#endif
MapControlButtons();
-#if 0
- fading = menu.navigation;
-#endif
-
#if 1
- if (fading.anim_mode == ANIM_CROSSFADE)
- FadeCrossSaveBackbuffer();
- else
- FadeOut(REDRAW_FIELD);
+ FadeOut(REDRAW_FIELD);
#endif
DrawEditModeWindow();
#if 1
- if (fading.anim_mode == ANIM_CROSSFADE)
- FadeCross(REDRAW_FIELD);
- else
- FadeIn(REDRAW_FIELD);
+ FadeIn(REDRAW_FIELD);
#endif
/* copy actual editor door content to door double buffer for OpenDoor() */
CloseDoor(DOOR_CLOSE_1);
SetDoorState(DOOR_CLOSE_2);
+#if 1
+ if (quick_quit)
+ FadeSkipNextFadeIn();
+#else
if (quick_quit)
fading = fading_none;
+#endif
game_status = GAME_MODE_MAIN;
#if 1