#include "buttons.h"
#include "files.h"
#include "game.h"
+#include "tape.h"
/* positions in the level editor */
#define ED_WIN_MB_LEFT_XPOS 7
CloseDoor(DOOR_CLOSE_ALL);
+ OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
+
if (level_editor_test_game)
{
for(x=0; x<lev_fieldx; x++)
for(y=0;y<lev_fieldy;y++)
for(x=0;x<lev_fieldx;x++)
- if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
+ if (Feld[x][y] == EL_SPIELFIGUR ||
+ Feld[x][y] == EL_SPIELER1 ||
+ Feld[x][y] == EL_SP_MURPHY)
figur_vorhanden = TRUE;
if (!figur_vorhanden)
for(y=0; y<lev_fieldy; y++)
for(x=0; x<lev_fieldx; x++)
- if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
+ if (Feld[x][y] == EL_SPIELFIGUR ||
+ Feld[x][y] == EL_SPIELER1 ||
+ Feld[x][y] == EL_SP_MURPHY)
player_present = TRUE;
if (!player_present)
case ED_CTRL_ID_TEST:
for(y=0; y<lev_fieldy; y++)
for(x=0; x<lev_fieldx; x++)
- if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
+ if (Feld[x][y] == EL_SPIELFIGUR ||
+ Feld[x][y] == EL_SPIELER1 ||
+ Feld[x][y] == EL_SP_MURPHY)
player_present = TRUE;
if (!player_present)
for(y=0; y<lev_fieldy; y++)
Ur[x][y] = Feld[x][y];
+ UnmapLevelEditorGadgets();
+
+ /* draw smaller door */
+ XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX7, 64,
+ 108, 64,
+ EX - 4, EY - 12);
+ redraw_mask |= REDRAW_ALL;
+
+ CloseDoor(DOOR_CLOSE_ALL);
+
+ DrawCompleteVideoDisplay();
+
+ if (setup.autorecord)
+ TapeStartRecording();
+
level_editor_test_game = TRUE;
game_status = PLAYING;
+
InitGame();
}
break;