static void CreateControlButtons()
{
- Bitmap gd_bitmap = pix[PIX_DOOR];
+ Bitmap *gd_bitmap = pix[PIX_DOOR];
struct GadgetInfo *gi;
unsigned long event_mask;
int i;
/* create buttons for element list */
for (i=0; i<ED_NUM_ELEMENTLIST_BUTTONS; i++)
{
- Bitmap deco_bitmap;
+ Bitmap *deco_bitmap;
int deco_x, deco_y, deco_xpos, deco_ypos;
int gd_xoffset, gd_yoffset;
int gd_x1, gd_x2, gd_y;
for (j=0; j<2; j++)
{
- Bitmap gd_bitmap = pix[PIX_DOOR];
+ Bitmap *gd_bitmap = pix[PIX_DOOR];
struct GadgetInfo *gi;
int id = (j == 0 ?
counterbutton_info[i].gadget_id_down :
for (i=0; i<ED_NUM_TEXTINPUT; i++)
{
- Bitmap gd_bitmap = pix[PIX_DOOR];
+ Bitmap *gd_bitmap = pix[PIX_DOOR];
int gd_x, gd_y;
struct GadgetInfo *gi;
unsigned long event_mask;
for (i=0; i<ED_NUM_SCROLLBARS; i++)
{
int id = scrollbar_info[i].gadget_id;
- Bitmap gd_bitmap = pix[PIX_DOOR];
+ Bitmap *gd_bitmap = pix[PIX_DOOR];
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
static void CreateCheckbuttonGadgets()
{
- Bitmap gd_bitmap = pix[PIX_DOOR];
+ Bitmap *gd_bitmap = pix[PIX_DOOR];
struct GadgetInfo *gi;
unsigned long event_mask;
int gd_x1, gd_x2, gd_x3, gd_x4, gd_y;