int old_game_status = game_status;
/* setting 'game_status' is needed to get the right fonts for the editor */
- game_status = LEVELED;
+ game_status = GAME_MODE_EDITOR;
ReinitializeElementList();
TapeStartRecording();
level_editor_test_game = TRUE;
- game_status = PLAYING;
+ game_status = GAME_MODE_PLAYING;
InitGame();
}
char shortcut[MAX_OUTPUT_LINESIZE + 1];
int max_infotext_len = getMaxInfoTextLength();
- if (game_status != LEVELED)
+ if (game_status != GAME_MODE_EDITOR)
return;
ClearEditorGadgetInfoText();
/*
CloseDoor(DOOR_CLOSE_ALL);
*/
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
else