rnd-20030210-1-src
[rocksndiamonds.git] / src / editor.c
index a1fa7ba138c0271344e878b16f3b193e01aaf04a..633a5586256d065d67ddffdf4e666e20eda4c762 100644 (file)
 #define GADGET_ID_ELEM_CONTENT_6       56
 #define GADGET_ID_ELEM_CONTENT_7       57
 #define GADGET_ID_AMOEBA_CONTENT       58
+#define GADGET_ID_RANDOM_BACKGROUND    59
 
 /* text input identifiers */
-#define GADGET_ID_LEVEL_NAME           59
-#define GADGET_ID_LEVEL_AUTHOR         60
+#define GADGET_ID_LEVEL_NAME           60
+#define GADGET_ID_LEVEL_AUTHOR         61
 
 /* gadgets for scrolling of drawing area */
-#define GADGET_ID_SCROLL_UP            61
-#define GADGET_ID_SCROLL_DOWN          62
-#define GADGET_ID_SCROLL_LEFT          63
-#define GADGET_ID_SCROLL_RIGHT         64
-#define GADGET_ID_SCROLL_HORIZONTAL    65
-#define GADGET_ID_SCROLL_VERTICAL      66
+#define GADGET_ID_SCROLL_UP            62
+#define GADGET_ID_SCROLL_DOWN          63
+#define GADGET_ID_SCROLL_LEFT          64
+#define GADGET_ID_SCROLL_RIGHT         65
+#define GADGET_ID_SCROLL_HORIZONTAL    66
+#define GADGET_ID_SCROLL_VERTICAL      67
 
 /* gadgets for scrolling element list */
-#define GADGET_ID_SCROLL_LIST_UP       67
-#define GADGET_ID_SCROLL_LIST_DOWN     68
-#define GADGET_ID_SCROLL_LIST_VERTICAL 69
-
-/* buttons for level settings */
-#define GADGET_ID_RANDOM_PERCENTAGE    70
-#define GADGET_ID_RANDOM_QUANTITY      71
-#define GADGET_ID_RANDOM_RESTRICTED    72
-#define GADGET_ID_DOUBLE_SPEED         73
-#define GADGET_ID_GRAVITY              74
-#define GADGET_ID_STICK_ELEMENT                75
-#define GADGET_ID_EM_SLIPPERY_GEMS     76
-
-/* another drawing area for random placement */
-#define GADGET_ID_RANDOM_BACKGROUND    77
+#define GADGET_ID_SCROLL_LIST_UP       68
+#define GADGET_ID_SCROLL_LIST_DOWN     69
+#define GADGET_ID_SCROLL_LIST_VERTICAL 70
+
+/* buttons for level/element properties */
+#define GADGET_ID_RANDOM_PERCENTAGE    71
+#define GADGET_ID_RANDOM_QUANTITY      72
+#define GADGET_ID_RANDOM_RESTRICTED    73
+#define GADGET_ID_DOUBLE_SPEED         74
+#define GADGET_ID_GRAVITY              75
+#define GADGET_ID_STICK_ELEMENT                76
+#define GADGET_ID_EM_SLIPPERY_GEMS     77
+#define GADGET_ID_CUSTOM_INDESTRUCTIBLE        78
+#define GADGET_ID_CUSTOM_CAN_FALL      79
+#define GADGET_ID_CUSTOM_CAN_SMASH     80
+#define GADGET_ID_CUSTOM_PUSHABLE      81
+#define GADGET_ID_CUSTOM_SLIPPERY      82
 
 /* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST    78
-#define GADGET_ID_ELEMENTLIST_LAST     (78 + ED_NUM_ELEMENTLIST_BUTTONS - 1)
+#define GADGET_ID_ELEMENTLIST_FIRST    83
+#define GADGET_ID_ELEMENTLIST_LAST     (GADGET_ID_ELEMENTLIST_FIRST +  \
+                                       ED_NUM_ELEMENTLIST_BUTTONS - 1)
 
 #define NUM_EDITOR_GADGETS             (GADGET_ID_ELEMENTLIST_LAST + 1)
 
 #define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED    2
 #define ED_CHECKBUTTON_ID_STICK_ELEMENT                3
 #define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS     4
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE        5
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL      6
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     7
+#define ED_CHECKBUTTON_ID_CUSTOM_PUSHABLE      8
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      9
 
-#define ED_NUM_CHECKBUTTONS                    5
+#define ED_NUM_CHECKBUTTONS                    10
 
 #define ED_CHECKBUTTON_ID_LEVEL_FIRST  ED_CHECKBUTTON_ID_DOUBLE_SPEED
 #define ED_CHECKBUTTON_ID_LEVEL_LAST   ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
 
+#define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
+#define ED_CHECKBUTTON_ID_CUSTOM_LAST  ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY
+
 /* values for radiobutton gadgets */
 #define ED_RADIOBUTTON_ID_PERCENTAGE   0
 #define ED_RADIOBUTTON_ID_QUANTITY     1
@@ -424,6 +436,15 @@ static int random_placement_background_element = EL_SAND;
 static boolean random_placement_background_restricted = FALSE;
 static boolean stick_element_properties_window = FALSE;
 
+static struct
+{
+  boolean indestructible;
+  boolean can_fall;
+  boolean can_smash;
+  boolean pushable;
+  boolean slippery;
+} custom_element_properties[NUM_CUSTOM_ELEMENTS];
+
 static struct
 {
   int x, y;
@@ -678,6 +699,36 @@ static struct
     GADGET_ID_EM_SLIPPERY_GEMS,
     &level.em_slippery_gems,
     "slip down from certain flat walls","use EM style slipping behaviour"
+  },
+  {
+    ED_SETTINGS_XPOS,                  ED_COUNTER_YPOS(4),
+    GADGET_ID_CUSTOM_INDESTRUCTIBLE,
+    &custom_element_properties[0].indestructible,
+    "indestructible",                  "element cannot be destroyed"
+  },
+  {
+    ED_SETTINGS_XPOS,                  ED_COUNTER_YPOS(5),
+    GADGET_ID_CUSTOM_CAN_FALL,
+    &custom_element_properties[0].can_fall,
+    "can fall",                                "element can fall down"
+  },
+  {
+    ED_SETTINGS_XPOS,                  ED_COUNTER_YPOS(6),
+    GADGET_ID_CUSTOM_CAN_SMASH,
+    &custom_element_properties[0].can_smash,
+    "can smash",                       "element can smash other elements"
+  },
+  {
+    ED_SETTINGS_XPOS,                  ED_COUNTER_YPOS(7),
+    GADGET_ID_CUSTOM_PUSHABLE,
+    &custom_element_properties[0].pushable,
+    "pushable",                                "element can be pushed"
+  },
+  {
+    ED_SETTINGS_XPOS,                  ED_COUNTER_YPOS(8),
+    GADGET_ID_CUSTOM_SLIPPERY,
+    &custom_element_properties[0].slippery,
+    "slippery",                                "other elements can fall down from it"
   }
 };
 
@@ -1793,7 +1844,7 @@ static void CreateControlButtons()
     gd_x2 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS;
     gd_y  = DOOR_GFX_PAGEY1 + ED_ELEMENTLIST_YPOS;
 
-    getMiniGraphicSource(el2img(element), &deco_bitmap, &deco_x, &deco_y);
+    getMiniGraphicSource(el2edimg(element), &deco_bitmap, &deco_x, &deco_y);
     deco_xpos = (ED_ELEMENTLIST_XSIZE - MINI_TILEX) / 2;
     deco_ypos = (ED_ELEMENTLIST_YSIZE - MINI_TILEY) / 2;
 
@@ -2420,6 +2471,79 @@ static boolean LevelContainsPlayer()
   return player_found;
 }
 
+static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
+                         short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
+{
+  int x, y;
+
+  for(x=0; x<lev_fieldx; x++)
+    for(y=0; y<lev_fieldy; y++) 
+      dst[x][y] = src[x][y];
+}
+
+static void CopyCustomElementPropertiesToEditor()
+{
+  int i;
+
+  for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+  {
+    int element = EL_CUSTOM_START + i;
+    int properties = Properties1[element];
+
+    custom_element_properties[i].indestructible =
+      ((properties & EP_BIT_MASSIVE) != 0 ? TRUE : FALSE);
+
+    custom_element_properties[i].can_fall =
+      ((properties & EP_BIT_CAN_FALL) != 0 ? TRUE : FALSE);
+
+    custom_element_properties[i].can_smash =
+      ((properties & EP_BIT_CAN_SMASH) != 0 ? TRUE : FALSE);
+
+    custom_element_properties[i].pushable =
+      ((properties & EP_BIT_PUSHABLE) != 0 ? TRUE : FALSE);
+
+    custom_element_properties[i].slippery =
+      ((properties & EP_BIT_SLIPPERY) != 0 ? TRUE : FALSE);
+  }
+}
+
+static void CopyCustomElementPropertiesToGame()
+{
+  int i;
+
+  for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+  {
+    int element = EL_CUSTOM_START + i;
+
+    Properties1[element] = EP_BITMASK_DEFAULT;
+
+    if (custom_element_properties[i].indestructible)
+      Properties1[element] |= EP_BIT_MASSIVE;
+    else
+      Properties1[element] &= ~EP_BIT_MASSIVE;
+
+    if (custom_element_properties[i].can_fall)
+      Properties1[element] |= EP_BIT_CAN_FALL;
+    else
+      Properties1[element] &= ~EP_BIT_CAN_FALL;
+
+    if (custom_element_properties[i].can_smash)
+      Properties1[element] |= EP_BIT_CAN_SMASH;
+    else
+      Properties1[element] &= ~EP_BIT_CAN_SMASH;
+
+    if (custom_element_properties[i].pushable)
+      Properties1[element] |= EP_BIT_PUSHABLE;
+    else
+      Properties1[element] &= ~EP_BIT_PUSHABLE;
+
+    if (custom_element_properties[i].slippery)
+      Properties1[element] |= EP_BIT_SLIPPERY;
+    else
+      Properties1[element] &= ~EP_BIT_SLIPPERY;
+  }
+}
+
 void DrawLevelEd()
 {
   CloseDoor(DOOR_CLOSE_ALL);
@@ -2427,15 +2551,8 @@ void DrawLevelEd()
 
   if (level_editor_test_game)
   {
-    int x, y;
-
-    for(x=0; x<lev_fieldx; x++)
-      for(y=0; y<lev_fieldy; y++)
-       Feld[x][y] = Ur[x][y];
-
-    for(x=0; x<lev_fieldx; x++)
-      for(y=0; y<lev_fieldy; y++)
-       Ur[x][y] = FieldBackup[x][y];
+    CopyPlayfield(Ur, Feld);
+    CopyPlayfield(FieldBackup, Ur);
 
     level_editor_test_game = FALSE;
   }
@@ -2455,13 +2572,13 @@ void DrawLevelEd()
   /* draw mouse button brush elements */
   DrawMiniGraphicExt(drawto,
                     DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
-                    el2img(new_element1));
+                    el2edimg(new_element1));
   DrawMiniGraphicExt(drawto,
                     DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
-                    el2img(new_element2));
+                    el2edimg(new_element2));
   DrawMiniGraphicExt(drawto,
                     DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
-                    el2img(new_element3));
+                    el2edimg(new_element3));
 
   /* draw bigger door */
   DrawSpecialEditorDoor();
@@ -2637,21 +2754,21 @@ static void PickDrawingElement(int button, int element)
     new_element1 = element;
     DrawMiniGraphicExt(drawto,
                       DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
-                      el2img(new_element1));
+                      el2edimg(new_element1));
   }
   else if (button == 2)
   {
     new_element2 = element;
     DrawMiniGraphicExt(drawto,
                       DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
-                      el2img(new_element2));
+                      el2edimg(new_element2));
   }
   else
   {
     new_element3 = element;
     DrawMiniGraphicExt(drawto,
                       DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
-                      el2img(new_element3));
+                      el2edimg(new_element3));
   }
 
   redraw_mask |= REDRAW_DOOR_1;
@@ -2934,7 +3051,7 @@ static void DrawPropertiesWindow()
     { EL_PACMAN_LEFT,  &level.score[SC_PACMAN],        TEXT_SMASHING },
     { EL_PACMAN_DOWN,  &level.score[SC_PACMAN],        TEXT_SMASHING },
     { EL_NUT,          &level.score[SC_KOKOSNUSS],     TEXT_CRACKING },
-    { EL_DYNAMITE      ,&level.score[SC_DYNAMIT],      TEXT_COLLECTING },
+    { EL_DYNAMITE,     &level.score[SC_DYNAMIT],       TEXT_COLLECTING },
     { EL_KEY1,         &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
     { EL_KEY2,         &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
     { EL_KEY3,         &level.score[SC_SCHLUESSEL],    TEXT_COLLECTING },
@@ -2965,7 +3082,7 @@ static void DrawPropertiesWindow()
   DrawGraphicAnimationExt(drawto,
                          SX + xstart * MINI_TILEX,
                          SY + ystart * MINI_TILEY + MINI_TILEY / 2,
-                         el2img(properties_element), -1, NO_MASKING);
+                         el2edimg(properties_element), -1, NO_MASKING);
 
   FrameCounter = 0;    /* restart animation frame counter */
 
@@ -3030,6 +3147,73 @@ static void DrawPropertiesWindow()
                 GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
     MapCheckbuttonGadget(i);
   }
+
+  if (IS_CUSTOM_ELEMENT(properties_element))
+  {
+    int nr = properties_element - EL_CUSTOM_START;
+
+    CopyCustomElementPropertiesToEditor();
+
+    /* draw checkbutton gadget */
+    i = ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE;
+    x = checkbutton_info[i].x + xoffset_right2;
+    y = checkbutton_info[i].y + yoffset_right2;
+
+    checkbutton_info[i].value = &custom_element_properties[nr].indestructible;
+
+    DrawTextF(x, y, font_color, checkbutton_info[i].text);
+    ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
+                GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
+    MapCheckbuttonGadget(i);
+
+    /* draw checkbutton gadget */
+    i = ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL;
+    x = checkbutton_info[i].x + xoffset_right2;
+    y = checkbutton_info[i].y + yoffset_right2;
+
+    checkbutton_info[i].value = &custom_element_properties[nr].can_fall;
+
+    DrawTextF(x, y, font_color, checkbutton_info[i].text);
+    ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
+                GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
+    MapCheckbuttonGadget(i);
+
+    /* draw checkbutton gadget */
+    i = ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH;
+    x = checkbutton_info[i].x + xoffset_right2;
+    y = checkbutton_info[i].y + yoffset_right2;
+
+    checkbutton_info[i].value = &custom_element_properties[nr].can_smash;
+
+    DrawTextF(x, y, font_color, checkbutton_info[i].text);
+    ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
+                GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
+    MapCheckbuttonGadget(i);
+
+    /* draw checkbutton gadget */
+    i = ED_CHECKBUTTON_ID_CUSTOM_PUSHABLE;
+    x = checkbutton_info[i].x + xoffset_right2;
+    y = checkbutton_info[i].y + yoffset_right2;
+
+    checkbutton_info[i].value = &custom_element_properties[nr].pushable;
+
+    DrawTextF(x, y, font_color, checkbutton_info[i].text);
+    ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
+                GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
+    MapCheckbuttonGadget(i);
+
+    /* draw checkbutton gadget */
+    i = ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY;
+    x = checkbutton_info[i].x + xoffset_right2;
+    y = checkbutton_info[i].y + yoffset_right2;
+
+    checkbutton_info[i].value = &custom_element_properties[nr].slippery;
+
+    DrawTextF(x, y, font_color, checkbutton_info[i].text);
+    ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
+                GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
+    MapCheckbuttonGadget(i);
+  }
 }
 
 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
@@ -3752,11 +3936,11 @@ static void HandleDrawingAreas(struct GadgetInfo *gi)
        DrawMiniGraphicExt(drawto,
                           gi->x + sx * MINI_TILEX,
                           gi->y + sy * MINI_TILEY,
-                          el2img(new_element));
+                          el2edimg(new_element));
        DrawMiniGraphicExt(window,
                           gi->x + sx * MINI_TILEX,
                           gi->y + sy * MINI_TILEY,
-                          el2img(new_element));
+                          el2edimg(new_element));
 
        if (id == GADGET_ID_AMOEBA_CONTENT)
          level.amoeba_content = new_element;
@@ -3941,7 +4125,13 @@ static void HandleRadiobuttons(struct GadgetInfo *gi)
 
 static void HandleCheckbuttons(struct GadgetInfo *gi)
 {
-  *checkbutton_info[gi->custom_type_id].value ^= TRUE;
+  int type_id = gi->custom_type_id;
+
+  *checkbutton_info[type_id].value ^= TRUE;
+
+  if (type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
+      type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST)
+    CopyCustomElementPropertiesToGame();
 }
 
 static void HandleControlButtons(struct GadgetInfo *gi)
@@ -4078,7 +4268,7 @@ static void HandleControlButtons(struct GadgetInfo *gi)
        int element = editor_elements[element_shift + i];
 
        UnmapGadget(gi);
-       getMiniGraphicSource(el2img(element), &gd->bitmap, &gd->x, &gd->y);
+       getMiniGraphicSource(el2edimg(element), &gd->bitmap, &gd->x, &gd->y);
        ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
        MapGadget(gi);
       }
@@ -4185,9 +4375,8 @@ static void HandleControlButtons(struct GadgetInfo *gi)
       {
        if (Request("Save this level and kill the old ?", REQ_ASK))
        {
-         for(x=0; x<lev_fieldx; x++)
-           for(y=0; y<lev_fieldy; y++) 
-             Ur[x][y] = Feld[x][y];
+         CopyPlayfield(Feld, Ur);
+
          SaveLevel(level_nr);
        }
       }
@@ -4201,13 +4390,8 @@ static void HandleControlButtons(struct GadgetInfo *gi)
        if (LevelChanged())
          level.game_version = GAME_VERSION_ACTUAL;
 
-       for(x=0; x<lev_fieldx; x++)
-         for(y=0; y<lev_fieldy; y++)
-           FieldBackup[x][y] = Ur[x][y];
-
-       for(x=0; x<lev_fieldx; x++)
-         for(y=0; y<lev_fieldy; y++)
-           Ur[x][y] = Feld[x][y];
+       CopyPlayfield(Ur, FieldBackup);
+       CopyPlayfield(Feld, Ur);
 
        UnmapLevelEditorGadgets();
        UndrawSpecialEditorDoor();
@@ -4343,7 +4527,6 @@ void HandleLevelEditorIdle()
 {
   static unsigned long action_delay = 0;
   unsigned long action_delay_value = GameFrameDelay;
-  int graphic = el2img(properties_element);
   int xpos = 1, ypos = 2;
 
   if (edit_mode != ED_MODE_PROPERTIES)
@@ -4352,20 +4535,10 @@ void HandleLevelEditorIdle()
   if (!DelayReached(&action_delay, action_delay_value))
     return;
 
-#if 1
   DrawGraphicAnimationExt(drawto,
                          SX + xpos * TILEX,
                          SY + ypos * TILEY + MINI_TILEY / 2,
-                         graphic, -1, NO_MASKING);
-
-#else
-  DrawGraphicAnimationExt(drawto,
-                         SX + xpos * TILEX,
-                         SY + ypos * TILEY + MINI_TILEY / 2,
-                         el_dir_act2img(properties_element,
-                                        MV_NO_MOVING,
-                                        ...), -1, NO_MASKING);
-#endif
+                         el2edimg(properties_element), -1, NO_MASKING);
 
   MarkTileDirty(xpos, ypos);
   MarkTileDirty(xpos, ypos + 1);