code cleanup of tabulator and template gadgets in level editor
[rocksndiamonds.git] / src / editor.c
index 2798beecd3a495faffa45ef3e306d7fb5eafeb79..4dce1f20be6c85f50c41abd25f13f80602862f6e 100644 (file)
 #define GADGET_ID_CUSTOM_USE_GRAPHIC   (GADGET_ID_CHECKBUTTON_FIRST + 44)
 #define GADGET_ID_CUSTOM_USE_TEMPLATE_1        (GADGET_ID_CHECKBUTTON_FIRST + 45)
 #define GADGET_ID_CUSTOM_USE_TEMPLATE_2        (GADGET_ID_CHECKBUTTON_FIRST + 46)
-#define GADGET_ID_CUSTOM_CAN_CHANGE    (GADGET_ID_CHECKBUTTON_FIRST + 47)
-#define GADGET_ID_CHANGE_USE_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 48)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 49)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 50)
-#define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 51)
-#define GADGET_ID_CHANGE_HAS_ACTION    (GADGET_ID_CHECKBUTTON_FIRST + 52)
-#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 53)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 54)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 55)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE_3        (GADGET_ID_CHECKBUTTON_FIRST + 47)
+#define GADGET_ID_CUSTOM_CAN_CHANGE    (GADGET_ID_CHECKBUTTON_FIRST + 48)
+#define GADGET_ID_CHANGE_USE_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 49)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 50)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 51)
+#define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 52)
+#define GADGET_ID_CHANGE_HAS_ACTION    (GADGET_ID_CHECKBUTTON_FIRST + 53)
+#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 54)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 55)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 56)
 
 /* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 56)
+#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 57)
 #define GADGET_ID_ELEMENTLIST_LAST     (GADGET_ID_ELEMENTLIST_FIRST +  \
                                        ED_NUM_ELEMENTLIST_BUTTONS - 1)
 
 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1   4
 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2   5
 #define ED_TEXTBUTTON_ID_PROPERTIES_CHANGE     6
-#define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1    7
-#define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2    8
+#define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2    7
+#define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1    8
 #define ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE       9
 #define ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE       10
 
 #define ED_NUM_TEXTBUTTONS                     11
 
-#define ED_TEXTBUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
-#define ED_TEXTBUTTON_ID_LEVELINFO_LAST  ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
+#define ED_TAB_BUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
+#define ED_TAB_BUTTON_ID_LEVELINFO_LAST  ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
 
-#define ED_TEXTBUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
-#define ED_TEXTBUTTON_ID_PROPERTIES_LAST  ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
+#define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
+#define ED_TAB_BUTTON_ID_PROPERTIES_LAST  ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
 
 #define ED_TEXTBUTTON_ID_CHANGE_FIRST  ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
 #define ED_TEXTBUTTON_ID_CHANGE_LAST   ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
 
 /* values for checkbutton gadgets */
 #define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED    0
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2        1
-#define ED_CHECKBUTTON_ID_STICK_ELEMENT                2
-#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS     3
-#define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE  4
-#define ED_CHECKBUTTON_ID_USE_SPRING_BUG       5
-#define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG     6
-#define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT  7
-#define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE   8
-#define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE   9
-#define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN    10
-#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING  11
-#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD     12
-#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD     13
-#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD  14
-#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION   15
-#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION   16
-#define ED_CHECKBUTTON_ID_LAZY_RELOCATION      17
-#define ED_CHECKBUTTON_ID_USE_START_ELEMENT    18
-#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT  19
-#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT        20
-#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY      21
-#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY        22
-#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 23
-#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID   24
-#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID   25
-#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH    26
-#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP    27
-#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED    28
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC   29
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1        30
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE    31
-#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE        32
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE        33
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT        34
-#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE        35
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE      36
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL      37
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     38
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      39
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY                40
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE   41
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE  42
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 43
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT        44
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    45
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY         46
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 47
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT  48
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 49
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   50
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 51
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    52
-#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION    53
-
-#define ED_NUM_CHECKBUTTONS                    54
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3        1
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2        2
+#define ED_CHECKBUTTON_ID_STICK_ELEMENT                3
+#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS     4
+#define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE  5
+#define ED_CHECKBUTTON_ID_USE_SPRING_BUG       6
+#define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG     7
+#define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT  8
+#define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE   9
+#define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE   10
+#define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN    11
+#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING  12
+#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD     13
+#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD     14
+#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD  15
+#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION   16
+#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION   17
+#define ED_CHECKBUTTON_ID_LAZY_RELOCATION      18
+#define ED_CHECKBUTTON_ID_USE_START_ELEMENT    19
+#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT  20
+#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT        21
+#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY      22
+#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY        23
+#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 24
+#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID   25
+#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID   26
+#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH    27
+#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP    28
+#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED    29
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC   30
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1        31
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE    32
+#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE        33
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE        34
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT        35
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE        36
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE      37
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL      38
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     39
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      40
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY                41
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE   42
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE  43
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 44
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT        45
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    46
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY         47
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 48
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT  49
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 50
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   51
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 52
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    53
+#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION    54
+
+#define ED_NUM_CHECKBUTTONS                    55
 
 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
 #define ED_CHECKBUTTON_ID_EDITOR_LAST  ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
@@ -2628,19 +2630,23 @@ static struct
     NULL, NULL, NULL,                  "Configure custom element change pages"
   },
 
-  /* ---------- element settings (buttons) --------------------------------- */
+  /* ---------- level and editor settings (buttons) ------------------------ */
 
   {
-    -1,                                        -1,
-    GADGET_ID_SAVE_AS_TEMPLATE_1,      GADGET_ID_CUSTOM_USE_TEMPLATE_1,
+    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(6),
+    GADGET_ID_SAVE_AS_TEMPLATE_2,      GADGET_ID_NONE,
     -1,                                        "Save",
-    NULL, " ", "As Template",          "Save current settings as new template"
+    NULL, NULL,                                "this level as level template",
+    "Save current settings as new template"
   },
+
+  /* ---------- element settings (buttons) --------------------------------- */
+
   {
-    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(3),
-    GADGET_ID_SAVE_AS_TEMPLATE_2,      GADGET_ID_NONE,
+    -1,                                        -1,
+    GADGET_ID_SAVE_AS_TEMPLATE_1,      GADGET_ID_CUSTOM_USE_TEMPLATE_1,
     -1,                                        "Save",
-    "Template to use for new levels:", NULL, "this level as level template",
+    NULL, " ",                         "As Template",
     "Save current settings as new template"
   },
   {
@@ -2806,7 +2812,7 @@ static struct
   int gadget_id;
   int gadget_id_align;
   boolean *value;
-  char *text_left, *text_right, *infotext;
+  char *text_above, *text_left, *text_right, *infotext;
 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
 {
   /* ---------- level and editor settings ---------------------------------- */
@@ -2815,14 +2821,21 @@ static struct
     ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(1),
     GADGET_ID_RANDOM_RESTRICTED,       GADGET_ID_NONE,
     &random_placement_background_restricted,
-    NULL,
+    NULL, NULL,
     "restrict random placement to:",   "set random placement restriction"
   },
   {
     ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(4),
+    GADGET_ID_CUSTOM_USE_TEMPLATE_3,   GADGET_ID_NONE,
+    &setup.editor.use_template_for_new_levels,
+    "Template for new levels and CE/GE:", NULL,
+    "use template for new levels",     "use template for level properties"
+  },
+  {
+    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(5),
     GADGET_ID_CUSTOM_USE_TEMPLATE_2,   GADGET_ID_NONE,
     &level.use_custom_template,
-    NULL,
+    NULL, NULL,
     "use template for custom elements",        "use template for custom properties"
   },
 
@@ -2832,189 +2845,189 @@ static struct
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(0),
     GADGET_ID_STICK_ELEMENT,           GADGET_ID_NONE,
     &stick_element_properties_window,
-    NULL,
+    NULL, NULL,
     "stick this screen to edit content","stick this screen to edit content"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
     GADGET_ID_EM_SLIPPERY_GEMS,                GADGET_ID_NONE,
     &level.em_slippery_gems,
-    NULL,
+    NULL, NULL,
     "slip down from certain flat walls","use EM/DC style slipping behaviour"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
     GADGET_ID_EM_EXPLODES_BY_FIRE,     GADGET_ID_NONE,
     &level.em_explodes_by_fire,
-    NULL,
+    NULL, NULL,
     "explodes with chain reaction",    "use R'n'D style explosion behaviour"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(2),
     GADGET_ID_USE_SPRING_BUG,          GADGET_ID_NONE,
     &level.use_spring_bug,
-    NULL,
+    NULL, NULL,
     "use spring pushing bug",          "use odd spring pushing behaviour"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
     GADGET_ID_USE_TIME_ORB_BUG,                GADGET_ID_NONE,
     &level.use_time_orb_bug,
-    NULL,
+    NULL, NULL,
     "use time orb bug",                        "use odd time orb behaviour"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(2),
     GADGET_ID_RANDOM_BALL_CONTENT,     GADGET_ID_NONE,
     &level.ball_random,
-    NULL,
+    NULL, NULL,
     "create single random element",    "only create one element from content"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
     GADGET_ID_INITIAL_BALL_STATE,      GADGET_ID_NONE,
     &level.ball_state_initial,
-    NULL,
+    NULL, NULL,
     "magic ball initially activated",  "activate magic ball after level start"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(0),
     GADGET_ID_GROW_INTO_DIGGABLE,      GADGET_ID_NONE,
     &level.grow_into_diggable,
-    NULL,
+    NULL, NULL,
     "can grow into anything diggable", "grow into more than just sand"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(0),
     GADGET_ID_AUTO_EXIT_SOKOBAN,       GADGET_ID_NONE,
     &level.auto_exit_sokoban,
-    NULL,
+    NULL, NULL,
     "exit level if all fields solved", "automatically finish Sokoban levels"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(9),
     GADGET_ID_CONTINUOUS_SNAPPING,     GADGET_ID_NONE,
     &level.continuous_snapping,
-    NULL,
+    NULL, NULL,
     "continuous snapping",             "use snapping without releasing key"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(8),
     GADGET_ID_BLOCK_SNAP_FIELD,                GADGET_ID_NONE,
     &level.block_snap_field,
-    NULL,
+    NULL, NULL,
     "block snapped field when snapping", "use snapping delay to show animation"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(2),
     GADGET_ID_BLOCK_LAST_FIELD,                GADGET_ID_NONE,
     &level.block_last_field,
-    NULL,
+    NULL, NULL,
     "block last field when moving",    "player blocks last field when moving"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(2),
     GADGET_ID_SP_BLOCK_LAST_FIELD,     GADGET_ID_NONE,
     &level.sp_block_last_field,
-    NULL,
+    NULL, NULL,
     "block last field when moving",    "player blocks last field when moving"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(3),
     GADGET_ID_INSTANT_RELOCATION,      GADGET_ID_NONE,
     &level.instant_relocation,
-    NULL,
+    NULL, NULL,
     "no scrolling when relocating",    "player gets relocated without delay"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(4),
     GADGET_ID_SHIFTED_RELOCATION,      GADGET_ID_NONE,
     &level.shifted_relocation,
-    NULL,
+    NULL, NULL,
     "no centering when relocating",    "level not centered after relocation"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(5),
     GADGET_ID_LAZY_RELOCATION,         GADGET_ID_NONE,
     &level.lazy_relocation,
-    NULL,
+    NULL, NULL,
     "only redraw off-screen relocation","no redraw if relocation target visible"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(10),
     GADGET_ID_USE_START_ELEMENT,       GADGET_ID_NONE,
     &level.use_start_element[0],
-    NULL,
+    NULL, NULL,
     "use level start element:",               "start level at this element's position"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(11),
     GADGET_ID_USE_ARTWORK_ELEMENT,     GADGET_ID_NONE,
     &level.use_artwork_element[0],
-    NULL,
+    NULL, NULL,
     "use artwork from element:",       "use player artwork from other element"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(12),
     GADGET_ID_USE_EXPLOSION_ELEMENT,   GADGET_ID_NONE,
     &level.use_explosion_element[0],
-    NULL,
+    NULL, NULL,
     "use explosion from element:",     "use explosion properties from element"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(13),
     GADGET_ID_INITIAL_GRAVITY,         GADGET_ID_NONE,
     &level.initial_player_gravity[0],
-    NULL,
+    NULL, NULL,
     "use initial gravity",             "set initial player gravity"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
     GADGET_ID_USE_INITIAL_INVENTORY,   GADGET_ID_NONE,
     &level.use_initial_inventory[0],
-    NULL,
+    NULL, NULL,
     "use initial inventory:",          "use collected elements on level start"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(6),
     GADGET_ID_CAN_PASS_TO_WALKABLE,    GADGET_ID_NONE,
     &level.can_pass_to_walkable,
-    NULL,
+    NULL, NULL,
     "can pass to walkable element",    "player can pass to empty or walkable"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
     GADGET_ID_CAN_FALL_INTO_ACID,      GADGET_ID_NONE,
     &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
-    NULL,
+    NULL, NULL,
     "can fall into acid (with gravity)","player can fall into acid pool"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(0),
     GADGET_ID_CAN_MOVE_INTO_ACID,      GADGET_ID_NONE,
     &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
-    NULL,
+    NULL, NULL,
     "can move into acid",              "element can move into acid pool"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
     GADGET_ID_DONT_COLLIDE_WITH,       GADGET_ID_NONE,
     &custom_element_properties[EP_DONT_COLLIDE_WITH],
-    NULL,
+    NULL, NULL,
     "deadly when colliding with",      "element is deadly when hitting player"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
     GADGET_ID_ENVELOPE_AUTOWRAP,       GADGET_ID_NONE,
     &level.envelope[0].autowrap,
-    NULL,
+    NULL, NULL,
     "auto-wrap",                       "automatically wrap envelope text"
   },
   {
     -1,                                        ED_ELEMENT_SETTINGS_YPOS(1),
     GADGET_ID_ENVELOPE_CENTERED,       GADGET_ID_ENVELOPE_AUTOWRAP,
     &level.envelope[0].centered,
-    " ",
+    NULL, " ",
     "centered",                                "automatically center envelope text"
   },
 
@@ -3024,49 +3037,49 @@ static struct
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
     GADGET_ID_CUSTOM_USE_GRAPHIC,      GADGET_ID_NONE,
     &custom_element.use_gfx_element,
-    NULL,
+    NULL, NULL,
     "use graphic of element:",         "use existing element graphic"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(14),
     GADGET_ID_CUSTOM_USE_TEMPLATE_1,   GADGET_ID_NONE,
     &level.use_custom_template,
-    NULL,
+    NULL, NULL,
     "use template",                    "use template for custom properties"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(2),
     GADGET_ID_CUSTOM_ACCESSIBLE,       GADGET_ID_NONE,
     &custom_element_properties[EP_ACCESSIBLE],
-    NULL,
+    NULL, NULL,
     NULL,                              "player can walk to or pass this field"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(9),
     GADGET_ID_CUSTOM_GRAV_REACHABLE,   GADGET_ID_NONE,
     &custom_element_properties[EP_GRAVITY_REACHABLE],
-    NULL,
+    NULL, NULL,
     "reachable despite gravity",       "player can walk/dig despite gravity"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(11),
     GADGET_ID_CUSTOM_USE_LAST_VALUE,   GADGET_ID_NONE,
     &custom_element.use_last_ce_value,
-    NULL,
+    NULL, NULL,
     "use last CE value after change",  "use last CE value after change"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(4),
     GADGET_ID_CUSTOM_WALK_TO_OBJECT,   GADGET_ID_NONE,
     &custom_element_properties[EP_WALK_TO_OBJECT],
-    NULL,
+    NULL, NULL,
     NULL,                              "player can dig/collect/push element"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(8),
     GADGET_ID_CUSTOM_INDESTRUCTIBLE,   GADGET_ID_NONE,
     &custom_element_properties[EP_INDESTRUCTIBLE],
-    NULL,
+    NULL, NULL,
     "indestructible",                  "element is indestructible"
   },
 
@@ -3076,63 +3089,63 @@ static struct
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
     GADGET_ID_CUSTOM_CAN_MOVE,         GADGET_ID_NONE,
     &custom_element_properties[EP_CAN_MOVE],
-    NULL,
+    NULL, NULL,
     NULL,                              "element can move with some pattern"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(7),
     GADGET_ID_CUSTOM_CAN_FALL,         GADGET_ID_NONE,
     &custom_element_properties[EP_CAN_FALL],
-    NULL,
+    NULL, NULL,
     "can fall",                                "element can fall down"
   },
   {
     -1,                                        ED_ELEMENT_SETTINGS_YPOS(7),
     GADGET_ID_CUSTOM_CAN_SMASH,                GADGET_ID_CUSTOM_CAN_FALL,
     &custom_element_properties[EP_CAN_SMASH],
-    " ",
+    NULL, " ",
     NULL,                              "element can smash other elements"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(8),
     GADGET_ID_CUSTOM_SLIPPERY,         GADGET_ID_NONE,
     &custom_element_properties[EP_SLIPPERY],
-    NULL,
+    NULL, NULL,
     NULL,                              "other elements can fall down from it"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(9),
     GADGET_ID_CUSTOM_DEADLY,           GADGET_ID_NONE,
     &custom_element_properties[EP_DEADLY],
-    NULL,
+    NULL, NULL,
     NULL,                              "element can kill the player"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(10),
     GADGET_ID_CUSTOM_CAN_EXPLODE,      GADGET_ID_NONE,
     &custom_element_properties[EP_CAN_EXPLODE],
-    NULL,
+    NULL, NULL,
     NULL,                              "element can explode"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(1),       ED_ELEMENT_SETTINGS_YPOS(11),
     GADGET_ID_CUSTOM_EXPLODE_FIRE,     GADGET_ID_NONE,
     &custom_element_properties[EP_EXPLODES_BY_FIRE],
-    NULL,
+    NULL, NULL,
     "by fire",                         "element can explode by fire/explosion"
   },
   {
     -1,                                        ED_ELEMENT_SETTINGS_YPOS(11),
     GADGET_ID_CUSTOM_EXPLODE_SMASH,    GADGET_ID_CUSTOM_EXPLODE_FIRE,
     &custom_element_properties[EP_EXPLODES_SMASHED],
-    " ",
+    NULL, " ",
     "smashed",                         "element can explode when smashed"
   },
   {
     -1,                                        ED_ELEMENT_SETTINGS_YPOS(11),
     GADGET_ID_CUSTOM_EXPLODE_IMPACT,   GADGET_ID_CUSTOM_EXPLODE_SMASH,
     &custom_element_properties[EP_EXPLODES_IMPACT],
-    " ",
+    NULL, " ",
     "impact",                          "element can explode on impact"
   },
 
@@ -3142,63 +3155,63 @@ static struct
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
     GADGET_ID_CUSTOM_CAN_CHANGE,       GADGET_ID_NONE,
     &custom_element_change.can_change,
-    NULL,
+    NULL, NULL,
     "element changes to:",             "change element on specified condition"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(1),       ED_ELEMENT_SETTINGS_YPOS(2),
     GADGET_ID_CHANGE_DELAY,            GADGET_ID_NONE,
     &custom_element_change_events[CE_DELAY],
-    NULL,
+    NULL, NULL,
     NULL,                              "element changes after delay"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(1),       ED_ELEMENT_SETTINGS_YPOS(4),
     GADGET_ID_CHANGE_BY_DIRECT_ACT,    GADGET_ID_NONE,
     &custom_element_change_events[CE_BY_DIRECT_ACTION],
-    NULL,
+    NULL, NULL,
     NULL,                              "element changes by direct action"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(1),       ED_ELEMENT_SETTINGS_YPOS(5),
     GADGET_ID_CHANGE_BY_OTHER_ACT,     GADGET_ID_NONE,
     &custom_element_change_events[CE_BY_OTHER_ACTION],
-    NULL,
+    NULL, NULL,
     NULL,                              "element changes by other element"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(1),       ED_ELEMENT_SETTINGS_YPOS(8),
     GADGET_ID_CHANGE_USE_EXPLOSION,    GADGET_ID_NONE,
     &custom_element_change.explode,
-    NULL,
+    NULL, NULL,
     "explode instead of change",       "element explodes instead of change"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(1),       ED_ELEMENT_SETTINGS_YPOS(9),
     GADGET_ID_CHANGE_USE_CONTENT,      GADGET_ID_NONE,
     &custom_element_change.use_target_content,
-    NULL,
+    NULL, NULL,
     "use extended change target:",     "element changes to more elements"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(2),       ED_ELEMENT_SETTINGS_YPOS(11),
     GADGET_ID_CHANGE_ONLY_COMPLETE,    GADGET_ID_NONE,
     &custom_element_change.only_if_complete,
-    NULL,
+    NULL, NULL,
     "replace all or nothing",          "only replace when all can be changed"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(2),       ED_ELEMENT_SETTINGS_YPOS(12),
     GADGET_ID_CHANGE_USE_RANDOM,       GADGET_ID_NONE,
     &custom_element_change.use_random_replace,
-    NULL,
+    NULL, NULL,
     NULL,                              "use percentage for random replace"
   },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(13),
     GADGET_ID_CHANGE_HAS_ACTION,       GADGET_ID_NONE,
     &custom_element_change.has_action,
-    NULL,
+    NULL, NULL,
     NULL,                              "execute action on specified condition"
   },
 };
@@ -6877,7 +6890,10 @@ static void MapCheckbuttonGadget(int id)
   struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
   int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
+  int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
   int yoffset = (gi->height - font_height) / 2;
+  int y_above = gi->y - yoffset_above;
+  int x = gi->x;
   int x_left, x_right, y;      /* set after gadget position was modified */
 
   /* set position for gadgets with dynamically determined position */
@@ -6889,6 +6905,9 @@ static void MapCheckbuttonGadget(int id)
   x_right = gi->x + gi->width + xoffset_right;
   y = gi->y + yoffset;
 
+  if (checkbutton_info[id].text_above)
+    DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
+
   if (checkbutton_info[id].text_left)
     DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
 
@@ -8219,8 +8238,8 @@ static void DrawLevelInfoTabulatorGadgets()
   int gd_x = gd->x + gd_gi1->border.width / 2;
   int gd_y = gd->y + gd_gi1->height - 1;
   Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
-  int id_first = ED_TEXTBUTTON_ID_LEVELINFO_LEVEL;
-  int id_last  = ED_TEXTBUTTON_ID_LEVELINFO_EDITOR;
+  int id_first = ED_TAB_BUTTON_ID_LEVELINFO_FIRST;
+  int id_last  = ED_TAB_BUTTON_ID_LEVELINFO_LAST;
   int i;
 
   for (i = id_first; i <= id_last; i++)
@@ -11469,15 +11488,15 @@ static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
   int type_id = gi->custom_type_id;
   int i;
 
-  if (type_id >= ED_TEXTBUTTON_ID_LEVELINFO_FIRST &&
-      type_id <= ED_TEXTBUTTON_ID_LEVELINFO_LAST)
+  if (type_id >= ED_TAB_BUTTON_ID_LEVELINFO_FIRST &&
+      type_id <= ED_TAB_BUTTON_ID_LEVELINFO_LAST)
   {
     edit_mode_levelinfo = gi->custom_type_id;
 
     DrawLevelInfoWindow();
   }
-  else if (type_id >= ED_TEXTBUTTON_ID_PROPERTIES_FIRST &&
-          type_id <= ED_TEXTBUTTON_ID_PROPERTIES_LAST)
+  else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
+          type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
   {
     edit_mode_properties = gi->custom_type_id;
 
@@ -11675,6 +11694,38 @@ static void HandleCheckbuttons(struct GadgetInfo *gi)
 
     DrawEditModeWindow();
   }
+  else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
+  {
+    if (setup.editor.use_template_for_new_levels &&
+       !fileExists(getGlobalLevelTemplateFilename()))
+    {
+      Request("No level template found!", REQ_CONFIRM);
+
+      return;
+    }
+
+    if (setup.editor.use_template_for_new_levels &&
+       level.changed &&
+       !Request("Discard level and load template?", REQ_ASK))
+    {
+      return;
+    }
+
+    if (!setup.editor.use_template_for_new_levels &&
+       level.changed &&
+       !Request("Discard level and use empty level?", REQ_ASK))
+    {
+      return;
+    }
+
+    LoadLevel(level_nr);
+    LoadScore(level_nr);
+
+    TapeErase();
+
+    ResetUndoBuffer();
+    DrawEditModeWindow();
+  }
 
   /* do not mark level as modified for certain non-level-changing gadgets */
   if ((type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&