#define RANDOM_USE_NUM_OBJECTS 1
/* values for the control window */
-#define ED_CTRL_BUTTONS_GFX_YPOS 236
+#define ED_CTRL_BUTTONS_GFX_YPOS 236
+#define ED_CTRL_BUTTONS_ALT_GFX_YPOS 142
+
#define ED_CTRL1_BUTTONS_HORIZ 4
#define ED_CTRL1_BUTTONS_VERT 4
#define ED_CTRL1_BUTTON_XSIZE 22
#define ED_CTRL_ID_PROPERTIES 7
#define ED_CTRL_ID_FLOOD_FILL 8
#define ED_CTRL_ID_WRAP_LEFT 9
+#define ED_CTRL_ID_UNUSED1 10
#define ED_CTRL_ID_WRAP_RIGHT 11
#define ED_CTRL_ID_RANDOM_PLACEMENT 12
#define ED_CTRL_ID_BRUSH 13
#define ED_CTRL_ID_WRAP_DOWN 14
+#define ED_CTRL_ID_UNUSED2 15
#define ED_CTRL_ID_UNDO 16
#define ED_CTRL_ID_INFO 17
#define ED_CTRL_ID_SAVE 18
Pixmap gd_pixmap = pix[PIX_DOOR];
struct GadgetInfo *gi;
int gd_xoffset, gd_yoffset;
- int gd_x1, gd_x2, gd_y;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
int width, height;
+ int button_type;
+ int radio_button_nr;
+ boolean radio_button_pressed;
unsigned long event_mask;
int id = i;
- if (i < ED_NUM_CTRL1_BUTTONS)
+ if (id == ED_CTRL_ID_SINGLE_ITEMS ||
+ id == ED_CTRL_ID_CONNECTED_ITEMS ||
+ id == ED_CTRL_ID_LINE ||
+ id == ED_CTRL_ID_TEXT ||
+ id == ED_CTRL_ID_RECTANGLE ||
+ id == ED_CTRL_ID_FILLED_BOX ||
+ id == ED_CTRL_ID_FLOOD_FILL ||
+ id == ED_CTRL_ID_BRUSH)
+ {
+ button_type = GD_TYPE_RADIO_BUTTON;
+ radio_button_nr = 1;
+ radio_button_pressed = (id == drawing_function ? TRUE : FALSE);
+ event_mask = GD_EVENT_PRESSED;
+ }
+ else
+ {
+ button_type = GD_TYPE_NORMAL_BUTTON;
+ radio_button_nr = 0;
+ radio_button_pressed = FALSE;
+
+ if (id == ED_CTRL_ID_WRAP_LEFT ||
+ id == ED_CTRL_ID_WRAP_RIGHT ||
+ id == ED_CTRL_ID_WRAP_UP ||
+ id == ED_CTRL_ID_WRAP_DOWN)
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+ else
+ event_mask = GD_EVENT_RELEASED;
+ }
+
+ if (id < ED_NUM_CTRL1_BUTTONS)
{
int x = i % ED_CTRL1_BUTTONS_HORIZ;
int y = i / ED_CTRL1_BUTTONS_HORIZ;
gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
- gd_y = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
-
- if (i == ED_CTRL_ID_WRAP_LEFT ||
- i == ED_CTRL_ID_WRAP_RIGHT ||
- i == ED_CTRL_ID_WRAP_UP ||
- i == ED_CTRL_ID_WRAP_DOWN)
- event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
- else
- event_mask = GD_EVENT_RELEASED;
+ gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
+ gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_X, EX + gd_xoffset,
GDI_Y, EY + gd_yoffset,
GDI_WIDTH, width,
GDI_HEIGHT, height,
- GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_TYPE, button_type,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
- GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
+ GDI_RADIO_NR, radio_button_nr,
+ GDI_RADIO_PRESSED, radio_button_pressed,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y1,
+ GDI_ALT_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y2,
+ GDI_ALT_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK, HandleControlButtons,
GDI_END);
}
}
-
-
-#if 0
-
-static void test1(struct GadgetInfo *gi)
-{
- int event_type = gi->event.type;
-
- printf("HandleControlButtons: (%d,%d) (%d,%d) [%d] ",
- gi->x, gi->y,
- gi->event.x, gi->event.y, gi->event.button);
-
- if (event_type == GD_EVENT_PRESSED)
- printf("GD_EVENT_PRESSED\n");
- else if (event_type == GD_EVENT_RELEASED)
- printf("GD_EVENT_RELEASED\n");
- else if (event_type == GD_EVENT_MOVING)
- printf("GD_EVENT_MOVING\n");
- else
- printf("?\n");
-}
-
-#endif
-
-
-
static void CreateCounterButtons(int counter_id)
{
int i;
struct GadgetInfo *gi;
unsigned long event_mask;
- event_mask = GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING;
+ event_mask =
+ GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
+ GD_EVENT_OFF_BORDERS;
gi = CreateGadget(GDI_CUSTOM_ID, ED_CTRL_ID_DRAWING_LEVEL,
GDI_X, SX,
element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
DelayReached(&choice_delay, GADGET_FRAME_DELAY))
{
- int i, step;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int i;
+#if 0
step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
elements_in_list);
element_shift += (choice==ED_BUTTON_EUP ? -step : step);
+#else
+ step = step * MAX_ELEM_X * (choice == ED_BUTTON_EUP ? -1 : +1);
+ element_shift += step;
+#endif
+
if (element_shift<0)
element_shift = 0;
if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
DrawLine(from_x, y, to_x, y, element, change_level);
}
+static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
+{
+ unsigned long border_color = ReadPixel(pix[PIX_SMALLFONT], 2, 16);
+ int from_sx, from_sy;
+ int to_sx, to_sy;
+
+ if (from_x > to_x)
+ swap_numbers(&from_x, &to_x);
+
+ if (from_y > to_y)
+ swap_numbers(&from_y, &to_y);
+
+ from_sx = SX + from_x * MINI_TILEX;
+ from_sy = SY + from_y * MINI_TILEX;
+ to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
+ to_sy = SY + to_y * MINI_TILEX + MINI_TILEY - 1;
+
+ XSetForeground(display, gc, border_color);
+
+ XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy);
+ XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy);
+ XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy);
+ XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy);
+
+ XSetForeground(display, gc, BlackPixel(display,screen));
+
+ if (from_x == to_x && from_y == to_y)
+ MarkTileDirty(from_x/2, from_y/2);
+ else
+ redraw_mask |= REDRAW_FIELD;
+}
+
+static void SelectArea(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ if (element == -1 || change_level)
+ DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
+ else
+ DrawAreaBorder(from_x, from_y, to_x, to_y);
+}
+
static void FloodFill(int from_x, int from_y, int fill_element)
{
int i,x,y;
safety--;
}
+/* values for DrawLevelText() modes */
+#define TEXT_INIT 0
+#define TEXT_SETCURSOR 1
+#define TEXT_WRITECHAR 2
+#define TEXT_BACKSPACE 3
+#define TEXT_NEWLINE 4
+#define TEXT_END 5
+
+static void DrawLevelText(int sx, int sy, char letter, int mode)
+{
+ static short delete_buffer[MAX_LEV_FIELDX];
+ static int start_sx, start_sy;
+ static int last_sx, last_sy;
+ static boolean typing = FALSE;
+ int letter_element = EL_CHAR_ASCII0 + letter;
+ int lx, ly;
+
+ if (mode != TEXT_INIT)
+ {
+ if (!typing)
+ return;
+
+ if (mode != TEXT_SETCURSOR)
+ {
+ sx = last_sx;
+ sy = last_sy;
+ }
+
+ lx = last_sx + level_xpos;
+ ly = last_sy + level_ypos;
+ }
+
+ switch (mode)
+ {
+ case TEXT_INIT:
+ if (typing)
+ DrawLevelText(0, 0, 0, TEXT_END);
+
+ typing = TRUE;
+ start_sx = last_sx = sx;
+ start_sy = last_sy = sy;
+ DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
+ break;
+
+ case TEXT_SETCURSOR:
+ DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
+ DrawAreaBorder(sx, sy, sx, sy);
+ last_sx = sx;
+ last_sy = sy;
+ break;
+
+ case TEXT_WRITECHAR:
+ if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
+ {
+ delete_buffer[sx - start_sx] = Feld[lx][ly];
+ Feld[lx][ly] = letter_element;
+
+ if (sx + 1 < 2*SCR_FIELDX && lx + 1 < lev_fieldx)
+ DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
+ else if (sy + 1 < 2*SCR_FIELDY && ly + 1 < lev_fieldy)
+ DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
+ else
+ DrawLevelText(0, 0, 0, TEXT_END);
+ }
+ break;
+
+ case TEXT_BACKSPACE:
+ if (sx > start_sx)
+ {
+ Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
+ DrawMiniElement(sx - 1, sy, new_element3);
+ DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
+ }
+ break;
+
+ case TEXT_NEWLINE:
+ if (sy + 1 < 2*SCR_FIELDY - 1 && ly + 1 < lev_fieldy - 1)
+ DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
+ else
+ DrawLevelText(0, 0, 0, TEXT_END);
+ break;
+
+ case TEXT_END:
+ CopyLevelToUndoBuffer();
+ DrawMiniElement(sx, sy, Feld[lx][ly]);
+ typing = FALSE;
+ break;
+
+ default:
+ break;
+ }
+}
+
static void CopyLevelToUndoBuffer()
{
int x, y;
for(x=0; x<lev_fieldx; x++)
for(y=0; y<lev_fieldy; y++)
UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
-
-
-
- /*
- printf("state saved to undo buffer %d\n", undo_buffer_position);
- */
}
static void RandomPlacement(int button)
lx = sx + level_xpos;
ly = sy + level_ypos;
+ lx = (lx < 0 ? 0 : lx > lev_fieldx - 1 ? lev_fieldx - 1 : lx);
+ ly = (ly < 0 ? 0 : ly > lev_fieldy - 1 ? lev_fieldy - 1 : ly);
+ sx = lx - level_xpos;
+ sy = ly - level_ypos;
+
if (button_press_event)
started_inside_drawing_area = inside_drawing_area;
if (!started_inside_drawing_area)
return;
- printf("%d,%d, %d,%d, %d,%d.\n",
- gi->event.x, gi->event.y, sx, sy, lx, ly);
-
if ((!button && !button_release_event) ||
sx > lev_fieldx || sy > lev_fieldy ||
(sx == 0 && level_xpos<0) ||
case ED_CTRL_ID_LINE:
case ED_CTRL_ID_RECTANGLE:
case ED_CTRL_ID_FILLED_BOX:
+ case ED_CTRL_ID_BRUSH:
{
static int last_sx = -1;
static int last_sy = -1;
draw_func = DrawLine;
else if (drawing_function == ED_CTRL_ID_RECTANGLE)
draw_func = DrawRectangle;
- else
+ else if (drawing_function == ED_CTRL_ID_FILLED_BOX)
draw_func = DrawFilledBox;
+ else
+ draw_func = SelectArea;
if (button_press_event)
{
- last_sx = start_sx = sx;
- last_sy = start_sy = sy;
draw_func(sx, sy, sx, sy, new_element, FALSE);
+ start_sx = last_sx = sx;
+ start_sy = last_sy = sy;
}
else if (button_release_event)
{
}
break;
+ case ED_CTRL_ID_TEXT:
+ if (button_press_event)
+ DrawLevelText(sx, sy, 0, TEXT_INIT);
+ break;
+
case ED_CTRL_ID_FLOOD_FILL:
if (button_press_event && Feld[lx][ly] != new_element)
{
}
}
-
-
-#if 0
-
-static void HandlePressedControlButtons()
-{
- static unsigned long button_delay = 0;
- int i;
-
- /* buttons with action when held pressed */
- int gadget_id[] =
- {
- ED_CTRL_ID_WRAP_UP,
- ED_CTRL_ID_WRAP_LEFT,
- ED_CTRL_ID_WRAP_RIGHT,
- ED_CTRL_ID_WRAP_DOWN,
- ED_CTRL_ID_SCORE_DOWN,
- ED_CTRL_ID_SCORE_UP,
- -1
- };
-
- if (!DelayReached(&button_delay, GADGET_FRAME_DELAY))
- return;
-
- for (i=0; gadget_id[i] != -1; i++)
- {
- int id = gadget_id[i];
- int state = level_editor_gadget[id]->state;
- int button = level_editor_gadget[id]->event.button;
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
-
- if (state != GD_BUTTON_PRESSED)
- continue;
-
- switch (id)
- {
- case ED_CTRL_ID_WRAP_LEFT:
- if (level_xpos >= 0)
- {
- if (lev_fieldx < 2*SCR_FIELDX - 2)
- break;
-
- level_xpos -= step;
- if (level_xpos <- 1)
- level_xpos = -1;
- if (button == 1)
- ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
- else
- DrawMiniLevel(level_xpos, level_ypos);
- }
- break;
-
- case ED_CTRL_ID_WRAP_RIGHT:
- if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
- {
- if (lev_fieldx < 2*SCR_FIELDX - 2)
- break;
-
- level_xpos += step;
- if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
- level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
- if (button == 1)
- ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
- else
- DrawMiniLevel(level_xpos, level_ypos);
- }
- break;
-
- case ED_CTRL_ID_WRAP_UP:
- if (level_ypos >= 0)
- {
- if (lev_fieldy < 2*SCR_FIELDY - 2)
- break;
-
- level_ypos -= step;
- if (level_ypos < -1)
- level_ypos = -1;
- if (button == 1)
- ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
- else
- DrawMiniLevel(level_xpos, level_ypos);
- }
- break;
-
- case ED_CTRL_ID_WRAP_DOWN:
- if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
- {
- if (lev_fieldy < 2*SCR_FIELDY - 2)
- break;
-
- level_ypos += step;
- if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
- level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
- if (button == 1)
- ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
- else
- DrawMiniLevel(level_xpos, level_ypos);
- }
- break;
-
- case ED_CTRL_ID_SCORE_DOWN:
- case ED_CTRL_ID_SCORE_UP:
- *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
- if (*gadget_score_value < 0)
- *gadget_score_value = 0;
- else if (*gadget_score_value > 255)
- *gadget_score_value = 255;
-
- DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
- break;
-
- default:
- break;
- }
- }
-}
-
-#endif
-
-
-
static void HandleCounterButtons(struct GadgetInfo *gi)
{
int id = gi->custom_id;
button == 2 ? new_element2 :
button == 3 ? new_element3 : 0);
+ if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
+ DrawLevelText(0, 0, 0, TEXT_END);
+
if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
{
DrawDrawingWindow();
break;
}
}
+
+void HandleLevelEditorKeyInput(KeySym key)
+{
+ if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
+ {
+ char *keyname = getKeyNameFromKeySym(key);
+ char letter = 0;
+
+ if (strlen(keyname) == 1)
+ letter = keyname[0];
+ else if (strcmp(keyname, "space") == 0)
+ letter = ' ';
+ else if (strcmp(keyname, "less") == 0)
+ letter = '<';
+ else if (strcmp(keyname, "equal") == 0)
+ letter = '=';
+ else if (strcmp(keyname, "greater") == 0)
+ letter = '>';
+
+ /* map lower case letters to upper case */
+ if (letter >= 'a' && letter <= 'z')
+ letter += (int)('A' - 'a');
+ else if (letter == 'ä')
+ letter = 'Ä';
+ else if (letter == 'ä')
+ letter = 'Ö';
+ else if (letter == 'ä')
+ letter = 'Ü';
+
+ if (letter)
+ DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
+ else if (key == XK_Delete || key == XK_BackSpace)
+ DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
+ else if (key == XK_Return)
+ DrawLevelText(0, 0, 0, TEXT_NEWLINE);
+ }
+}