minor change of text in request dialogs
[rocksndiamonds.git] / src / editor.c
index b7b739f5145bfab4cc27355d7a8a7f20c6e850a4..226fd56da5b6498677dd2e128dd2dbc6878ec889 100644 (file)
@@ -559,6 +559,7 @@ enum
   // selectbox identifiers
 
   GADGET_ID_TIME_OR_STEPS,
+  GADGET_ID_TIME_SCORE_BASE,
   GADGET_ID_GAME_ENGINE_TYPE,
   GADGET_ID_LEVELSET_SAVE_MODE,
   GADGET_ID_WIND_DIRECTION,
@@ -648,6 +649,7 @@ enum
   GADGET_ID_SB_OBJECTS_NEEDED,
   GADGET_ID_AUTO_EXIT_SOKOBAN,
   GADGET_ID_SOLVED_BY_ONE_PLAYER,
+  GADGET_ID_FINISH_DIG_COLLECT,
   GADGET_ID_CONTINUOUS_SNAPPING,
   GADGET_ID_BLOCK_SNAP_FIELD,
   GADGET_ID_BLOCK_LAST_FIELD,
@@ -839,6 +841,7 @@ enum
 enum
 {
   ED_SELECTBOX_ID_TIME_OR_STEPS,
+  ED_SELECTBOX_ID_TIME_SCORE_BASE,
   ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
   ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
   ED_SELECTBOX_ID_WIND_DIRECTION,
@@ -953,6 +956,7 @@ enum
   ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
   ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
   ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
+  ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
   ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
   ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
   ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
@@ -1408,7 +1412,7 @@ static struct
     GADGET_ID_LEVEL_TIMESCORE_DOWN,    GADGET_ID_LEVEL_TIMESCORE_UP,
     GADGET_ID_LEVEL_TIMESCORE_TEXT,    GADGET_ID_NONE,
     &level.score[SC_TIME_BONUS],
-    "score for each second/step left:",        NULL, NULL
+    "score for time or steps left:",   NULL, NULL
   },
   {
     ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(12),
@@ -1731,6 +1735,14 @@ static struct ValueTextInfo options_time_or_steps[] =
   { -1,                                NULL                            }
 };
 
+static struct ValueTextInfo options_time_score_base[] =
+{
+  { 1,                         "per second/step"               },
+  { 10,                                "per 10 seconds/steps"          },
+
+  { -1,                                NULL                            }
+};
+
 static struct ValueTextInfo options_game_engine_type[] =
 {
   { GAME_ENGINE_TYPE_RND,      "Rocks'n'Diamonds"              },
@@ -2465,6 +2477,14 @@ static struct
     &level.use_step_counter,
     NULL, NULL, "(0 => no limit)",     "time or step limit"
   },
+  {
+    -1,                                        ED_LEVEL_SETTINGS_YPOS(10),
+    GADGET_ID_TIME_SCORE_BASE,         GADGET_ID_LEVEL_TIMESCORE_UP,
+    -1,
+    options_time_score_base,
+    &level.time_score_base,
+    NULL, NULL, NULL,                  "time score for 1 or 10 seconds/steps"
+  },
   {
     ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(11),
     GADGET_ID_GAME_ENGINE_TYPE,                GADGET_ID_NONE,
@@ -3110,6 +3130,13 @@ static struct
     NULL, NULL,
     "only one player must enter exit", "level solved by first player in exit"
   },
+  {
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(3),
+    GADGET_ID_FINISH_DIG_COLLECT,      GADGET_ID_NONE,
+    &level.finish_dig_collect,
+    NULL, NULL,
+    "CE action on finished dig/collect", "only finished dig/collect triggers CE"
+  },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(9),
     GADGET_ID_CONTINUOUS_SNAPPING,     GADGET_ID_NONE,
@@ -7722,7 +7749,7 @@ static boolean PrepareSavingIntoPersonalLevelSet(void)
     return TRUE;
   }
 
-  if (!Request("This level is read only! "
+  if (!Request("This level is read-only! "
               "Save into personal level set?", REQ_ASK))
     return FALSE;
 
@@ -9983,6 +10010,7 @@ static void DrawPropertiesConfig(void)
 
       // draw checkbutton gadgets
       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
+      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
 
       // draw counter gadgets
       MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
@@ -12162,6 +12190,9 @@ static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
          ptr++;
        }
 
+       // remap some (historic, now obsolete) elements
+       element = getMappedElement(element);
+
        if (element >= NUM_FILE_ELEMENTS)
          element = EL_UNKNOWN;
 
@@ -12237,6 +12268,36 @@ static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
       lev_fieldx = level.fieldx = brush_width;
       lev_fieldy = level.fieldy = brush_height;
 
+      boolean use_em_engine = TRUE;
+      boolean use_sp_engine = TRUE;
+      boolean use_mm_engine = TRUE;
+
+      for (x = 0; x < MAX_LEV_FIELDX; x++)
+      {
+       for (y = 0; y < MAX_LEV_FIELDY; y++)
+       {
+         int element = Tile[x][y];
+
+         if (!IS_EM_ELEMENT(element) && !ELEM_IS_PLAYER(element))
+           use_em_engine = FALSE;
+
+         if (!IS_SP_ELEMENT(element))
+           use_sp_engine = FALSE;
+
+         if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
+           use_mm_engine = FALSE;
+       }
+      }
+
+      level.game_engine_type = (use_em_engine ? GAME_ENGINE_TYPE_EM :
+                               use_sp_engine ? GAME_ENGINE_TYPE_SP :
+                               use_mm_engine ? GAME_ENGINE_TYPE_MM :
+                               GAME_ENGINE_TYPE_RND);
+
+      // update element selection list
+      ReinitializeElementList();
+      ModifyEditorElementList();
+
       SetBorderElement();
 
       DrawEditModeWindow();
@@ -12701,6 +12762,43 @@ static void WrapLevel(int dx, int dy)
   CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
 }
 
+static void DrawAreaElementHighlight(boolean highlighted)
+{
+  DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+
+  if (!highlighted)
+    return;
+
+  int x, y;
+
+  for (x = 0; x < ed_fieldx; x++)
+  {
+    for (y = 0; y < ed_fieldy; y++)
+    {
+      int lx = x + level_xpos;
+      int ly = y + level_ypos;
+
+      if (!IN_LEV_FIELD(lx, ly))
+       continue;
+
+      if (Tile[lx][ly] != new_element1)
+       continue;
+
+      int sx = SX + x * ed_tilesize;
+      int sy = SY + y * ed_tilesize;
+      int from_sx = sx;
+      int from_sy = sy;
+      int to_sx = sx + ed_tilesize - 1;
+      int to_sy = sy + ed_tilesize - 1;
+
+      DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx,   from_sy);
+      DrawSimpleWhiteLine(drawto, to_sx,   from_sy, to_sx,   to_sy);
+      DrawSimpleWhiteLine(drawto, to_sx,   to_sy,   from_sx, to_sy);
+      DrawSimpleWhiteLine(drawto, from_sx, to_sy,   from_sx, from_sy);
+    }
+  }
+}
+
 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
 {
   char *template_filename_old = getLocalLevelTemplateFilename();
@@ -13312,7 +13410,7 @@ static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
     if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
        leveldir_current->readonly)
     {
-      Request("This level set is read only!", REQ_CONFIRM);
+      Request("This level set is read-only!", REQ_CONFIRM);
 
       return;
     }
@@ -13773,7 +13871,7 @@ static void HandleControlButtons(struct GadgetInfo *gi)
       }
       else
       {
-       ChangeEditModeWindow(last_edit_mode);
+       ChangeEditModeWindow(ED_MODE_DRAWING);
 
        ClickOnGadget(level_editor_gadget[last_level_drawing_function],
                      MB_LEFTBUTTON);
@@ -13938,7 +14036,7 @@ static void HandleControlButtons(struct GadgetInfo *gi)
       }
       else
       {
-       ChangeEditModeWindow(last_edit_mode);
+       ChangeEditModeWindow(ED_MODE_DRAWING);
       }
       break;
 
@@ -14275,7 +14373,7 @@ void HandleLevelEditorKeyInput(Key key)
          ClickOnGadget(level_editor_gadget[i], button);
 }
 
-void HandleLevelEditorIdle(void)
+static void HandleLevelEditorIdle_Properties(void)
 {
   int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
   int x = editor.settings.element_graphic.x + element_border;
@@ -14284,9 +14382,6 @@ void HandleLevelEditorIdle(void)
   unsigned int action_delay_value = GameFrameDelay;
   int i;
 
-  if (edit_mode != ED_MODE_PROPERTIES)
-    return;
-
   if (!DelayReached(&action_delay, action_delay_value))
     return;
 
@@ -14305,6 +14400,29 @@ void HandleLevelEditorIdle(void)
   FrameCounter++;      // increase animation frame counter
 }
 
+static void HandleLevelEditorIdle_Drawing(void)
+{
+  static boolean last_highlighted = FALSE;
+  boolean highlighted = (GetKeyModState() & KMOD_Alt);
+
+  if (highlighted != last_highlighted)
+  {
+    DrawAreaElementHighlight(highlighted);
+
+    last_highlighted = highlighted;
+
+    redraw_mask |= REDRAW_FIELD;
+  }
+}
+
+void HandleLevelEditorIdle(void)
+{
+  if (edit_mode == ED_MODE_PROPERTIES)
+    HandleLevelEditorIdle_Properties();
+  else if (edit_mode == ED_MODE_DRAWING)
+    HandleLevelEditorIdle_Drawing();
+}
+
 static void ClearEditorGadgetInfoText(void)
 {
   DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);