EL_BETON,
+
+  EL_FELSBODEN,
+  EL_SIEB2_LEER,
+  EL_AUSGANG_ZU,
+  EL_AUSGANG_AUF,
+
+  EL_EDELSTEIN_BD,
+  EL_BUTTERFLY_O,
+  EL_FIREFLY_O,
+  EL_FELSBROCKEN,
+
+  EL_BUTTERFLY_L,
+  EL_FIREFLY_L,
+  EL_BUTTERFLY_R,
+  EL_FIREFLY_R,
+
+  EL_AMOEBE_BD,
+  EL_BUTTERFLY_U,
+  EL_FIREFLY_U,
+  EL_LEERRAUM,
+
+  EL_CHAR_A + ('E' - 'A'),
+  EL_CHAR_A + ('M' - 'A'),
+  EL_CHAR_A + ('E' - 'A'),
+  EL_CHAR_MINUS,
+
+  EL_CHAR_A + ('R' - 'A'),
+  EL_CHAR_A + ('A' - 'A'),
+  EL_CHAR_A + ('L' - 'A'),
+  EL_CHAR_A + ('D' - 'A'),
+
+  EL_CHAR_A + ('M' - 'A'),
+  EL_CHAR_A + ('I' - 'A'),
+  EL_CHAR_A + ('N' - 'A'),
+  EL_CHAR_A + ('E' - 'A'),
+
   EL_SPIELFIGUR,
   EL_LEERRAUM,
   EL_ERDREICH,
@@ -36,70 +91,54 @@ int editor_element[] =
 
   EL_BETON,
   EL_MAUERWERK,
-  EL_MAUER_LEBT,
   EL_FELSBODEN,
-
   EL_SIEB_LEER,
-  EL_SIEB2_LEER,
-  EL_KOKOSNUSS,
-  EL_BOMBE,
 
   EL_EDELSTEIN,
   EL_DIAMANT,
-  EL_EDELSTEIN2,
-  EL_EDELSTEIN3,
+  EL_KOKOSNUSS,
+  EL_BOMBE,
 
+  EL_ERZ_EDEL,
+  EL_ERZ_DIAM,
   EL_MORAST_LEER,
   EL_MORAST_VOLL,
+
+  EL_DYNAMIT_AUS,
+  EL_DYNAMIT,
   EL_AUSGANG_ZU,
   EL_AUSGANG_AUF,
 
-  EL_KAEFER,
-  EL_FLIEGER,
   EL_MAMPFER,
-  EL_MAMPFER2,
-
+  EL_KAEFER_O,
+  EL_FLIEGER_O,
   EL_ZOMBIE,
-  EL_PACMAN,
-  EL_DYNAMIT_AUS,
-  EL_DYNAMIT,
+
+  EL_KAEFER_L,
+  EL_FLIEGER_L,
+  EL_KAEFER_R,
+  EL_FLIEGER_R,
+
+  EL_ABLENK_AUS,
+  EL_KAEFER_U,
+  EL_FLIEGER_U,
+  EL_UNSICHTBAR,
 
   EL_BADEWANNE1,
   EL_SALZSAEURE,
   EL_BADEWANNE2,
-  EL_BADEWANNE,
+  EL_LEERRAUM,
 
   EL_BADEWANNE3,
   EL_BADEWANNE4,
   EL_BADEWANNE5,
-  EL_UNSICHTBAR,
+  EL_LEERRAUM,
 
   EL_TROPFEN,
   EL_AMOEBE_TOT,
   EL_AMOEBE_NASS,
   EL_AMOEBE_NORM,
 
-  EL_AMOEBE_VOLL,
-  EL_LIFE,
-  EL_LIFE_ASYNC,
-  EL_ABLENK_AUS,
-
-  EL_ERZ_EDEL,
-  EL_ERZ_DIAM,
-  EL_ERZ_EDEL2,
-  EL_ERZ_EDEL3,
-
-  EL_ZEIT_VOLL,
-  EL_ZEIT_LEER,
-
-  EL_DYNABOMB_NR,
-  EL_DYNABOMB_SZ,
-
-/*
-  EL_BIRNE_AUS,
-  EL_BIRNE_EIN,
-*/
-
   EL_SCHLUESSEL1,
   EL_SCHLUESSEL2,
   EL_SCHLUESSEL3,
@@ -115,20 +154,72 @@ int editor_element[] =
   EL_PFORTE3X,
   EL_PFORTE4X,
 
-  EL_KAEFER_R,
-  EL_KAEFER_O,
-  EL_KAEFER_L,
-  EL_KAEFER_U,
+  EL_CHAR_A + ('M' - 'A'),
+  EL_CHAR_A + ('O' - 'A'),
+  EL_CHAR_A + ('R' - 'A'),
+  EL_CHAR_A + ('E' - 'A'),
 
-  EL_FLIEGER_R,
-  EL_FLIEGER_O,
-  EL_FLIEGER_L,
-  EL_FLIEGER_U,
+  EL_AMOEBE_VOLL,
+  EL_EDELSTEIN_GELB,
+  EL_EDELSTEIN_ROT,
+  EL_EDELSTEIN_LILA,
 
-  EL_PACMAN_R,
+  EL_ERZ_EDEL_BD,
+  EL_ERZ_EDEL_GELB,
+  EL_ERZ_EDEL_ROT,
+  EL_ERZ_EDEL_LILA,
+
+  EL_LIFE,
   EL_PACMAN_O,
+  EL_ZEIT_VOLL,
+  EL_ZEIT_LEER,
+
   EL_PACMAN_L,
+  EL_MAMPFER2,
+  EL_PACMAN_R,
+  EL_MAUER_LEBT,
+
+  EL_LIFE_ASYNC,
   EL_PACMAN_U,
+  EL_BIRNE_AUS,
+  EL_BIRNE_EIN,
+
+  EL_DYNABOMB_NR,
+  EL_DYNABOMB_SZ,
+  EL_DYNABOMB_XL,
+  EL_BADEWANNE,
+
+  EL_CHAR_A + ('S' - 'A'),
+  EL_CHAR_A + ('O' - 'A'),
+  EL_CHAR_A + ('K' - 'A'),
+  EL_CHAR_A + ('O' - 'A'),
+
+  EL_CHAR_MINUS,
+  EL_CHAR_A + ('B' - 'A'),
+  EL_CHAR_A + ('A' - 'A'),
+  EL_CHAR_A + ('N' - 'A'),
+
+  EL_SOKOBAN_OBJEKT,
+  EL_SOKOBAN_FELD_LEER,
+  EL_SOKOBAN_FELD_VOLL,
+  EL_BETON,
+
+/*
+  EL_CHAR_A + ('D' - 'A'),
+  EL_CHAR_A + ('Y' - 'A'),
+  EL_CHAR_A + ('N' - 'A'),
+  EL_CHAR_A + ('A' - 'A'),
+
+  EL_CHAR_A + ('B' - 'A'),
+  EL_CHAR_A + ('L' - 'A'),
+  EL_CHAR_A + ('A' - 'A'),
+  EL_CHAR_A + ('S' - 'A'),
+
+  EL_CHAR_MINUS,
+  EL_CHAR_A + ('T' - 'A'),
+  EL_CHAR_A + ('E' - 'A'),
+  EL_CHAR_A + ('R' - 'A'),
+*/
 
   EL_CHAR_AUSRUF,
   EL_CHAR_ZOLL,
@@ -490,7 +581,7 @@ void FloodFill(int from_x, int from_y, int fill_element)
 {
   int i,x,y;
   int old_element;
-  static int check[4][2] = { -1,0, 0,-1, 1,0, 0,1 };
+  static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
   static int safety = 0;
 
   safety++;
@@ -558,69 +649,61 @@ void LevelEd(int mx, int my, int button)
   }
   else                         /********** EDIT/CTRL-FENSTER **********/
   {
+    static long choice_delay = 0;
     int choice = CheckElemButtons(mx,my,button);
     int elem_pos = choice-ED_BUTTON_ELEM;
 
-    switch(choice)
+    if (((choice == ED_BUTTON_EUP && element_shift>0) ||
+        (choice == ED_BUTTON_EDOWN &&
+         element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
+       DelayReached(&choice_delay,10))
     {
-      case ED_BUTTON_EUP:
-      case ED_BUTTON_EDOWN:
-        if ((choice==ED_BUTTON_EUP && element_shift>0) ||
-           (choice==ED_BUTTON_EDOWN &&
-            element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y))
-       {
-         int i, step;
-
-         step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
-                 elements_in_list);
-         element_shift += (choice==ED_BUTTON_EUP ? -step : step);
-         if (element_shift<0)
-           element_shift = 0;
-         if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
-           element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
-         if (element_shift % MAX_ELEM_X)
-           element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
-
-         for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
-           DrawElemButton(i+2,ED_BUTTON_RELEASED);
-         BackToFront();
-         Delay(100000);
-       }
-       break;
-      default:
-       if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
-       {
-         int new_element;
-
-         if (elem_pos+element_shift < elements_in_list)
-           new_element = editor_element[elem_pos+element_shift];
-         else
-           new_element = EL_LEERRAUM;
-
-         if (last_button==1)
-           new_element1 = new_element;
-         else if (last_button==2)
-           new_element2 = new_element;
-         else if (last_button==3)
-           new_element3 = new_element;
-
-         DrawMiniGraphicExtHiRes(drawto,gc,
-                                 DX+ED_WIN_MB_LEFT_XPOS,
-                                 DY+ED_WIN_MB_LEFT_YPOS,
-                                 el2gfx(new_element1));
-         DrawMiniGraphicExtHiRes(drawto,gc,
-                                 DX+ED_WIN_MB_MIDDLE_XPOS,
-                                 DY+ED_WIN_MB_MIDDLE_YPOS,
-                                 el2gfx(new_element2));
-         DrawMiniGraphicExtHiRes(drawto,gc,
-                                 DX+ED_WIN_MB_RIGHT_XPOS,
-                                 DY+ED_WIN_MB_RIGHT_YPOS,
-                                 el2gfx(new_element3));
-         redraw_mask |= REDRAW_DOOR_1;
-       }
-       break;
+      int i, step;
+
+      step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
+             elements_in_list);
+      element_shift += (choice==ED_BUTTON_EUP ? -step : step);
+      if (element_shift<0)
+       element_shift = 0;
+      if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
+       element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
+      if (element_shift % MAX_ELEM_X)
+       element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
+
+      for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
+       DrawElemButton(i+2,ED_BUTTON_RELEASED);
     }
+    else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
+    {
+      int new_element;
 
+      if (elem_pos+element_shift < elements_in_list)
+       new_element = editor_element[elem_pos+element_shift];
+      else
+       new_element = EL_LEERRAUM;
+
+      if (last_button==1)
+       new_element1 = new_element;
+      else if (last_button==2)
+       new_element2 = new_element;
+      else if (last_button==3)
+       new_element3 = new_element;
+
+      DrawMiniGraphicExtHiRes(drawto,gc,
+                             DX+ED_WIN_MB_LEFT_XPOS,
+                             DY+ED_WIN_MB_LEFT_YPOS,
+                             el2gfx(new_element1));
+      DrawMiniGraphicExtHiRes(drawto,gc,
+                             DX+ED_WIN_MB_MIDDLE_XPOS,
+                             DY+ED_WIN_MB_MIDDLE_YPOS,
+                             el2gfx(new_element2));
+      DrawMiniGraphicExtHiRes(drawto,gc,
+                             DX+ED_WIN_MB_RIGHT_XPOS,
+                             DY+ED_WIN_MB_RIGHT_YPOS,
+                             el2gfx(new_element3));
+      redraw_mask |= REDRAW_DOOR_1;
+    }
+  
     if (edit_mode)             /********** EDIT-FENSTER **********/
     {
       switch(CheckEditButtons(mx,my,button))
@@ -643,6 +726,8 @@ void LevelEd(int mx, int my, int button)
        case ED_BUTTON_LEFT:
          if (level_xpos>=0)
          {
+           if (!DelayReached(&choice_delay,10))
+             break;
            if (lev_fieldx<2*SCR_FIELDX-2)
              break;
 
@@ -653,13 +738,13 @@ void LevelEd(int mx, int my, int button)
              ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
            else
              DrawMiniLevel(level_xpos,level_ypos);
-           BackToFront();
-           Delay(100000);
          }
          break;
        case ED_BUTTON_RIGHT:
          if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
          {
+           if (!DelayReached(&choice_delay,10))
+             break;
            if (lev_fieldx<2*SCR_FIELDX-2)
              break;
 
@@ -670,13 +755,13 @@ void LevelEd(int mx, int my, int button)
              ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
            else
              DrawMiniLevel(level_xpos,level_ypos);
-           BackToFront();
-           Delay(100000);
          }
          break;
        case ED_BUTTON_UP:
          if (level_ypos>=0)
          {
+           if (!DelayReached(&choice_delay,10))
+             break;
            if (lev_fieldy<2*SCR_FIELDY-2)
              break;
 
@@ -687,13 +772,13 @@ void LevelEd(int mx, int my, int button)
              ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
            else
              DrawMiniLevel(level_xpos,level_ypos);
-           BackToFront();
-           Delay(100000);
          }
          break;
        case ED_BUTTON_DOWN:
          if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
          {
+           if (!DelayReached(&choice_delay,10))
+             break;
            if (lev_fieldy<2*SCR_FIELDY-2)
              break;
 
@@ -704,8 +789,6 @@ void LevelEd(int mx, int my, int button)
              ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
            else
              DrawMiniLevel(level_xpos,level_ypos);
-           BackToFront();
-           Delay(100000);
          }
          break;
        default:
@@ -758,7 +841,6 @@ void LevelEd(int mx, int my, int button)
     }
     else                       /********** KONTROLL-FENSTER **********/
     {
-      static long choice_delay = 0;
       int choice = CheckCountButtons(mx,my,button);
       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
 
@@ -910,7 +992,8 @@ void LevelEd(int mx, int my, int button)
          }
          break;
        case ED_BUTTON_UNDO:
-         if (AreYouSure("Exit without saving ?",AYS_ASK | AYS_STAY_OPEN))
+         if (leveldir[leveldir_nr].readonly ||
+             AreYouSure("Exit without saving ?",AYS_ASK | AYS_STAY_OPEN))
          {
            CloseDoor(DOOR_CLOSE_BOTH);
            game_status=MAINMENU;
@@ -925,6 +1008,13 @@ void LevelEd(int mx, int my, int button)
        case ED_BUTTON_EXIT:
          {
            int figur_vorhanden = FALSE;
+
+           if (leveldir[leveldir_nr].readonly)
+           {
+             AreYouSure("This level is read only !",AYS_CONFIRM);
+             break;
+           }
+
            for(y=0;y<lev_fieldy;y++) 
              for(x=0;x<lev_fieldx;x++)
                if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)