fixed bug causing access to negative array index
[rocksndiamonds.git] / src / editor.c
index 12562f7671feb4c9f27e3e949e33845bf17e389f..093b229083d6f4e3539ebfd28ccd0559718e21c2 100644 (file)
@@ -10876,7 +10876,6 @@ static void SetElementIntelliDraw(int x, int y, int new_element,
   };
   static int last_x = -1;
   static int last_y = -1;
-  int old_element = IntelliDrawBuffer[x][y];
 
   if (new_element == EL_UNDEFINED)
   {
@@ -10886,6 +10885,8 @@ static void SetElementIntelliDraw(int x, int y, int new_element,
     return;
   }
 
+  int old_element = IntelliDrawBuffer[x][y];
+
   if (IS_TUBE(new_element))
   {
     int last_element_new = EL_UNDEFINED;
@@ -12791,13 +12792,37 @@ static void HandleDrawingAreas(struct GadgetInfo *gi)
        {
          SetDrawModeHiRes(new_element);
 
-         if (new_element == EL_PLAYER_1)
+         if (ELEM_IS_PLAYER(new_element))
          {
            // remove player at old position
            for (y = 0; y < lev_fieldy; y++)
+           {
              for (x = 0; x < lev_fieldx; x++)
-               if (Feld[x][y] == EL_PLAYER_1)
-                 SetElement(x, y, EL_EMPTY);
+             {
+               int old_element = Feld[x][y];
+
+               if (ELEM_IS_PLAYER(old_element))
+               {
+                 int replaced_with_element =
+                   (old_element == EL_SOKOBAN_FIELD_PLAYER &&
+                    new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
+
+                    old_element == EL_SOKOBAN_FIELD_PLAYER &&
+                    new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
+
+                    new_element == EL_SOKOBAN_FIELD_PLAYER &&
+                    old_element == EL_PLAYER_1 ? EL_EMPTY :
+
+                    new_element >= EL_PLAYER_1 &&
+                    new_element <= EL_PLAYER_4 &&
+                    new_element == old_element ? EL_EMPTY :
+
+                    old_element);
+
+                 SetElement(x, y, replaced_with_element);
+               }
+             }
+           }
          }
 
          SetElementButton(lx, ly, dx, dy, new_element, button);