*/
/* positions in the level editor */
+#if 1
+#define ED_WIN_MB_LEFT_XPOS (editor.element_left.x)
+#define ED_WIN_MB_LEFT_YPOS (editor.element_left.y)
+#define ED_WIN_MB_MIDDLE_XPOS (editor.element_middle.x)
+#define ED_WIN_MB_MIDDLE_YPOS (editor.element_middle.y)
+#define ED_WIN_MB_RIGHT_XPOS (editor.element_right.x)
+#define ED_WIN_MB_RIGHT_YPOS (editor.element_right.y)
+#else
#define ED_WIN_MB_LEFT_XPOS 6
#define ED_WIN_MB_LEFT_YPOS 258
#define ED_WIN_MB_MIDDLE_XPOS 42
#define ED_WIN_MB_MIDDLE_YPOS ED_WIN_MB_LEFT_YPOS
#define ED_WIN_MB_RIGHT_XPOS 78
#define ED_WIN_MB_RIGHT_YPOS ED_WIN_MB_LEFT_YPOS
+#endif
/* values for the control window */
#define ED_CTRL_NO_BUTTONS_GFX_XPOS 6
ED_NUM_CTRL4_BUTTONS)
/* values for the element list */
+#if 1
+#define ED_ELEMENTLIST_XPOS (editor.palette.x)
+#define ED_ELEMENTLIST_YPOS (editor.palette.y)
+#else
#define ED_ELEMENTLIST_XPOS 5
#define ED_ELEMENTLIST_YPOS 30
+#endif
#define ED_ELEMENTLIST_XSIZE 20
#define ED_ELEMENTLIST_YSIZE 20
#define ED_ELEMENTLIST_BUTTONS_HORIZ 4
+#if 1
+#define ED_ELEMENTLIST_BUTTONS_VERT 9
+#else
#define ED_ELEMENTLIST_BUTTONS_VERT 11
+#endif
#define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
ED_ELEMENTLIST_BUTTONS_VERT)
/* create buttons for element list */
for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
{
+ struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_PALETTE_BUTTON];
Bitmap *deco_bitmap;
int deco_x, deco_y, deco_xpos, deco_ypos;
int gd_xoffset, gd_yoffset;
gd_xoffset = ED_ELEMENTLIST_XPOS + x * ED_ELEMENTLIST_XSIZE;
gd_yoffset = ED_ELEMENTLIST_YPOS + y * ED_ELEMENTLIST_YSIZE;
+#if 1
+ gd_x1 = gd->src_x;
+ gd_x2 = gd->src_x + gd->pressed_xoffset;
+ gd_y = gd->src_y;
+#else
gd_x1 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS + ED_ELEMENTLIST_XSIZE;
gd_x2 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS;
gd_y = DOOR_GFX_PAGEY1 + ED_ELEMENTLIST_YPOS;
+#endif
getMiniGraphicSource(el2edimg(element), &deco_bitmap, &deco_x, &deco_y);
deco_xpos = (ED_ELEMENTLIST_XSIZE - MINI_TILEX) / 2;
GDI_HEIGHT, ED_ELEMENTLIST_YSIZE,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
- GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
+ GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y,
GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
}
/* copy default editor door content to main double buffer */
+#if 1
+ BlitBitmap(graphic_info[IMG_BACKGROUND_PALETTE].bitmap, drawto,
+ graphic_info[IMG_BACKGROUND_PALETTE].src_x,
+ graphic_info[IMG_BACKGROUND_PALETTE].src_y,
+ DXSIZE, DYSIZE, DX, DY);
+#else
BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
DOOR_GFX_PAGEX6, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+#endif
#if 0
printf("::: %d, %d / %d, %d\n", VX, VY, EX, EY);