fixed fading complete screen if playfield viewport has changed
[rocksndiamonds.git] / src / config.c
index 02083581813486a7a636c2fc1b397532434b7b91..8a92ebb445cce90a857ad67794d2dd654ce6cb79 100644 (file)
@@ -69,14 +69,23 @@ char *getWindowTitleString()
   window_title_string = checked_malloc(strlen(getProgramInitString()) + 20 +
                                       strlen(getSourceDateString()) + 2 + 1);
 
-  sprintf(window_title_string, "%s (%d %%) [%s]",
-         getProgramInitString(), video.window_scaling_percent,
-         getSourceDateString());
+  if (setup.internal.show_scaling_in_title)
+    sprintf(window_title_string, "%s (%d %%) [%s]",
+           getProgramInitString(), video.window_scaling_percent,
+           getSourceDateString());
+  else
+    sprintf(window_title_string, "%s [%s]",
+           getProgramInitString(),
+           getSourceDateString());
 #else
   window_title_string = checked_malloc(strlen(getProgramInitString()) + 20);
 
-  sprintf(window_title_string, "%s (%d %%)",
-         getProgramInitString(), video.window_scaling_percent);
+  if (setup.internal.show_scaling_in_title)
+    sprintf(window_title_string, "%s (%d %%)",
+           getProgramInitString(), video.window_scaling_percent);
+  else
+    sprintf(window_title_string, "%s",
+           getProgramInitString());
 #endif
 
 #else