rnd-20070916-1-src
[rocksndiamonds.git] / src / conf_var.c
index bf4e4a1095c9512c5436ef7c497b3139d624bc92..f0993e6e4832d8c337af80dcc8b067dcb2f36ffe 100644 (file)
@@ -960,6 +960,26 @@ struct TokenIntPtrInfo image_config_vars[] =
     "border.draw_masked.DOOR",
     &border.draw_masked[GFX_SPECIAL_ARG_DOOR]
   },
+  {
+    "border.draw_masked_when_fading",
+    &border.draw_masked_when_fading
+  },
+  {
+    "init.busy.x",
+    &init.busy.x
+  },
+  {
+    "init.busy.y",
+    &init.busy.y
+  },
+  {
+    "init.busy.align",
+    &init.busy.align
+  },
+  {
+    "init.busy.valign",
+    &init.busy.valign
+  },
   {
     "menu.enter_menu.fade_mode",
     &menu.enter_menu.fade_mode
@@ -996,6 +1016,18 @@ struct TokenIntPtrInfo image_config_vars[] =
     "menu.enter_screen.post_delay",
     &menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT].post_delay
   },
+  {
+    "menu.next_screen.fade_mode",
+    &menu.next_screen.fade_mode
+  },
+  {
+    "menu.next_screen.fade_delay",
+    &menu.next_screen.fade_delay
+  },
+  {
+    "menu.next_screen.post_delay",
+    &menu.next_screen.post_delay
+  },
   {
     "menu.leave_screen.fade_mode",
     &menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT].fade_mode
@@ -1208,6 +1240,86 @@ struct TokenIntPtrInfo image_config_vars[] =
     "menu.draw_yoffset.SETUP",
     &menu.draw_yoffset[GFX_SPECIAL_ARG_SETUP]
   },
+  {
+    "menu.draw_xoffset.SETUP[GAME]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_GAME]
+  },
+  {
+    "menu.draw_yoffset.SETUP[GAME]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_GAME]
+  },
+  {
+    "menu.draw_xoffset.SETUP[EDITOR]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_EDITOR]
+  },
+  {
+    "menu.draw_yoffset.SETUP[EDITOR]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_EDITOR]
+  },
+  {
+    "menu.draw_xoffset.SETUP[GRAPHICS]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_GRAPHICS]
+  },
+  {
+    "menu.draw_yoffset.SETUP[GRAPHICS]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_GRAPHICS]
+  },
+  {
+    "menu.draw_xoffset.SETUP[SOUND]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SOUND]
+  },
+  {
+    "menu.draw_yoffset.SETUP[SOUND]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SOUND]
+  },
+  {
+    "menu.draw_xoffset.SETUP[ARTWORK]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_ARTWORK]
+  },
+  {
+    "menu.draw_yoffset.SETUP[ARTWORK]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_ARTWORK]
+  },
+  {
+    "menu.draw_xoffset.SETUP[INPUT]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT]
+  },
+  {
+    "menu.draw_yoffset.SETUP[INPUT]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT]
+  },
+  {
+    "menu.draw_xoffset.SETUP[SHORTCUTS_1]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1]
+  },
+  {
+    "menu.draw_yoffset.SETUP[SHORTCUTS_1]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1]
+  },
+  {
+    "menu.draw_xoffset.SETUP[SHORTCUTS_2]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2]
+  },
+  {
+    "menu.draw_yoffset.SETUP[SHORTCUTS_2]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2]
+  },
+  {
+    "menu.draw_xoffset.SETUP[CHOOSE_ARTWORK]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK]
+  },
+  {
+    "menu.draw_yoffset.SETUP[CHOOSE_ARTWORK]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK]
+  },
+  {
+    "menu.draw_xoffset.SETUP[CHOOSE_OTHER]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER]
+  },
+  {
+    "menu.draw_yoffset.SETUP[CHOOSE_OTHER]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER]
+  },
   {
     "menu.scrollbar_xoffset",
     &menu.scrollbar_xoffset
@@ -1228,6 +1340,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "menu.list_size.INFO",
     &menu.list_size[GFX_SPECIAL_ARG_INFO]
   },
+  {
+    "menu.list_size.SETUP",
+    &menu.list_size[GFX_SPECIAL_ARG_SETUP]
+  },
   {
     "main.button.name.x",
     &menu.main.button.name.x
@@ -1996,6 +2112,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.level_number.font_narrow",
     &game.panel.level_number.font_alt
   },
+  {
+    "game.panel.level_number.draw_masked",
+    &game.panel.level_number.draw_masked
+  },
+  {
+    "game.panel.level_number.draw_order",
+    &game.panel.level_number.sort_priority
+  },
   {
     "game.panel.gems.x",
     &game.panel.gems.x
@@ -2020,6 +2144,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.gems.font",
     &game.panel.gems.font
   },
+  {
+    "game.panel.gems.draw_masked",
+    &game.panel.gems.draw_masked
+  },
+  {
+    "game.panel.gems.draw_order",
+    &game.panel.gems.sort_priority
+  },
   {
     "game.panel.inventory_count.x",
     &game.panel.inventory_count.x
@@ -2044,197 +2176,333 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.inventory_count.font",
     &game.panel.inventory_count.font
   },
+  {
+    "game.panel.inventory_count.draw_masked",
+    &game.panel.inventory_count.draw_masked
+  },
+  {
+    "game.panel.inventory_count.draw_order",
+    &game.panel.inventory_count.sort_priority
+  },
   {
     "game.panel.inventory_first_1.x",
-    &game.panel.inventory_first_1.x
+    &game.panel.inventory_first[0].x
   },
   {
     "game.panel.inventory_first_1.y",
-    &game.panel.inventory_first_1.y
+    &game.panel.inventory_first[0].y
   },
   {
     "game.panel.inventory_first_1.tile_size",
-    &game.panel.inventory_first_1.size
+    &game.panel.inventory_first[0].size
+  },
+  {
+    "game.panel.inventory_first_1.draw_masked",
+    &game.panel.inventory_first[0].draw_masked
+  },
+  {
+    "game.panel.inventory_first_1.draw_order",
+    &game.panel.inventory_first[0].sort_priority
   },
   {
     "game.panel.inventory_first_2.x",
-    &game.panel.inventory_first_2.x
+    &game.panel.inventory_first[1].x
   },
   {
     "game.panel.inventory_first_2.y",
-    &game.panel.inventory_first_2.y
+    &game.panel.inventory_first[1].y
   },
   {
     "game.panel.inventory_first_2.tile_size",
-    &game.panel.inventory_first_2.size
+    &game.panel.inventory_first[1].size
+  },
+  {
+    "game.panel.inventory_first_2.draw_masked",
+    &game.panel.inventory_first[1].draw_masked
+  },
+  {
+    "game.panel.inventory_first_2.draw_order",
+    &game.panel.inventory_first[1].sort_priority
   },
   {
     "game.panel.inventory_first_3.x",
-    &game.panel.inventory_first_3.x
+    &game.panel.inventory_first[2].x
   },
   {
     "game.panel.inventory_first_3.y",
-    &game.panel.inventory_first_3.y
+    &game.panel.inventory_first[2].y
   },
   {
     "game.panel.inventory_first_3.tile_size",
-    &game.panel.inventory_first_3.size
+    &game.panel.inventory_first[2].size
+  },
+  {
+    "game.panel.inventory_first_3.draw_masked",
+    &game.panel.inventory_first[2].draw_masked
+  },
+  {
+    "game.panel.inventory_first_3.draw_order",
+    &game.panel.inventory_first[2].sort_priority
   },
   {
     "game.panel.inventory_first_4.x",
-    &game.panel.inventory_first_4.x
+    &game.panel.inventory_first[3].x
   },
   {
     "game.panel.inventory_first_4.y",
-    &game.panel.inventory_first_4.y
+    &game.panel.inventory_first[3].y
   },
   {
     "game.panel.inventory_first_4.tile_size",
-    &game.panel.inventory_first_4.size
+    &game.panel.inventory_first[3].size
+  },
+  {
+    "game.panel.inventory_first_4.draw_masked",
+    &game.panel.inventory_first[3].draw_masked
+  },
+  {
+    "game.panel.inventory_first_4.draw_order",
+    &game.panel.inventory_first[3].sort_priority
   },
   {
     "game.panel.inventory_first_5.x",
-    &game.panel.inventory_first_5.x
+    &game.panel.inventory_first[4].x
   },
   {
     "game.panel.inventory_first_5.y",
-    &game.panel.inventory_first_5.y
+    &game.panel.inventory_first[4].y
   },
   {
     "game.panel.inventory_first_5.tile_size",
-    &game.panel.inventory_first_5.size
+    &game.panel.inventory_first[4].size
+  },
+  {
+    "game.panel.inventory_first_5.draw_masked",
+    &game.panel.inventory_first[4].draw_masked
+  },
+  {
+    "game.panel.inventory_first_5.draw_order",
+    &game.panel.inventory_first[4].sort_priority
   },
   {
     "game.panel.inventory_first_6.x",
-    &game.panel.inventory_first_6.x
+    &game.panel.inventory_first[5].x
   },
   {
     "game.panel.inventory_first_6.y",
-    &game.panel.inventory_first_6.y
+    &game.panel.inventory_first[5].y
   },
   {
     "game.panel.inventory_first_6.tile_size",
-    &game.panel.inventory_first_6.size
+    &game.panel.inventory_first[5].size
+  },
+  {
+    "game.panel.inventory_first_6.draw_masked",
+    &game.panel.inventory_first[5].draw_masked
+  },
+  {
+    "game.panel.inventory_first_6.draw_order",
+    &game.panel.inventory_first[5].sort_priority
   },
   {
     "game.panel.inventory_first_7.x",
-    &game.panel.inventory_first_7.x
+    &game.panel.inventory_first[6].x
   },
   {
     "game.panel.inventory_first_7.y",
-    &game.panel.inventory_first_7.y
+    &game.panel.inventory_first[6].y
   },
   {
     "game.panel.inventory_first_7.tile_size",
-    &game.panel.inventory_first_7.size
+    &game.panel.inventory_first[6].size
+  },
+  {
+    "game.panel.inventory_first_7.draw_masked",
+    &game.panel.inventory_first[6].draw_masked
+  },
+  {
+    "game.panel.inventory_first_7.draw_order",
+    &game.panel.inventory_first[6].sort_priority
   },
   {
     "game.panel.inventory_first_8.x",
-    &game.panel.inventory_first_8.x
+    &game.panel.inventory_first[7].x
   },
   {
     "game.panel.inventory_first_8.y",
-    &game.panel.inventory_first_8.y
+    &game.panel.inventory_first[7].y
   },
   {
     "game.panel.inventory_first_8.tile_size",
-    &game.panel.inventory_first_8.size
+    &game.panel.inventory_first[7].size
+  },
+  {
+    "game.panel.inventory_first_8.draw_masked",
+    &game.panel.inventory_first[7].draw_masked
+  },
+  {
+    "game.panel.inventory_first_8.draw_order",
+    &game.panel.inventory_first[7].sort_priority
   },
   {
     "game.panel.inventory_last_1.x",
-    &game.panel.inventory_last_1.x
+    &game.panel.inventory_last[0].x
   },
   {
     "game.panel.inventory_last_1.y",
-    &game.panel.inventory_last_1.y
+    &game.panel.inventory_last[0].y
   },
   {
     "game.panel.inventory_last_1.tile_size",
-    &game.panel.inventory_last_1.size
+    &game.panel.inventory_last[0].size
+  },
+  {
+    "game.panel.inventory_last_1.draw_masked",
+    &game.panel.inventory_last[0].draw_masked
+  },
+  {
+    "game.panel.inventory_last_1.draw_order",
+    &game.panel.inventory_last[0].sort_priority
   },
   {
     "game.panel.inventory_last_2.x",
-    &game.panel.inventory_last_2.x
+    &game.panel.inventory_last[1].x
   },
   {
     "game.panel.inventory_last_2.y",
-    &game.panel.inventory_last_2.y
+    &game.panel.inventory_last[1].y
   },
   {
     "game.panel.inventory_last_2.tile_size",
-    &game.panel.inventory_last_2.size
+    &game.panel.inventory_last[1].size
+  },
+  {
+    "game.panel.inventory_last_2.draw_masked",
+    &game.panel.inventory_last[1].draw_masked
+  },
+  {
+    "game.panel.inventory_last_2.draw_order",
+    &game.panel.inventory_last[1].sort_priority
   },
   {
     "game.panel.inventory_last_3.x",
-    &game.panel.inventory_last_3.x
+    &game.panel.inventory_last[2].x
   },
   {
     "game.panel.inventory_last_3.y",
-    &game.panel.inventory_last_3.y
+    &game.panel.inventory_last[2].y
   },
   {
     "game.panel.inventory_last_3.tile_size",
-    &game.panel.inventory_last_3.size
+    &game.panel.inventory_last[2].size
+  },
+  {
+    "game.panel.inventory_last_3.draw_masked",
+    &game.panel.inventory_last[2].draw_masked
+  },
+  {
+    "game.panel.inventory_last_3.draw_order",
+    &game.panel.inventory_last[2].sort_priority
   },
   {
     "game.panel.inventory_last_4.x",
-    &game.panel.inventory_last_4.x
+    &game.panel.inventory_last[3].x
   },
   {
     "game.panel.inventory_last_4.y",
-    &game.panel.inventory_last_4.y
+    &game.panel.inventory_last[3].y
   },
   {
     "game.panel.inventory_last_4.tile_size",
-    &game.panel.inventory_last_4.size
+    &game.panel.inventory_last[3].size
+  },
+  {
+    "game.panel.inventory_last_4.draw_masked",
+    &game.panel.inventory_last[3].draw_masked
+  },
+  {
+    "game.panel.inventory_last_4.draw_order",
+    &game.panel.inventory_last[3].sort_priority
   },
   {
     "game.panel.inventory_last_5.x",
-    &game.panel.inventory_last_5.x
+    &game.panel.inventory_last[4].x
   },
   {
     "game.panel.inventory_last_5.y",
-    &game.panel.inventory_last_5.y
+    &game.panel.inventory_last[4].y
   },
   {
     "game.panel.inventory_last_5.tile_size",
-    &game.panel.inventory_last_5.size
+    &game.panel.inventory_last[4].size
+  },
+  {
+    "game.panel.inventory_last_5.draw_masked",
+    &game.panel.inventory_last[4].draw_masked
+  },
+  {
+    "game.panel.inventory_last_5.draw_order",
+    &game.panel.inventory_last[4].sort_priority
   },
   {
     "game.panel.inventory_last_6.x",
-    &game.panel.inventory_last_6.x
+    &game.panel.inventory_last[5].x
   },
   {
     "game.panel.inventory_last_6.y",
-    &game.panel.inventory_last_6.y
+    &game.panel.inventory_last[5].y
   },
   {
     "game.panel.inventory_last_6.tile_size",
-    &game.panel.inventory_last_6.size
+    &game.panel.inventory_last[5].size
+  },
+  {
+    "game.panel.inventory_last_6.draw_masked",
+    &game.panel.inventory_last[5].draw_masked
+  },
+  {
+    "game.panel.inventory_last_6.draw_order",
+    &game.panel.inventory_last[5].sort_priority
   },
   {
     "game.panel.inventory_last_7.x",
-    &game.panel.inventory_last_7.x
+    &game.panel.inventory_last[6].x
   },
   {
     "game.panel.inventory_last_7.y",
-    &game.panel.inventory_last_7.y
+    &game.panel.inventory_last[6].y
   },
   {
     "game.panel.inventory_last_7.tile_size",
-    &game.panel.inventory_last_7.size
+    &game.panel.inventory_last[6].size
+  },
+  {
+    "game.panel.inventory_last_7.draw_masked",
+    &game.panel.inventory_last[6].draw_masked
+  },
+  {
+    "game.panel.inventory_last_7.draw_order",
+    &game.panel.inventory_last[6].sort_priority
   },
   {
     "game.panel.inventory_last_8.x",
-    &game.panel.inventory_last_8.x
+    &game.panel.inventory_last[7].x
   },
   {
     "game.panel.inventory_last_8.y",
-    &game.panel.inventory_last_8.y
+    &game.panel.inventory_last[7].y
   },
   {
     "game.panel.inventory_last_8.tile_size",
-    &game.panel.inventory_last_8.size
+    &game.panel.inventory_last[7].size
+  },
+  {
+    "game.panel.inventory_last_8.draw_masked",
+    &game.panel.inventory_last[7].draw_masked
+  },
+  {
+    "game.panel.inventory_last_8.draw_order",
+    &game.panel.inventory_last[7].sort_priority
   },
   {
     "game.panel.key_1.x",
@@ -2248,6 +2516,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.key_1.tile_size",
     &game.panel.key[0].size
   },
+  {
+    "game.panel.key_1.draw_masked",
+    &game.panel.key[0].draw_masked
+  },
+  {
+    "game.panel.key_1.draw_order",
+    &game.panel.key[0].sort_priority
+  },
   {
     "game.panel.key_2.x",
     &game.panel.key[1].x
@@ -2260,6 +2536,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.key_2.tile_size",
     &game.panel.key[1].size
   },
+  {
+    "game.panel.key_2.draw_masked",
+    &game.panel.key[1].draw_masked
+  },
+  {
+    "game.panel.key_2.draw_order",
+    &game.panel.key[1].sort_priority
+  },
   {
     "game.panel.key_3.x",
     &game.panel.key[2].x
@@ -2272,6 +2556,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.key_3.tile_size",
     &game.panel.key[2].size
   },
+  {
+    "game.panel.key_3.draw_masked",
+    &game.panel.key[2].draw_masked
+  },
+  {
+    "game.panel.key_3.draw_order",
+    &game.panel.key[2].sort_priority
+  },
   {
     "game.panel.key_4.x",
     &game.panel.key[3].x
@@ -2284,6 +2576,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.key_4.tile_size",
     &game.panel.key[3].size
   },
+  {
+    "game.panel.key_4.draw_masked",
+    &game.panel.key[3].draw_masked
+  },
+  {
+    "game.panel.key_4.draw_order",
+    &game.panel.key[3].sort_priority
+  },
   {
     "game.panel.key_5.x",
     &game.panel.key[4].x
@@ -2296,6 +2596,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.key_5.tile_size",
     &game.panel.key[4].size
   },
+  {
+    "game.panel.key_5.draw_masked",
+    &game.panel.key[4].draw_masked
+  },
+  {
+    "game.panel.key_5.draw_order",
+    &game.panel.key[4].sort_priority
+  },
   {
     "game.panel.key_6.x",
     &game.panel.key[5].x
@@ -2308,6 +2616,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.key_6.tile_size",
     &game.panel.key[5].size
   },
+  {
+    "game.panel.key_6.draw_masked",
+    &game.panel.key[5].draw_masked
+  },
+  {
+    "game.panel.key_6.draw_order",
+    &game.panel.key[5].sort_priority
+  },
   {
     "game.panel.key_7.x",
     &game.panel.key[6].x
@@ -2320,6 +2636,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.key_7.tile_size",
     &game.panel.key[6].size
   },
+  {
+    "game.panel.key_7.draw_masked",
+    &game.panel.key[6].draw_masked
+  },
+  {
+    "game.panel.key_7.draw_order",
+    &game.panel.key[6].sort_priority
+  },
   {
     "game.panel.key_8.x",
     &game.panel.key[7].x
@@ -2332,6 +2656,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.key_8.tile_size",
     &game.panel.key[7].size
   },
+  {
+    "game.panel.key_8.draw_masked",
+    &game.panel.key[7].draw_masked
+  },
+  {
+    "game.panel.key_8.draw_order",
+    &game.panel.key[7].sort_priority
+  },
   {
     "game.panel.key_white.x",
     &game.panel.key_white.x
@@ -2344,6 +2676,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.key_white.tile_size",
     &game.panel.key_white.size
   },
+  {
+    "game.panel.key_white.draw_masked",
+    &game.panel.key_white.draw_masked
+  },
+  {
+    "game.panel.key_white.draw_order",
+    &game.panel.key_white.sort_priority
+  },
   {
     "game.panel.key_white_count.x",
     &game.panel.key_white_count.x
@@ -2368,6 +2708,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.key_white_count.font",
     &game.panel.key_white_count.font
   },
+  {
+    "game.panel.key_white_count.draw_masked",
+    &game.panel.key_white_count.draw_masked
+  },
+  {
+    "game.panel.key_white_count.draw_order",
+    &game.panel.key_white_count.sort_priority
+  },
   {
     "game.panel.score.x",
     &game.panel.score.x
@@ -2392,6 +2740,46 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.score.font",
     &game.panel.score.font
   },
+  {
+    "game.panel.score.draw_masked",
+    &game.panel.score.draw_masked
+  },
+  {
+    "game.panel.score.draw_order",
+    &game.panel.score.sort_priority
+  },
+  {
+    "game.panel.highscore.x",
+    &game.panel.highscore.x
+  },
+  {
+    "game.panel.highscore.y",
+    &game.panel.highscore.y
+  },
+  {
+    "game.panel.highscore.align",
+    &game.panel.highscore.align
+  },
+  {
+    "game.panel.highscore.valign",
+    &game.panel.highscore.valign
+  },
+  {
+    "game.panel.highscore.digits",
+    &game.panel.highscore.size
+  },
+  {
+    "game.panel.highscore.font",
+    &game.panel.highscore.font
+  },
+  {
+    "game.panel.highscore.draw_masked",
+    &game.panel.highscore.draw_masked
+  },
+  {
+    "game.panel.highscore.draw_order",
+    &game.panel.highscore.sort_priority
+  },
   {
     "game.panel.time.x",
     &game.panel.time.x
@@ -2420,6 +2808,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.time.font_narrow",
     &game.panel.time.font_alt
   },
+  {
+    "game.panel.time.draw_masked",
+    &game.panel.time.draw_masked
+  },
+  {
+    "game.panel.time.draw_order",
+    &game.panel.time.sort_priority
+  },
   {
     "game.panel.time_hh.x",
     &game.panel.time_hh.x
@@ -2444,6 +2840,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.time_hh.font",
     &game.panel.time_hh.font
   },
+  {
+    "game.panel.time_hh.draw_masked",
+    &game.panel.time_hh.draw_masked
+  },
+  {
+    "game.panel.time_hh.draw_order",
+    &game.panel.time_hh.sort_priority
+  },
   {
     "game.panel.time_mm.x",
     &game.panel.time_mm.x
@@ -2468,6 +2872,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.time_mm.font",
     &game.panel.time_mm.font
   },
+  {
+    "game.panel.time_mm.draw_masked",
+    &game.panel.time_mm.draw_masked
+  },
+  {
+    "game.panel.time_mm.draw_order",
+    &game.panel.time_mm.sort_priority
+  },
   {
     "game.panel.time_ss.x",
     &game.panel.time_ss.x
@@ -2492,6 +2904,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.time_ss.font",
     &game.panel.time_ss.font
   },
+  {
+    "game.panel.time_ss.draw_masked",
+    &game.panel.time_ss.draw_masked
+  },
+  {
+    "game.panel.time_ss.draw_order",
+    &game.panel.time_ss.sort_priority
+  },
   {
     "game.panel.shield_normal.x",
     &game.panel.shield_normal.x
@@ -2504,6 +2924,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.shield_normal.tile_size",
     &game.panel.shield_normal.size
   },
+  {
+    "game.panel.shield_normal.draw_masked",
+    &game.panel.shield_normal.draw_masked
+  },
+  {
+    "game.panel.shield_normal.draw_order",
+    &game.panel.shield_normal.sort_priority
+  },
   {
     "game.panel.shield_normal_time.x",
     &game.panel.shield_normal_time.x
@@ -2528,6 +2956,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.shield_normal_time.font",
     &game.panel.shield_normal_time.font
   },
+  {
+    "game.panel.shield_normal_time.draw_masked",
+    &game.panel.shield_normal_time.draw_masked
+  },
+  {
+    "game.panel.shield_normal_time.draw_order",
+    &game.panel.shield_normal_time.sort_priority
+  },
   {
     "game.panel.shield_deadly.x",
     &game.panel.shield_deadly.x
@@ -2540,6 +2976,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.shield_deadly.tile_size",
     &game.panel.shield_deadly.size
   },
+  {
+    "game.panel.shield_deadly.draw_masked",
+    &game.panel.shield_deadly.draw_masked
+  },
+  {
+    "game.panel.shield_deadly.draw_order",
+    &game.panel.shield_deadly.sort_priority
+  },
   {
     "game.panel.shield_deadly_time.x",
     &game.panel.shield_deadly_time.x
@@ -2564,6 +3008,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.shield_deadly_time.font",
     &game.panel.shield_deadly_time.font
   },
+  {
+    "game.panel.shield_deadly_time.draw_masked",
+    &game.panel.shield_deadly_time.draw_masked
+  },
+  {
+    "game.panel.shield_deadly_time.draw_order",
+    &game.panel.shield_deadly_time.sort_priority
+  },
   {
     "game.panel.exit.x",
     &game.panel.exit.x
@@ -2576,6 +3028,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.exit.tile_size",
     &game.panel.exit.size
   },
+  {
+    "game.panel.exit.draw_masked",
+    &game.panel.exit.draw_masked
+  },
+  {
+    "game.panel.exit.draw_order",
+    &game.panel.exit.sort_priority
+  },
   {
     "game.panel.emc_magic_ball.x",
     &game.panel.emc_magic_ball.x
@@ -2588,6 +3048,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.emc_magic_ball.tile_size",
     &game.panel.emc_magic_ball.size
   },
+  {
+    "game.panel.emc_magic_ball.draw_masked",
+    &game.panel.emc_magic_ball.draw_masked
+  },
+  {
+    "game.panel.emc_magic_ball.draw_order",
+    &game.panel.emc_magic_ball.sort_priority
+  },
   {
     "game.panel.emc_magic_ball_switch.x",
     &game.panel.emc_magic_ball_switch.x
@@ -2600,6 +3068,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.emc_magic_ball_switch.tile_size",
     &game.panel.emc_magic_ball_switch.size
   },
+  {
+    "game.panel.emc_magic_ball_switch.draw_masked",
+    &game.panel.emc_magic_ball_switch.draw_masked
+  },
+  {
+    "game.panel.emc_magic_ball_switch.draw_order",
+    &game.panel.emc_magic_ball_switch.sort_priority
+  },
   {
     "game.panel.light_switch.x",
     &game.panel.light_switch.x
@@ -2612,6 +3088,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.light_switch.tile_size",
     &game.panel.light_switch.size
   },
+  {
+    "game.panel.light_switch.draw_masked",
+    &game.panel.light_switch.draw_masked
+  },
+  {
+    "game.panel.light_switch.draw_order",
+    &game.panel.light_switch.sort_priority
+  },
   {
     "game.panel.light_switch_time.x",
     &game.panel.light_switch_time.x
@@ -2636,6 +3120,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.light_switch_time.font",
     &game.panel.light_switch_time.font
   },
+  {
+    "game.panel.light_switch_time.draw_masked",
+    &game.panel.light_switch_time.draw_masked
+  },
+  {
+    "game.panel.light_switch_time.draw_order",
+    &game.panel.light_switch_time.sort_priority
+  },
   {
     "game.panel.timegate_switch.x",
     &game.panel.timegate_switch.x
@@ -2648,6 +3140,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.timegate_switch.tile_size",
     &game.panel.timegate_switch.size
   },
+  {
+    "game.panel.timegate_switch.draw_masked",
+    &game.panel.timegate_switch.draw_masked
+  },
+  {
+    "game.panel.timegate_switch.draw_order",
+    &game.panel.timegate_switch.sort_priority
+  },
   {
     "game.panel.timegate_switch_time.x",
     &game.panel.timegate_switch_time.x
@@ -2672,6 +3172,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.timegate_switch_time.font",
     &game.panel.timegate_switch_time.font
   },
+  {
+    "game.panel.timegate_switch_time.draw_masked",
+    &game.panel.timegate_switch_time.draw_masked
+  },
+  {
+    "game.panel.timegate_switch_time.draw_order",
+    &game.panel.timegate_switch_time.sort_priority
+  },
   {
     "game.panel.switchgate_switch.x",
     &game.panel.switchgate_switch.x
@@ -2685,8 +3193,16 @@ struct TokenIntPtrInfo image_config_vars[] =
     &game.panel.switchgate_switch.size
   },
   {
-    "game.panel.emc_lenses.x",
-    &game.panel.emc_lenses.x
+    "game.panel.switchgate_switch.draw_masked",
+    &game.panel.switchgate_switch.draw_masked
+  },
+  {
+    "game.panel.switchgate_switch.draw_order",
+    &game.panel.switchgate_switch.sort_priority
+  },
+  {
+    "game.panel.emc_lenses.x",
+    &game.panel.emc_lenses.x
   },
   {
     "game.panel.emc_lenses.y",
@@ -2696,6 +3212,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.emc_lenses.tile_size",
     &game.panel.emc_lenses.size
   },
+  {
+    "game.panel.emc_lenses.draw_masked",
+    &game.panel.emc_lenses.draw_masked
+  },
+  {
+    "game.panel.emc_lenses.draw_order",
+    &game.panel.emc_lenses.sort_priority
+  },
   {
     "game.panel.emc_lenses_time.x",
     &game.panel.emc_lenses_time.x
@@ -2720,6 +3244,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.emc_lenses_time.font",
     &game.panel.emc_lenses_time.font
   },
+  {
+    "game.panel.emc_lenses_time.draw_masked",
+    &game.panel.emc_lenses_time.draw_masked
+  },
+  {
+    "game.panel.emc_lenses_time.draw_order",
+    &game.panel.emc_lenses_time.sort_priority
+  },
   {
     "game.panel.emc_magnifier.x",
     &game.panel.emc_magnifier.x
@@ -2732,6 +3264,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.emc_magnifier.tile_size",
     &game.panel.emc_magnifier.size
   },
+  {
+    "game.panel.emc_magnifier.draw_masked",
+    &game.panel.emc_magnifier.draw_masked
+  },
+  {
+    "game.panel.emc_magnifier.draw_order",
+    &game.panel.emc_magnifier.sort_priority
+  },
   {
     "game.panel.emc_magnifier_time.x",
     &game.panel.emc_magnifier_time.x
@@ -2756,6 +3296,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.emc_magnifier_time.font",
     &game.panel.emc_magnifier_time.font
   },
+  {
+    "game.panel.emc_magnifier_time.draw_masked",
+    &game.panel.emc_magnifier_time.draw_masked
+  },
+  {
+    "game.panel.emc_magnifier_time.draw_order",
+    &game.panel.emc_magnifier_time.sort_priority
+  },
   {
     "game.panel.balloon_switch.x",
     &game.panel.balloon_switch.x
@@ -2768,6 +3316,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.balloon_switch.tile_size",
     &game.panel.balloon_switch.size
   },
+  {
+    "game.panel.balloon_switch.draw_masked",
+    &game.panel.balloon_switch.draw_masked
+  },
+  {
+    "game.panel.balloon_switch.draw_order",
+    &game.panel.balloon_switch.sort_priority
+  },
   {
     "game.panel.dynabomb_number.x",
     &game.panel.dynabomb_number.x
@@ -2792,6 +3348,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.dynabomb_number.font",
     &game.panel.dynabomb_number.font
   },
+  {
+    "game.panel.dynabomb_number.draw_masked",
+    &game.panel.dynabomb_number.draw_masked
+  },
+  {
+    "game.panel.dynabomb_number.draw_order",
+    &game.panel.dynabomb_number.sort_priority
+  },
   {
     "game.panel.dynabomb_size.x",
     &game.panel.dynabomb_size.x
@@ -2816,6 +3380,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.dynabomb_size.font",
     &game.panel.dynabomb_size.font
   },
+  {
+    "game.panel.dynabomb_size.draw_masked",
+    &game.panel.dynabomb_size.draw_masked
+  },
+  {
+    "game.panel.dynabomb_size.draw_order",
+    &game.panel.dynabomb_size.sort_priority
+  },
   {
     "game.panel.dynabomb_power.x",
     &game.panel.dynabomb_power.x
@@ -2828,6 +3400,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.dynabomb_power.tile_size",
     &game.panel.dynabomb_power.size
   },
+  {
+    "game.panel.dynabomb_power.draw_masked",
+    &game.panel.dynabomb_power.draw_masked
+  },
+  {
+    "game.panel.dynabomb_power.draw_order",
+    &game.panel.dynabomb_power.sort_priority
+  },
   {
     "game.panel.penguins.x",
     &game.panel.penguins.x
@@ -2852,6 +3432,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.penguins.font",
     &game.panel.penguins.font
   },
+  {
+    "game.panel.penguins.draw_masked",
+    &game.panel.penguins.draw_masked
+  },
+  {
+    "game.panel.penguins.draw_order",
+    &game.panel.penguins.sort_priority
+  },
   {
     "game.panel.sokoban_objects.x",
     &game.panel.sokoban_objects.x
@@ -2876,6 +3464,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.sokoban_objects.font",
     &game.panel.sokoban_objects.font
   },
+  {
+    "game.panel.sokoban_objects.draw_masked",
+    &game.panel.sokoban_objects.draw_masked
+  },
+  {
+    "game.panel.sokoban_objects.draw_order",
+    &game.panel.sokoban_objects.sort_priority
+  },
   {
     "game.panel.sokoban_fields.x",
     &game.panel.sokoban_fields.x
@@ -2900,6 +3496,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.sokoban_fields.font",
     &game.panel.sokoban_fields.font
   },
+  {
+    "game.panel.sokoban_fields.draw_masked",
+    &game.panel.sokoban_fields.draw_masked
+  },
+  {
+    "game.panel.sokoban_fields.draw_order",
+    &game.panel.sokoban_fields.sort_priority
+  },
   {
     "game.panel.robot_wheel.x",
     &game.panel.robot_wheel.x
@@ -2912,101 +3516,173 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.robot_wheel.tile_size",
     &game.panel.robot_wheel.size
   },
+  {
+    "game.panel.robot_wheel.draw_masked",
+    &game.panel.robot_wheel.draw_masked
+  },
+  {
+    "game.panel.robot_wheel.draw_order",
+    &game.panel.robot_wheel.sort_priority
+  },
   {
     "game.panel.conveyor_belt_1.x",
-    &game.panel.conveyor_belt_1.x
+    &game.panel.conveyor_belt[0].x
   },
   {
     "game.panel.conveyor_belt_1.y",
-    &game.panel.conveyor_belt_1.y
+    &game.panel.conveyor_belt[0].y
   },
   {
     "game.panel.conveyor_belt_1.tile_size",
-    &game.panel.conveyor_belt_1.size
+    &game.panel.conveyor_belt[0].size
+  },
+  {
+    "game.panel.conveyor_belt_1.draw_masked",
+    &game.panel.conveyor_belt[0].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_1.draw_order",
+    &game.panel.conveyor_belt[0].sort_priority
   },
   {
     "game.panel.conveyor_belt_1_switch.x",
-    &game.panel.conveyor_belt_1_switch.x
+    &game.panel.conveyor_belt_switch[0].x
   },
   {
     "game.panel.conveyor_belt_1_switch.y",
-    &game.panel.conveyor_belt_1_switch.y
+    &game.panel.conveyor_belt_switch[0].y
   },
   {
     "game.panel.conveyor_belt_1_switch.tile_size",
-    &game.panel.conveyor_belt_1_switch.size
+    &game.panel.conveyor_belt_switch[0].size
+  },
+  {
+    "game.panel.conveyor_belt_1_switch.draw_masked",
+    &game.panel.conveyor_belt_switch[0].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_1_switch.draw_order",
+    &game.panel.conveyor_belt_switch[0].sort_priority
   },
   {
     "game.panel.conveyor_belt_2.x",
-    &game.panel.conveyor_belt_2.x
+    &game.panel.conveyor_belt[1].x
   },
   {
     "game.panel.conveyor_belt_2.y",
-    &game.panel.conveyor_belt_2.y
+    &game.panel.conveyor_belt[1].y
   },
   {
     "game.panel.conveyor_belt_2.tile_size",
-    &game.panel.conveyor_belt_2.size
+    &game.panel.conveyor_belt[1].size
+  },
+  {
+    "game.panel.conveyor_belt_2.draw_masked",
+    &game.panel.conveyor_belt[1].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_2.draw_order",
+    &game.panel.conveyor_belt[1].sort_priority
   },
   {
     "game.panel.conveyor_belt_2_switch.x",
-    &game.panel.conveyor_belt_2_switch.x
+    &game.panel.conveyor_belt_switch[1].x
   },
   {
     "game.panel.conveyor_belt_2_switch.y",
-    &game.panel.conveyor_belt_2_switch.y
+    &game.panel.conveyor_belt_switch[1].y
   },
   {
     "game.panel.conveyor_belt_2_switch.tile_size",
-    &game.panel.conveyor_belt_2_switch.size
+    &game.panel.conveyor_belt_switch[1].size
+  },
+  {
+    "game.panel.conveyor_belt_2_switch.draw_masked",
+    &game.panel.conveyor_belt_switch[1].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_2_switch.draw_order",
+    &game.panel.conveyor_belt_switch[1].sort_priority
   },
   {
     "game.panel.conveyor_belt_3.x",
-    &game.panel.conveyor_belt_3.x
+    &game.panel.conveyor_belt[2].x
   },
   {
     "game.panel.conveyor_belt_3.y",
-    &game.panel.conveyor_belt_3.y
+    &game.panel.conveyor_belt[2].y
   },
   {
     "game.panel.conveyor_belt_3.tile_size",
-    &game.panel.conveyor_belt_3.size
+    &game.panel.conveyor_belt[2].size
+  },
+  {
+    "game.panel.conveyor_belt_3.draw_masked",
+    &game.panel.conveyor_belt[2].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_3.draw_order",
+    &game.panel.conveyor_belt[2].sort_priority
   },
   {
     "game.panel.conveyor_belt_3_switch.x",
-    &game.panel.conveyor_belt_3_switch.x
+    &game.panel.conveyor_belt_switch[2].x
   },
   {
     "game.panel.conveyor_belt_3_switch.y",
-    &game.panel.conveyor_belt_3_switch.y
+    &game.panel.conveyor_belt_switch[2].y
   },
   {
     "game.panel.conveyor_belt_3_switch.tile_size",
-    &game.panel.conveyor_belt_3_switch.size
+    &game.panel.conveyor_belt_switch[2].size
+  },
+  {
+    "game.panel.conveyor_belt_3_switch.draw_masked",
+    &game.panel.conveyor_belt_switch[2].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_3_switch.draw_order",
+    &game.panel.conveyor_belt_switch[2].sort_priority
   },
   {
     "game.panel.conveyor_belt_4.x",
-    &game.panel.conveyor_belt_4.x
+    &game.panel.conveyor_belt[3].x
   },
   {
     "game.panel.conveyor_belt_4.y",
-    &game.panel.conveyor_belt_4.y
+    &game.panel.conveyor_belt[3].y
   },
   {
     "game.panel.conveyor_belt_4.tile_size",
-    &game.panel.conveyor_belt_4.size
+    &game.panel.conveyor_belt[3].size
+  },
+  {
+    "game.panel.conveyor_belt_4.draw_masked",
+    &game.panel.conveyor_belt[3].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_4.draw_order",
+    &game.panel.conveyor_belt[3].sort_priority
   },
   {
     "game.panel.conveyor_belt_4_switch.x",
-    &game.panel.conveyor_belt_4_switch.x
+    &game.panel.conveyor_belt_switch[3].x
   },
   {
     "game.panel.conveyor_belt_4_switch.y",
-    &game.panel.conveyor_belt_4_switch.y
+    &game.panel.conveyor_belt_switch[3].y
   },
   {
     "game.panel.conveyor_belt_4_switch.tile_size",
-    &game.panel.conveyor_belt_4_switch.size
+    &game.panel.conveyor_belt_switch[3].size
+  },
+  {
+    "game.panel.conveyor_belt_4_switch.draw_masked",
+    &game.panel.conveyor_belt_switch[3].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_4_switch.draw_order",
+    &game.panel.conveyor_belt_switch[3].sort_priority
   },
   {
     "game.panel.magic_wall.x",
@@ -3020,6 +3696,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.magic_wall.tile_size",
     &game.panel.magic_wall.size
   },
+  {
+    "game.panel.magic_wall.draw_masked",
+    &game.panel.magic_wall.draw_masked
+  },
+  {
+    "game.panel.magic_wall.draw_order",
+    &game.panel.magic_wall.sort_priority
+  },
   {
     "game.panel.magic_wall_time.x",
     &game.panel.magic_wall_time.x
@@ -3044,6 +3728,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.magic_wall_time.font",
     &game.panel.magic_wall_time.font
   },
+  {
+    "game.panel.magic_wall_time.draw_masked",
+    &game.panel.magic_wall_time.draw_masked
+  },
+  {
+    "game.panel.magic_wall_time.draw_order",
+    &game.panel.magic_wall_time.sort_priority
+  },
   {
     "game.panel.gravity_state.x",
     &game.panel.gravity_state.x
@@ -3073,128 +3765,1252 @@ struct TokenIntPtrInfo image_config_vars[] =
     &game.panel.gravity_state.font_alt
   },
   {
-    "game.panel.player_name.x",
-    &game.panel.player_name.x
+    "game.panel.gravity_state.draw_masked",
+    &game.panel.gravity_state.draw_masked
   },
   {
-    "game.panel.player_name.y",
-    &game.panel.player_name.y
+    "game.panel.gravity_state.draw_order",
+    &game.panel.gravity_state.sort_priority
   },
   {
-    "game.panel.player_name.align",
-    &game.panel.player_name.align
+    "game.panel.graphic_1.x",
+    &game.panel.graphic[0].x
   },
   {
-    "game.panel.player_name.valign",
-    &game.panel.player_name.valign
+    "game.panel.graphic_1.y",
+    &game.panel.graphic[0].y
   },
   {
-    "game.panel.player_name.chars",
-    &game.panel.player_name.size
+    "game.panel.graphic_1.draw_masked",
+    &game.panel.graphic[0].draw_masked
   },
   {
-    "game.panel.player_name.font",
-    &game.panel.player_name.font
+    "game.panel.graphic_1.draw_order",
+    &game.panel.graphic[0].sort_priority
   },
   {
-    "game.panel.level_name.x",
-    &game.panel.level_name.x
+    "game.panel.graphic_2.x",
+    &game.panel.graphic[1].x
   },
   {
-    "game.panel.level_name.y",
-    &game.panel.level_name.y
+    "game.panel.graphic_2.y",
+    &game.panel.graphic[1].y
   },
   {
-    "game.panel.level_name.align",
-    &game.panel.level_name.align
+    "game.panel.graphic_2.draw_masked",
+    &game.panel.graphic[1].draw_masked
   },
   {
-    "game.panel.level_name.valign",
-    &game.panel.level_name.valign
+    "game.panel.graphic_2.draw_order",
+    &game.panel.graphic[1].sort_priority
   },
   {
-    "game.panel.level_name.chars",
-    &game.panel.level_name.size
+    "game.panel.graphic_3.x",
+    &game.panel.graphic[2].x
   },
   {
-    "game.panel.level_name.font",
-    &game.panel.level_name.font
+    "game.panel.graphic_3.y",
+    &game.panel.graphic[2].y
   },
   {
-    "game.panel.level_author.x",
-    &game.panel.level_author.x
+    "game.panel.graphic_3.draw_masked",
+    &game.panel.graphic[2].draw_masked
   },
   {
-    "game.panel.level_author.y",
-    &game.panel.level_author.y
+    "game.panel.graphic_3.draw_order",
+    &game.panel.graphic[2].sort_priority
   },
   {
-    "game.panel.level_author.align",
-    &game.panel.level_author.align
+    "game.panel.graphic_4.x",
+    &game.panel.graphic[3].x
   },
   {
-    "game.panel.level_author.valign",
-    &game.panel.level_author.valign
+    "game.panel.graphic_4.y",
+    &game.panel.graphic[3].y
   },
   {
-    "game.panel.level_author.chars",
-    &game.panel.level_author.size
+    "game.panel.graphic_4.draw_masked",
+    &game.panel.graphic[3].draw_masked
   },
   {
-    "game.panel.level_author.font",
-    &game.panel.level_author.font
+    "game.panel.graphic_4.draw_order",
+    &game.panel.graphic[3].sort_priority
   },
   {
-    "game.button.stop.x",
-    &game.button.stop.x
+    "game.panel.graphic_5.x",
+    &game.panel.graphic[4].x
   },
   {
-    "game.button.stop.y",
-    &game.button.stop.y
+    "game.panel.graphic_5.y",
+    &game.panel.graphic[4].y
   },
   {
-    "game.button.pause.x",
-    &game.button.pause.x
+    "game.panel.graphic_5.draw_masked",
+    &game.panel.graphic[4].draw_masked
   },
   {
-    "game.button.pause.y",
-    &game.button.pause.y
+    "game.panel.graphic_5.draw_order",
+    &game.panel.graphic[4].sort_priority
   },
   {
-    "game.button.play.x",
-    &game.button.play.x
+    "game.panel.graphic_6.x",
+    &game.panel.graphic[5].x
   },
   {
-    "game.button.play.y",
-    &game.button.play.y
+    "game.panel.graphic_6.y",
+    &game.panel.graphic[5].y
   },
   {
-    "game.button.sound_music.x",
-    &game.button.sound_music.x
+    "game.panel.graphic_6.draw_masked",
+    &game.panel.graphic[5].draw_masked
   },
   {
-    "game.button.sound_music.y",
-    &game.button.sound_music.y
+    "game.panel.graphic_6.draw_order",
+    &game.panel.graphic[5].sort_priority
   },
   {
-    "game.button.sound_loops.x",
-    &game.button.sound_loops.x
+    "game.panel.graphic_7.x",
+    &game.panel.graphic[6].x
   },
   {
-    "game.button.sound_loops.y",
-    &game.button.sound_loops.y
+    "game.panel.graphic_7.y",
+    &game.panel.graphic[6].y
   },
   {
-    "game.button.sound_simple.x",
-    &game.button.sound_simple.x
+    "game.panel.graphic_7.draw_masked",
+    &game.panel.graphic[6].draw_masked
   },
   {
-    "game.button.sound_simple.y",
-    &game.button.sound_simple.y
+    "game.panel.graphic_7.draw_order",
+    &game.panel.graphic[6].sort_priority
   },
   {
-    "game.forced_scroll_delay_value",
-    &game.forced_scroll_delay_value
+    "game.panel.graphic_8.x",
+    &game.panel.graphic[7].x
+  },
+  {
+    "game.panel.graphic_8.y",
+    &game.panel.graphic[7].y
+  },
+  {
+    "game.panel.graphic_8.draw_masked",
+    &game.panel.graphic[7].draw_masked
+  },
+  {
+    "game.panel.graphic_8.draw_order",
+    &game.panel.graphic[7].sort_priority
+  },
+  {
+    "game.panel.element_1.x",
+    &game.panel.element[0].x
+  },
+  {
+    "game.panel.element_1.y",
+    &game.panel.element[0].y
+  },
+  {
+    "game.panel.element_1.tile_size",
+    &game.panel.element[0].size
+  },
+  {
+    "game.panel.element_1.element",
+    &game.panel.element[0].id
+  },
+  {
+    "game.panel.element_1.draw_masked",
+    &game.panel.element[0].draw_masked
+  },
+  {
+    "game.panel.element_1.draw_order",
+    &game.panel.element[0].sort_priority
+  },
+  {
+    "game.panel.element_1_count.x",
+    &game.panel.element_count[0].x
+  },
+  {
+    "game.panel.element_1_count.y",
+    &game.panel.element_count[0].y
+  },
+  {
+    "game.panel.element_1_count.align",
+    &game.panel.element_count[0].align
+  },
+  {
+    "game.panel.element_1_count.valign",
+    &game.panel.element_count[0].valign
+  },
+  {
+    "game.panel.element_1_count.digits",
+    &game.panel.element_count[0].size
+  },
+  {
+    "game.panel.element_1_count.font",
+    &game.panel.element_count[0].font
+  },
+  {
+    "game.panel.element_1_count.element",
+    &game.panel.element_count[0].id
+  },
+  {
+    "game.panel.element_1_count.draw_masked",
+    &game.panel.element_count[0].draw_masked
+  },
+  {
+    "game.panel.element_1_count.draw_order",
+    &game.panel.element_count[0].sort_priority
+  },
+  {
+    "game.panel.element_2.x",
+    &game.panel.element[1].x
+  },
+  {
+    "game.panel.element_2.y",
+    &game.panel.element[1].y
+  },
+  {
+    "game.panel.element_2.tile_size",
+    &game.panel.element[1].size
+  },
+  {
+    "game.panel.element_2.element",
+    &game.panel.element[1].id
+  },
+  {
+    "game.panel.element_2.draw_masked",
+    &game.panel.element[1].draw_masked
+  },
+  {
+    "game.panel.element_2.draw_order",
+    &game.panel.element[1].sort_priority
+  },
+  {
+    "game.panel.element_2_count.x",
+    &game.panel.element_count[1].x
+  },
+  {
+    "game.panel.element_2_count.y",
+    &game.panel.element_count[1].y
+  },
+  {
+    "game.panel.element_2_count.align",
+    &game.panel.element_count[1].align
+  },
+  {
+    "game.panel.element_2_count.valign",
+    &game.panel.element_count[1].valign
+  },
+  {
+    "game.panel.element_2_count.digits",
+    &game.panel.element_count[1].size
+  },
+  {
+    "game.panel.element_2_count.font",
+    &game.panel.element_count[1].font
+  },
+  {
+    "game.panel.element_2_count.element",
+    &game.panel.element_count[1].id
+  },
+  {
+    "game.panel.element_2_count.draw_masked",
+    &game.panel.element_count[1].draw_masked
+  },
+  {
+    "game.panel.element_2_count.draw_order",
+    &game.panel.element_count[1].sort_priority
+  },
+  {
+    "game.panel.element_3.x",
+    &game.panel.element[2].x
+  },
+  {
+    "game.panel.element_3.y",
+    &game.panel.element[2].y
+  },
+  {
+    "game.panel.element_3.tile_size",
+    &game.panel.element[2].size
+  },
+  {
+    "game.panel.element_3.element",
+    &game.panel.element[2].id
+  },
+  {
+    "game.panel.element_3.draw_masked",
+    &game.panel.element[2].draw_masked
+  },
+  {
+    "game.panel.element_3.draw_order",
+    &game.panel.element[2].sort_priority
+  },
+  {
+    "game.panel.element_3_count.x",
+    &game.panel.element_count[2].x
+  },
+  {
+    "game.panel.element_3_count.y",
+    &game.panel.element_count[2].y
+  },
+  {
+    "game.panel.element_3_count.align",
+    &game.panel.element_count[2].align
+  },
+  {
+    "game.panel.element_3_count.valign",
+    &game.panel.element_count[2].valign
+  },
+  {
+    "game.panel.element_3_count.digits",
+    &game.panel.element_count[2].size
+  },
+  {
+    "game.panel.element_3_count.font",
+    &game.panel.element_count[2].font
+  },
+  {
+    "game.panel.element_3_count.element",
+    &game.panel.element_count[2].id
+  },
+  {
+    "game.panel.element_3_count.draw_masked",
+    &game.panel.element_count[2].draw_masked
+  },
+  {
+    "game.panel.element_3_count.draw_order",
+    &game.panel.element_count[2].sort_priority
+  },
+  {
+    "game.panel.element_4.x",
+    &game.panel.element[3].x
+  },
+  {
+    "game.panel.element_4.y",
+    &game.panel.element[3].y
+  },
+  {
+    "game.panel.element_4.tile_size",
+    &game.panel.element[3].size
+  },
+  {
+    "game.panel.element_4.element",
+    &game.panel.element[3].id
+  },
+  {
+    "game.panel.element_4.draw_masked",
+    &game.panel.element[3].draw_masked
+  },
+  {
+    "game.panel.element_4.draw_order",
+    &game.panel.element[3].sort_priority
+  },
+  {
+    "game.panel.element_4_count.x",
+    &game.panel.element_count[3].x
+  },
+  {
+    "game.panel.element_4_count.y",
+    &game.panel.element_count[3].y
+  },
+  {
+    "game.panel.element_4_count.align",
+    &game.panel.element_count[3].align
+  },
+  {
+    "game.panel.element_4_count.valign",
+    &game.panel.element_count[3].valign
+  },
+  {
+    "game.panel.element_4_count.digits",
+    &game.panel.element_count[3].size
+  },
+  {
+    "game.panel.element_4_count.font",
+    &game.panel.element_count[3].font
+  },
+  {
+    "game.panel.element_4_count.element",
+    &game.panel.element_count[3].id
+  },
+  {
+    "game.panel.element_4_count.draw_masked",
+    &game.panel.element_count[3].draw_masked
+  },
+  {
+    "game.panel.element_4_count.draw_order",
+    &game.panel.element_count[3].sort_priority
+  },
+  {
+    "game.panel.element_5.x",
+    &game.panel.element[4].x
+  },
+  {
+    "game.panel.element_5.y",
+    &game.panel.element[4].y
+  },
+  {
+    "game.panel.element_5.tile_size",
+    &game.panel.element[4].size
+  },
+  {
+    "game.panel.element_5.element",
+    &game.panel.element[4].id
+  },
+  {
+    "game.panel.element_5.draw_masked",
+    &game.panel.element[4].draw_masked
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+  {
+    "game.panel.ce_score_8.font",
+    &game.panel.ce_score[7].font
+  },
+  {
+    "game.panel.ce_score_8.element",
+    &game.panel.ce_score[7].id
+  },
+  {
+    "game.panel.ce_score_8.draw_masked",
+    &game.panel.ce_score[7].draw_masked
+  },
+  {
+    "game.panel.ce_score_8.draw_order",
+    &game.panel.ce_score[7].sort_priority
+  },
+  {
+    "game.panel.ce_score_8_element.x",
+    &game.panel.ce_score_element[7].x
+  },
+  {
+    "game.panel.ce_score_8_element.y",
+    &game.panel.ce_score_element[7].y
+  },
+  {
+    "game.panel.ce_score_8_element.tile_size",
+    &game.panel.ce_score_element[7].size
+  },
+  {
+    "game.panel.ce_score_8_element.element",
+    &game.panel.ce_score_element[7].id
+  },
+  {
+    "game.panel.ce_score_8_element.draw_masked",
+    &game.panel.ce_score_element[7].draw_masked
+  },
+  {
+    "game.panel.ce_score_8_element.draw_order",
+    &game.panel.ce_score_element[7].sort_priority
+  },
+  {
+    "game.panel.player_name.x",
+    &game.panel.player_name.x
+  },
+  {
+    "game.panel.player_name.y",
+    &game.panel.player_name.y
+  },
+  {
+    "game.panel.player_name.align",
+    &game.panel.player_name.align
+  },
+  {
+    "game.panel.player_name.valign",
+    &game.panel.player_name.valign
+  },
+  {
+    "game.panel.player_name.chars",
+    &game.panel.player_name.size
+  },
+  {
+    "game.panel.player_name.font",
+    &game.panel.player_name.font
+  },
+  {
+    "game.panel.player_name.draw_masked",
+    &game.panel.player_name.draw_masked
+  },
+  {
+    "game.panel.player_name.draw_order",
+    &game.panel.player_name.sort_priority
+  },
+  {
+    "game.panel.level_name.x",
+    &game.panel.level_name.x
+  },
+  {
+    "game.panel.level_name.y",
+    &game.panel.level_name.y
+  },
+  {
+    "game.panel.level_name.align",
+    &game.panel.level_name.align
+  },
+  {
+    "game.panel.level_name.valign",
+    &game.panel.level_name.valign
+  },
+  {
+    "game.panel.level_name.chars",
+    &game.panel.level_name.size
+  },
+  {
+    "game.panel.level_name.font",
+    &game.panel.level_name.font
+  },
+  {
+    "game.panel.level_name.draw_masked",
+    &game.panel.level_name.draw_masked
+  },
+  {
+    "game.panel.level_name.draw_order",
+    &game.panel.level_name.sort_priority
+  },
+  {
+    "game.panel.level_author.x",
+    &game.panel.level_author.x
+  },
+  {
+    "game.panel.level_author.y",
+    &game.panel.level_author.y
+  },
+  {
+    "game.panel.level_author.align",
+    &game.panel.level_author.align
+  },
+  {
+    "game.panel.level_author.valign",
+    &game.panel.level_author.valign
+  },
+  {
+    "game.panel.level_author.chars",
+    &game.panel.level_author.size
+  },
+  {
+    "game.panel.level_author.font",
+    &game.panel.level_author.font
+  },
+  {
+    "game.panel.level_author.draw_masked",
+    &game.panel.level_author.draw_masked
+  },
+  {
+    "game.panel.level_author.draw_order",
+    &game.panel.level_author.sort_priority
+  },
+  {
+    "game.button.stop.x",
+    &game.button.stop.x
+  },
+  {
+    "game.button.stop.y",
+    &game.button.stop.y
+  },
+  {
+    "game.button.pause.x",
+    &game.button.pause.x
+  },
+  {
+    "game.button.pause.y",
+    &game.button.pause.y
+  },
+  {
+    "game.button.play.x",
+    &game.button.play.x
+  },
+  {
+    "game.button.play.y",
+    &game.button.play.y
+  },
+  {
+    "game.button.sound_music.x",
+    &game.button.sound_music.x
+  },
+  {
+    "game.button.sound_music.y",
+    &game.button.sound_music.y
+  },
+  {
+    "game.button.sound_loops.x",
+    &game.button.sound_loops.x
+  },
+  {
+    "game.button.sound_loops.y",
+    &game.button.sound_loops.y
+  },
+  {
+    "game.button.sound_simple.x",
+    &game.button.sound_simple.x
+  },
+  {
+    "game.button.sound_simple.y",
+    &game.button.sound_simple.y
+  },
+  {
+    "game.forced_scroll_delay_value",
+    &game.forced_scroll_delay_value
+  },
+  {
+    "game.use_native_emc_graphics_engine",
+    &game.use_native_emc_graphics_engine
   },
   {
     "[player].boring_delay_fixed",