fixed fading complete screen if playfield viewport has changed
[rocksndiamonds.git] / src / editor.c
index fb40606a0239b4ffb4973c3956a9fc7fe594d80a..5f9b2b9d9e0f95807b7e5b9142c67bd6104e2842 100644 (file)
@@ -8264,7 +8264,7 @@ void DrawLevelEd()
 
   FadeSoundsAndMusic();
 
-  if (CheckIfGlobalBorderHasChanged())
+  if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
     fade_mask = REDRAW_ALL;
 
   FadeOut(fade_mask);