rnd-20100204-1-src
[rocksndiamonds.git] / src / editor.c
index 5fb4dd93b4444f26017086e13c78fbcd145dee6c..1395f21c634d1d33270f9d5f9e3779eb082a00aa 100644 (file)
 #define GADGET_ID_RANDOM_BALL_CONTENT  (GADGET_ID_CHECKBUTTON_FIRST + 8)
 #define GADGET_ID_INITIAL_BALL_STATE   (GADGET_ID_CHECKBUTTON_FIRST + 9)
 #define GADGET_ID_GROW_INTO_DIGGABLE   (GADGET_ID_CHECKBUTTON_FIRST + 10)
-#define GADGET_ID_CONTINUOUS_SNAPPING  (GADGET_ID_CHECKBUTTON_FIRST + 11)
-#define GADGET_ID_BLOCK_SNAP_FIELD     (GADGET_ID_CHECKBUTTON_FIRST + 12)
-#define GADGET_ID_BLOCK_LAST_FIELD     (GADGET_ID_CHECKBUTTON_FIRST + 13)
-#define GADGET_ID_SP_BLOCK_LAST_FIELD  (GADGET_ID_CHECKBUTTON_FIRST + 14)
-#define GADGET_ID_INSTANT_RELOCATION   (GADGET_ID_CHECKBUTTON_FIRST + 15)
-#define GADGET_ID_SHIFTED_RELOCATION   (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_USE_START_ELEMENT    (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_USE_ARTWORK_ELEMENT  (GADGET_ID_CHECKBUTTON_FIRST + 18)
-#define GADGET_ID_USE_EXPLOSION_ELEMENT        (GADGET_ID_CHECKBUTTON_FIRST + 19)
-#define GADGET_ID_INITIAL_GRAVITY      (GADGET_ID_CHECKBUTTON_FIRST + 20)
-#define GADGET_ID_USE_INITIAL_INVENTORY        (GADGET_ID_CHECKBUTTON_FIRST + 21)
-#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_CAN_FALL_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CAN_MOVE_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_DONT_COLLIDE_WITH    (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_ENVELOPE_AUTOWRAP    (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_ENVELOPE_CENTERED    (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_CUSTOM_INDESTRUCTIBLE        (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_CUSTOM_CAN_EXPLODE   (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_CUSTOM_EXPLODE_FIRE  (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_CUSTOM_EXPLODE_IMPACT        (GADGET_ID_CHECKBUTTON_FIRST + 32)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT        (GADGET_ID_CHECKBUTTON_FIRST + 33)
-#define GADGET_ID_CUSTOM_DEADLY                (GADGET_ID_CHECKBUTTON_FIRST + 34)
-#define GADGET_ID_CUSTOM_CAN_MOVE      (GADGET_ID_CHECKBUTTON_FIRST + 35)
-#define GADGET_ID_CUSTOM_CAN_FALL      (GADGET_ID_CHECKBUTTON_FIRST + 36)
-#define GADGET_ID_CUSTOM_CAN_SMASH     (GADGET_ID_CHECKBUTTON_FIRST + 37)
-#define GADGET_ID_CUSTOM_SLIPPERY      (GADGET_ID_CHECKBUTTON_FIRST + 38)
-#define GADGET_ID_CUSTOM_ACCESSIBLE    (GADGET_ID_CHECKBUTTON_FIRST + 39)
-#define GADGET_ID_CUSTOM_GRAV_REACHABLE        (GADGET_ID_CHECKBUTTON_FIRST + 40)
-#define GADGET_ID_CUSTOM_USE_LAST_VALUE        (GADGET_ID_CHECKBUTTON_FIRST + 41)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC   (GADGET_ID_CHECKBUTTON_FIRST + 42)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE  (GADGET_ID_CHECKBUTTON_FIRST + 43)
-#define GADGET_ID_CUSTOM_CAN_CHANGE    (GADGET_ID_CHECKBUTTON_FIRST + 44)
-#define GADGET_ID_CHANGE_USE_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 45)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 46)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 47)
-#define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 48)
-#define GADGET_ID_CHANGE_HAS_ACTION    (GADGET_ID_CHECKBUTTON_FIRST + 49)
-#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 50)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 51)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 52)
+#define GADGET_ID_AUTO_EXIT_SOKOBAN    (GADGET_ID_CHECKBUTTON_FIRST + 11)
+#define GADGET_ID_CONTINUOUS_SNAPPING  (GADGET_ID_CHECKBUTTON_FIRST + 12)
+#define GADGET_ID_BLOCK_SNAP_FIELD     (GADGET_ID_CHECKBUTTON_FIRST + 13)
+#define GADGET_ID_BLOCK_LAST_FIELD     (GADGET_ID_CHECKBUTTON_FIRST + 14)
+#define GADGET_ID_SP_BLOCK_LAST_FIELD  (GADGET_ID_CHECKBUTTON_FIRST + 15)
+#define GADGET_ID_INSTANT_RELOCATION   (GADGET_ID_CHECKBUTTON_FIRST + 16)
+#define GADGET_ID_SHIFTED_RELOCATION   (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_USE_START_ELEMENT    (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_USE_ARTWORK_ELEMENT  (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_USE_EXPLOSION_ELEMENT        (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_INITIAL_GRAVITY      (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_USE_INITIAL_INVENTORY        (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_CAN_FALL_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CAN_MOVE_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_DONT_COLLIDE_WITH    (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_ENVELOPE_AUTOWRAP    (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_ENVELOPE_CENTERED    (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_CUSTOM_INDESTRUCTIBLE        (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_CUSTOM_CAN_EXPLODE   (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE  (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT        (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT        (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_CUSTOM_DEADLY                (GADGET_ID_CHECKBUTTON_FIRST + 35)
+#define GADGET_ID_CUSTOM_CAN_MOVE      (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_CUSTOM_CAN_FALL      (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_CUSTOM_CAN_SMASH     (GADGET_ID_CHECKBUTTON_FIRST + 38)
+#define GADGET_ID_CUSTOM_SLIPPERY      (GADGET_ID_CHECKBUTTON_FIRST + 39)
+#define GADGET_ID_CUSTOM_ACCESSIBLE    (GADGET_ID_CHECKBUTTON_FIRST + 40)
+#define GADGET_ID_CUSTOM_GRAV_REACHABLE        (GADGET_ID_CHECKBUTTON_FIRST + 41)
+#define GADGET_ID_CUSTOM_USE_LAST_VALUE        (GADGET_ID_CHECKBUTTON_FIRST + 42)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC   (GADGET_ID_CHECKBUTTON_FIRST + 43)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE  (GADGET_ID_CHECKBUTTON_FIRST + 44)
+#define GADGET_ID_CUSTOM_CAN_CHANGE    (GADGET_ID_CHECKBUTTON_FIRST + 45)
+#define GADGET_ID_CHANGE_USE_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 46)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 47)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 48)
+#define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 49)
+#define GADGET_ID_CHANGE_HAS_ACTION    (GADGET_ID_CHECKBUTTON_FIRST + 50)
+#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 51)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 52)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 53)
 
 /* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 53)
+#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 54)
 #define GADGET_ID_ELEMENTLIST_LAST     (GADGET_ID_ELEMENTLIST_FIRST +  \
                                        ED_NUM_ELEMENTLIST_BUTTONS - 1)
 
 #define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT  6
 #define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE   7
 #define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE   8
-#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING  9
-#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD     10
-#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD     11
-#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD  12
-#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION   13
-#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION   14
-#define ED_CHECKBUTTON_ID_USE_START_ELEMENT    15
-#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT  16
-#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT        17
-#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY      18
-#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY        19
-#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 20
-#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID   21
-#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID   22
-#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH    23
-#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP    24
-#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED    25
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC   26
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE  27
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE    28
-#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE        29
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE        30
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT        31
-#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE        32
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE      33
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL      34
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     35
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      36
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY                37
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE   38
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE  39
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 40
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT        41
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    42
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY         43
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 44
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT  45
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 46
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   47
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 48
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    49
-#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION    50
-
-#define ED_NUM_CHECKBUTTONS                    51
+#define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN    9
+#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING  10
+#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD     11
+#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD     12
+#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD  13
+#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION   14
+#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION   15
+#define ED_CHECKBUTTON_ID_USE_START_ELEMENT    16
+#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT  17
+#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT        18
+#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY      19
+#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY        20
+#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 21
+#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID   22
+#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID   23
+#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH    24
+#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP    25
+#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED    26
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC   27
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE  28
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE    29
+#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE        30
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE        31
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT        32
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE        33
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE      34
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL      35
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     36
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      37
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY                38
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE   39
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE  40
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 41
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT        42
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    43
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY         44
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 45
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT  46
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 47
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   48
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 49
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    50
+#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION    51
+
+#define ED_NUM_CHECKBUTTONS                    52
 
 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
 #define ED_CHECKBUTTON_ID_EDITOR_LAST  ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
@@ -1398,6 +1400,7 @@ static struct ValueTextInfo options_game_engine_type[] =
 {
   { GAME_ENGINE_TYPE_RND,      "Rocks'n'Diamonds"              },
   { GAME_ENGINE_TYPE_EM,       "Emerald Mine"                  },
+  { GAME_ENGINE_TYPE_SP,       "Supaplex"                      },
 
   { -1,                                NULL                            }
 };
@@ -2670,6 +2673,13 @@ static struct
     NULL,
     "can grow into anything diggable", "grow into more than just sand"
   },
+  {
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(0),
+    GADGET_ID_AUTO_EXIT_SOKOBAN,       GADGET_ID_NONE,
+    &level.auto_exit_sokoban,
+    NULL,
+    "exit level if all fields solved", "automatically finish Sokoban levels"
+  },
   {
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(8),
     GADGET_ID_CONTINUOUS_SNAPPING,     GADGET_ID_NONE,
@@ -3704,6 +3714,16 @@ static int editor_el_supaplex[] =
   EL_SP_GRAVITY_PORT_UP,
   EL_SP_GRAVITY_PORT_DOWN,
 
+  EL_SP_GRAVITY_ON_PORT_LEFT,
+  EL_SP_GRAVITY_ON_PORT_RIGHT,
+  EL_SP_GRAVITY_ON_PORT_UP,
+  EL_SP_GRAVITY_ON_PORT_DOWN,
+
+  EL_SP_GRAVITY_OFF_PORT_LEFT,
+  EL_SP_GRAVITY_OFF_PORT_RIGHT,
+  EL_SP_GRAVITY_OFF_PORT_UP,
+  EL_SP_GRAVITY_OFF_PORT_DOWN,
+
   EL_SP_HARDWARE_GRAY,
   EL_SP_HARDWARE_GREEN,
   EL_SP_HARDWARE_BLUE,
@@ -8212,7 +8232,10 @@ static boolean checkPropertiesConfig(int element)
       HAS_EDITOR_CONTENT(element) ||
       CAN_GROW(element) ||
       COULD_MOVE_INTO_ACID(element) ||
-      MAYBE_DONT_COLLIDE_WITH(element))
+      MAYBE_DONT_COLLIDE_WITH(element) ||
+      element == EL_SOKOBAN_OBJECT ||
+      element == EL_SOKOBAN_FIELD_EMPTY ||
+      element == EL_SOKOBAN_FIELD_FULL)
     return TRUE;
   else
     for (i = 0; elements_with_counter[i].element != -1; i++)
@@ -8406,6 +8429,11 @@ static void DrawPropertiesConfig()
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
   }
 
+  if (properties_element == EL_SOKOBAN_OBJECT ||
+      properties_element == EL_SOKOBAN_FIELD_EMPTY ||
+      properties_element == EL_SOKOBAN_FIELD_FULL)
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
+
   if (IS_ENVELOPE(properties_element))
   {
     int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
@@ -9592,20 +9620,6 @@ static void SetElementIntelliDraw(int x, int y, int new_element,
        EL_SP_GRAVITY_PORT_LEFT
       },
 
-      {
-       EL_MOLE_UP,
-       EL_MOLE_RIGHT,
-       EL_MOLE_DOWN,
-       EL_MOLE_LEFT
-      },
-
-      {
-       EL_BALLOON_SWITCH_UP,
-       EL_BALLOON_SWITCH_RIGHT,
-       EL_BALLOON_SWITCH_DOWN,
-       EL_BALLOON_SWITCH_LEFT
-      },
-
       {
        EL_SP_GRAVITY_ON_PORT_UP,
        EL_SP_GRAVITY_ON_PORT_RIGHT,
@@ -9620,6 +9634,20 @@ static void SetElementIntelliDraw(int x, int y, int new_element,
        EL_SP_GRAVITY_OFF_PORT_LEFT
       },
 
+      {
+       EL_MOLE_UP,
+       EL_MOLE_RIGHT,
+       EL_MOLE_DOWN,
+       EL_MOLE_LEFT
+      },
+
+      {
+       EL_BALLOON_SWITCH_UP,
+       EL_BALLOON_SWITCH_RIGHT,
+       EL_BALLOON_SWITCH_DOWN,
+       EL_BALLOON_SWITCH_LEFT
+      },
+
       {
        -1,
        -1,
@@ -10791,12 +10819,21 @@ static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
     char *template_filename = getDefaultLevelFilename(-1);
     boolean new_template = !fileExists(template_filename);
 
+    /* backup original "level.field" (needed to track playfield changes) */
+    CopyPlayfield(level.field, FieldBackup);
+
+    /* "SaveLevelTemplate()" uses "level.field", so copy editor playfield */
+    CopyPlayfield(Feld, level.field);
+
     if (new_template ||
        Request("Save this template and kill the old ?", REQ_ASK))
       SaveLevelTemplate();
 
     if (new_template)
       Request("Template saved !", REQ_CONFIRM);
+
+    /* restore original "level.field" (needed to track playfield changes) */
+    CopyPlayfield(FieldBackup, level.field);
   }
   else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
           custom_element.num_change_pages < MAX_CHANGE_PAGES)