"menu.draw_yoffset.SETUP[SHORTCUTS_4]",
&menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4]
},
+ {
+ "menu.draw_xoffset.SETUP[SHORTCUTS_5]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5]
+ },
+ {
+ "menu.draw_yoffset.SETUP[SHORTCUTS_5]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5]
+ },
{
"menu.draw_xoffset.SETUP[CHOOSE_ARTWORK]",
&menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK]
"tape.text.time.font",
&tape.text.time.font
},
+ {
+ "request.button.yes.x",
+ &request.button.yes.x
+ },
+ {
+ "request.button.yes.y",
+ &request.button.yes.y
+ },
+ {
+ "request.button.no.x",
+ &request.button.no.x
+ },
+ {
+ "request.button.no.y",
+ &request.button.no.y
+ },
+ {
+ "request.button.confirm.x",
+ &request.button.confirm.x
+ },
+ {
+ "request.button.confirm.y",
+ &request.button.confirm.y
+ },
+ {
+ "request.button.player_1.x",
+ &request.button.player_1.x
+ },
+ {
+ "request.button.player_1.y",
+ &request.button.player_1.y
+ },
+ {
+ "request.button.player_1.draw_player",
+ &request.button.player_1.draw_player
+ },
+ {
+ "request.button.player_1.tile_size",
+ &request.button.player_1.size
+ },
+ {
+ "request.button.player_2.x",
+ &request.button.player_2.x
+ },
+ {
+ "request.button.player_2.y",
+ &request.button.player_2.y
+ },
+ {
+ "request.button.player_2.draw_player",
+ &request.button.player_2.draw_player
+ },
+ {
+ "request.button.player_2.tile_size",
+ &request.button.player_2.size
+ },
+ {
+ "request.button.player_3.x",
+ &request.button.player_3.x
+ },
+ {
+ "request.button.player_3.y",
+ &request.button.player_3.y
+ },
+ {
+ "request.button.player_3.draw_player",
+ &request.button.player_3.draw_player
+ },
+ {
+ "request.button.player_3.tile_size",
+ &request.button.player_3.size
+ },
+ {
+ "request.button.player_4.x",
+ &request.button.player_4.x
+ },
+ {
+ "request.button.player_4.y",
+ &request.button.player_4.y
+ },
+ {
+ "request.button.player_4.draw_player",
+ &request.button.player_4.draw_player
+ },
+ {
+ "request.button.player_4.tile_size",
+ &request.button.player_4.size
+ },
{
"game.forced_scroll_delay_value",
&game.forced_scroll_delay_value