/* also correct MM wall-sized (double) drawing area positions accordingly */
if (sx2 / 2 < sx || sx2 / 2 > sx)
{
- sx2 = sx * 2;
dx = (sx2 / 2 < sx ? 0 : 1);
+ sx2 = sx * 2 + dx;
}
if (sy2 / 2 < sy || sy2 / 2 > sy)
{
- sy2 = sy * 2;
dy = (sy2 / 2 < sy ? 0 : 1);
+ sy2 = sy * 2 + dy;
}
if (button_release_event)