changed global animations (esp. toons) to be controlled by game mode
[rocksndiamonds.git] / src / editor.c
index c7e23051c642435bead4f946d350b136a3255f99..7ed0f977d73c0879885ffca809831064589a560c 100644 (file)
@@ -79,7 +79,7 @@
 #define IMG_BORDER_2                   IMG_EDITOR_ELEMENT_BORDER_INPUT
 #define ED_ELEMENT_BORDER              (graphic_info[IMG_BORDER_1].border_size)
 #define ED_DRAWINGAREA_BORDER_SIZE     (graphic_info[IMG_BORDER_2].border_size)
-#define ED_DRAWINGAREA_TILE_SIZE       (graphic_info[IMG_BORDER_2].tile_size)
+#define ED_DRAWINGAREA_TILE_SIZE       (editor.drawingarea.tile_size)
 
 /* values for checkbutton gadgets */
 #define ED_CHECKBUTTON_XSIZE        (graphic_info[IMG_EDITOR_CHECKBOX].width)
 #define GADGET_ID_SP_BLOCK_LAST_FIELD  (GADGET_ID_CHECKBUTTON_FIRST + 15)
 #define GADGET_ID_INSTANT_RELOCATION   (GADGET_ID_CHECKBUTTON_FIRST + 16)
 #define GADGET_ID_SHIFTED_RELOCATION   (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_USE_START_ELEMENT    (GADGET_ID_CHECKBUTTON_FIRST + 18)
-#define GADGET_ID_USE_ARTWORK_ELEMENT  (GADGET_ID_CHECKBUTTON_FIRST + 19)
-#define GADGET_ID_USE_EXPLOSION_ELEMENT        (GADGET_ID_CHECKBUTTON_FIRST + 20)
-#define GADGET_ID_INITIAL_GRAVITY      (GADGET_ID_CHECKBUTTON_FIRST + 21)
-#define GADGET_ID_USE_INITIAL_INVENTORY        (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CAN_FALL_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_CAN_MOVE_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_DONT_COLLIDE_WITH    (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_ENVELOPE_AUTOWRAP    (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_ENVELOPE_CENTERED    (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_CUSTOM_INDESTRUCTIBLE        (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_CUSTOM_CAN_EXPLODE   (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_CUSTOM_EXPLODE_FIRE  (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 32)
-#define GADGET_ID_CUSTOM_EXPLODE_IMPACT        (GADGET_ID_CHECKBUTTON_FIRST + 33)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT        (GADGET_ID_CHECKBUTTON_FIRST + 34)
-#define GADGET_ID_CUSTOM_DEADLY                (GADGET_ID_CHECKBUTTON_FIRST + 35)
-#define GADGET_ID_CUSTOM_CAN_MOVE      (GADGET_ID_CHECKBUTTON_FIRST + 36)
-#define GADGET_ID_CUSTOM_CAN_FALL      (GADGET_ID_CHECKBUTTON_FIRST + 37)
-#define GADGET_ID_CUSTOM_CAN_SMASH     (GADGET_ID_CHECKBUTTON_FIRST + 38)
-#define GADGET_ID_CUSTOM_SLIPPERY      (GADGET_ID_CHECKBUTTON_FIRST + 39)
-#define GADGET_ID_CUSTOM_ACCESSIBLE    (GADGET_ID_CHECKBUTTON_FIRST + 40)
-#define GADGET_ID_CUSTOM_GRAV_REACHABLE        (GADGET_ID_CHECKBUTTON_FIRST + 41)
-#define GADGET_ID_CUSTOM_USE_LAST_VALUE        (GADGET_ID_CHECKBUTTON_FIRST + 42)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC   (GADGET_ID_CHECKBUTTON_FIRST + 43)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE  (GADGET_ID_CHECKBUTTON_FIRST + 44)
-#define GADGET_ID_CUSTOM_CAN_CHANGE    (GADGET_ID_CHECKBUTTON_FIRST + 45)
-#define GADGET_ID_CHANGE_USE_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 46)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 47)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 48)
-#define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 49)
-#define GADGET_ID_CHANGE_HAS_ACTION    (GADGET_ID_CHECKBUTTON_FIRST + 50)
-#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 51)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 52)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 53)
+#define GADGET_ID_LAZY_RELOCATION      (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_USE_START_ELEMENT    (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_USE_ARTWORK_ELEMENT  (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_USE_EXPLOSION_ELEMENT        (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_INITIAL_GRAVITY      (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_USE_INITIAL_INVENTORY        (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CAN_FALL_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CAN_MOVE_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_DONT_COLLIDE_WITH    (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_ENVELOPE_AUTOWRAP    (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_ENVELOPE_CENTERED    (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_CUSTOM_INDESTRUCTIBLE        (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_CUSTOM_CAN_EXPLODE   (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE  (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT        (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT        (GADGET_ID_CHECKBUTTON_FIRST + 35)
+#define GADGET_ID_CUSTOM_DEADLY                (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_CUSTOM_CAN_MOVE      (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_CUSTOM_CAN_FALL      (GADGET_ID_CHECKBUTTON_FIRST + 38)
+#define GADGET_ID_CUSTOM_CAN_SMASH     (GADGET_ID_CHECKBUTTON_FIRST + 39)
+#define GADGET_ID_CUSTOM_SLIPPERY      (GADGET_ID_CHECKBUTTON_FIRST + 40)
+#define GADGET_ID_CUSTOM_ACCESSIBLE    (GADGET_ID_CHECKBUTTON_FIRST + 41)
+#define GADGET_ID_CUSTOM_GRAV_REACHABLE        (GADGET_ID_CHECKBUTTON_FIRST + 42)
+#define GADGET_ID_CUSTOM_USE_LAST_VALUE        (GADGET_ID_CHECKBUTTON_FIRST + 43)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC   (GADGET_ID_CHECKBUTTON_FIRST + 44)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE  (GADGET_ID_CHECKBUTTON_FIRST + 45)
+#define GADGET_ID_CUSTOM_CAN_CHANGE    (GADGET_ID_CHECKBUTTON_FIRST + 46)
+#define GADGET_ID_CHANGE_USE_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 47)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 48)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 49)
+#define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 50)
+#define GADGET_ID_CHANGE_HAS_ACTION    (GADGET_ID_CHECKBUTTON_FIRST + 51)
+#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 52)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 53)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 54)
 
 /* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 54)
+#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 55)
 #define GADGET_ID_ELEMENTLIST_LAST     (GADGET_ID_ELEMENTLIST_FIRST +  \
                                        ED_NUM_ELEMENTLIST_BUTTONS - 1)
 
 #define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD  13
 #define ED_CHECKBUTTON_ID_INSTANT_RELOCATION   14
 #define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION   15
-#define ED_CHECKBUTTON_ID_USE_START_ELEMENT    16
-#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT  17
-#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT        18
-#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY      19
-#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY        20
-#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 21
-#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID   22
-#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID   23
-#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH    24
-#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP    25
-#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED    26
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC   27
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE  28
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE    29
-#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE        30
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE        31
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT        32
-#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE        33
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE      34
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL      35
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     36
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      37
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY                38
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE   39
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE  40
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 41
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT        42
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    43
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY         44
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 45
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT  46
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 47
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   48
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 49
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    50
-#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION    51
-
-#define ED_NUM_CHECKBUTTONS                    52
+#define ED_CHECKBUTTON_ID_LAZY_RELOCATION      16
+#define ED_CHECKBUTTON_ID_USE_START_ELEMENT    17
+#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT  18
+#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT        19
+#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY      20
+#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY        21
+#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 22
+#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID   23
+#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID   24
+#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH    25
+#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP    26
+#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED    27
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC   28
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE  29
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE    30
+#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE        31
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE        32
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT        33
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE        34
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE      35
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL      36
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     37
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      38
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY                39
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE   40
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE  41
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 42
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT        43
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    44
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY         45
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 46
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT  47
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 48
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   49
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 50
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    51
+#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION    52
+
+#define ED_NUM_CHECKBUTTONS                    53
 
 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
 #define ED_CHECKBUTTON_ID_EDITOR_LAST  ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
@@ -2262,7 +2264,7 @@ static struct
   /* ---------- element settings: configure (several elements) ------------- */
 
   {
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(6),
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(7),
     GADGET_ID_PLAYER_SPEED,            GADGET_ID_NONE,
     -1,
     options_player_speed,
@@ -2786,14 +2788,14 @@ static struct
     "exit level if all fields solved", "automatically finish Sokoban levels"
   },
   {
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(8),
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(9),
     GADGET_ID_CONTINUOUS_SNAPPING,     GADGET_ID_NONE,
     &level.continuous_snapping,
     NULL,
     "continuous snapping",             "use snapping without releasing key"
   },
   {
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(7),
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(8),
     GADGET_ID_BLOCK_SNAP_FIELD,                GADGET_ID_NONE,
     &level.block_snap_field,
     NULL,
@@ -2828,28 +2830,35 @@ static struct
     "no centering when relocating",    "level not centered after relocation"
   },
   {
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(9),
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(5),
+    GADGET_ID_LAZY_RELOCATION,         GADGET_ID_NONE,
+    &level.lazy_relocation,
+    NULL,
+    "only redraw off-screen relocation","no redraw if relocation target visible"
+  },
+  {
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(10),
     GADGET_ID_USE_START_ELEMENT,       GADGET_ID_NONE,
     &level.use_start_element[0],
     NULL,
     "use level start element:",               "start level at this element's position"
   },
   {
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(10),
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(11),
     GADGET_ID_USE_ARTWORK_ELEMENT,     GADGET_ID_NONE,
     &level.use_artwork_element[0],
     NULL,
     "use artwork from element:",       "use player artwork from other element"
   },
   {
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(11),
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(12),
     GADGET_ID_USE_EXPLOSION_ELEMENT,   GADGET_ID_NONE,
     &level.use_explosion_element[0],
     NULL,
     "use explosion from element:",     "use explosion properties from element"
   },
   {
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(12),
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(13),
     GADGET_ID_INITIAL_GRAVITY,         GADGET_ID_NONE,
     &level.initial_player_gravity[0],
     NULL,
@@ -2863,7 +2872,7 @@ static struct
     "use initial inventory:",          "use collected elements on level start"
   },
   {
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(5),
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(6),
     GADGET_ID_CAN_PASS_TO_WALKABLE,    GADGET_ID_NONE,
     &level.can_pass_to_walkable,
     NULL,
@@ -3253,7 +3262,7 @@ static struct
   /* ---------- level start element ---------------------------------------- */
 
   {
-    -1,                                        ED_AREA_1X1_SETTINGS_YPOS(9),
+    -1,                                        ED_AREA_1X1_SETTINGS_YPOS(10),
     0,                                 ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_START_ELEMENT,           GADGET_ID_USE_START_ELEMENT,
     &level.start_element[0],           1, 1,
@@ -3263,7 +3272,7 @@ static struct
   /* ---------- player artwork element ------------------------------------- */
 
   {
-    -1,                                        ED_AREA_1X1_SETTINGS_YPOS(10),
+    -1,                                        ED_AREA_1X1_SETTINGS_YPOS(11),
     0,                                 ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_ARTWORK_ELEMENT,         GADGET_ID_USE_ARTWORK_ELEMENT,
     &level.artwork_element[0],         1, 1,
@@ -3273,7 +3282,7 @@ static struct
   /* ---------- player explosion element ----------------------------------- */
 
   {
-    -1,                                        ED_AREA_1X1_SETTINGS_YPOS(11),
+    -1,                                        ED_AREA_1X1_SETTINGS_YPOS(12),
     0,                                 ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_EXPLOSION_ELEMENT,       GADGET_ID_USE_EXPLOSION_ELEMENT,
     &level.explosion_element[0],       1, 1,
@@ -7616,8 +7625,6 @@ void DrawLevelEd()
 {
   int fade_mask = REDRAW_FIELD;
 
-  StopAnimation();
-
   CloseDoor(DOOR_CLOSE_ALL);
 
   /* needed if different viewport properties defined for editor */
@@ -7690,6 +7697,8 @@ void DrawLevelEd()
 
   DrawEditModeWindow();
 
+  DrawMaskedBorder(fade_mask);
+
   FadeIn(fade_mask);
 
   /* copy actual editor door content to door double buffer for OpenDoor() */
@@ -8777,6 +8786,7 @@ static void DrawPropertiesConfig()
       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
+      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
@@ -10921,7 +10931,7 @@ static void HandleDrawingAreas(struct GadgetInfo *gi)
          DrawFixedGraphicExt(drawto,
                              gi->x + sx * TILEX,
                              gi->y + sy * TILEY,
-                             el2img(new_element), 0);
+                             el2edimg(new_element), 0);
 
        if (id == GADGET_ID_CUSTOM_GRAPHIC)
          new_element = GFX_ELEMENT(new_element);