rnd-20060305-2-src
[rocksndiamonds.git] / src / editor.c
index 2e317c3d21440addc0cc9f800045fd7330195aa6..4fccecf376ebf57048c8705ce05f6640b763f6fe 100644 (file)
 #define GADGET_ID_RANDOM_BALL_CONTENT  (GADGET_ID_CHECKBUTTON_FIRST + 8)
 #define GADGET_ID_INITIAL_BALL_STATE   (GADGET_ID_CHECKBUTTON_FIRST + 9)
 #define GADGET_ID_GROW_INTO_DIGGABLE   (GADGET_ID_CHECKBUTTON_FIRST + 10)
-#define GADGET_ID_BLOCK_SNAP_FIELD     (GADGET_ID_CHECKBUTTON_FIRST + 11)
-#define GADGET_ID_BLOCK_LAST_FIELD     (GADGET_ID_CHECKBUTTON_FIRST + 12)
-#define GADGET_ID_SP_BLOCK_LAST_FIELD  (GADGET_ID_CHECKBUTTON_FIRST + 13)
-#define GADGET_ID_INSTANT_RELOCATION   (GADGET_ID_CHECKBUTTON_FIRST + 14)
-#define GADGET_ID_USE_START_ELEMENT    (GADGET_ID_CHECKBUTTON_FIRST + 15)
-#define GADGET_ID_USE_ARTWORK_ELEMENT  (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_USE_EXPLOSION_ELEMENT        (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 18)
-#define GADGET_ID_CAN_FALL_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 19)
-#define GADGET_ID_CAN_MOVE_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 20)
-#define GADGET_ID_DONT_COLLIDE_WITH    (GADGET_ID_CHECKBUTTON_FIRST + 21)
-#define GADGET_ID_CUSTOM_INDESTRUCTIBLE        (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_CUSTOM_CAN_EXPLODE   (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CUSTOM_EXPLODE_FIRE  (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_CUSTOM_EXPLODE_IMPACT        (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT        (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_CUSTOM_DEADLY                (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_CUSTOM_CAN_MOVE      (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_CUSTOM_CAN_FALL      (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_CUSTOM_CAN_SMASH     (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_CUSTOM_SLIPPERY      (GADGET_ID_CHECKBUTTON_FIRST + 32)
-#define GADGET_ID_CUSTOM_ACCESSIBLE    (GADGET_ID_CHECKBUTTON_FIRST + 33)
-#define GADGET_ID_CUSTOM_GRAV_REACHABLE        (GADGET_ID_CHECKBUTTON_FIRST + 34)
-#define GADGET_ID_CUSTOM_USE_LAST_VALUE        (GADGET_ID_CHECKBUTTON_FIRST + 35)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC   (GADGET_ID_CHECKBUTTON_FIRST + 36)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE  (GADGET_ID_CHECKBUTTON_FIRST + 37)
-#define GADGET_ID_CUSTOM_CAN_CHANGE    (GADGET_ID_CHECKBUTTON_FIRST + 38)
-#define GADGET_ID_CHANGE_USE_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 39)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 40)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 41)
-#define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 42)
-#define GADGET_ID_CHANGE_HAS_ACTION    (GADGET_ID_CHECKBUTTON_FIRST + 43)
-#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 44)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 45)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 46)
+#define GADGET_ID_CONTINUOUS_SNAPPING  (GADGET_ID_CHECKBUTTON_FIRST + 11)
+#define GADGET_ID_BLOCK_SNAP_FIELD     (GADGET_ID_CHECKBUTTON_FIRST + 12)
+#define GADGET_ID_BLOCK_LAST_FIELD     (GADGET_ID_CHECKBUTTON_FIRST + 13)
+#define GADGET_ID_SP_BLOCK_LAST_FIELD  (GADGET_ID_CHECKBUTTON_FIRST + 14)
+#define GADGET_ID_INSTANT_RELOCATION   (GADGET_ID_CHECKBUTTON_FIRST + 15)
+#define GADGET_ID_USE_START_ELEMENT    (GADGET_ID_CHECKBUTTON_FIRST + 16)
+#define GADGET_ID_USE_ARTWORK_ELEMENT  (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_USE_EXPLOSION_ELEMENT        (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_CAN_FALL_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_CAN_MOVE_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_DONT_COLLIDE_WITH    (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_CUSTOM_INDESTRUCTIBLE        (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_CUSTOM_CAN_EXPLODE   (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE  (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT        (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT        (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_CUSTOM_DEADLY                (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_CUSTOM_CAN_MOVE      (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_CUSTOM_CAN_FALL      (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_CUSTOM_CAN_SMASH     (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_CUSTOM_SLIPPERY      (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_CUSTOM_ACCESSIBLE    (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_CUSTOM_GRAV_REACHABLE        (GADGET_ID_CHECKBUTTON_FIRST + 35)
+#define GADGET_ID_CUSTOM_USE_LAST_VALUE        (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC   (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE  (GADGET_ID_CHECKBUTTON_FIRST + 38)
+#define GADGET_ID_CUSTOM_CAN_CHANGE    (GADGET_ID_CHECKBUTTON_FIRST + 39)
+#define GADGET_ID_CHANGE_USE_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 40)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 41)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 42)
+#define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 43)
+#define GADGET_ID_CHANGE_HAS_ACTION    (GADGET_ID_CHECKBUTTON_FIRST + 44)
+#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 45)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 46)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 47)
 
 /* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 47)
+#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 48)
 #define GADGET_ID_ELEMENTLIST_LAST     (GADGET_ID_ELEMENTLIST_FIRST +  \
                                        ED_NUM_ELEMENTLIST_BUTTONS - 1)
 
 #define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT  6
 #define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE   7
 #define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE   8
-#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD     9
-#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD     10
-#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD  11
-#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION   12
-#define ED_CHECKBUTTON_ID_USE_START_ELEMENT    13
-#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT  14
-#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT        15
-#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 16
-#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID   17
-#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID   18
-#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH    19
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC   20
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE  21
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE    22
-#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE        23
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE        24
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT        25
-#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE        26
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE      27
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL      28
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     29
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      30
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY                31
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE   32
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE  33
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 34
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT        35
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    36
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY         37
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 38
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT  39
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 40
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   41
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 42
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    43
-#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION    44
-
-#define ED_NUM_CHECKBUTTONS                    45
+#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING  9
+#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD     10
+#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD     11
+#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD  12
+#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION   13
+#define ED_CHECKBUTTON_ID_USE_START_ELEMENT    14
+#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT  15
+#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT        16
+#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 17
+#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID   18
+#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID   19
+#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH    20
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC   21
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE  22
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE    23
+#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE        24
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE        25
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT        26
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE        27
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE      28
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL      29
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     30
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      31
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY                32
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE   33
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE  34
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 35
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT        36
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    37
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY         38
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 39
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT  40
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 41
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   42
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 43
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    44
+#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION    45
+
+#define ED_NUM_CHECKBUTTONS                    46
 
 #define ED_CHECKBUTTON_ID_LEVEL_FIRST  ED_CHECKBUTTON_ID_INITIAL_GRAVITY
 #define ED_CHECKBUTTON_ID_LEVEL_LAST   ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
@@ -2523,6 +2525,13 @@ static struct
     NULL,
     "can grow into anything diggable", "grow into more than just sand"
   },
+  {
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(7),
+    GADGET_ID_CONTINUOUS_SNAPPING,     GADGET_ID_NONE,
+    &level.continuous_snapping,
+    NULL,
+    "continuos snapping",              "use snapping without releasing key"
+  },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(6),
     GADGET_ID_BLOCK_SNAP_FIELD,                GADGET_ID_NONE,
@@ -2552,21 +2561,21 @@ static struct
     "no scrolling when relocating",    "player gets relocated without delay"
   },
   {
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(7),
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(8),
     GADGET_ID_USE_START_ELEMENT,       GADGET_ID_NONE,
     &level.use_start_element[0],
     NULL,
     "use level start element:",               "start level at this element's position"
   },
   {
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(8),
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(9),
     GADGET_ID_USE_ARTWORK_ELEMENT,     GADGET_ID_NONE,
     &level.use_artwork_element[0],
     NULL,
     "use artwork from element:",       "use player artwork from other element"
   },
   {
-    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(9),
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(10),
     GADGET_ID_USE_EXPLOSION_ELEMENT,   GADGET_ID_NONE,
     &level.use_explosion_element[0],
     NULL,
@@ -2909,7 +2918,7 @@ static struct
   /* ---------- level start element ---------------------------------------- */
 
   {
-    -1,                                        ED_AREA_1X1_SETTINGS_YPOS(7),
+    -1,                                        ED_AREA_1X1_SETTINGS_YPOS(8),
     GADGET_ID_START_ELEMENT,           GADGET_ID_USE_START_ELEMENT,
     &level.start_element[0],           1, 1,
     NULL, NULL, NULL,                  "level start element"
@@ -2918,7 +2927,7 @@ static struct
   /* ---------- player artwork element ------------------------------------- */
 
   {
-    -1,                                        ED_AREA_1X1_SETTINGS_YPOS(8),
+    -1,                                        ED_AREA_1X1_SETTINGS_YPOS(9),
     GADGET_ID_ARTWORK_ELEMENT,         GADGET_ID_USE_ARTWORK_ELEMENT,
     &level.artwork_element[0],         1, 1,
     NULL, NULL, NULL,                  "element for player artwork"
@@ -2927,7 +2936,7 @@ static struct
   /* ---------- player explosion element ----------------------------------- */
 
   {
-    -1,                                        ED_AREA_1X1_SETTINGS_YPOS(9),
+    -1,                                        ED_AREA_1X1_SETTINGS_YPOS(10),
     GADGET_ID_EXPLOSION_ELEMENT,       GADGET_ID_USE_EXPLOSION_ELEMENT,
     &level.explosion_element[0],       1, 1,
     NULL, NULL, NULL,                  "element for player explosion"
@@ -7870,6 +7879,7 @@ static void DrawPropertiesConfig()
                         ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
                         ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);