changed name of preprocessor macro
[rocksndiamonds.git] / src / editor.c
index 9fb3157e1f0bc922e6a0c0eee212335fdfca4d82..282c530025ca3a893370b3080e65f4392f798d89 100644 (file)
@@ -8265,7 +8265,7 @@ static void CopyGroupElementPropertiesToEditor(int element)
 
 static void CopyClassicElementPropertiesToEditor(int element)
 {
-  if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
+  if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
     custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
       getMoveIntoAcidProperty(&level, element);
 
@@ -8451,7 +8451,7 @@ static void CopyGroupElementPropertiesToGame(int element)
 
 static void CopyClassicElementPropertiesToGame(int element)
 {
-  if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
+  if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
     setMoveIntoAcidProperty(&level, element,
                            custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
 
@@ -9121,7 +9121,7 @@ static void DrawPropertiesTabulatorGadgets(void)
   int i;
 
   // draw two config tabulators for player elements
-  if (ELEM_IS_PLAYER(properties_element))
+  if (IS_PLAYER_ELEMENT(properties_element))
     id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
 
   // draw two config and one "change" tabulator for custom elements
@@ -9136,7 +9136,7 @@ static void DrawPropertiesTabulatorGadgets(void)
 
     // use "config 1" and "config 2" instead of "config" for players and CEs
     if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
-       (ELEM_IS_PLAYER(properties_element) ||
+       (IS_PLAYER_ELEMENT(properties_element) ||
         IS_CUSTOM_ELEMENT(properties_element)))
       continue;
 
@@ -9833,7 +9833,7 @@ static boolean checkPropertiesConfig(int element)
       IS_ENVELOPE(element) ||
       IS_MM_MCDUFFIN(element) ||
       IS_DF_LASER(element) ||
-      ELEM_IS_PLAYER(element) ||
+      IS_PLAYER_ELEMENT(element) ||
       HAS_EDITOR_CONTENT(element) ||
       CAN_GROW(element) ||
       COULD_MOVE_INTO_ACID(element) ||
@@ -9990,7 +9990,7 @@ static void DrawPropertiesConfig(void)
       DrawAndroidElementArea(properties_element);
   }
 
-  if (ELEM_IS_PLAYER(properties_element))
+  if (IS_PLAYER_ELEMENT(properties_element))
   {
     int player_nr = GET_PLAYER_NR(properties_element);
 
@@ -10070,7 +10070,7 @@ static void DrawPropertiesConfig(void)
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
 
   if (COULD_MOVE_INTO_ACID(properties_element) &&
-      !ELEM_IS_PLAYER(properties_element) &&
+      !IS_PLAYER_ELEMENT(properties_element) &&
       (!IS_CUSTOM_ELEMENT(properties_element) ||
        edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
   {
@@ -10408,12 +10408,12 @@ static void DrawPropertiesWindow(void)
     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
 
   if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
-      !ELEM_IS_PLAYER(properties_element) &&
+      !IS_PLAYER_ELEMENT(properties_element) &&
       !IS_CUSTOM_ELEMENT(properties_element))
     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
 
   if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
-      (ELEM_IS_PLAYER(properties_element) ||
+      (IS_PLAYER_ELEMENT(properties_element) ||
        IS_CUSTOM_ELEMENT(properties_element)))
     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
 
@@ -12321,7 +12321,7 @@ static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
        {
          int element = Tile[x][y];
 
-         if (!IS_EM_ELEMENT(element) && !ELEM_IS_PLAYER(element))
+         if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
            use_em_engine = FALSE;
 
          if (!IS_SP_ELEMENT(element))
@@ -13004,7 +13004,7 @@ static void HandleDrawingAreas(struct GadgetInfo *gi)
        {
          SetDrawModeHiRes(new_element);
 
-         if (ELEM_IS_PLAYER(new_element))
+         if (IS_PLAYER_ELEMENT(new_element))
          {
            // remove player at old position
            for (y = 0; y < lev_fieldy; y++)
@@ -13013,7 +13013,7 @@ static void HandleDrawingAreas(struct GadgetInfo *gi)
              {
                int old_element = Tile[x][y];
 
-               if (ELEM_IS_PLAYER(old_element))
+               if (IS_PLAYER_ELEMENT(old_element))
                {
                  int replaced_with_element =
                    (old_element == EL_SOKOBAN_FIELD_PLAYER &&