{ CE_TOUCHED_BY_PLAYER, "touched by player" },
{ CE_PRESSED_BY_PLAYER, "pressed by player" },
{ CE_PUSHED_BY_PLAYER, "pushed by player" },
- { CE_ENTERED_BY_PLAYER, "entered by player" },
- { CE_LEFT_BY_PLAYER, "left by player" },
+ { CE_ENTERED_BY_PLAYER, "entered by player ..." },
+ { CE_LEFT_BY_PLAYER, "left by player ..." },
{ CE_DROPPED_BY_PLAYER, "dropped by player" },
{ CE_COLLISION, "collision" },
{ CE_IMPACT, "impact" },
{ CE_OTHER_GETS_TOUCHED, "player touches" },
{ CE_OTHER_GETS_PRESSED, "player presses" },
{ CE_OTHER_GETS_PUSHED, "player pushes" },
- { CE_OTHER_GETS_ENTERED, "player enters" },
- { CE_OTHER_GETS_LEFT, "player leaves" },
+ { CE_OTHER_GETS_ENTERED, "player enters ..." },
+ { CE_OTHER_GETS_LEFT, "player leaves ..." },
{ CE_OTHER_GETS_DIGGED, "player digs" },
{ CE_OTHER_GETS_COLLECTED, "player collects" },
{ CE_OTHER_GETS_DROPPED, "player drops" },