/* values for scrolling gadgets */
#define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
#define ED_SCROLL_UP_YPOS (0)
-#define ED_SCROLL_DOWN_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
+#define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
#define ED_SCROLL_DOWN_YPOS (SYSIZE - TILEX - ED_SCROLLBUTTON_YSIZE)
#define ED_SCROLL_LEFT_XPOS (0)
#define ED_SCROLL_LEFT_YPOS (SYSIZE - ED_SCROLLBUTTON_YSIZE)
#define ED_SCROLL_RIGHT_XPOS (SXSIZE - TILEX - ED_SCROLLBUTTON_XSIZE)
-#define ED_SCROLL_RIGHT_YPOS (SYSIZE - ED_SCROLLBUTTON_YSIZE)
+#define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
+#define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
+#define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + 20)
+#define ED_SCROLL_VERTICAL_XSIZE 30
+#define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - TILEY - 2 * 20)
+#define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + 30)
+#define ED_SCROLL_HORIZONTAL_YPOS (SYSIZE - 30)
+#define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - TILEX - 2*30)
+#define ED_SCROLL_HORIZONTAL_YSIZE 30
/* control button identifiers */
#define ED_CTRL_ID_SINGLE_ITEMS 0
#define ED_CTRL_ID_SCROLL_DOWN 38
#define ED_CTRL_ID_SCROLL_LEFT 39
#define ED_CTRL_ID_SCROLL_RIGHT 40
+#define ED_CTRL_ID_SCROLL_VERTICAL 41
+#define ED_CTRL_ID_SCROLL_HORIZONTAL 42
-#define ED_NUM_GADGETS 41
+#define ED_NUM_GADGETS 43
/* values for counter gadgets */
#define ED_COUNTER_SCORE 0
#define ED_NUM_COUNTERBUTTONS 2
#define ED_NUM_SCROLLBUTTONS 4
+#define ED_NUM_SCROLLBARS 2
/* values for CopyLevelToUndoBuffer() */
#define UNDO_IMMEDIATE 0
ED_SCROLL_RIGHT_XPOS, ED_SCROLL_RIGHT_YPOS, ED_CTRL_ID_SCROLL_RIGHT }
};
+static struct
+{
+ int xpos, ypos;
+ int x, y;
+ int width, height;
+ int type;
+ int gadget_id;
+} scrollbar_info[ED_NUM_SCROLLBARS] =
+{
+ { GAME_CONTROL_XPOS, GAME_CONTROL_YPOS - GAME_BUTTON_YSIZE,
+ ED_SCROLL_VERTICAL_XPOS, ED_SCROLL_VERTICAL_YPOS,
+ ED_SCROLL_VERTICAL_XSIZE, ED_SCROLL_VERTICAL_YSIZE,
+ GD_TYPE_SCROLLBAR_VERTICAL,
+ ED_CTRL_ID_SCROLL_VERTICAL },
+ { GAME_CONTROL_XPOS, GAME_CONTROL_YPOS - GAME_BUTTON_YSIZE,
+ ED_SCROLL_HORIZONTAL_XPOS, ED_SCROLL_HORIZONTAL_YPOS,
+ ED_SCROLL_HORIZONTAL_XSIZE, ED_SCROLL_HORIZONTAL_YSIZE,
+ GD_TYPE_SCROLLBAR_HORIZONTAL,
+ ED_CTRL_ID_SCROLL_HORIZONTAL },
+};
+
/* forward declaration for internal use */
static void DrawDrawingWindow();
GDI_TYPE, GD_TYPE_TEXTINPUT,
GDI_TEXT_VALUE, level.name,
GDI_TEXT_SIZE, 30,
- GDI_TEXT_BORDER, 3,
GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x, gd_y,
GDI_DESIGN_PRESSED, gd_pixmap, gd_x, gd_y,
+ GDI_DESIGN_BORDER, 3,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK, HandleTextInputGadgets,
GDI_END);
level_editor_gadget[id] = gi;
}
+static void CreateScrollbarGadgets()
+{
+ int i;
+
+ for (i=0; i<ED_NUM_SCROLLBARS; i++)
+ {
+ int id = scrollbar_info[i].gadget_id;
+ Pixmap gd_pixmap = pix[PIX_DOOR];
+ int gd_x1, gd_x2, gd_y;
+ struct GadgetInfo *gi;
+ int items_max, items_visible, item_position;
+ unsigned long event_mask;
+
+ if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
+ {
+ items_max = lev_fieldx + 2;
+ items_visible = ED_FIELDX;
+ item_position = 0;
+ }
+ else
+ {
+ items_max = lev_fieldy + 2;
+ items_visible = ED_FIELDY;
+ item_position = 0;
+ }
+
+ event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
+
+ gd_x1 = DOOR_GFX_PAGEX4 + scrollbar_info[i].xpos;
+ gd_x2 = DOOR_GFX_PAGEX3 + scrollbar_info[i].xpos;
+ gd_y = DOOR_GFX_PAGEY1 + scrollbar_info[i].ypos;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, SX + scrollbar_info[i].x,
+ GDI_Y, SY + scrollbar_info[i].y,
+ GDI_WIDTH, scrollbar_info[i].width,
+ GDI_HEIGHT, scrollbar_info[i].height,
+ GDI_TYPE, scrollbar_info[i].type,
+ GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
+ GDI_DESIGN_BORDER, 3,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleControlButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+}
+
static void CreateLevelEditorGadgets()
{
if (level_editor_gadgets_created)
CreateCounterButtons();
CreateDrawingAreas();
CreateTextInputGadgets();
+ CreateScrollbarGadgets();
level_editor_gadgets_created = TRUE;
}
for (i=0; i<ED_NUM_SCROLLBUTTONS; i++)
MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
+ for (i=0; i<ED_NUM_SCROLLBARS; i++)
+ MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
+
MapDrawingArea(ED_CTRL_ID_DRAWING_LEVEL);
}
case ED_CTRL_ID_SCROLL_LEFT:
if (level_xpos >= 0)
{
+ int gadget_id = ED_CTRL_ID_SCROLL_HORIZONTAL;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+ struct GadgetScrollbar *gs = &gi->scrollbar;
+
if (lev_fieldx < ED_FIELDX - 2)
break;
level_xpos -= step;
- if (level_xpos <- 1)
+ if (level_xpos < -1)
level_xpos = -1;
if (button == 1)
ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
else
DrawMiniLevel(level_xpos, level_ypos);
+
+ AdjustScrollbar(gi, gs->items_max, level_xpos + 1);
}
break;
case ED_CTRL_ID_SCROLL_RIGHT:
if (level_xpos <= lev_fieldx - ED_FIELDX)
{
+ int gadget_id = ED_CTRL_ID_SCROLL_HORIZONTAL;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+ struct GadgetScrollbar *gs = &gi->scrollbar;
+
if (lev_fieldx < ED_FIELDX - 2)
break;
ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
else
DrawMiniLevel(level_xpos, level_ypos);
+
+ AdjustScrollbar(gi, gs->items_max, level_xpos + 1);
}
break;
case ED_CTRL_ID_SCROLL_UP:
if (level_ypos >= 0)
{
+ int gadget_id = ED_CTRL_ID_SCROLL_VERTICAL;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+ struct GadgetScrollbar *gs = &gi->scrollbar;
+
if (lev_fieldy < ED_FIELDY - 2)
break;
ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
else
DrawMiniLevel(level_xpos, level_ypos);
+
+ AdjustScrollbar(gi, gs->items_max, level_ypos + 1);
}
break;
case ED_CTRL_ID_SCROLL_DOWN:
if (level_ypos <= lev_fieldy - ED_FIELDY)
{
+ int gadget_id = ED_CTRL_ID_SCROLL_VERTICAL;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+ struct GadgetScrollbar *gs = &gi->scrollbar;
+
if (lev_fieldy < ED_FIELDY - 2)
break;
ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
else
DrawMiniLevel(level_xpos, level_ypos);
+
+ AdjustScrollbar(gi, gs->items_max, level_ypos + 1);
}
break;
+ case ED_CTRL_ID_SCROLL_HORIZONTAL:
+ level_xpos = gi->event.item_position - 1;
+ DrawMiniLevel(level_xpos, level_ypos);
+ break;
+
+ case ED_CTRL_ID_SCROLL_VERTICAL:
+ level_ypos = gi->event.item_position - 1;
+ DrawMiniLevel(level_xpos, level_ypos);
+ break;
+
case ED_CTRL_ID_WRAP_LEFT:
WrapLevel(-step, 0);
break;