rnd-20030730-1-src
[rocksndiamonds.git] / src / editor.c
index 77557f6e596a8fad672a43446f3d2c0300d44e48..4806b8423b3db0be7e0fff7d90ffb6761071993a 100644 (file)
@@ -4789,9 +4789,13 @@ static void DrawPropertiesInfo()
   properties[] =
   {
     /* configurable properties */
-    { EP_INDESTRUCTIBLE,       "- undestructible"                      },
-    { EP_SLIPPERY,             "- slippery for falling objects"        },
-    { EP_EM_SLIPPERY_WALL,     "- slippery for some gems (EM style)"   },
+
+    { EP_WALKABLE_OVER,                "- player can walk over it"             },
+    { EP_WALKABLE_INSIDE,      "- player can walk inside it"           },
+    { EP_WALKABLE_UNDER,       "- player can walk under it"            },
+    { EP_PASSABLE_OVER,                "- player can pass over it"             },
+    { EP_PASSABLE_INSIDE,      "- player can pass through it"          },
+    { EP_PASSABLE_UNDER,       "- player can pass under it"            },
 
     { EP_DIGGABLE,             "- diggable"                            },
     { EP_COLLECTIBLE,          "- collectible"                         },
@@ -4799,27 +4803,27 @@ static void DrawPropertiesInfo()
 
     { EP_CAN_MOVE,             "- can move"                            },
     { EP_CAN_FALL,             "- can fall"                            },
-#if 0
-    { EP_CAN_SMASH,            "- can smash"                           },
-#endif
+
     { EP_CAN_SMASH_PLAYER,     "- can smash player"                    },
+#if 0
     { EP_CAN_SMASH_ENEMIES,    "- can smash good and bad guys"         },
+#endif
     { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable"      },
-    { EP_CAN_EXPLODE,          "- can explode"                         },
-    { EP_CAN_EXPLODE_BY_FIRE,  "  - by fire or explosions"             },
-    { EP_CAN_EXPLODE_SMASHED,  "  - when smashed"                      },
-    { EP_CAN_EXPLODE_IMPACT,   "  - on impact"                         },
+
+    { EP_SLIPPERY,             "- slippery for falling objects"        },
+    { EP_EM_SLIPPERY_WALL,     "- slippery for some gems (EM style)"   },
 
     { EP_DONT_RUN_INTO,                "- deadly when running into"            },
     { EP_DONT_COLLIDE_WITH,    "- deadly when colliding with"          },
     { EP_DONT_TOUCH,           "- deadly when touching"                },
 
-    { EP_WALKABLE_OVER,                "- player can walk over it"             },
-    { EP_WALKABLE_INSIDE,      "- player can walk inside it"           },
-    { EP_WALKABLE_UNDER,       "- player can walk under it"            },
-    { EP_PASSABLE_OVER,                "- player can pass over it"             },
-    { EP_PASSABLE_INSIDE,      "- player can pass through it"          },
-    { EP_PASSABLE_UNDER,       "- player can pass under it"            },
+    { EP_INDESTRUCTIBLE,       "- undestructible"                      },
+
+    { EP_CAN_EXPLODE_BY_FIRE,  "- can explode by fire or explosions"   },
+    { EP_CAN_EXPLODE_SMASHED,  "- can explode when smashed"            },
+    { EP_CAN_EXPLODE_IMPACT,   "- can explode on impact"               },
+
+    { EP_CAN_CHANGE,           "- can change to other element"         },
 
     /* pre-defined properties */
     { EP_CAN_PASS_MAGIC_WALL,  "- can pass magic walls"                },