#define ED_SCROLL_DOWN 8
/* screens in the level editor */
-#define ED_MODE_EDIT 0
+#define ED_MODE_DRAWING 0
#define ED_MODE_INFO 1
#define ED_MODE_PROPERTIES 2
#define RANDOM_USE_NUM_OBJECTS 1
/* values for the control window */
-#define ED_CTRL_BUTTONS_GFX_YPOS 236
+#define ED_CTRL_BUTTONS_GFX_YPOS 236
+#define ED_CTRL_BUTTONS_ALT_GFX_YPOS 142
+
#define ED_CTRL1_BUTTONS_HORIZ 4
#define ED_CTRL1_BUTTONS_VERT 4
#define ED_CTRL1_BUTTON_XSIZE 22
#define ED_CTRL_ID_PROPERTIES 7
#define ED_CTRL_ID_FLOOD_FILL 8
#define ED_CTRL_ID_WRAP_LEFT 9
+#define ED_CTRL_ID_UNUSED1 10
#define ED_CTRL_ID_WRAP_RIGHT 11
#define ED_CTRL_ID_RANDOM_PLACEMENT 12
#define ED_CTRL_ID_BRUSH 13
#define ED_CTRL_ID_WRAP_DOWN 14
+#define ED_CTRL_ID_UNUSED2 15
#define ED_CTRL_ID_UNDO 16
#define ED_CTRL_ID_INFO 17
#define ED_CTRL_ID_SAVE 18
#define ED_CTRL_ID_TEST 20
#define ED_CTRL_ID_EXIT 21
-/* other gadget identifiers */
+/* counter button identifiers */
#define ED_CTRL_ID_SCORE_DOWN 22
#define ED_CTRL_ID_SCORE_UP 23
-#define ED_NUM_GADGETS 24
+/* drawing area identifiers */
+#define ED_CTRL_ID_DRAWING_LEVEL 24
+
+#define ED_NUM_GADGETS 25
/* values for counter gadgets */
#define ED_COUNTER_SCORE 0
};
/* forward declaration for internal use */
+static void DrawDrawingWindow();
static void DrawPropertiesWindow(int);
static void CopyLevelToUndoBuffer();
-static void HandleDrawingFunctions(int, int, int);
-static void HandlePressedControlButtons();
+static void HandleDrawingAreas(struct GadgetInfo *);
+static void HandleCounterButtons(struct GadgetInfo *);
static void HandleControlButtons(struct GadgetInfo *);
static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
Pixmap gd_pixmap = pix[PIX_DOOR];
struct GadgetInfo *gi;
int gd_xoffset, gd_yoffset;
- int gd_x1, gd_x2, gd_y;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
int width, height;
+ int button_type;
+ int radio_button_nr;
+ boolean radio_button_pressed;
unsigned long event_mask;
+ int id = i;
+
+ if (id == ED_CTRL_ID_SINGLE_ITEMS ||
+ id == ED_CTRL_ID_CONNECTED_ITEMS ||
+ id == ED_CTRL_ID_LINE ||
+ id == ED_CTRL_ID_TEXT ||
+ id == ED_CTRL_ID_RECTANGLE ||
+ id == ED_CTRL_ID_FILLED_BOX ||
+ id == ED_CTRL_ID_FLOOD_FILL ||
+ id == ED_CTRL_ID_BRUSH)
+ {
+ button_type = GD_TYPE_RADIO_BUTTON;
+ radio_button_nr = 1;
+ radio_button_pressed = (id == drawing_function ? TRUE : FALSE);
+ event_mask = GD_EVENT_PRESSED;
+ }
+ else
+ {
+ button_type = GD_TYPE_NORMAL_BUTTON;
+ radio_button_nr = 0;
+ radio_button_pressed = FALSE;
+
+ if (id == ED_CTRL_ID_WRAP_LEFT ||
+ id == ED_CTRL_ID_WRAP_RIGHT ||
+ id == ED_CTRL_ID_WRAP_UP ||
+ id == ED_CTRL_ID_WRAP_DOWN)
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+ else
+ event_mask = GD_EVENT_RELEASED;
+ }
- if (i < ED_NUM_CTRL1_BUTTONS)
+ if (id < ED_NUM_CTRL1_BUTTONS)
{
int x = i % ED_CTRL1_BUTTONS_HORIZ;
int y = i / ED_CTRL1_BUTTONS_HORIZ;
gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
- gd_y = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
-
- if (i == ED_CTRL_ID_WRAP_LEFT ||
- i == ED_CTRL_ID_WRAP_RIGHT ||
- i == ED_CTRL_ID_WRAP_UP ||
- i == ED_CTRL_ID_WRAP_DOWN)
- event_mask = GD_EVENT_PRESSED;
- else
- event_mask = GD_EVENT_RELEASED;
+ gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
+ gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
- gi = CreateGadget(GDI_X, EX + gd_xoffset,
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, EX + gd_xoffset,
GDI_Y, EY + gd_yoffset,
GDI_WIDTH, width,
GDI_HEIGHT, height,
- GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_TYPE, button_type,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
- GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
+ GDI_RADIO_NR, radio_button_nr,
+ GDI_RADIO_PRESSED, radio_button_pressed,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y1,
+ GDI_ALT_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y2,
+ GDI_ALT_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK, HandleControlButtons,
GDI_END);
if (gi == NULL)
Error(ERR_EXIT, "cannot create gadget");
- level_editor_gadget[i] = gi;
+ level_editor_gadget[id] = gi;
}
}
struct GadgetInfo *gi;
int gd_xoffset;
int gd_x1, gd_x2, gd_y;
+ int id = counter_info[counter_id].gadget_id + i;
+ unsigned long event_mask;
+
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
gd_xoffset = (i == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
- gi = CreateGadget(GDI_X, SX + counter_info[counter_id].x + gd_xoffset,
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, SX + counter_info[counter_id].x + gd_xoffset,
GDI_Y, SY + counter_info[counter_id].y,
GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
GDI_STATE, GD_BUTTON_UNPRESSED,
GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
- GDI_EVENT_MASK, GD_EVENT_PRESSED,
- GDI_CALLBACK, HandleControlButtons,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleCounterButtons,
GDI_END);
if (gi == NULL)
Error(ERR_EXIT, "cannot create gadget");
- level_editor_gadget[counter_info[counter_id].gadget_id + i] = gi;
+ level_editor_gadget[id] = gi;
}
}
+static void CreateDrawingAreas()
+{
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+
+ event_mask =
+ GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
+ GD_EVENT_OFF_BORDERS;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, ED_CTRL_ID_DRAWING_LEVEL,
+ GDI_X, SX,
+ GDI_Y, SY,
+ GDI_WIDTH, SXSIZE,
+ GDI_HEIGHT, SYSIZE,
+ GDI_TYPE, GD_TYPE_DRAWING_AREA,
+ GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK, HandleDrawingAreas,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[ED_CTRL_ID_DRAWING_LEVEL] = gi;
+}
+
static void CreateLevelEditorGadgets()
{
if (level_editor_gadgets_created)
return;
- /* create main control buttons */
CreateControlButtons();
-
- /* create element score buttons */
CreateCounterButtons(ED_COUNTER_SCORE);
+ CreateDrawingAreas();
level_editor_gadgets_created = TRUE;
}
MapGadget(level_editor_gadget[counter_info[counter_id].gadget_id + i]);
}
+static void MapMainDrawingArea()
+{
+ MapGadget(level_editor_gadget[ED_CTRL_ID_DRAWING_LEVEL]);
+}
+
void UnmapLevelEditorWindowGadgets()
{
int i;
level_xpos=-1;
level_ypos=-1;
- edit_mode = ED_MODE_EDIT;
+ edit_mode = ED_MODE_DRAWING;
name_typing = FALSE;
element_shift = 0;
CreateLevelEditorGadgets();
MapControlButtons();
+ MapMainDrawingArea();
/*
OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
int y = (my-SY)/MINI_TILEY;
*/
-
+ /*
HandlePressedControlButtons();
HandleDrawingFunctions(mx, my, button);
+ */
if (use_floodfill) /********** FLOOD FILL **********/
{
element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
DelayReached(&choice_delay, GADGET_FRAME_DELAY))
{
- int i, step;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int i;
+#if 0
step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
elements_in_list);
element_shift += (choice==ED_BUTTON_EUP ? -step : step);
+#else
+ step = step * MAX_ELEM_X * (choice == ED_BUTTON_EUP ? -1 : +1);
+ element_shift += step;
+#endif
+
if (element_shift<0)
element_shift = 0;
if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
DrawPropertiesWindow(new_element);
}
- if (edit_mode == ED_MODE_EDIT) /********** EDIT-FENSTER **********/
+ if (edit_mode == ED_MODE_DRAWING) /********** EDIT-FENSTER **********/
{
}
- else /********** KONTROLL-FENSTER **********/
+ else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
{
int choice = CheckCountButtons(mx,my,button);
int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
VXSIZE,VYSIZE,
DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
OpenDoor(DOOR_OPEN_2);
- edit_mode = ED_MODE_EDIT;
+ edit_mode = ED_MODE_DRAWING;
break;
case ED_BUTTON_CLEAR:
if (Request("Are you sure to clear this level ?",REQ_ASK))
#define TEXT_SPEED "Speed of growth"
#define TEXT_DURATION "Duration when activated"
+static void DrawDrawingWindow()
+{
+ ClearWindow();
+ UnmapLevelEditorWindowGadgets();
+ MapMainDrawingArea();
+ AdjustLevelScrollPosition();
+ DrawMiniLevel(level_xpos, level_ypos);
+}
+
static void DrawPropertiesWindow(int element)
{
int i, x, y;
};
ClearWindow();
+ UnmapLevelEditorWindowGadgets();
DrawGraphic(1, 1, el2gfx(element));
DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
DrawLine(from_x, y, to_x, y, element, change_level);
}
+static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
+{
+ unsigned long border_color = ReadPixel(pix[PIX_SMALLFONT], 2, 16);
+ int from_sx, from_sy;
+ int to_sx, to_sy;
+
+ if (from_x > to_x)
+ swap_numbers(&from_x, &to_x);
+
+ if (from_y > to_y)
+ swap_numbers(&from_y, &to_y);
+
+ from_sx = SX + from_x * MINI_TILEX;
+ from_sy = SY + from_y * MINI_TILEX;
+ to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
+ to_sy = SY + to_y * MINI_TILEX + MINI_TILEY - 1;
+
+ XSetForeground(display, gc, border_color);
+
+ XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy);
+ XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy);
+ XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy);
+ XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy);
+
+ XSetForeground(display, gc, BlackPixel(display,screen));
+
+ if (from_x == to_x && from_y == to_y)
+ MarkTileDirty(from_x/2, from_y/2);
+ else
+ redraw_mask |= REDRAW_FIELD;
+}
+
+static void SelectArea(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ if (element == -1 || change_level)
+ DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
+ else
+ DrawAreaBorder(from_x, from_y, to_x, to_y);
+}
+
static void FloodFill(int from_x, int from_y, int fill_element)
{
int i,x,y;
safety--;
}
+/* values for DrawLevelText() modes */
+#define TEXT_INIT 0
+#define TEXT_SETCURSOR 1
+#define TEXT_WRITECHAR 2
+#define TEXT_BACKSPACE 3
+#define TEXT_NEWLINE 4
+#define TEXT_END 5
+
+static void DrawLevelText(int sx, int sy, char letter, int mode)
+{
+ static short delete_buffer[MAX_LEV_FIELDX];
+ static int start_sx, start_sy;
+ static int last_sx, last_sy;
+ static boolean typing = FALSE;
+ int letter_element = EL_CHAR_ASCII0 + letter;
+ int lx, ly;
+
+ if (mode != TEXT_INIT)
+ {
+ if (!typing)
+ return;
+
+ if (mode != TEXT_SETCURSOR)
+ {
+ sx = last_sx;
+ sy = last_sy;
+ }
+
+ lx = last_sx + level_xpos;
+ ly = last_sy + level_ypos;
+ }
+
+ switch (mode)
+ {
+ case TEXT_INIT:
+ if (typing)
+ DrawLevelText(0, 0, 0, TEXT_END);
+
+ typing = TRUE;
+ start_sx = last_sx = sx;
+ start_sy = last_sy = sy;
+ DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
+ break;
+
+ case TEXT_SETCURSOR:
+ DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
+ DrawAreaBorder(sx, sy, sx, sy);
+ last_sx = sx;
+ last_sy = sy;
+ break;
+
+ case TEXT_WRITECHAR:
+ if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
+ {
+ delete_buffer[sx - start_sx] = Feld[lx][ly];
+ Feld[lx][ly] = letter_element;
+
+ if (sx + 1 < 2*SCR_FIELDX && lx + 1 < lev_fieldx)
+ DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
+ else if (sy + 1 < 2*SCR_FIELDY && ly + 1 < lev_fieldy)
+ DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
+ else
+ DrawLevelText(0, 0, 0, TEXT_END);
+ }
+ break;
+
+ case TEXT_BACKSPACE:
+ if (sx > start_sx)
+ {
+ Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
+ DrawMiniElement(sx - 1, sy, new_element3);
+ DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
+ }
+ break;
+
+ case TEXT_NEWLINE:
+ if (sy + 1 < 2*SCR_FIELDY - 1 && ly + 1 < lev_fieldy - 1)
+ DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
+ else
+ DrawLevelText(0, 0, 0, TEXT_END);
+ break;
+
+ case TEXT_END:
+ CopyLevelToUndoBuffer();
+ DrawMiniElement(sx, sy, Feld[lx][ly]);
+ typing = FALSE;
+ break;
+
+ default:
+ break;
+ }
+}
+
static void CopyLevelToUndoBuffer()
{
int x, y;
for(x=0; x<lev_fieldx; x++)
for(y=0; y<lev_fieldy; y++)
UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
-
-
-
- /*
- printf("state saved to undo buffer %d\n", undo_buffer_position);
- */
}
static void RandomPlacement(int button)
DrawMiniLevel(level_xpos, level_ypos);
}
-static void HandleDrawingFunctions(int mx, int my, int button)
+static void HandleDrawingAreas(struct GadgetInfo *gi)
{
- static int last_button = 0;
- static int last_element = 0;
+ static boolean started_inside_drawing_area = FALSE;
+ boolean inside_drawing_area = !gi->event.off_borders;
boolean button_press_event;
boolean button_release_event;
int new_element;
- int sx = (mx - SX) / MINI_TILEX;
- int sy = (my - SY) / MINI_TILEY;
- int lx = sx + level_xpos;
- int ly = sy + level_ypos;
+ int button = gi->event.button;
+ int sx = gi->event.x, sy = gi->event.y;
+ int lx, ly;
int x, y;
- if (edit_mode != ED_MODE_EDIT)
+ if (edit_mode != ED_MODE_DRAWING)
return;
- button_press_event = (last_button == 0 && button != 0);
- button_release_event = (last_button != 0 && button == 0);
- last_button = button;
+ button_press_event = (gi->event.type == GD_EVENT_PRESSED);
+ button_release_event = (gi->event.type == GD_EVENT_RELEASED);
+
+ sx = (sx < 0 ? 0 : sx > 2*SCR_FIELDX - 1 ? 2*SCR_FIELDX - 1 : sx);
+ sy = (sy < 0 ? 0 : sy > 2*SCR_FIELDY - 1 ? 2*SCR_FIELDY - 1 : sy);
+ lx = sx + level_xpos;
+ ly = sy + level_ypos;
+
+ lx = (lx < 0 ? 0 : lx > lev_fieldx - 1 ? lev_fieldx - 1 : lx);
+ ly = (ly < 0 ? 0 : ly > lev_fieldy - 1 ? lev_fieldy - 1 : ly);
+ sx = lx - level_xpos;
+ sy = ly - level_ypos;
- if (mx < SX || mx >= SX + SXSIZE || my < SY || my >= SY + SYSIZE)
+ if (button_press_event)
+ started_inside_drawing_area = inside_drawing_area;
+
+ if (!started_inside_drawing_area)
return;
if ((!button && !button_release_event) ||
case ED_CTRL_ID_LINE:
case ED_CTRL_ID_RECTANGLE:
case ED_CTRL_ID_FILLED_BOX:
+ case ED_CTRL_ID_BRUSH:
{
static int last_sx = -1;
static int last_sy = -1;
draw_func = DrawLine;
else if (drawing_function == ED_CTRL_ID_RECTANGLE)
draw_func = DrawRectangle;
- else
+ else if (drawing_function == ED_CTRL_ID_FILLED_BOX)
draw_func = DrawFilledBox;
+ else
+ draw_func = SelectArea;
if (button_press_event)
{
- last_sx = start_sx = sx;
- last_sy = start_sy = sy;
+ draw_func(sx, sy, sx, sy, new_element, FALSE);
+ start_sx = last_sx = sx;
+ start_sy = last_sy = sy;
}
else if (button_release_event)
{
- draw_func(start_sx, start_sy, sx, sy, last_element, TRUE);
+ draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
CopyLevelToUndoBuffer();
}
else if (last_sx != sx || last_sy != sy)
}
break;
+ case ED_CTRL_ID_TEXT:
+ if (button_press_event)
+ DrawLevelText(sx, sy, 0, TEXT_INIT);
+ break;
+
case ED_CTRL_ID_FLOOD_FILL:
if (button_press_event && Feld[lx][ly] != new_element)
{
default:
break;
}
-
- last_element = new_element;
}
-static void HandlePressedControlButtons()
+static void HandleCounterButtons(struct GadgetInfo *gi)
{
- static unsigned long button_delay = 0;
- int i;
+ int id = gi->custom_id;
+ int button = gi->event.button;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
- /* buttons with action when held pressed */
- int gadget_id[] =
+ switch (id)
{
- ED_CTRL_ID_WRAP_UP,
- ED_CTRL_ID_WRAP_LEFT,
- ED_CTRL_ID_WRAP_RIGHT,
- ED_CTRL_ID_WRAP_DOWN,
- ED_CTRL_ID_SCORE_DOWN,
- ED_CTRL_ID_SCORE_UP,
- -1
- };
-
- if (!DelayReached(&button_delay, GADGET_FRAME_DELAY))
- return;
+ case ED_CTRL_ID_SCORE_DOWN:
+ case ED_CTRL_ID_SCORE_UP:
+ *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
+ if (*gadget_score_value < 0)
+ *gadget_score_value = 0;
+ else if (*gadget_score_value > 255)
+ *gadget_score_value = 255;
- for (i=0; gadget_id[i] != -1; i++)
- {
- int id = gadget_id[i];
- int state = level_editor_gadget[id]->state;
- int button = level_editor_gadget[id]->event.button;
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
+ break;
- if (state != GD_BUTTON_PRESSED)
- continue;
-
- switch (id)
- {
- case ED_CTRL_ID_WRAP_LEFT:
- if (level_xpos >= 0)
- {
- if (lev_fieldx < 2*SCR_FIELDX - 2)
- break;
-
- level_xpos -= step;
- if (level_xpos <- 1)
- level_xpos = -1;
- if (button == 1)
- ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
- else
- DrawMiniLevel(level_xpos, level_ypos);
- }
- break;
-
- case ED_CTRL_ID_WRAP_RIGHT:
- if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
- {
- if (lev_fieldx < 2*SCR_FIELDX - 2)
- break;
-
- level_xpos += step;
- if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
- level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
- if (button == 1)
- ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
- else
- DrawMiniLevel(level_xpos, level_ypos);
- }
- break;
-
- case ED_CTRL_ID_WRAP_UP:
- if (level_ypos >= 0)
- {
- if (lev_fieldy < 2*SCR_FIELDY - 2)
- break;
-
- level_ypos -= step;
- if (level_ypos < -1)
- level_ypos = -1;
- if (button == 1)
- ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
- else
- DrawMiniLevel(level_xpos, level_ypos);
- }
- break;
-
- case ED_CTRL_ID_WRAP_DOWN:
- if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
- {
- if (lev_fieldy < 2*SCR_FIELDY - 2)
- break;
-
- level_ypos += step;
- if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
- level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
- if (button == 1)
- ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
- else
- DrawMiniLevel(level_xpos, level_ypos);
- }
- break;
-
- case ED_CTRL_ID_SCORE_DOWN:
- case ED_CTRL_ID_SCORE_UP:
- *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
- if (*gadget_score_value < 0)
- *gadget_score_value = 0;
- else if (*gadget_score_value > 255)
- *gadget_score_value = 255;
-
- DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
- break;
-
- default:
- break;
- }
+ default:
+ break;
}
}
static void HandleControlButtons(struct GadgetInfo *gi)
{
- /*
- int event_type = gi->event.type;
- */
+ int id = gi->custom_id;
int button = gi->event.button;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int new_element;
int player_present = FALSE;
int level_changed = FALSE;
- int id = -1;
- int i, x, y;
+ int x, y;
new_element = (button == 1 ? new_element1 :
button == 2 ? new_element2 :
button == 3 ? new_element3 : 0);
- /* get the button id */
- for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
- if (gi->id == level_editor_gadget[i]->id)
- id = i;
+ if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
+ DrawLevelText(0, 0, 0, TEXT_END);
- if (id >= 0 && id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_EDIT)
+ if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
{
- UnmapLevelEditorWindowGadgets();
- AdjustLevelScrollPosition();
- DrawMiniLevel(level_xpos, level_ypos);
- edit_mode = ED_MODE_EDIT;
+ DrawDrawingWindow();
+ edit_mode = ED_MODE_DRAWING;
}
switch (id)
drawing_function = id;
break;
+ case ED_CTRL_ID_WRAP_LEFT:
+ if (level_xpos >= 0)
+ {
+ if (lev_fieldx < 2*SCR_FIELDX - 2)
+ break;
+
+ level_xpos -= step;
+ if (level_xpos <- 1)
+ level_xpos = -1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+ }
+ break;
+
+ case ED_CTRL_ID_WRAP_RIGHT:
+ if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
+ {
+ if (lev_fieldx < 2*SCR_FIELDX - 2)
+ break;
+
+ level_xpos += step;
+ if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
+ level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+ }
+ break;
+
+ case ED_CTRL_ID_WRAP_UP:
+ if (level_ypos >= 0)
+ {
+ if (lev_fieldy < 2*SCR_FIELDY - 2)
+ break;
+
+ level_ypos -= step;
+ if (level_ypos < -1)
+ level_ypos = -1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+ }
+ break;
+
+ case ED_CTRL_ID_WRAP_DOWN:
+ if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
+ {
+ if (lev_fieldy < 2*SCR_FIELDY - 2)
+ break;
+
+ level_ypos += step;
+ if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
+ level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
+ if (button == 1)
+ ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
+ else
+ DrawMiniLevel(level_xpos, level_ypos);
+ }
+ break;
+
case ED_CTRL_ID_PROPERTIES:
DrawPropertiesWindow(new_element);
edit_mode = ED_MODE_PROPERTIES;
{
AdjustLevelScrollPosition();
DrawMiniLevel(level_xpos, level_ypos);
- edit_mode = ED_MODE_EDIT;
+ edit_mode = ED_MODE_DRAWING;
}
break;
break;
default:
- /*
- if (event_type == GD_EVENT_PRESSED)
- printf("HandleControlButtons: GD_EVENT_PRESSED\n");
- else if (event_type == GD_EVENT_RELEASED)
- printf("HandleControlButtons: GD_EVENT_RELEASED\n");
+ if (gi->event.type == GD_EVENT_PRESSED)
+ printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
+ else if (gi->event.type == GD_EVENT_RELEASED)
+ printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
+ else if (gi->event.type == GD_EVENT_MOVING)
+ printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
else
- printf("HandleControlButtons: ?\n");
- */
+ printf("default: HandleControlButtons: ?\n");
break;
}
}
+
+void HandleLevelEditorKeyInput(KeySym key)
+{
+ if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
+ {
+ char *keyname = getKeyNameFromKeySym(key);
+ char letter = 0;
+
+ if (strlen(keyname) == 1)
+ letter = keyname[0];
+ else if (strcmp(keyname, "space") == 0)
+ letter = ' ';
+ else if (strcmp(keyname, "less") == 0)
+ letter = '<';
+ else if (strcmp(keyname, "equal") == 0)
+ letter = '=';
+ else if (strcmp(keyname, "greater") == 0)
+ letter = '>';
+
+ /* map lower case letters to upper case */
+ if (letter >= 'a' && letter <= 'z')
+ letter += (int)('A' - 'a');
+ else if (letter == 'ä')
+ letter = 'Ä';
+ else if (letter == 'ä')
+ letter = 'Ö';
+ else if (letter == 'ä')
+ letter = 'Ü';
+
+ if (letter)
+ DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
+ else if (key == XK_Delete || key == XK_BackSpace)
+ DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
+ else if (key == XK_Return)
+ DrawLevelText(0, 0, 0, TEXT_NEWLINE);
+ }
+}