/* values for elements with score for certain actions */
#define MIN_SCORE 0
-#define MAX_SCORE 255
+#define MAX_SCORE 999
/* values for elements with count for collecting */
#define MIN_COLLECT_COUNT 0
-#define MAX_COLLECT_COUNT 255
+#define MAX_COLLECT_COUNT 999
/* values for random placement */
#define RANDOM_USE_PERCENTAGE 0
},
{
ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
- 0, 255,
+ 0, 999,
GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
&level.score[SC_TIME_BONUS],
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
- 0, 255,
+ 0, 999,
GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
&custom_element.push_delay_fixed,
},
{
-1, ED_ELEMENT_SETTINGS_YPOS(7),
- 0, 255,
+ 0, 999,
GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
&custom_element.push_delay_random,
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
- 0, 255,
+ 0, 999,
GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
&custom_element.drop_delay_fixed,
},
{
-1, ED_ELEMENT_SETTINGS_YPOS(8),
- 0, 255,
+ 0, 999,
GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
&custom_element.drop_delay_random,
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
- 0, 255,
+ 0, 999,
GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
&custom_element.explosion_delay,
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
- 0, 255,
+ 0, 999,
GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
&custom_element.ignition_delay,