rnd-20070916-1-src
[rocksndiamonds.git] / src / conf_var.c
index 57d32a7df9aa057c4046f3d0e052d854f6667395..f0993e6e4832d8c337af80dcc8b067dcb2f36ffe 100644 (file)
@@ -960,6 +960,26 @@ struct TokenIntPtrInfo image_config_vars[] =
     "border.draw_masked.DOOR",
     &border.draw_masked[GFX_SPECIAL_ARG_DOOR]
   },
+  {
+    "border.draw_masked_when_fading",
+    &border.draw_masked_when_fading
+  },
+  {
+    "init.busy.x",
+    &init.busy.x
+  },
+  {
+    "init.busy.y",
+    &init.busy.y
+  },
+  {
+    "init.busy.align",
+    &init.busy.align
+  },
+  {
+    "init.busy.valign",
+    &init.busy.valign
+  },
   {
     "menu.enter_menu.fade_mode",
     &menu.enter_menu.fade_mode
@@ -996,6 +1016,18 @@ struct TokenIntPtrInfo image_config_vars[] =
     "menu.enter_screen.post_delay",
     &menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT].post_delay
   },
+  {
+    "menu.next_screen.fade_mode",
+    &menu.next_screen.fade_mode
+  },
+  {
+    "menu.next_screen.fade_delay",
+    &menu.next_screen.fade_delay
+  },
+  {
+    "menu.next_screen.post_delay",
+    &menu.next_screen.post_delay
+  },
   {
     "menu.leave_screen.fade_mode",
     &menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT].fade_mode
@@ -1208,6 +1240,86 @@ struct TokenIntPtrInfo image_config_vars[] =
     "menu.draw_yoffset.SETUP",
     &menu.draw_yoffset[GFX_SPECIAL_ARG_SETUP]
   },
+  {
+    "menu.draw_xoffset.SETUP[GAME]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_GAME]
+  },
+  {
+    "menu.draw_yoffset.SETUP[GAME]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_GAME]
+  },
+  {
+    "menu.draw_xoffset.SETUP[EDITOR]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_EDITOR]
+  },
+  {
+    "menu.draw_yoffset.SETUP[EDITOR]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_EDITOR]
+  },
+  {
+    "menu.draw_xoffset.SETUP[GRAPHICS]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_GRAPHICS]
+  },
+  {
+    "menu.draw_yoffset.SETUP[GRAPHICS]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_GRAPHICS]
+  },
+  {
+    "menu.draw_xoffset.SETUP[SOUND]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SOUND]
+  },
+  {
+    "menu.draw_yoffset.SETUP[SOUND]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SOUND]
+  },
+  {
+    "menu.draw_xoffset.SETUP[ARTWORK]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_ARTWORK]
+  },
+  {
+    "menu.draw_yoffset.SETUP[ARTWORK]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_ARTWORK]
+  },
+  {
+    "menu.draw_xoffset.SETUP[INPUT]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT]
+  },
+  {
+    "menu.draw_yoffset.SETUP[INPUT]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT]
+  },
+  {
+    "menu.draw_xoffset.SETUP[SHORTCUTS_1]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1]
+  },
+  {
+    "menu.draw_yoffset.SETUP[SHORTCUTS_1]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1]
+  },
+  {
+    "menu.draw_xoffset.SETUP[SHORTCUTS_2]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2]
+  },
+  {
+    "menu.draw_yoffset.SETUP[SHORTCUTS_2]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2]
+  },
+  {
+    "menu.draw_xoffset.SETUP[CHOOSE_ARTWORK]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK]
+  },
+  {
+    "menu.draw_yoffset.SETUP[CHOOSE_ARTWORK]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK]
+  },
+  {
+    "menu.draw_xoffset.SETUP[CHOOSE_OTHER]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER]
+  },
+  {
+    "menu.draw_yoffset.SETUP[CHOOSE_OTHER]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER]
+  },
   {
     "menu.scrollbar_xoffset",
     &menu.scrollbar_xoffset
@@ -1228,6 +1340,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "menu.list_size.INFO",
     &menu.list_size[GFX_SPECIAL_ARG_INFO]
   },
+  {
+    "menu.list_size.SETUP",
+    &menu.list_size[GFX_SPECIAL_ARG_SETUP]
+  },
   {
     "main.button.name.x",
     &menu.main.button.name.x
@@ -2632,6 +2748,38 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.score.draw_order",
     &game.panel.score.sort_priority
   },
+  {
+    "game.panel.highscore.x",
+    &game.panel.highscore.x
+  },
+  {
+    "game.panel.highscore.y",
+    &game.panel.highscore.y
+  },
+  {
+    "game.panel.highscore.align",
+    &game.panel.highscore.align
+  },
+  {
+    "game.panel.highscore.valign",
+    &game.panel.highscore.valign
+  },
+  {
+    "game.panel.highscore.digits",
+    &game.panel.highscore.size
+  },
+  {
+    "game.panel.highscore.font",
+    &game.panel.highscore.font
+  },
+  {
+    "game.panel.highscore.draw_masked",
+    &game.panel.highscore.draw_masked
+  },
+  {
+    "game.panel.highscore.draw_order",
+    &game.panel.highscore.sort_priority
+  },
   {
     "game.panel.time.x",
     &game.panel.time.x
@@ -3624,6 +3772,614 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.panel.gravity_state.draw_order",
     &game.panel.gravity_state.sort_priority
   },
+  {
+    "game.panel.graphic_1.x",
+    &game.panel.graphic[0].x
+  },
+  {
+    "game.panel.graphic_1.y",
+    &game.panel.graphic[0].y
+  },
+  {
+    "game.panel.graphic_1.draw_masked",
+    &game.panel.graphic[0].draw_masked
+  },
+  {
+    "game.panel.graphic_1.draw_order",
+    &game.panel.graphic[0].sort_priority
+  },
+  {
+    "game.panel.graphic_2.x",
+    &game.panel.graphic[1].x
+  },
+  {
+    "game.panel.graphic_2.y",
+    &game.panel.graphic[1].y
+  },
+  {
+    "game.panel.graphic_2.draw_masked",
+    &game.panel.graphic[1].draw_masked
+  },
+  {
+    "game.panel.graphic_2.draw_order",
+    &game.panel.graphic[1].sort_priority
+  },
+  {
+    "game.panel.graphic_3.x",
+    &game.panel.graphic[2].x
+  },
+  {
+    "game.panel.graphic_3.y",
+    &game.panel.graphic[2].y
+  },
+  {
+    "game.panel.graphic_3.draw_masked",
+    &game.panel.graphic[2].draw_masked
+  },
+  {
+    "game.panel.graphic_3.draw_order",
+    &game.panel.graphic[2].sort_priority
+  },
+  {
+    "game.panel.graphic_4.x",
+    &game.panel.graphic[3].x
+  },
+  {
+    "game.panel.graphic_4.y",
+    &game.panel.graphic[3].y
+  },
+  {
+    "game.panel.graphic_4.draw_masked",
+    &game.panel.graphic[3].draw_masked
+  },
+  {
+    "game.panel.graphic_4.draw_order",
+    &game.panel.graphic[3].sort_priority
+  },
+  {
+    "game.panel.graphic_5.x",
+    &game.panel.graphic[4].x
+  },
+  {
+    "game.panel.graphic_5.y",
+    &game.panel.graphic[4].y
+  },
+  {
+    "game.panel.graphic_5.draw_masked",
+    &game.panel.graphic[4].draw_masked
+  },
+  {
+    "game.panel.graphic_5.draw_order",
+    &game.panel.graphic[4].sort_priority
+  },
+  {
+    "game.panel.graphic_6.x",
+    &game.panel.graphic[5].x
+  },
+  {
+    "game.panel.graphic_6.y",
+    &game.panel.graphic[5].y
+  },
+  {
+    "game.panel.graphic_6.draw_masked",
+    &game.panel.graphic[5].draw_masked
+  },
+  {
+    "game.panel.graphic_6.draw_order",
+    &game.panel.graphic[5].sort_priority
+  },
+  {
+    "game.panel.graphic_7.x",
+    &game.panel.graphic[6].x
+  },
+  {
+    "game.panel.graphic_7.y",
+    &game.panel.graphic[6].y
+  },
+  {
+    "game.panel.graphic_7.draw_masked",
+    &game.panel.graphic[6].draw_masked
+  },
+  {
+    "game.panel.graphic_7.draw_order",
+    &game.panel.graphic[6].sort_priority
+  },
+  {
+    "game.panel.graphic_8.x",
+    &game.panel.graphic[7].x
+  },
+  {
+    "game.panel.graphic_8.y",
+    &game.panel.graphic[7].y
+  },
+  {
+    "game.panel.graphic_8.draw_masked",
+    &game.panel.graphic[7].draw_masked
+  },
+  {
+    "game.panel.graphic_8.draw_order",
+    &game.panel.graphic[7].sort_priority
+  },
+  {
+    "game.panel.element_1.x",
+    &game.panel.element[0].x
+  },
+  {
+    "game.panel.element_1.y",
+    &game.panel.element[0].y
+  },
+  {
+    "game.panel.element_1.tile_size",
+    &game.panel.element[0].size
+  },
+  {
+    "game.panel.element_1.element",
+    &game.panel.element[0].id
+  },
+  {
+    "game.panel.element_1.draw_masked",
+    &game.panel.element[0].draw_masked
+  },
+  {
+    "game.panel.element_1.draw_order",
+    &game.panel.element[0].sort_priority
+  },
+  {
+    "game.panel.element_1_count.x",
+    &game.panel.element_count[0].x
+  },
+  {
+    "game.panel.element_1_count.y",
+    &game.panel.element_count[0].y
+  },
+  {
+    "game.panel.element_1_count.align",
+    &game.panel.element_count[0].align
+  },
+  {
+    "game.panel.element_1_count.valign",
+    &game.panel.element_count[0].valign
+  },
+  {
+    "game.panel.element_1_count.digits",
+    &game.panel.element_count[0].size
+  },
+  {
+    "game.panel.element_1_count.font",
+    &game.panel.element_count[0].font
+  },
+  {
+    "game.panel.element_1_count.element",
+    &game.panel.element_count[0].id
+  },
+  {
+    "game.panel.element_1_count.draw_masked",
+    &game.panel.element_count[0].draw_masked
+  },
+  {
+    "game.panel.element_1_count.draw_order",
+    &game.panel.element_count[0].sort_priority
+  },
+  {
+    "game.panel.element_2.x",
+    &game.panel.element[1].x
+  },
+  {
+    "game.panel.element_2.y",
+    &game.panel.element[1].y
+  },
+  {
+    "game.panel.element_2.tile_size",
+    &game.panel.element[1].size
+  },
+  {
+    "game.panel.element_2.element",
+    &game.panel.element[1].id
+  },
+  {
+    "game.panel.element_2.draw_masked",
+    &game.panel.element[1].draw_masked
+  },
+  {
+    "game.panel.element_2.draw_order",
+    &game.panel.element[1].sort_priority
+  },
+  {
+    "game.panel.element_2_count.x",
+    &game.panel.element_count[1].x
+  },
+  {
+    "game.panel.element_2_count.y",
+    &game.panel.element_count[1].y
+  },
+  {
+    "game.panel.element_2_count.align",
+    &game.panel.element_count[1].align
+  },
+  {
+    "game.panel.element_2_count.valign",
+    &game.panel.element_count[1].valign
+  },
+  {
+    "game.panel.element_2_count.digits",
+    &game.panel.element_count[1].size
+  },
+  {
+    "game.panel.element_2_count.font",
+    &game.panel.element_count[1].font
+  },
+  {
+    "game.panel.element_2_count.element",
+    &game.panel.element_count[1].id
+  },
+  {
+    "game.panel.element_2_count.draw_masked",
+    &game.panel.element_count[1].draw_masked
+  },
+  {
+    "game.panel.element_2_count.draw_order",
+    &game.panel.element_count[1].sort_priority
+  },
+  {
+    "game.panel.element_3.x",
+    &game.panel.element[2].x
+  },
+  {
+    "game.panel.element_3.y",
+    &game.panel.element[2].y
+  },
+  {
+    "game.panel.element_3.tile_size",
+    &game.panel.element[2].size
+  },
+  {
+    "game.panel.element_3.element",
+    &game.panel.element[2].id
+  },
+  {
+    "game.panel.element_3.draw_masked",
+    &game.panel.element[2].draw_masked
+  },
+  {
+    "game.panel.element_3.draw_order",
+    &game.panel.element[2].sort_priority
+  },
+  {
+    "game.panel.element_3_count.x",
+    &game.panel.element_count[2].x
+  },
+  {
+    "game.panel.element_3_count.y",
+    &game.panel.element_count[2].y
+  },
+  {
+    "game.panel.element_3_count.align",
+    &game.panel.element_count[2].align
+  },
+  {
+    "game.panel.element_3_count.valign",
+    &game.panel.element_count[2].valign
+  },
+  {
+    "game.panel.element_3_count.digits",
+    &game.panel.element_count[2].size
+  },
+  {
+    "game.panel.element_3_count.font",
+    &game.panel.element_count[2].font
+  },
+  {
+    "game.panel.element_3_count.element",
+    &game.panel.element_count[2].id
+  },
+  {
+    "game.panel.element_3_count.draw_masked",
+    &game.panel.element_count[2].draw_masked
+  },
+  {
+    "game.panel.element_3_count.draw_order",
+    &game.panel.element_count[2].sort_priority
+  },
+  {
+    "game.panel.element_4.x",
+    &game.panel.element[3].x
+  },
+  {
+    "game.panel.element_4.y",
+    &game.panel.element[3].y
+  },
+  {
+    "game.panel.element_4.tile_size",
+    &game.panel.element[3].size
+  },
+  {
+    "game.panel.element_4.element",
+    &game.panel.element[3].id
+  },
+  {
+    "game.panel.element_4.draw_masked",
+    &game.panel.element[3].draw_masked
+  },
+  {
+    "game.panel.element_4.draw_order",
+    &game.panel.element[3].sort_priority
+  },
+  {
+    "game.panel.element_4_count.x",
+    &game.panel.element_count[3].x
+  },
+  {
+    "game.panel.element_4_count.y",
+    &game.panel.element_count[3].y
+  },
+  {
+    "game.panel.element_4_count.align",
+    &game.panel.element_count[3].align
+  },
+  {
+    "game.panel.element_4_count.valign",
+    &game.panel.element_count[3].valign
+  },
+  {
+    "game.panel.element_4_count.digits",
+    &game.panel.element_count[3].size
+  },
+  {
+    "game.panel.element_4_count.font",
+    &game.panel.element_count[3].font
+  },
+  {
+    "game.panel.element_4_count.element",
+    &game.panel.element_count[3].id
+  },
+  {
+    "game.panel.element_4_count.draw_masked",
+    &game.panel.element_count[3].draw_masked
+  },
+  {
+    "game.panel.element_4_count.draw_order",
+    &game.panel.element_count[3].sort_priority
+  },
+  {
+    "game.panel.element_5.x",
+    &game.panel.element[4].x
+  },
+  {
+    "game.panel.element_5.y",
+    &game.panel.element[4].y
+  },
+  {
+    "game.panel.element_5.tile_size",
+    &game.panel.element[4].size
+  },
+  {
+    "game.panel.element_5.element",
+    &game.panel.element[4].id
+  },
+  {
+    "game.panel.element_5.draw_masked",
+    &game.panel.element[4].draw_masked
+  },
+  {
+    "game.panel.element_5.draw_order",
+    &game.panel.element[4].sort_priority
+  },
+  {
+    "game.panel.element_5_count.x",
+    &game.panel.element_count[4].x
+  },
+  {
+    "game.panel.element_5_count.y",
+    &game.panel.element_count[4].y
+  },
+  {
+    "game.panel.element_5_count.align",
+    &game.panel.element_count[4].align
+  },
+  {
+    "game.panel.element_5_count.valign",
+    &game.panel.element_count[4].valign
+  },
+  {
+    "game.panel.element_5_count.digits",
+    &game.panel.element_count[4].size
+  },
+  {
+    "game.panel.element_5_count.font",
+    &game.panel.element_count[4].font
+  },
+  {
+    "game.panel.element_5_count.element",
+    &game.panel.element_count[4].id
+  },
+  {
+    "game.panel.element_5_count.draw_masked",
+    &game.panel.element_count[4].draw_masked
+  },
+  {
+    "game.panel.element_5_count.draw_order",
+    &game.panel.element_count[4].sort_priority
+  },
+  {
+    "game.panel.element_6.x",
+    &game.panel.element[5].x
+  },
+  {
+    "game.panel.element_6.y",
+    &game.panel.element[5].y
+  },
+  {
+    "game.panel.element_6.tile_size",
+    &game.panel.element[5].size
+  },
+  {
+    "game.panel.element_6.element",
+    &game.panel.element[5].id
+  },
+  {
+    "game.panel.element_6.draw_masked",
+    &game.panel.element[5].draw_masked
+  },
+  {
+    "game.panel.element_6.draw_order",
+    &game.panel.element[5].sort_priority
+  },
+  {
+    "game.panel.element_6_count.x",
+    &game.panel.element_count[5].x
+  },
+  {
+    "game.panel.element_6_count.y",
+    &game.panel.element_count[5].y
+  },
+  {
+    "game.panel.element_6_count.align",
+    &game.panel.element_count[5].align
+  },
+  {
+    "game.panel.element_6_count.valign",
+    &game.panel.element_count[5].valign
+  },
+  {
+    "game.panel.element_6_count.digits",
+    &game.panel.element_count[5].size
+  },
+  {
+    "game.panel.element_6_count.font",
+    &game.panel.element_count[5].font
+  },
+  {
+    "game.panel.element_6_count.element",
+    &game.panel.element_count[5].id
+  },
+  {
+    "game.panel.element_6_count.draw_masked",
+    &game.panel.element_count[5].draw_masked
+  },
+  {
+    "game.panel.element_6_count.draw_order",
+    &game.panel.element_count[5].sort_priority
+  },
+  {
+    "game.panel.element_7.x",
+    &game.panel.element[6].x
+  },
+  {
+    "game.panel.element_7.y",
+    &game.panel.element[6].y
+  },
+  {
+    "game.panel.element_7.tile_size",
+    &game.panel.element[6].size
+  },
+  {
+    "game.panel.element_7.element",
+    &game.panel.element[6].id
+  },
+  {
+    "game.panel.element_7.draw_masked",
+    &game.panel.element[6].draw_masked
+  },
+  {
+    "game.panel.element_7.draw_order",
+    &game.panel.element[6].sort_priority
+  },
+  {
+    "game.panel.element_7_count.x",
+    &game.panel.element_count[6].x
+  },
+  {
+    "game.panel.element_7_count.y",
+    &game.panel.element_count[6].y
+  },
+  {
+    "game.panel.element_7_count.align",
+    &game.panel.element_count[6].align
+  },
+  {
+    "game.panel.element_7_count.valign",
+    &game.panel.element_count[6].valign
+  },
+  {
+    "game.panel.element_7_count.digits",
+    &game.panel.element_count[6].size
+  },
+  {
+    "game.panel.element_7_count.font",
+    &game.panel.element_count[6].font
+  },
+  {
+    "game.panel.element_7_count.element",
+    &game.panel.element_count[6].id
+  },
+  {
+    "game.panel.element_7_count.draw_masked",
+    &game.panel.element_count[6].draw_masked
+  },
+  {
+    "game.panel.element_7_count.draw_order",
+    &game.panel.element_count[6].sort_priority
+  },
+  {
+    "game.panel.element_8.x",
+    &game.panel.element[7].x
+  },
+  {
+    "game.panel.element_8.y",
+    &game.panel.element[7].y
+  },
+  {
+    "game.panel.element_8.tile_size",
+    &game.panel.element[7].size
+  },
+  {
+    "game.panel.element_8.element",
+    &game.panel.element[7].id
+  },
+  {
+    "game.panel.element_8.draw_masked",
+    &game.panel.element[7].draw_masked
+  },
+  {
+    "game.panel.element_8.draw_order",
+    &game.panel.element[7].sort_priority
+  },
+  {
+    "game.panel.element_8_count.x",
+    &game.panel.element_count[7].x
+  },
+  {
+    "game.panel.element_8_count.y",
+    &game.panel.element_count[7].y
+  },
+  {
+    "game.panel.element_8_count.align",
+    &game.panel.element_count[7].align
+  },
+  {
+    "game.panel.element_8_count.valign",
+    &game.panel.element_count[7].valign
+  },
+  {
+    "game.panel.element_8_count.digits",
+    &game.panel.element_count[7].size
+  },
+  {
+    "game.panel.element_8_count.font",
+    &game.panel.element_count[7].font
+  },
+  {
+    "game.panel.element_8_count.element",
+    &game.panel.element_count[7].id
+  },
+  {
+    "game.panel.element_8_count.draw_masked",
+    &game.panel.element_count[7].draw_masked
+  },
+  {
+    "game.panel.element_8_count.draw_order",
+    &game.panel.element_count[7].sort_priority
+  },
   {
     "game.panel.ce_score_1.x",
     &game.panel.ce_score[0].x
@@ -4252,6 +5008,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "game.forced_scroll_delay_value",
     &game.forced_scroll_delay_value
   },
+  {
+    "game.use_native_emc_graphics_engine",
+    &game.use_native_emc_graphics_engine
+  },
   {
     "[player].boring_delay_fixed",
     &game.player_boring_delay_fixed