/* actual position of level editor drawing area in level playfield */
static int level_xpos = -1, level_ypos = -1;
-#define IN_ED_FIELD(x,y) ((x)>=0 && (x)<ed_fieldx && (y)>=0 &&(y)<ed_fieldx)
+#define IN_ED_FIELD(x,y) ((x)>=0 && (x)<ed_fieldx && (y)>=0 &&(y)<ed_fieldy)
/* drawing elements on the three mouse buttons */
static int new_element1 = EL_MAUERWERK;
EL_CHAR('U'),
EL_CHAR('L'),
- EL_CHAR_MINUS,
+ EL_CHAR('-'),
EL_CHAR('D'),
EL_CHAR('E'),
EL_CHAR('R'),
EL_CHAR('E'),
EL_CHAR('M'),
EL_CHAR('E'),
- EL_CHAR_MINUS,
+ EL_CHAR('-'),
EL_CHAR('R'),
EL_CHAR('A'),
EL_MORAST_LEER,
EL_MORAST_VOLL,
- EL_DYNAMIT_AUS,
- EL_DYNAMIT,
+ EL_DYNAMITE_INACTIVE,
+ EL_DYNAMITE_ACTIVE,
EL_AUSGANG_ZU,
EL_AUSGANG_AUF,
EL_CHAR('K'),
EL_CHAR('O'),
- EL_CHAR_MINUS,
+ EL_CHAR('-'),
EL_CHAR('B'),
EL_CHAR('A'),
EL_CHAR('N'),
EL_SOKOBAN_FELD_VOLL,
EL_BETON,
- EL_LEERRAUM,
- EL_LEERRAUM,
- EL_LEERRAUM,
- EL_LEERRAUM,
-
EL_CHAR('S'),
EL_CHAR('U'),
EL_CHAR('P'),
EL_SP_CHIP_UPPER,
EL_SP_CHIP_LOWER,
+ EL_CHAR('D'),
+ EL_CHAR('I'),
+ EL_CHAR('A'),
+ EL_CHAR('-'),
+
+ EL_CHAR('M'),
+ EL_CHAR('O'),
+ EL_CHAR('N'),
+ EL_CHAR('D'),
+
+ EL_CHAR('C'),
+ EL_CHAR('A'),
+ EL_CHAR('V'),
+ EL_CHAR('E'),
+
+ EL_CHAR('S'),
+ EL_CHAR(' '),
+ EL_CHAR('I'),
+ EL_CHAR('I'),
+
+ EL_BELT1_LEFT,
+ EL_BELT1_MIDDLE,
+ EL_BELT1_RIGHT,
+ EL_BELT1_SWITCH_M,
+
+ EL_BELT2_LEFT,
+ EL_BELT2_MIDDLE,
+ EL_BELT2_RIGHT,
+ EL_BELT2_SWITCH_M,
+
+ EL_BELT3_LEFT,
+ EL_BELT3_MIDDLE,
+ EL_BELT3_RIGHT,
+ EL_BELT3_SWITCH_M,
+
+ EL_BELT4_LEFT,
+ EL_BELT4_MIDDLE,
+ EL_BELT4_RIGHT,
+ EL_BELT4_SWITCH_M,
+
+ EL_BELT1_SWITCH_L,
+ EL_BELT2_SWITCH_L,
+ EL_BELT3_SWITCH_L,
+ EL_BELT4_SWITCH_L,
+
+ EL_BELT1_SWITCH_R,
+ EL_BELT2_SWITCH_R,
+ EL_BELT3_SWITCH_R,
+ EL_BELT4_SWITCH_R,
+
/*
EL_CHAR('D'),
EL_CHAR('Y'),
{ EL_PACMAN_L, &level.score[SC_PACMAN], TEXT_SMASHING },
{ EL_PACMAN_U, &level.score[SC_PACMAN], TEXT_SMASHING },
{ EL_KOKOSNUSS, &level.score[SC_KOKOSNUSS], TEXT_CRACKING },
- { EL_DYNAMIT_AUS, &level.score[SC_DYNAMIT], TEXT_COLLECTING },
+ { EL_DYNAMITE_INACTIVE,&level.score[SC_DYNAMIT], TEXT_COLLECTING },
{ EL_SCHLUESSEL1, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
{ EL_SCHLUESSEL2, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
{ EL_SCHLUESSEL3, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },