{ MV_TURNING_LEFT, "turning left" },
{ MV_TURNING_RIGHT, "turning right" },
{ MV_WHEN_PUSHED, "when pushed" },
+#if 0
{ MV_MAZE_RUNNER, "maze runner style" },
{ MV_MAZE_HUNTER, "maze hunter style" },
+#endif
{ -1, NULL }
};
{ CE_LEFT_BY_PLAYER, "left by player ..." },
{ CE_DROPPED_BY_PLAYER, "dropped by player" },
{ CE_SWITCHED, "switched ..." },
+#if 0
{ CE_COLLISION_ACTIVE, "hitting something ..." },
{ CE_COLLISION_PASSIVE, "hit by something ..." },
+#else
+ { CE_COLLISION_ACTIVE, "collision ..." },
+#endif
{ CE_IMPACT, "impact (on something)" },
{ CE_SMASHED, "smashed (from above)" },
{ -1, NULL }
{ CE_OTHER_GETS_COLLECTED, "player collects" },
{ CE_OTHER_GETS_DROPPED, "player drops" },
{ CE_OTHER_IS_TOUCHING, "touching ..." },
+#if 0
{ CE_OTHER_IS_COLL_ACTIVE, "hitting ..." },
{ CE_OTHER_IS_COLL_PASSIVE, "hit by ..." },
+#endif
{ CE_OTHER_IS_SWITCHING, "switch of ..." },
{ CE_OTHER_IS_CHANGING, "change of" },
{ CE_OTHER_IS_EXPLODING, "explosion of" },