{ MV_ALONG_RIGHT_SIDE, "along right side" },
{ MV_TURNING_LEFT, "turning left" },
{ MV_TURNING_RIGHT, "turning right" },
+ { MV_TURNING_LEFT_RIGHT, "turning left, right" },
+ { MV_TURNING_RIGHT_LEFT, "turning right, left" },
+ { MV_TURNING_RANDOM, "turning random" },
{ MV_WHEN_PUSHED, "when pushed" },
-#if 0
+#if 1
{ MV_MAZE_RUNNER, "maze runner style" },
{ MV_MAZE_HUNTER, "maze hunter style" },
#endif
+ { MV_PROJECTILE, "projectile style" },
+ { MV_PROJECTILE, "projectile style" },
{ -1, NULL }
};