updated contact info in source file headers
[rocksndiamonds.git] / src / conf_var.c
index ff66e47a6102cf3a50f92de1b4674a4c728f816a..d594cf48063b96727ea7f95da887dc166ebdf2e2 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* conf_var.c                                               *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// conf_var.c
+// ============================================================================
 
 /* ----- this file was automatically generated -- do not edit by hand ----- */
 
 
 struct TokenIntPtrInfo image_config_vars[] =
 {
+  {
+    "[title_initial].fade_mode",
+    &title_initial_default.fade_mode
+  },
+  {
+    "[title_initial].fade_delay",
+    &title_initial_default.fade_delay
+  },
+  {
+    "[title_initial].post_delay",
+    &title_initial_default.post_delay
+  },
+  {
+    "[title_initial].auto_delay",
+    &title_initial_default.auto_delay
+  },
+  {
+    "[title].fade_mode",
+    &title_default.fade_mode
+  },
+  {
+    "[title].fade_delay",
+    &title_default.fade_delay
+  },
+  {
+    "[title].post_delay",
+    &title_default.post_delay
+  },
+  {
+    "[title].auto_delay",
+    &title_default.auto_delay
+  },
+  {
+    "[titlemessage_initial].x",
+    &titlemessage_initial_default.x
+  },
+  {
+    "[titlemessage_initial].y",
+    &titlemessage_initial_default.y
+  },
+  {
+    "[titlemessage_initial].width",
+    &titlemessage_initial_default.width
+  },
+  {
+    "[titlemessage_initial].height",
+    &titlemessage_initial_default.height
+  },
+  {
+    "[titlemessage_initial].chars",
+    &titlemessage_initial_default.chars
+  },
+  {
+    "[titlemessage_initial].lines",
+    &titlemessage_initial_default.lines
+  },
+  {
+    "[titlemessage_initial].align",
+    &titlemessage_initial_default.align
+  },
+  {
+    "[titlemessage_initial].valign",
+    &titlemessage_initial_default.valign
+  },
+  {
+    "[titlemessage_initial].font",
+    &titlemessage_initial_default.font
+  },
+  {
+    "[titlemessage_initial].autowrap",
+    &titlemessage_initial_default.autowrap
+  },
+  {
+    "[titlemessage_initial].centered",
+    &titlemessage_initial_default.centered
+  },
+  {
+    "[titlemessage_initial].parse_comments",
+    &titlemessage_initial_default.parse_comments
+  },
+  {
+    "[titlemessage_initial].sort_priority",
+    &titlemessage_initial_default.sort_priority
+  },
+  {
+    "[titlemessage_initial].fade_mode",
+    &titlemessage_initial_default.fade_mode
+  },
+  {
+    "[titlemessage_initial].fade_delay",
+    &titlemessage_initial_default.fade_delay
+  },
+  {
+    "[titlemessage_initial].post_delay",
+    &titlemessage_initial_default.post_delay
+  },
+  {
+    "[titlemessage_initial].auto_delay",
+    &titlemessage_initial_default.auto_delay
+  },
+  {
+    "[titlemessage].x",
+    &titlemessage_default.x
+  },
+  {
+    "[titlemessage].y",
+    &titlemessage_default.y
+  },
+  {
+    "[titlemessage].width",
+    &titlemessage_default.width
+  },
+  {
+    "[titlemessage].height",
+    &titlemessage_default.height
+  },
+  {
+    "[titlemessage].chars",
+    &titlemessage_default.chars
+  },
+  {
+    "[titlemessage].lines",
+    &titlemessage_default.lines
+  },
+  {
+    "[titlemessage].align",
+    &titlemessage_default.align
+  },
+  {
+    "[titlemessage].valign",
+    &titlemessage_default.valign
+  },
+  {
+    "[titlemessage].font",
+    &titlemessage_default.font
+  },
+  {
+    "[titlemessage].autowrap",
+    &titlemessage_default.autowrap
+  },
+  {
+    "[titlemessage].centered",
+    &titlemessage_default.centered
+  },
+  {
+    "[titlemessage].parse_comments",
+    &titlemessage_default.parse_comments
+  },
+  {
+    "[titlemessage].sort_priority",
+    &titlemessage_default.sort_priority
+  },
+  {
+    "[titlemessage].fade_mode",
+    &titlemessage_default.fade_mode
+  },
+  {
+    "[titlemessage].fade_delay",
+    &titlemessage_default.fade_delay
+  },
+  {
+    "[titlemessage].post_delay",
+    &titlemessage_default.post_delay
+  },
+  {
+    "[titlemessage].auto_delay",
+    &titlemessage_default.auto_delay
+  },
   {
     "titlemessage_initial_1.x",
     &titlemessage_initial[0].x
@@ -48,6 +214,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "titlemessage_initial_1.align",
     &titlemessage_initial[0].align
   },
+  {
+    "titlemessage_initial_1.valign",
+    &titlemessage_initial[0].valign
+  },
   {
     "titlemessage_initial_1.font",
     &titlemessage_initial[0].font
@@ -61,13 +231,29 @@ struct TokenIntPtrInfo image_config_vars[] =
     &titlemessage_initial[0].centered
   },
   {
-    "titlemessage_initial_1.skip_comments",
-    &titlemessage_initial[0].skip_comments
+    "titlemessage_initial_1.parse_comments",
+    &titlemessage_initial[0].parse_comments
   },
   {
     "titlemessage_initial_1.sort_priority",
     &titlemessage_initial[0].sort_priority
   },
+  {
+    "titlemessage_initial_1.fade_mode",
+    &titlemessage_initial[0].fade_mode
+  },
+  {
+    "titlemessage_initial_1.fade_delay",
+    &titlemessage_initial[0].fade_delay
+  },
+  {
+    "titlemessage_initial_1.post_delay",
+    &titlemessage_initial[0].post_delay
+  },
+  {
+    "titlemessage_initial_1.auto_delay",
+    &titlemessage_initial[0].auto_delay
+  },
   {
     "titlemessage_initial_2.x",
     &titlemessage_initial[1].x
@@ -96,6 +282,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "titlemessage_initial_2.align",
     &titlemessage_initial[1].align
   },
+  {
+    "titlemessage_initial_2.valign",
+    &titlemessage_initial[1].valign
+  },
   {
     "titlemessage_initial_2.font",
     &titlemessage_initial[1].font
@@ -109,13 +299,29 @@ struct TokenIntPtrInfo image_config_vars[] =
     &titlemessage_initial[1].centered
   },
   {
-    "titlemessage_initial_2.skip_comments",
-    &titlemessage_initial[1].skip_comments
+    "titlemessage_initial_2.parse_comments",
+    &titlemessage_initial[1].parse_comments
   },
   {
     "titlemessage_initial_2.sort_priority",
     &titlemessage_initial[1].sort_priority
   },
+  {
+    "titlemessage_initial_2.fade_mode",
+    &titlemessage_initial[1].fade_mode
+  },
+  {
+    "titlemessage_initial_2.fade_delay",
+    &titlemessage_initial[1].fade_delay
+  },
+  {
+    "titlemessage_initial_2.post_delay",
+    &titlemessage_initial[1].post_delay
+  },
+  {
+    "titlemessage_initial_2.auto_delay",
+    &titlemessage_initial[1].auto_delay
+  },
   {
     "titlemessage_initial_3.x",
     &titlemessage_initial[2].x
@@ -144,6 +350,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "titlemessage_initial_3.align",
     &titlemessage_initial[2].align
   },
+  {
+    "titlemessage_initial_3.valign",
+    &titlemessage_initial[2].valign
+  },
   {
     "titlemessage_initial_3.font",
     &titlemessage_initial[2].font
@@ -157,13 +367,29 @@ struct TokenIntPtrInfo image_config_vars[] =
     &titlemessage_initial[2].centered
   },
   {
-    "titlemessage_initial_3.skip_comments",
-    &titlemessage_initial[2].skip_comments
+    "titlemessage_initial_3.parse_comments",
+    &titlemessage_initial[2].parse_comments
   },
   {
     "titlemessage_initial_3.sort_priority",
     &titlemessage_initial[2].sort_priority
   },
+  {
+    "titlemessage_initial_3.fade_mode",
+    &titlemessage_initial[2].fade_mode
+  },
+  {
+    "titlemessage_initial_3.fade_delay",
+    &titlemessage_initial[2].fade_delay
+  },
+  {
+    "titlemessage_initial_3.post_delay",
+    &titlemessage_initial[2].post_delay
+  },
+  {
+    "titlemessage_initial_3.auto_delay",
+    &titlemessage_initial[2].auto_delay
+  },
   {
     "titlemessage_initial_4.x",
     &titlemessage_initial[3].x
@@ -192,6 +418,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "titlemessage_initial_4.align",
     &titlemessage_initial[3].align
   },
+  {
+    "titlemessage_initial_4.valign",
+    &titlemessage_initial[3].valign
+  },
   {
     "titlemessage_initial_4.font",
     &titlemessage_initial[3].font
@@ -205,13 +435,29 @@ struct TokenIntPtrInfo image_config_vars[] =
     &titlemessage_initial[3].centered
   },
   {
-    "titlemessage_initial_4.skip_comments",
-    &titlemessage_initial[3].skip_comments
+    "titlemessage_initial_4.parse_comments",
+    &titlemessage_initial[3].parse_comments
   },
   {
     "titlemessage_initial_4.sort_priority",
     &titlemessage_initial[3].sort_priority
   },
+  {
+    "titlemessage_initial_4.fade_mode",
+    &titlemessage_initial[3].fade_mode
+  },
+  {
+    "titlemessage_initial_4.fade_delay",
+    &titlemessage_initial[3].fade_delay
+  },
+  {
+    "titlemessage_initial_4.post_delay",
+    &titlemessage_initial[3].post_delay
+  },
+  {
+    "titlemessage_initial_4.auto_delay",
+    &titlemessage_initial[3].auto_delay
+  },
   {
     "titlemessage_initial_5.x",
     &titlemessage_initial[4].x
@@ -240,6 +486,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "titlemessage_initial_5.align",
     &titlemessage_initial[4].align
   },
+  {
+    "titlemessage_initial_5.valign",
+    &titlemessage_initial[4].valign
+  },
   {
     "titlemessage_initial_5.font",
     &titlemessage_initial[4].font
@@ -253,13 +503,29 @@ struct TokenIntPtrInfo image_config_vars[] =
     &titlemessage_initial[4].centered
   },
   {
-    "titlemessage_initial_5.skip_comments",
-    &titlemessage_initial[4].skip_comments
+    "titlemessage_initial_5.parse_comments",
+    &titlemessage_initial[4].parse_comments
   },
   {
     "titlemessage_initial_5.sort_priority",
     &titlemessage_initial[4].sort_priority
   },
+  {
+    "titlemessage_initial_5.fade_mode",
+    &titlemessage_initial[4].fade_mode
+  },
+  {
+    "titlemessage_initial_5.fade_delay",
+    &titlemessage_initial[4].fade_delay
+  },
+  {
+    "titlemessage_initial_5.post_delay",
+    &titlemessage_initial[4].post_delay
+  },
+  {
+    "titlemessage_initial_5.auto_delay",
+    &titlemessage_initial[4].auto_delay
+  },
   {
     "titlemessage_1.x",
     &titlemessage[0].x
@@ -288,6 +554,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "titlemessage_1.align",
     &titlemessage[0].align
   },
+  {
+    "titlemessage_1.valign",
+    &titlemessage[0].valign
+  },
   {
     "titlemessage_1.font",
     &titlemessage[0].font
@@ -301,13 +571,29 @@ struct TokenIntPtrInfo image_config_vars[] =
     &titlemessage[0].centered
   },
   {
-    "titlemessage_1.skip_comments",
-    &titlemessage[0].skip_comments
+    "titlemessage_1.parse_comments",
+    &titlemessage[0].parse_comments
   },
   {
     "titlemessage_1.sort_priority",
     &titlemessage[0].sort_priority
   },
+  {
+    "titlemessage_1.fade_mode",
+    &titlemessage[0].fade_mode
+  },
+  {
+    "titlemessage_1.fade_delay",
+    &titlemessage[0].fade_delay
+  },
+  {
+    "titlemessage_1.post_delay",
+    &titlemessage[0].post_delay
+  },
+  {
+    "titlemessage_1.auto_delay",
+    &titlemessage[0].auto_delay
+  },
   {
     "titlemessage_2.x",
     &titlemessage[1].x
@@ -336,6 +622,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "titlemessage_2.align",
     &titlemessage[1].align
   },
+  {
+    "titlemessage_2.valign",
+    &titlemessage[1].valign
+  },
   {
     "titlemessage_2.font",
     &titlemessage[1].font
@@ -349,13 +639,29 @@ struct TokenIntPtrInfo image_config_vars[] =
     &titlemessage[1].centered
   },
   {
-    "titlemessage_2.skip_comments",
-    &titlemessage[1].skip_comments
+    "titlemessage_2.parse_comments",
+    &titlemessage[1].parse_comments
   },
   {
     "titlemessage_2.sort_priority",
     &titlemessage[1].sort_priority
   },
+  {
+    "titlemessage_2.fade_mode",
+    &titlemessage[1].fade_mode
+  },
+  {
+    "titlemessage_2.fade_delay",
+    &titlemessage[1].fade_delay
+  },
+  {
+    "titlemessage_2.post_delay",
+    &titlemessage[1].post_delay
+  },
+  {
+    "titlemessage_2.auto_delay",
+    &titlemessage[1].auto_delay
+  },
   {
     "titlemessage_3.x",
     &titlemessage[2].x
@@ -384,6 +690,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "titlemessage_3.align",
     &titlemessage[2].align
   },
+  {
+    "titlemessage_3.valign",
+    &titlemessage[2].valign
+  },
   {
     "titlemessage_3.font",
     &titlemessage[2].font
@@ -397,13 +707,29 @@ struct TokenIntPtrInfo image_config_vars[] =
     &titlemessage[2].centered
   },
   {
-    "titlemessage_3.skip_comments",
-    &titlemessage[2].skip_comments
+    "titlemessage_3.parse_comments",
+    &titlemessage[2].parse_comments
   },
   {
     "titlemessage_3.sort_priority",
     &titlemessage[2].sort_priority
   },
+  {
+    "titlemessage_3.fade_mode",
+    &titlemessage[2].fade_mode
+  },
+  {
+    "titlemessage_3.fade_delay",
+    &titlemessage[2].fade_delay
+  },
+  {
+    "titlemessage_3.post_delay",
+    &titlemessage[2].post_delay
+  },
+  {
+    "titlemessage_3.auto_delay",
+    &titlemessage[2].auto_delay
+  },
   {
     "titlemessage_4.x",
     &titlemessage[3].x
@@ -432,6 +758,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "titlemessage_4.align",
     &titlemessage[3].align
   },
+  {
+    "titlemessage_4.valign",
+    &titlemessage[3].valign
+  },
   {
     "titlemessage_4.font",
     &titlemessage[3].font
@@ -445,13 +775,29 @@ struct TokenIntPtrInfo image_config_vars[] =
     &titlemessage[3].centered
   },
   {
-    "titlemessage_4.skip_comments",
-    &titlemessage[3].skip_comments
+    "titlemessage_4.parse_comments",
+    &titlemessage[3].parse_comments
   },
   {
     "titlemessage_4.sort_priority",
     &titlemessage[3].sort_priority
   },
+  {
+    "titlemessage_4.fade_mode",
+    &titlemessage[3].fade_mode
+  },
+  {
+    "titlemessage_4.fade_delay",
+    &titlemessage[3].fade_delay
+  },
+  {
+    "titlemessage_4.post_delay",
+    &titlemessage[3].post_delay
+  },
+  {
+    "titlemessage_4.auto_delay",
+    &titlemessage[3].auto_delay
+  },
   {
     "titlemessage_5.x",
     &titlemessage[4].x
@@ -480,6 +826,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "titlemessage_5.align",
     &titlemessage[4].align
   },
+  {
+    "titlemessage_5.valign",
+    &titlemessage[4].valign
+  },
   {
     "titlemessage_5.font",
     &titlemessage[4].font
@@ -493,13 +843,29 @@ struct TokenIntPtrInfo image_config_vars[] =
     &titlemessage[4].centered
   },
   {
-    "titlemessage_5.skip_comments",
-    &titlemessage[4].skip_comments
+    "titlemessage_5.parse_comments",
+    &titlemessage[4].parse_comments
   },
   {
     "titlemessage_5.sort_priority",
     &titlemessage[4].sort_priority
   },
+  {
+    "titlemessage_5.fade_mode",
+    &titlemessage[4].fade_mode
+  },
+  {
+    "titlemessage_5.fade_delay",
+    &titlemessage[4].fade_delay
+  },
+  {
+    "titlemessage_5.post_delay",
+    &titlemessage[4].post_delay
+  },
+  {
+    "titlemessage_5.auto_delay",
+    &titlemessage[4].auto_delay
+  },
   {
     "readme.x",
     &readme.x
@@ -528,6 +894,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "readme.align",
     &readme.align
   },
+  {
+    "readme.valign",
+    &readme.valign
+  },
   {
     "readme.font",
     &readme.font
@@ -541,8 +911,8 @@ struct TokenIntPtrInfo image_config_vars[] =
     &readme.centered
   },
   {
-    "readme.skip_comments",
-    &readme.skip_comments
+    "readme.parse_comments",
+    &readme.parse_comments
   },
   {
     "readme.sort_priority",
@@ -564,6 +934,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "border.draw_masked.LEVELS",
     &border.draw_masked[GFX_SPECIAL_ARG_LEVELS]
   },
+  {
+    "border.draw_masked.LEVELNR",
+    &border.draw_masked[GFX_SPECIAL_ARG_LEVELNR]
+  },
   {
     "border.draw_masked.SCORES",
     &border.draw_masked[GFX_SPECIAL_ARG_SCORES]
@@ -589,164 +963,452 @@ struct TokenIntPtrInfo image_config_vars[] =
     &border.draw_masked[GFX_SPECIAL_ARG_DOOR]
   },
   {
-    "title.fade_delay",
-    &title.fade_delay
+    "border.draw_masked_when_fading",
+    &border.draw_masked_when_fading
   },
   {
-    "title.post_delay",
-    &title.post_delay
+    "init.busy.x",
+    &init.busy.x
   },
   {
-    "title.auto_delay",
-    &title.auto_delay
+    "init.busy.y",
+    &init.busy.y
   },
   {
-    "menu.fade_delay",
-    &menu.fade_delay
+    "init.busy.align",
+    &init.busy.align
   },
   {
-    "menu.post_delay",
-    &menu.post_delay
+    "init.busy.valign",
+    &init.busy.valign
   },
   {
-    "menu.auto_delay",
-    &menu.auto_delay
+    "menu.enter_menu.fade_mode",
+    &menu.enter_menu.fade_mode
   },
   {
-    "menu.draw_xoffset",
-    &menu.draw_xoffset[GFX_SPECIAL_ARG_DEFAULT]
+    "menu.enter_menu.fade_delay",
+    &menu.enter_menu.fade_delay
   },
   {
-    "menu.draw_yoffset",
-    &menu.draw_yoffset[GFX_SPECIAL_ARG_DEFAULT]
+    "menu.enter_menu.post_delay",
+    &menu.enter_menu.post_delay
   },
   {
-    "menu.draw_xoffset.MAIN",
-    &menu.draw_xoffset[GFX_SPECIAL_ARG_MAIN]
+    "menu.leave_menu.fade_mode",
+    &menu.leave_menu.fade_mode
   },
   {
-    "menu.draw_yoffset.MAIN",
-    &menu.draw_yoffset[GFX_SPECIAL_ARG_MAIN]
+    "menu.leave_menu.fade_delay",
+    &menu.leave_menu.fade_delay
   },
   {
-    "menu.draw_xoffset.LEVELS",
-    &menu.draw_xoffset[GFX_SPECIAL_ARG_LEVELS]
+    "menu.leave_menu.post_delay",
+    &menu.leave_menu.post_delay
   },
   {
-    "menu.draw_yoffset.LEVELS",
-    &menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELS]
+    "menu.enter_screen.fade_mode",
+    &menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT].fade_mode
   },
   {
-    "menu.draw_xoffset.SCORES",
-    &menu.draw_xoffset[GFX_SPECIAL_ARG_SCORES]
+    "menu.enter_screen.fade_delay",
+    &menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT].fade_delay
   },
   {
-    "menu.draw_yoffset.SCORES",
-    &menu.draw_yoffset[GFX_SPECIAL_ARG_SCORES]
+    "menu.enter_screen.post_delay",
+    &menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT].post_delay
   },
   {
-    "menu.draw_xoffset.EDITOR",
-    &menu.draw_xoffset[GFX_SPECIAL_ARG_EDITOR]
+    "menu.next_screen.fade_mode",
+    &menu.next_screen.fade_mode
   },
   {
-    "menu.draw_yoffset.EDITOR",
-    &menu.draw_yoffset[GFX_SPECIAL_ARG_EDITOR]
+    "menu.next_screen.fade_delay",
+    &menu.next_screen.fade_delay
   },
   {
-    "menu.draw_xoffset.INFO",
-    &menu.draw_xoffset[GFX_SPECIAL_ARG_INFO]
+    "menu.next_screen.post_delay",
+    &menu.next_screen.post_delay
   },
   {
-    "menu.draw_yoffset.INFO",
-    &menu.draw_yoffset[GFX_SPECIAL_ARG_INFO]
+    "menu.leave_screen.fade_mode",
+    &menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT].fade_mode
   },
   {
-    "menu.draw_xoffset.INFO[ELEMENTS]",
-    &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_ELEMENTS]
+    "menu.leave_screen.fade_delay",
+    &menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT].fade_delay
   },
   {
-    "menu.draw_yoffset.INFO[ELEMENTS]",
-    &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_ELEMENTS]
+    "menu.leave_screen.post_delay",
+    &menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT].post_delay
   },
   {
-    "menu.draw_xoffset.INFO[MUSIC]",
-    &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_MUSIC]
+    "menu.enter_screen.SCORES.fade_mode",
+    &menu.enter_screen[GFX_SPECIAL_ARG_SCORES].fade_mode
   },
   {
-    "menu.draw_yoffset.INFO[MUSIC]",
-    &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_MUSIC]
+    "menu.enter_screen.SCORES.fade_delay",
+    &menu.enter_screen[GFX_SPECIAL_ARG_SCORES].fade_delay
   },
   {
-    "menu.draw_xoffset.INFO[CREDITS]",
-    &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_CREDITS]
+    "menu.enter_screen.SCORES.post_delay",
+    &menu.enter_screen[GFX_SPECIAL_ARG_SCORES].post_delay
   },
   {
-    "menu.draw_yoffset.INFO[CREDITS]",
-    &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_CREDITS]
+    "menu.enter_screen.EDITOR.fade_mode",
+    &menu.enter_screen[GFX_SPECIAL_ARG_EDITOR].fade_mode
   },
   {
-    "menu.draw_xoffset.INFO[PROGRAM]",
-    &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_PROGRAM]
+    "menu.enter_screen.EDITOR.fade_delay",
+    &menu.enter_screen[GFX_SPECIAL_ARG_EDITOR].fade_delay
   },
   {
-    "menu.draw_yoffset.INFO[PROGRAM]",
-    &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_PROGRAM]
+    "menu.enter_screen.EDITOR.post_delay",
+    &menu.enter_screen[GFX_SPECIAL_ARG_EDITOR].post_delay
   },
   {
-    "menu.draw_xoffset.INFO[VERSION]",
-    &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_VERSION]
+    "menu.enter_screen.INFO.fade_mode",
+    &menu.enter_screen[GFX_SPECIAL_ARG_INFO].fade_mode
   },
   {
-    "menu.draw_yoffset.INFO[VERSION]",
-    &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_VERSION]
+    "menu.enter_screen.INFO.fade_delay",
+    &menu.enter_screen[GFX_SPECIAL_ARG_INFO].fade_delay
   },
   {
-    "menu.draw_xoffset.INFO[LEVELSET]",
-    &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_LEVELSET]
+    "menu.enter_screen.INFO.post_delay",
+    &menu.enter_screen[GFX_SPECIAL_ARG_INFO].post_delay
   },
   {
-    "menu.draw_yoffset.INFO[LEVELSET]",
-    &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_LEVELSET]
+    "menu.enter_screen.PLAYING.fade_mode",
+    &menu.enter_screen[GFX_SPECIAL_ARG_PLAYING].fade_mode
   },
   {
-    "menu.draw_xoffset.SETUP",
-    &menu.draw_xoffset[GFX_SPECIAL_ARG_SETUP]
+    "menu.enter_screen.PLAYING.fade_delay",
+    &menu.enter_screen[GFX_SPECIAL_ARG_PLAYING].fade_delay
   },
   {
-    "menu.draw_yoffset.SETUP",
-    &menu.draw_yoffset[GFX_SPECIAL_ARG_SETUP]
+    "menu.enter_screen.PLAYING.post_delay",
+    &menu.enter_screen[GFX_SPECIAL_ARG_PLAYING].post_delay
   },
   {
-    "menu.scrollbar_xoffset",
-    &menu.scrollbar_xoffset
+    "menu.leave_screen.SCORES.fade_mode",
+    &menu.leave_screen[GFX_SPECIAL_ARG_SCORES].fade_mode
   },
   {
-    "menu.list_size",
-    &menu.list_size[GFX_SPECIAL_ARG_DEFAULT]
+    "menu.leave_screen.SCORES.fade_delay",
+    &menu.leave_screen[GFX_SPECIAL_ARG_SCORES].fade_delay
   },
   {
-    "menu.list_size.LEVELS",
-    &menu.list_size[GFX_SPECIAL_ARG_LEVELS]
+    "menu.leave_screen.SCORES.post_delay",
+    &menu.leave_screen[GFX_SPECIAL_ARG_SCORES].post_delay
   },
   {
-    "menu.list_size.SCORES",
-    &menu.list_size[GFX_SPECIAL_ARG_SCORES]
+    "menu.leave_screen.EDITOR.fade_mode",
+    &menu.leave_screen[GFX_SPECIAL_ARG_EDITOR].fade_mode
   },
   {
-    "menu.list_size.INFO",
-    &menu.list_size[GFX_SPECIAL_ARG_INFO]
+    "menu.leave_screen.EDITOR.fade_delay",
+    &menu.leave_screen[GFX_SPECIAL_ARG_EDITOR].fade_delay
   },
   {
-    "main.button.name.x",
-    &menu.main.button.name.x
+    "menu.leave_screen.EDITOR.post_delay",
+    &menu.leave_screen[GFX_SPECIAL_ARG_EDITOR].post_delay
   },
   {
-    "main.button.name.y",
-    &menu.main.button.name.y
+    "menu.leave_screen.INFO.fade_mode",
+    &menu.leave_screen[GFX_SPECIAL_ARG_INFO].fade_mode
   },
   {
-    "main.button.levels.x",
-    &menu.main.button.levels.x
+    "menu.leave_screen.INFO.fade_delay",
+    &menu.leave_screen[GFX_SPECIAL_ARG_INFO].fade_delay
+  },
+  {
+    "menu.leave_screen.INFO.post_delay",
+    &menu.leave_screen[GFX_SPECIAL_ARG_INFO].post_delay
+  },
+  {
+    "menu.leave_screen.PLAYING.fade_mode",
+    &menu.leave_screen[GFX_SPECIAL_ARG_PLAYING].fade_mode
+  },
+  {
+    "menu.leave_screen.PLAYING.fade_delay",
+    &menu.leave_screen[GFX_SPECIAL_ARG_PLAYING].fade_delay
+  },
+  {
+    "menu.leave_screen.PLAYING.post_delay",
+    &menu.leave_screen[GFX_SPECIAL_ARG_PLAYING].post_delay
+  },
+  {
+    "menu.draw_xoffset",
+    &menu.draw_xoffset[GFX_SPECIAL_ARG_DEFAULT]
+  },
+  {
+    "menu.draw_yoffset",
+    &menu.draw_yoffset[GFX_SPECIAL_ARG_DEFAULT]
+  },
+  {
+    "menu.draw_xoffset.MAIN",
+    &menu.draw_xoffset[GFX_SPECIAL_ARG_MAIN]
+  },
+  {
+    "menu.draw_yoffset.MAIN",
+    &menu.draw_yoffset[GFX_SPECIAL_ARG_MAIN]
+  },
+  {
+    "menu.draw_xoffset.LEVELS",
+    &menu.draw_xoffset[GFX_SPECIAL_ARG_LEVELS]
+  },
+  {
+    "menu.draw_yoffset.LEVELS",
+    &menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELS]
+  },
+  {
+    "menu.draw_xoffset.LEVELNR",
+    &menu.draw_xoffset[GFX_SPECIAL_ARG_LEVELNR]
+  },
+  {
+    "menu.draw_yoffset.LEVELNR",
+    &menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELNR]
+  },
+  {
+    "menu.draw_xoffset.SCORES",
+    &menu.draw_xoffset[GFX_SPECIAL_ARG_SCORES]
+  },
+  {
+    "menu.draw_yoffset.SCORES",
+    &menu.draw_yoffset[GFX_SPECIAL_ARG_SCORES]
+  },
+  {
+    "menu.draw_xoffset.EDITOR",
+    &menu.draw_xoffset[GFX_SPECIAL_ARG_EDITOR]
+  },
+  {
+    "menu.draw_yoffset.EDITOR",
+    &menu.draw_yoffset[GFX_SPECIAL_ARG_EDITOR]
+  },
+  {
+    "menu.draw_xoffset.INFO",
+    &menu.draw_xoffset[GFX_SPECIAL_ARG_INFO]
+  },
+  {
+    "menu.draw_yoffset.INFO",
+    &menu.draw_yoffset[GFX_SPECIAL_ARG_INFO]
+  },
+  {
+    "menu.draw_xoffset.INFO[ELEMENTS]",
+    &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_ELEMENTS]
+  },
+  {
+    "menu.draw_yoffset.INFO[ELEMENTS]",
+    &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_ELEMENTS]
+  },
+  {
+    "menu.draw_xoffset.INFO[MUSIC]",
+    &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_MUSIC]
+  },
+  {
+    "menu.draw_yoffset.INFO[MUSIC]",
+    &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_MUSIC]
+  },
+  {
+    "menu.draw_xoffset.INFO[CREDITS]",
+    &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_CREDITS]
+  },
+  {
+    "menu.draw_yoffset.INFO[CREDITS]",
+    &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_CREDITS]
+  },
+  {
+    "menu.draw_xoffset.INFO[PROGRAM]",
+    &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_PROGRAM]
+  },
+  {
+    "menu.draw_yoffset.INFO[PROGRAM]",
+    &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_PROGRAM]
+  },
+  {
+    "menu.draw_xoffset.INFO[VERSION]",
+    &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_VERSION]
+  },
+  {
+    "menu.draw_yoffset.INFO[VERSION]",
+    &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_VERSION]
+  },
+  {
+    "menu.draw_xoffset.INFO[LEVELSET]",
+    &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_LEVELSET]
+  },
+  {
+    "menu.draw_yoffset.INFO[LEVELSET]",
+    &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_LEVELSET]
+  },
+  {
+    "menu.draw_xoffset.SETUP",
+    &menu.draw_xoffset[GFX_SPECIAL_ARG_SETUP]
+  },
+  {
+    "menu.draw_yoffset.SETUP",
+    &menu.draw_yoffset[GFX_SPECIAL_ARG_SETUP]
+  },
+  {
+    "menu.draw_xoffset.SETUP[GAME]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_GAME]
+  },
+  {
+    "menu.draw_yoffset.SETUP[GAME]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_GAME]
+  },
+  {
+    "menu.draw_xoffset.SETUP[EDITOR]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_EDITOR]
+  },
+  {
+    "menu.draw_yoffset.SETUP[EDITOR]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_EDITOR]
+  },
+  {
+    "menu.draw_xoffset.SETUP[GRAPHICS]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_GRAPHICS]
+  },
+  {
+    "menu.draw_yoffset.SETUP[GRAPHICS]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_GRAPHICS]
+  },
+  {
+    "menu.draw_xoffset.SETUP[SOUND]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SOUND]
+  },
+  {
+    "menu.draw_yoffset.SETUP[SOUND]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SOUND]
+  },
+  {
+    "menu.draw_xoffset.SETUP[ARTWORK]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_ARTWORK]
+  },
+  {
+    "menu.draw_yoffset.SETUP[ARTWORK]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_ARTWORK]
+  },
+  {
+    "menu.draw_xoffset.SETUP[INPUT]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT]
+  },
+  {
+    "menu.draw_yoffset.SETUP[INPUT]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT]
+  },
+  {
+    "menu.draw_xoffset.SETUP[TOUCH]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_TOUCH]
+  },
+  {
+    "menu.draw_yoffset.SETUP[TOUCH]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_TOUCH]
+  },
+  {
+    "menu.draw_xoffset.SETUP[SHORTCUTS]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS]
+  },
+  {
+    "menu.draw_yoffset.SETUP[SHORTCUTS]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS]
+  },
+  {
+    "menu.draw_xoffset.SETUP[SHORTCUTS_1]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1]
+  },
+  {
+    "menu.draw_yoffset.SETUP[SHORTCUTS_1]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1]
+  },
+  {
+    "menu.draw_xoffset.SETUP[SHORTCUTS_2]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2]
+  },
+  {
+    "menu.draw_yoffset.SETUP[SHORTCUTS_2]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2]
+  },
+  {
+    "menu.draw_xoffset.SETUP[SHORTCUTS_3]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3]
+  },
+  {
+    "menu.draw_yoffset.SETUP[SHORTCUTS_3]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3]
+  },
+  {
+    "menu.draw_xoffset.SETUP[SHORTCUTS_4]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4]
+  },
+  {
+    "menu.draw_yoffset.SETUP[SHORTCUTS_4]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4]
+  },
+  {
+    "menu.draw_xoffset.SETUP[SHORTCUTS_5]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5]
+  },
+  {
+    "menu.draw_yoffset.SETUP[SHORTCUTS_5]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5]
+  },
+  {
+    "menu.draw_xoffset.SETUP[CHOOSE_ARTWORK]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK]
+  },
+  {
+    "menu.draw_yoffset.SETUP[CHOOSE_ARTWORK]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK]
+  },
+  {
+    "menu.draw_xoffset.SETUP[CHOOSE_OTHER]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER]
+  },
+  {
+    "menu.draw_yoffset.SETUP[CHOOSE_OTHER]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER]
+  },
+  {
+    "menu.scrollbar_xoffset",
+    &menu.scrollbar_xoffset
+  },
+  {
+    "menu.list_size",
+    &menu.list_size[GFX_SPECIAL_ARG_DEFAULT]
+  },
+  {
+    "menu.list_size.LEVELS",
+    &menu.list_size[GFX_SPECIAL_ARG_LEVELS]
+  },
+  {
+    "menu.list_size.LEVELNR",
+    &menu.list_size[GFX_SPECIAL_ARG_LEVELNR]
+  },
+  {
+    "menu.list_size.SCORES",
+    &menu.list_size[GFX_SPECIAL_ARG_SCORES]
+  },
+  {
+    "menu.list_size.INFO",
+    &menu.list_size[GFX_SPECIAL_ARG_INFO]
+  },
+  {
+    "menu.list_size.SETUP",
+    &menu.list_size[GFX_SPECIAL_ARG_SETUP]
+  },
+  {
+    "main.button.name.x",
+    &menu.main.button.name.x
+  },
+  {
+    "main.button.name.y",
+    &menu.main.button.name.y
+  },
+  {
+    "main.button.levels.x",
+    &menu.main.button.levels.x
   },
   {
     "main.button.levels.y",
@@ -836,6 +1498,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.name.align",
     &menu.main.text.name.align
   },
+  {
+    "main.text.name.valign",
+    &menu.main.text.name.valign
+  },
   {
     "main.text.name.font",
     &menu.main.text.name.font
@@ -860,6 +1526,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.levels.align",
     &menu.main.text.levels.align
   },
+  {
+    "main.text.levels.valign",
+    &menu.main.text.levels.valign
+  },
   {
     "main.text.levels.font",
     &menu.main.text.levels.font
@@ -884,6 +1554,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.scores.align",
     &menu.main.text.scores.align
   },
+  {
+    "main.text.scores.valign",
+    &menu.main.text.scores.valign
+  },
   {
     "main.text.scores.font",
     &menu.main.text.scores.font
@@ -908,6 +1582,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.editor.align",
     &menu.main.text.editor.align
   },
+  {
+    "main.text.editor.valign",
+    &menu.main.text.editor.valign
+  },
   {
     "main.text.editor.font",
     &menu.main.text.editor.font
@@ -932,6 +1610,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.info.align",
     &menu.main.text.info.align
   },
+  {
+    "main.text.info.valign",
+    &menu.main.text.info.valign
+  },
   {
     "main.text.info.font",
     &menu.main.text.info.font
@@ -956,6 +1638,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.game.align",
     &menu.main.text.game.align
   },
+  {
+    "main.text.game.valign",
+    &menu.main.text.game.valign
+  },
   {
     "main.text.game.font",
     &menu.main.text.game.font
@@ -980,6 +1666,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.setup.align",
     &menu.main.text.setup.align
   },
+  {
+    "main.text.setup.valign",
+    &menu.main.text.setup.valign
+  },
   {
     "main.text.setup.font",
     &menu.main.text.setup.font
@@ -1004,6 +1694,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.quit.align",
     &menu.main.text.quit.align
   },
+  {
+    "main.text.quit.valign",
+    &menu.main.text.quit.valign
+  },
   {
     "main.text.quit.font",
     &menu.main.text.quit.font
@@ -1020,6 +1714,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.first_level.align",
     &menu.main.text.first_level.align
   },
+  {
+    "main.text.first_level.valign",
+    &menu.main.text.first_level.valign
+  },
+  {
+    "main.text.first_level.digits",
+    &menu.main.text.first_level.size
+  },
   {
     "main.text.first_level.font",
     &menu.main.text.first_level.font
@@ -1036,6 +1738,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.last_level.align",
     &menu.main.text.last_level.align
   },
+  {
+    "main.text.last_level.valign",
+    &menu.main.text.last_level.valign
+  },
+  {
+    "main.text.last_level.digits",
+    &menu.main.text.last_level.size
+  },
   {
     "main.text.last_level.font",
     &menu.main.text.last_level.font
@@ -1052,6 +1762,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.level_number.align",
     &menu.main.text.level_number.align
   },
+  {
+    "main.text.level_number.valign",
+    &menu.main.text.level_number.valign
+  },
+  {
+    "main.text.level_number.digits",
+    &menu.main.text.level_number.size
+  },
   {
     "main.text.level_number.font",
     &menu.main.text.level_number.font
@@ -1068,9 +1786,13 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.level_info_1.align",
     &menu.main.text.level_info_1.align
   },
+  {
+    "main.text.level_info_1.valign",
+    &menu.main.text.level_info_1.valign
+  },
   {
     "main.text.level_info_1.chars",
-    &menu.main.text.level_info_1.chars
+    &menu.main.text.level_info_1.size
   },
   {
     "main.text.level_info_1.font",
@@ -1088,9 +1810,13 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.level_info_2.align",
     &menu.main.text.level_info_2.align
   },
+  {
+    "main.text.level_info_2.valign",
+    &menu.main.text.level_info_2.valign
+  },
   {
     "main.text.level_info_2.chars",
-    &menu.main.text.level_info_2.chars
+    &menu.main.text.level_info_2.size
   },
   {
     "main.text.level_info_2.font",
@@ -1112,9 +1838,13 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.level_name.align",
     &menu.main.text.level_name.align
   },
+  {
+    "main.text.level_name.valign",
+    &menu.main.text.level_name.valign
+  },
   {
     "main.text.level_name.chars",
-    &menu.main.text.level_name.chars
+    &menu.main.text.level_name.size
   },
   {
     "main.text.level_name.font",
@@ -1132,9 +1862,13 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.level_author.align",
     &menu.main.text.level_author.align
   },
+  {
+    "main.text.level_author.valign",
+    &menu.main.text.level_author.valign
+  },
   {
     "main.text.level_author.chars",
-    &menu.main.text.level_author.chars
+    &menu.main.text.level_author.size
   },
   {
     "main.text.level_author.font",
@@ -1153,8 +1887,12 @@ struct TokenIntPtrInfo image_config_vars[] =
     &menu.main.text.level_year.align
   },
   {
-    "main.text.level_year.chars",
-    &menu.main.text.level_year.chars
+    "main.text.level_year.valign",
+    &menu.main.text.level_year.valign
+  },
+  {
+    "main.text.level_year.digits",
+    &menu.main.text.level_year.size
   },
   {
     "main.text.level_year.font",
@@ -1172,9 +1910,13 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.level_imported_from.align",
     &menu.main.text.level_imported_from.align
   },
+  {
+    "main.text.level_imported_from.valign",
+    &menu.main.text.level_imported_from.valign
+  },
   {
     "main.text.level_imported_from.chars",
-    &menu.main.text.level_imported_from.chars
+    &menu.main.text.level_imported_from.size
   },
   {
     "main.text.level_imported_from.font",
@@ -1192,9 +1934,13 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.level_imported_by.align",
     &menu.main.text.level_imported_by.align
   },
+  {
+    "main.text.level_imported_by.valign",
+    &menu.main.text.level_imported_by.valign
+  },
   {
     "main.text.level_imported_by.chars",
-    &menu.main.text.level_imported_by.chars
+    &menu.main.text.level_imported_by.size
   },
   {
     "main.text.level_imported_by.font",
@@ -1212,9 +1958,13 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.level_tested_by.align",
     &menu.main.text.level_tested_by.align
   },
+  {
+    "main.text.level_tested_by.valign",
+    &menu.main.text.level_tested_by.valign
+  },
   {
     "main.text.level_tested_by.chars",
-    &menu.main.text.level_tested_by.chars
+    &menu.main.text.level_tested_by.size
   },
   {
     "main.text.level_tested_by.font",
@@ -1232,6 +1982,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.title_1.align",
     &menu.main.text.title_1.align
   },
+  {
+    "main.text.title_1.valign",
+    &menu.main.text.title_1.valign
+  },
   {
     "main.text.title_1.font",
     &menu.main.text.title_1.font
@@ -1248,6 +2002,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.title_2.align",
     &menu.main.text.title_2.align
   },
+  {
+    "main.text.title_2.valign",
+    &menu.main.text.title_2.valign
+  },
   {
     "main.text.title_2.font",
     &menu.main.text.title_2.font
@@ -1264,6 +2022,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.text.title_3.align",
     &menu.main.text.title_3.align
   },
+  {
+    "main.text.title_3.valign",
+    &menu.main.text.title_3.valign
+  },
   {
     "main.text.title_3.font",
     &menu.main.text.title_3.font
@@ -1280,6 +2042,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "main.input.name.align",
     &menu.main.input.name.align
   },
+  {
+    "main.input.name.valign",
+    &menu.main.input.name.valign
+  },
   {
     "main.input.name.font",
     &menu.main.input.name.font
@@ -1296,6 +2062,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "preview.align",
     &preview.align
   },
+  {
+    "preview.valign",
+    &preview.valign
+  },
   {
     "preview.xsize",
     &preview.xsize
@@ -1329,960 +2099,4200 @@ struct TokenIntPtrInfo image_config_vars[] =
     &preview.anim_mode
   },
   {
-    "door_1.width",
-    &door_1.width
+    "door_1.part_1.x",
+    &door_1.part_1.x
   },
   {
-    "door_1.height",
-    &door_1.height
+    "door_1.part_1.y",
+    &door_1.part_1.y
   },
   {
-    "door_1.step_offset",
-    &door_1.step_offset
+    "door_1.part_1.step_xoffset",
+    &door_1.part_1.step_xoffset
   },
   {
-    "door_1.step_delay",
-    &door_1.step_delay
+    "door_1.part_1.step_yoffset",
+    &door_1.part_1.step_yoffset
   },
   {
-    "door_1.anim_mode",
-    &door_1.anim_mode
+    "door_1.part_1.step_delay",
+    &door_1.part_1.step_delay
   },
   {
-    "door_2.width",
-    &door_2.width
+    "door_1.part_1.start_step",
+    &door_1.part_1.start_step
   },
   {
-    "door_2.height",
-    &door_2.height
+    "door_1.part_1.start_step_opening",
+    &door_1.part_1.start_step_opening
   },
   {
-    "door_2.step_offset",
-    &door_2.step_offset
+    "door_1.part_1.start_step_closing",
+    &door_1.part_1.start_step_closing
   },
   {
-    "door_2.step_delay",
-    &door_2.step_delay
+    "door_1.part_1.draw_masked",
+    &door_1.part_1.draw_masked
   },
   {
-    "door_2.anim_mode",
-    &door_2.anim_mode
+    "door_1.part_1.draw_order",
+    &door_1.part_1.sort_priority
   },
   {
-    "game.panel.level_number.x",
-    &game.panel.level_number.x
+    "door_1.part_2.x",
+    &door_1.part_2.x
   },
   {
-    "game.panel.level_number.y",
-    &game.panel.level_number.y
+    "door_1.part_2.y",
+    &door_1.part_2.y
   },
   {
-    "game.panel.level_number.align",
-    &game.panel.level_number.align
+    "door_1.part_2.step_xoffset",
+    &door_1.part_2.step_xoffset
   },
   {
-    "game.panel.level_number.chars",
-    &game.panel.level_number.chars
+    "door_1.part_2.step_yoffset",
+    &door_1.part_2.step_yoffset
   },
   {
-    "game.panel.level_number.font",
-    &game.panel.level_number.font
+    "door_1.part_2.step_delay",
+    &door_1.part_2.step_delay
   },
   {
-    "game.panel.level_number.font_narrow",
-    &game.panel.level_number.font_alt
+    "door_1.part_2.start_step",
+    &door_1.part_2.start_step
   },
   {
-    "game.panel.gems.x",
-    &game.panel.gems.x
+    "door_1.part_2.start_step_opening",
+    &door_1.part_2.start_step_opening
   },
   {
-    "game.panel.gems.y",
-    &game.panel.gems.y
+    "door_1.part_2.start_step_closing",
+    &door_1.part_2.start_step_closing
   },
   {
-    "game.panel.gems.align",
-    &game.panel.gems.align
+    "door_1.part_2.draw_masked",
+    &door_1.part_2.draw_masked
   },
   {
-    "game.panel.gems.chars",
-    &game.panel.gems.chars
+    "door_1.part_2.draw_order",
+    &door_1.part_2.sort_priority
   },
   {
-    "game.panel.gems.font",
-    &game.panel.gems.font
+    "door_1.part_3.x",
+    &door_1.part_3.x
   },
   {
-    "game.panel.inventory.x",
-    &game.panel.inventory.x
+    "door_1.part_3.y",
+    &door_1.part_3.y
   },
   {
-    "game.panel.inventory.y",
-    &game.panel.inventory.y
+    "door_1.part_3.step_xoffset",
+    &door_1.part_3.step_xoffset
   },
   {
-    "game.panel.inventory.align",
-    &game.panel.inventory.align
+    "door_1.part_3.step_yoffset",
+    &door_1.part_3.step_yoffset
   },
   {
-    "game.panel.inventory.chars",
-    &game.panel.inventory.chars
+    "door_1.part_3.step_delay",
+    &door_1.part_3.step_delay
   },
   {
-    "game.panel.inventory.font",
-    &game.panel.inventory.font
+    "door_1.part_3.start_step",
+    &door_1.part_3.start_step
   },
   {
-    "game.panel.key_1.x",
-    &game.panel.key[0].x
+    "door_1.part_3.start_step_opening",
+    &door_1.part_3.start_step_opening
   },
   {
-    "game.panel.key_1.y",
-    &game.panel.key[0].y
+    "door_1.part_3.start_step_closing",
+    &door_1.part_3.start_step_closing
   },
   {
-    "game.panel.key_2.x",
-    &game.panel.key[1].x
+    "door_1.part_3.draw_masked",
+    &door_1.part_3.draw_masked
   },
   {
-    "game.panel.key_2.y",
-    &game.panel.key[1].y
+    "door_1.part_3.draw_order",
+    &door_1.part_3.sort_priority
   },
   {
-    "game.panel.key_3.x",
-    &game.panel.key[2].x
+    "door_1.part_4.x",
+    &door_1.part_4.x
   },
   {
-    "game.panel.key_3.y",
-    &game.panel.key[2].y
+    "door_1.part_4.y",
+    &door_1.part_4.y
   },
   {
-    "game.panel.key_4.x",
-    &game.panel.key[3].x
+    "door_1.part_4.step_xoffset",
+    &door_1.part_4.step_xoffset
   },
   {
-    "game.panel.key_4.y",
-    &game.panel.key[3].y
+    "door_1.part_4.step_yoffset",
+    &door_1.part_4.step_yoffset
   },
   {
-    "game.panel.key_5.x",
-    &game.panel.key[4].x
+    "door_1.part_4.step_delay",
+    &door_1.part_4.step_delay
   },
   {
-    "game.panel.key_5.y",
-    &game.panel.key[4].y
+    "door_1.part_4.start_step",
+    &door_1.part_4.start_step
   },
   {
-    "game.panel.key_6.x",
-    &game.panel.key[5].x
+    "door_1.part_4.start_step_opening",
+    &door_1.part_4.start_step_opening
   },
   {
-    "game.panel.key_6.y",
-    &game.panel.key[5].y
+    "door_1.part_4.start_step_closing",
+    &door_1.part_4.start_step_closing
   },
   {
-    "game.panel.key_7.x",
-    &game.panel.key[6].x
+    "door_1.part_4.draw_masked",
+    &door_1.part_4.draw_masked
   },
   {
-    "game.panel.key_7.y",
-    &game.panel.key[6].y
+    "door_1.part_4.draw_order",
+    &door_1.part_4.sort_priority
   },
   {
-    "game.panel.key_8.x",
-    &game.panel.key[7].x
+    "door_1.part_5.x",
+    &door_1.part_5.x
   },
   {
-    "game.panel.key_8.y",
-    &game.panel.key[7].y
+    "door_1.part_5.y",
+    &door_1.part_5.y
   },
   {
-    "game.panel.key_white.x",
-    &game.panel.key_white.x
+    "door_1.part_5.step_xoffset",
+    &door_1.part_5.step_xoffset
   },
   {
-    "game.panel.key_white.y",
-    &game.panel.key_white.y
+    "door_1.part_5.step_yoffset",
+    &door_1.part_5.step_yoffset
   },
   {
-    "game.panel.key_white_count.x",
-    &game.panel.key_white_count.x
+    "door_1.part_5.step_delay",
+    &door_1.part_5.step_delay
   },
   {
-    "game.panel.key_white_count.y",
-    &game.panel.key_white_count.y
+    "door_1.part_5.start_step",
+    &door_1.part_5.start_step
   },
   {
-    "game.panel.key_white_count.align",
-    &game.panel.key_white_count.align
+    "door_1.part_5.start_step_opening",
+    &door_1.part_5.start_step_opening
   },
   {
-    "game.panel.key_white_count.chars",
-    &game.panel.key_white_count.chars
+    "door_1.part_5.start_step_closing",
+    &door_1.part_5.start_step_closing
   },
   {
-    "game.panel.key_white_count.font",
-    &game.panel.key_white_count.font
+    "door_1.part_5.draw_masked",
+    &door_1.part_5.draw_masked
   },
   {
-    "game.panel.score.x",
-    &game.panel.score.x
+    "door_1.part_5.draw_order",
+    &door_1.part_5.sort_priority
   },
   {
-    "game.panel.score.y",
-    &game.panel.score.y
+    "door_1.part_6.x",
+    &door_1.part_6.x
   },
   {
-    "game.panel.score.align",
-    &game.panel.score.align
+    "door_1.part_6.y",
+    &door_1.part_6.y
   },
   {
-    "game.panel.score.chars",
-    &game.panel.score.chars
+    "door_1.part_6.step_xoffset",
+    &door_1.part_6.step_xoffset
   },
   {
-    "game.panel.score.font",
-    &game.panel.score.font
+    "door_1.part_6.step_yoffset",
+    &door_1.part_6.step_yoffset
   },
   {
-    "game.panel.time.x",
-    &game.panel.time.x
+    "door_1.part_6.step_delay",
+    &door_1.part_6.step_delay
   },
   {
-    "game.panel.time.y",
-    &game.panel.time.y
+    "door_1.part_6.start_step",
+    &door_1.part_6.start_step
   },
   {
-    "game.panel.time.align",
-    &game.panel.time.align
+    "door_1.part_6.start_step_opening",
+    &door_1.part_6.start_step_opening
   },
   {
-    "game.panel.time.chars",
-    &game.panel.time.chars
+    "door_1.part_6.start_step_closing",
+    &door_1.part_6.start_step_closing
   },
   {
-    "game.panel.time.font",
-    &game.panel.time.font
+    "door_1.part_6.draw_masked",
+    &door_1.part_6.draw_masked
   },
   {
-    "game.panel.time.font_narrow",
-    &game.panel.time.font_alt
+    "door_1.part_6.draw_order",
+    &door_1.part_6.sort_priority
   },
   {
-    "game.panel.time_hh.x",
-    &game.panel.time_hh.x
+    "door_1.part_7.x",
+    &door_1.part_7.x
   },
   {
-    "game.panel.time_hh.y",
-    &game.panel.time_hh.y
+    "door_1.part_7.y",
+    &door_1.part_7.y
   },
   {
-    "game.panel.time_hh.align",
-    &game.panel.time_hh.align
+    "door_1.part_7.step_xoffset",
+    &door_1.part_7.step_xoffset
   },
   {
-    "game.panel.time_hh.chars",
-    &game.panel.time_hh.chars
+    "door_1.part_7.step_yoffset",
+    &door_1.part_7.step_yoffset
   },
   {
-    "game.panel.time_hh.font",
-    &game.panel.time_hh.font
+    "door_1.part_7.step_delay",
+    &door_1.part_7.step_delay
   },
   {
-    "game.panel.time_mm.x",
-    &game.panel.time_mm.x
+    "door_1.part_7.start_step",
+    &door_1.part_7.start_step
   },
   {
-    "game.panel.time_mm.y",
-    &game.panel.time_mm.y
+    "door_1.part_7.start_step_opening",
+    &door_1.part_7.start_step_opening
   },
   {
-    "game.panel.time_mm.align",
-    &game.panel.time_mm.align
+    "door_1.part_7.start_step_closing",
+    &door_1.part_7.start_step_closing
   },
   {
-    "game.panel.time_mm.chars",
-    &game.panel.time_mm.chars
+    "door_1.part_7.draw_masked",
+    &door_1.part_7.draw_masked
   },
   {
-    "game.panel.time_mm.font",
-    &game.panel.time_mm.font
+    "door_1.part_7.draw_order",
+    &door_1.part_7.sort_priority
   },
   {
-    "game.panel.time_ss.x",
-    &game.panel.time_ss.x
+    "door_1.part_8.x",
+    &door_1.part_8.x
   },
   {
-    "game.panel.time_ss.y",
-    &game.panel.time_ss.y
+    "door_1.part_8.y",
+    &door_1.part_8.y
   },
   {
-    "game.panel.time_ss.align",
-    &game.panel.time_ss.align
+    "door_1.part_8.step_xoffset",
+    &door_1.part_8.step_xoffset
   },
   {
-    "game.panel.time_ss.chars",
-    &game.panel.time_ss.chars
+    "door_1.part_8.step_yoffset",
+    &door_1.part_8.step_yoffset
   },
   {
-    "game.panel.time_ss.font",
-    &game.panel.time_ss.font
+    "door_1.part_8.step_delay",
+    &door_1.part_8.step_delay
   },
   {
-    "game.panel.drop_next_1.x",
-    &game.panel.drop_next_1.x
+    "door_1.part_8.start_step",
+    &door_1.part_8.start_step
   },
   {
-    "game.panel.drop_next_1.y",
-    &game.panel.drop_next_1.y
+    "door_1.part_8.start_step_opening",
+    &door_1.part_8.start_step_opening
   },
   {
-    "game.panel.drop_next_2.x",
-    &game.panel.drop_next_2.x
+    "door_1.part_8.start_step_closing",
+    &door_1.part_8.start_step_closing
   },
   {
-    "game.panel.drop_next_2.y",
-    &game.panel.drop_next_2.y
+    "door_1.part_8.draw_masked",
+    &door_1.part_8.draw_masked
   },
   {
-    "game.panel.drop_next_3.x",
-    &game.panel.drop_next_3.x
+    "door_1.part_8.draw_order",
+    &door_1.part_8.sort_priority
   },
   {
-    "game.panel.drop_next_3.y",
-    &game.panel.drop_next_3.y
+    "door_2.part_1.x",
+    &door_2.part_1.x
   },
   {
-    "game.panel.drop_next_4.x",
-    &game.panel.drop_next_4.x
+    "door_2.part_1.y",
+    &door_2.part_1.y
   },
   {
-    "game.panel.drop_next_4.y",
-    &game.panel.drop_next_4.y
+    "door_2.part_1.step_xoffset",
+    &door_2.part_1.step_xoffset
   },
   {
-    "game.panel.drop_next_5.x",
-    &game.panel.drop_next_5.x
+    "door_2.part_1.step_yoffset",
+    &door_2.part_1.step_yoffset
   },
   {
-    "game.panel.drop_next_5.y",
-    &game.panel.drop_next_5.y
+    "door_2.part_1.step_delay",
+    &door_2.part_1.step_delay
   },
   {
-    "game.panel.drop_next_6.x",
-    &game.panel.drop_next_6.x
+    "door_2.part_1.start_step",
+    &door_2.part_1.start_step
   },
   {
-    "game.panel.drop_next_6.y",
-    &game.panel.drop_next_6.y
+    "door_2.part_1.start_step_opening",
+    &door_2.part_1.start_step_opening
   },
   {
-    "game.panel.drop_next_7.x",
-    &game.panel.drop_next_7.x
+    "door_2.part_1.start_step_closing",
+    &door_2.part_1.start_step_closing
   },
   {
-    "game.panel.drop_next_7.y",
-    &game.panel.drop_next_7.y
+    "door_2.part_1.draw_masked",
+    &door_2.part_1.draw_masked
   },
   {
-    "game.panel.drop_next_8.x",
-    &game.panel.drop_next_8.x
+    "door_2.part_1.draw_order",
+    &door_2.part_1.sort_priority
   },
   {
-    "game.panel.drop_next_8.y",
-    &game.panel.drop_next_8.y
+    "door_2.part_2.x",
+    &door_2.part_2.x
   },
   {
-    "game.panel.shield_normal.x",
-    &game.panel.shield_normal.x
+    "door_2.part_2.y",
+    &door_2.part_2.y
   },
   {
-    "game.panel.shield_normal.y",
-    &game.panel.shield_normal.y
+    "door_2.part_2.step_xoffset",
+    &door_2.part_2.step_xoffset
   },
   {
-    "game.panel.shield_normal_time.x",
-    &game.panel.shield_normal_time.x
+    "door_2.part_2.step_yoffset",
+    &door_2.part_2.step_yoffset
   },
   {
-    "game.panel.shield_normal_time.y",
-    &game.panel.shield_normal_time.y
+    "door_2.part_2.step_delay",
+    &door_2.part_2.step_delay
   },
   {
-    "game.panel.shield_normal_time.align",
-    &game.panel.shield_normal_time.align
+    "door_2.part_2.start_step",
+    &door_2.part_2.start_step
   },
   {
-    "game.panel.shield_normal_time.chars",
-    &game.panel.shield_normal_time.chars
+    "door_2.part_2.start_step_opening",
+    &door_2.part_2.start_step_opening
   },
   {
-    "game.panel.shield_normal_time.font",
-    &game.panel.shield_normal_time.font
+    "door_2.part_2.start_step_closing",
+    &door_2.part_2.start_step_closing
   },
   {
-    "game.panel.shield_deadly.x",
-    &game.panel.shield_deadly.x
+    "door_2.part_2.draw_masked",
+    &door_2.part_2.draw_masked
   },
   {
-    "game.panel.shield_deadly.y",
-    &game.panel.shield_deadly.y
+    "door_2.part_2.draw_order",
+    &door_2.part_2.sort_priority
   },
   {
-    "game.panel.shield_deadly_time.x",
-    &game.panel.shield_deadly_time.x
+    "door_2.part_3.x",
+    &door_2.part_3.x
   },
   {
-    "game.panel.shield_deadly_time.y",
-    &game.panel.shield_deadly_time.y
+    "door_2.part_3.y",
+    &door_2.part_3.y
   },
   {
-    "game.panel.shield_deadly_time.align",
-    &game.panel.shield_deadly_time.align
+    "door_2.part_3.step_xoffset",
+    &door_2.part_3.step_xoffset
   },
   {
-    "game.panel.shield_deadly_time.chars",
-    &game.panel.shield_deadly_time.chars
+    "door_2.part_3.step_yoffset",
+    &door_2.part_3.step_yoffset
   },
   {
-    "game.panel.shield_deadly_time.font",
-    &game.panel.shield_deadly_time.font
+    "door_2.part_3.step_delay",
+    &door_2.part_3.step_delay
   },
   {
-    "game.panel.exit.x",
-    &game.panel.exit.x
+    "door_2.part_3.start_step",
+    &door_2.part_3.start_step
   },
   {
-    "game.panel.exit.y",
-    &game.panel.exit.y
+    "door_2.part_3.start_step_opening",
+    &door_2.part_3.start_step_opening
   },
   {
-    "game.panel.em_exit.x",
-    &game.panel.em_exit.x
+    "door_2.part_3.start_step_closing",
+    &door_2.part_3.start_step_closing
   },
   {
-    "game.panel.em_exit.y",
-    &game.panel.em_exit.y
+    "door_2.part_3.draw_masked",
+    &door_2.part_3.draw_masked
   },
   {
-    "game.panel.sp_exit.x",
-    &game.panel.sp_exit.x
+    "door_2.part_3.draw_order",
+    &door_2.part_3.sort_priority
   },
   {
-    "game.panel.sp_exit.y",
-    &game.panel.sp_exit.y
+    "door_2.part_4.x",
+    &door_2.part_4.x
   },
   {
-    "game.panel.steel_exit.x",
-    &game.panel.steel_exit.x
+    "door_2.part_4.y",
+    &door_2.part_4.y
   },
   {
-    "game.panel.steel_exit.y",
-    &game.panel.steel_exit.y
+    "door_2.part_4.step_xoffset",
+    &door_2.part_4.step_xoffset
   },
   {
-    "game.panel.em_steel_exit.x",
-    &game.panel.em_steel_exit.x
+    "door_2.part_4.step_yoffset",
+    &door_2.part_4.step_yoffset
   },
   {
-    "game.panel.em_steel_exit.y",
-    &game.panel.em_steel_exit.y
+    "door_2.part_4.step_delay",
+    &door_2.part_4.step_delay
   },
   {
-    "game.panel.emc_magic_ball.x",
-    &game.panel.emc_magic_ball.x
+    "door_2.part_4.start_step",
+    &door_2.part_4.start_step
   },
   {
-    "game.panel.emc_magic_ball.y",
-    &game.panel.emc_magic_ball.y
+    "door_2.part_4.start_step_opening",
+    &door_2.part_4.start_step_opening
   },
   {
-    "game.panel.emc_magic_ball_switch.x",
-    &game.panel.emc_magic_ball_switch.x
+    "door_2.part_4.start_step_closing",
+    &door_2.part_4.start_step_closing
   },
   {
-    "game.panel.emc_magic_ball_switch.y",
-    &game.panel.emc_magic_ball_switch.y
+    "door_2.part_4.draw_masked",
+    &door_2.part_4.draw_masked
   },
   {
-    "game.panel.emc_magic_ball_time.x",
-    &game.panel.emc_magic_ball_time.x
+    "door_2.part_4.draw_order",
+    &door_2.part_4.sort_priority
   },
   {
-    "game.panel.emc_magic_ball_time.y",
-    &game.panel.emc_magic_ball_time.y
+    "door_2.part_5.x",
+    &door_2.part_5.x
   },
   {
-    "game.panel.emc_magic_ball_time.align",
-    &game.panel.emc_magic_ball_time.align
+    "door_2.part_5.y",
+    &door_2.part_5.y
   },
   {
-    "game.panel.emc_magic_ball_time.chars",
-    &game.panel.emc_magic_ball_time.chars
+    "door_2.part_5.step_xoffset",
+    &door_2.part_5.step_xoffset
   },
   {
-    "game.panel.emc_magic_ball_time.font",
-    &game.panel.emc_magic_ball_time.font
+    "door_2.part_5.step_yoffset",
+    &door_2.part_5.step_yoffset
   },
   {
-    "game.panel.light_switch.x",
-    &game.panel.light_switch.x
+    "door_2.part_5.step_delay",
+    &door_2.part_5.step_delay
   },
   {
-    "game.panel.light_switch.y",
-    &game.panel.light_switch.y
+    "door_2.part_5.start_step",
+    &door_2.part_5.start_step
   },
   {
-    "game.panel.light_switch_time.x",
-    &game.panel.light_switch_time.x
+    "door_2.part_5.start_step_opening",
+    &door_2.part_5.start_step_opening
   },
   {
-    "game.panel.light_switch_time.y",
-    &game.panel.light_switch_time.y
+    "door_2.part_5.start_step_closing",
+    &door_2.part_5.start_step_closing
   },
   {
-    "game.panel.light_switch_time.align",
-    &game.panel.light_switch_time.align
+    "door_2.part_5.draw_masked",
+    &door_2.part_5.draw_masked
   },
   {
-    "game.panel.light_switch_time.chars",
-    &game.panel.light_switch_time.chars
+    "door_2.part_5.draw_order",
+    &door_2.part_5.sort_priority
   },
   {
-    "game.panel.light_switch_time.font",
-    &game.panel.light_switch_time.font
+    "door_2.part_6.x",
+    &door_2.part_6.x
   },
   {
-    "game.panel.timegate_switch.x",
-    &game.panel.timegate_switch.x
+    "door_2.part_6.y",
+    &door_2.part_6.y
   },
   {
-    "game.panel.timegate_switch.y",
-    &game.panel.timegate_switch.y
+    "door_2.part_6.step_xoffset",
+    &door_2.part_6.step_xoffset
   },
   {
-    "game.panel.timegate_switch_time.x",
-    &game.panel.timegate_switch_time.x
+    "door_2.part_6.step_yoffset",
+    &door_2.part_6.step_yoffset
   },
   {
-    "game.panel.timegate_switch_time.y",
-    &game.panel.timegate_switch_time.y
+    "door_2.part_6.step_delay",
+    &door_2.part_6.step_delay
   },
   {
-    "game.panel.timegate_switch_time.align",
-    &game.panel.timegate_switch_time.align
+    "door_2.part_6.start_step",
+    &door_2.part_6.start_step
   },
   {
-    "game.panel.timegate_switch_time.chars",
-    &game.panel.timegate_switch_time.chars
+    "door_2.part_6.start_step_opening",
+    &door_2.part_6.start_step_opening
   },
   {
-    "game.panel.timegate_switch_time.font",
-    &game.panel.timegate_switch_time.font
+    "door_2.part_6.start_step_closing",
+    &door_2.part_6.start_step_closing
   },
   {
-    "game.panel.switchgate_switch.x",
-    &game.panel.switchgate_switch.x
+    "door_2.part_6.draw_masked",
+    &door_2.part_6.draw_masked
   },
   {
-    "game.panel.switchgate_switch.y",
-    &game.panel.switchgate_switch.y
+    "door_2.part_6.draw_order",
+    &door_2.part_6.sort_priority
   },
   {
-    "game.panel.emc_lenses.x",
-    &game.panel.emc_lenses.x
+    "door_2.part_7.x",
+    &door_2.part_7.x
   },
   {
-    "game.panel.emc_lenses.y",
-    &game.panel.emc_lenses.y
+    "door_2.part_7.y",
+    &door_2.part_7.y
   },
   {
-    "game.panel.emc_lenses_time.x",
-    &game.panel.emc_lenses_time.x
+    "door_2.part_7.step_xoffset",
+    &door_2.part_7.step_xoffset
   },
   {
-    "game.panel.emc_lenses_time.y",
-    &game.panel.emc_lenses_time.y
+    "door_2.part_7.step_yoffset",
+    &door_2.part_7.step_yoffset
   },
   {
-    "game.panel.emc_lenses_time.align",
-    &game.panel.emc_lenses_time.align
+    "door_2.part_7.step_delay",
+    &door_2.part_7.step_delay
   },
   {
-    "game.panel.emc_lenses_time.chars",
-    &game.panel.emc_lenses_time.chars
+    "door_2.part_7.start_step",
+    &door_2.part_7.start_step
   },
   {
-    "game.panel.emc_lenses_time.font",
-    &game.panel.emc_lenses_time.font
+    "door_2.part_7.start_step_opening",
+    &door_2.part_7.start_step_opening
   },
   {
-    "game.panel.emc_magnifier.x",
-    &game.panel.emc_magnifier.x
+    "door_2.part_7.start_step_closing",
+    &door_2.part_7.start_step_closing
   },
   {
-    "game.panel.emc_magnifier.y",
-    &game.panel.emc_magnifier.y
+    "door_2.part_7.draw_masked",
+    &door_2.part_7.draw_masked
   },
   {
-    "game.panel.emc_magnifier_time.x",
-    &game.panel.emc_magnifier_time.x
+    "door_2.part_7.draw_order",
+    &door_2.part_7.sort_priority
   },
   {
-    "game.panel.emc_magnifier_time.y",
-    &game.panel.emc_magnifier_time.y
+    "door_2.part_8.x",
+    &door_2.part_8.x
   },
   {
-    "game.panel.emc_magnifier_time.align",
-    &game.panel.emc_magnifier_time.align
+    "door_2.part_8.y",
+    &door_2.part_8.y
   },
   {
-    "game.panel.emc_magnifier_time.chars",
-    &game.panel.emc_magnifier_time.chars
+    "door_2.part_8.step_xoffset",
+    &door_2.part_8.step_xoffset
   },
   {
-    "game.panel.emc_magnifier_time.font",
-    &game.panel.emc_magnifier_time.font
+    "door_2.part_8.step_yoffset",
+    &door_2.part_8.step_yoffset
   },
   {
-    "game.panel.balloon_switch.x",
-    &game.panel.balloon_switch.x
+    "door_2.part_8.step_delay",
+    &door_2.part_8.step_delay
   },
   {
-    "game.panel.balloon_switch.y",
-    &game.panel.balloon_switch.y
+    "door_2.part_8.start_step",
+    &door_2.part_8.start_step
   },
   {
-    "game.panel.dynabomb_number.x",
-    &game.panel.dynabomb_number.x
+    "door_2.part_8.start_step_opening",
+    &door_2.part_8.start_step_opening
   },
   {
-    "game.panel.dynabomb_number.y",
-    &game.panel.dynabomb_number.y
+    "door_2.part_8.start_step_closing",
+    &door_2.part_8.start_step_closing
   },
   {
-    "game.panel.dynabomb_number.align",
-    &game.panel.dynabomb_number.align
+    "door_2.part_8.draw_masked",
+    &door_2.part_8.draw_masked
   },
   {
-    "game.panel.dynabomb_number.chars",
-    &game.panel.dynabomb_number.chars
+    "door_2.part_8.draw_order",
+    &door_2.part_8.sort_priority
   },
   {
-    "game.panel.dynabomb_number.font",
-    &game.panel.dynabomb_number.font
+    "door_1.panel.x",
+    &door_1.panel.x
   },
   {
-    "game.panel.dynabomb_size.x",
-    &game.panel.dynabomb_size.x
+    "door_1.panel.y",
+    &door_1.panel.y
   },
   {
-    "game.panel.dynabomb_size.y",
-    &game.panel.dynabomb_size.y
+    "door_1.panel.step_xoffset",
+    &door_1.panel.step_xoffset
   },
   {
-    "game.panel.dynabomb_size.align",
-    &game.panel.dynabomb_size.align
+    "door_1.panel.step_yoffset",
+    &door_1.panel.step_yoffset
   },
   {
-    "game.panel.dynabomb_size.chars",
-    &game.panel.dynabomb_size.chars
+    "door_1.panel.step_delay",
+    &door_1.panel.step_delay
   },
   {
-    "game.panel.dynabomb_size.font",
-    &game.panel.dynabomb_size.font
+    "door_1.panel.start_step",
+    &door_1.panel.start_step
   },
   {
-    "game.panel.dynabomb_power.x",
-    &game.panel.dynabomb_power.x
+    "door_1.panel.start_step_opening",
+    &door_1.panel.start_step_opening
   },
   {
-    "game.panel.dynabomb_power.y",
-    &game.panel.dynabomb_power.y
+    "door_1.panel.start_step_closing",
+    &door_1.panel.start_step_closing
   },
   {
-    "game.panel.penguins.x",
-    &game.panel.penguins.x
+    "door_1.panel.draw_masked",
+    &door_1.panel.draw_masked
   },
   {
-    "game.panel.penguins.y",
-    &game.panel.penguins.y
+    "door_1.panel.draw_order",
+    &door_1.panel.sort_priority
   },
   {
-    "game.panel.penguins.align",
-    &game.panel.penguins.align
+    "door_2.panel.x",
+    &door_2.panel.x
   },
   {
-    "game.panel.penguins.chars",
-    &game.panel.penguins.chars
+    "door_2.panel.y",
+    &door_2.panel.y
   },
   {
-    "game.panel.penguins.font",
-    &game.panel.penguins.font
+    "door_2.panel.step_xoffset",
+    &door_2.panel.step_xoffset
   },
   {
-    "game.panel.sokoban_objects.x",
-    &game.panel.sokoban_objects.x
+    "door_2.panel.step_yoffset",
+    &door_2.panel.step_yoffset
+  },
+  {
+    "door_2.panel.step_delay",
+    &door_2.panel.step_delay
+  },
+  {
+    "door_2.panel.start_step",
+    &door_2.panel.start_step
+  },
+  {
+    "door_2.panel.start_step_opening",
+    &door_2.panel.start_step_opening
+  },
+  {
+    "door_2.panel.start_step_closing",
+    &door_2.panel.start_step_closing
+  },
+  {
+    "door_2.panel.draw_masked",
+    &door_2.panel.draw_masked
+  },
+  {
+    "door_2.panel.draw_order",
+    &door_2.panel.sort_priority
+  },
+  {
+    "door_1.width",
+    &door_1.width
+  },
+  {
+    "door_1.height",
+    &door_1.height
+  },
+  {
+    "door_1.step_offset",
+    &door_1.step_offset
+  },
+  {
+    "door_1.step_delay",
+    &door_1.step_delay
+  },
+  {
+    "door_1.anim_mode",
+    &door_1.anim_mode
+  },
+  {
+    "door_2.width",
+    &door_2.width
+  },
+  {
+    "door_2.height",
+    &door_2.height
+  },
+  {
+    "door_2.step_offset",
+    &door_2.step_offset
+  },
+  {
+    "door_2.step_delay",
+    &door_2.step_delay
+  },
+  {
+    "door_2.anim_mode",
+    &door_2.anim_mode
+  },
+  {
+    "game.panel.level_number.x",
+    &game.panel.level_number.x
+  },
+  {
+    "game.panel.level_number.y",
+    &game.panel.level_number.y
+  },
+  {
+    "game.panel.level_number.align",
+    &game.panel.level_number.align
+  },
+  {
+    "game.panel.level_number.valign",
+    &game.panel.level_number.valign
+  },
+  {
+    "game.panel.level_number.digits",
+    &game.panel.level_number.size
+  },
+  {
+    "game.panel.level_number.font",
+    &game.panel.level_number.font
+  },
+  {
+    "game.panel.level_number.font_narrow",
+    &game.panel.level_number.font_alt
+  },
+  {
+    "game.panel.level_number.draw_masked",
+    &game.panel.level_number.draw_masked
+  },
+  {
+    "game.panel.level_number.draw_order",
+    &game.panel.level_number.sort_priority
+  },
+  {
+    "game.panel.gems.x",
+    &game.panel.gems.x
+  },
+  {
+    "game.panel.gems.y",
+    &game.panel.gems.y
+  },
+  {
+    "game.panel.gems.align",
+    &game.panel.gems.align
+  },
+  {
+    "game.panel.gems.valign",
+    &game.panel.gems.valign
+  },
+  {
+    "game.panel.gems.digits",
+    &game.panel.gems.size
+  },
+  {
+    "game.panel.gems.font",
+    &game.panel.gems.font
+  },
+  {
+    "game.panel.gems.draw_masked",
+    &game.panel.gems.draw_masked
+  },
+  {
+    "game.panel.gems.draw_order",
+    &game.panel.gems.sort_priority
+  },
+  {
+    "game.panel.inventory_count.x",
+    &game.panel.inventory_count.x
+  },
+  {
+    "game.panel.inventory_count.y",
+    &game.panel.inventory_count.y
+  },
+  {
+    "game.panel.inventory_count.align",
+    &game.panel.inventory_count.align
+  },
+  {
+    "game.panel.inventory_count.valign",
+    &game.panel.inventory_count.valign
+  },
+  {
+    "game.panel.inventory_count.digits",
+    &game.panel.inventory_count.size
+  },
+  {
+    "game.panel.inventory_count.font",
+    &game.panel.inventory_count.font
+  },
+  {
+    "game.panel.inventory_count.draw_masked",
+    &game.panel.inventory_count.draw_masked
+  },
+  {
+    "game.panel.inventory_count.draw_order",
+    &game.panel.inventory_count.sort_priority
+  },
+  {
+    "game.panel.inventory_first_1.x",
+    &game.panel.inventory_first[0].x
+  },
+  {
+    "game.panel.inventory_first_1.y",
+    &game.panel.inventory_first[0].y
+  },
+  {
+    "game.panel.inventory_first_1.tile_size",
+    &game.panel.inventory_first[0].size
+  },
+  {
+    "game.panel.inventory_first_1.draw_masked",
+    &game.panel.inventory_first[0].draw_masked
+  },
+  {
+    "game.panel.inventory_first_1.draw_order",
+    &game.panel.inventory_first[0].sort_priority
+  },
+  {
+    "game.panel.inventory_first_2.x",
+    &game.panel.inventory_first[1].x
+  },
+  {
+    "game.panel.inventory_first_2.y",
+    &game.panel.inventory_first[1].y
+  },
+  {
+    "game.panel.inventory_first_2.tile_size",
+    &game.panel.inventory_first[1].size
+  },
+  {
+    "game.panel.inventory_first_2.draw_masked",
+    &game.panel.inventory_first[1].draw_masked
+  },
+  {
+    "game.panel.inventory_first_2.draw_order",
+    &game.panel.inventory_first[1].sort_priority
+  },
+  {
+    "game.panel.inventory_first_3.x",
+    &game.panel.inventory_first[2].x
+  },
+  {
+    "game.panel.inventory_first_3.y",
+    &game.panel.inventory_first[2].y
+  },
+  {
+    "game.panel.inventory_first_3.tile_size",
+    &game.panel.inventory_first[2].size
+  },
+  {
+    "game.panel.inventory_first_3.draw_masked",
+    &game.panel.inventory_first[2].draw_masked
+  },
+  {
+    "game.panel.inventory_first_3.draw_order",
+    &game.panel.inventory_first[2].sort_priority
+  },
+  {
+    "game.panel.inventory_first_4.x",
+    &game.panel.inventory_first[3].x
+  },
+  {
+    "game.panel.inventory_first_4.y",
+    &game.panel.inventory_first[3].y
+  },
+  {
+    "game.panel.inventory_first_4.tile_size",
+    &game.panel.inventory_first[3].size
+  },
+  {
+    "game.panel.inventory_first_4.draw_masked",
+    &game.panel.inventory_first[3].draw_masked
+  },
+  {
+    "game.panel.inventory_first_4.draw_order",
+    &game.panel.inventory_first[3].sort_priority
+  },
+  {
+    "game.panel.inventory_first_5.x",
+    &game.panel.inventory_first[4].x
+  },
+  {
+    "game.panel.inventory_first_5.y",
+    &game.panel.inventory_first[4].y
+  },
+  {
+    "game.panel.inventory_first_5.tile_size",
+    &game.panel.inventory_first[4].size
+  },
+  {
+    "game.panel.inventory_first_5.draw_masked",
+    &game.panel.inventory_first[4].draw_masked
+  },
+  {
+    "game.panel.inventory_first_5.draw_order",
+    &game.panel.inventory_first[4].sort_priority
+  },
+  {
+    "game.panel.inventory_first_6.x",
+    &game.panel.inventory_first[5].x
+  },
+  {
+    "game.panel.inventory_first_6.y",
+    &game.panel.inventory_first[5].y
+  },
+  {
+    "game.panel.inventory_first_6.tile_size",
+    &game.panel.inventory_first[5].size
+  },
+  {
+    "game.panel.inventory_first_6.draw_masked",
+    &game.panel.inventory_first[5].draw_masked
+  },
+  {
+    "game.panel.inventory_first_6.draw_order",
+    &game.panel.inventory_first[5].sort_priority
+  },
+  {
+    "game.panel.inventory_first_7.x",
+    &game.panel.inventory_first[6].x
+  },
+  {
+    "game.panel.inventory_first_7.y",
+    &game.panel.inventory_first[6].y
+  },
+  {
+    "game.panel.inventory_first_7.tile_size",
+    &game.panel.inventory_first[6].size
+  },
+  {
+    "game.panel.inventory_first_7.draw_masked",
+    &game.panel.inventory_first[6].draw_masked
+  },
+  {
+    "game.panel.inventory_first_7.draw_order",
+    &game.panel.inventory_first[6].sort_priority
+  },
+  {
+    "game.panel.inventory_first_8.x",
+    &game.panel.inventory_first[7].x
+  },
+  {
+    "game.panel.inventory_first_8.y",
+    &game.panel.inventory_first[7].y
+  },
+  {
+    "game.panel.inventory_first_8.tile_size",
+    &game.panel.inventory_first[7].size
+  },
+  {
+    "game.panel.inventory_first_8.draw_masked",
+    &game.panel.inventory_first[7].draw_masked
+  },
+  {
+    "game.panel.inventory_first_8.draw_order",
+    &game.panel.inventory_first[7].sort_priority
+  },
+  {
+    "game.panel.inventory_last_1.x",
+    &game.panel.inventory_last[0].x
+  },
+  {
+    "game.panel.inventory_last_1.y",
+    &game.panel.inventory_last[0].y
+  },
+  {
+    "game.panel.inventory_last_1.tile_size",
+    &game.panel.inventory_last[0].size
+  },
+  {
+    "game.panel.inventory_last_1.draw_masked",
+    &game.panel.inventory_last[0].draw_masked
+  },
+  {
+    "game.panel.inventory_last_1.draw_order",
+    &game.panel.inventory_last[0].sort_priority
+  },
+  {
+    "game.panel.inventory_last_2.x",
+    &game.panel.inventory_last[1].x
+  },
+  {
+    "game.panel.inventory_last_2.y",
+    &game.panel.inventory_last[1].y
+  },
+  {
+    "game.panel.inventory_last_2.tile_size",
+    &game.panel.inventory_last[1].size
+  },
+  {
+    "game.panel.inventory_last_2.draw_masked",
+    &game.panel.inventory_last[1].draw_masked
+  },
+  {
+    "game.panel.inventory_last_2.draw_order",
+    &game.panel.inventory_last[1].sort_priority
+  },
+  {
+    "game.panel.inventory_last_3.x",
+    &game.panel.inventory_last[2].x
+  },
+  {
+    "game.panel.inventory_last_3.y",
+    &game.panel.inventory_last[2].y
+  },
+  {
+    "game.panel.inventory_last_3.tile_size",
+    &game.panel.inventory_last[2].size
+  },
+  {
+    "game.panel.inventory_last_3.draw_masked",
+    &game.panel.inventory_last[2].draw_masked
+  },
+  {
+    "game.panel.inventory_last_3.draw_order",
+    &game.panel.inventory_last[2].sort_priority
+  },
+  {
+    "game.panel.inventory_last_4.x",
+    &game.panel.inventory_last[3].x
+  },
+  {
+    "game.panel.inventory_last_4.y",
+    &game.panel.inventory_last[3].y
+  },
+  {
+    "game.panel.inventory_last_4.tile_size",
+    &game.panel.inventory_last[3].size
+  },
+  {
+    "game.panel.inventory_last_4.draw_masked",
+    &game.panel.inventory_last[3].draw_masked
+  },
+  {
+    "game.panel.inventory_last_4.draw_order",
+    &game.panel.inventory_last[3].sort_priority
+  },
+  {
+    "game.panel.inventory_last_5.x",
+    &game.panel.inventory_last[4].x
+  },
+  {
+    "game.panel.inventory_last_5.y",
+    &game.panel.inventory_last[4].y
+  },
+  {
+    "game.panel.inventory_last_5.tile_size",
+    &game.panel.inventory_last[4].size
+  },
+  {
+    "game.panel.inventory_last_5.draw_masked",
+    &game.panel.inventory_last[4].draw_masked
+  },
+  {
+    "game.panel.inventory_last_5.draw_order",
+    &game.panel.inventory_last[4].sort_priority
+  },
+  {
+    "game.panel.inventory_last_6.x",
+    &game.panel.inventory_last[5].x
+  },
+  {
+    "game.panel.inventory_last_6.y",
+    &game.panel.inventory_last[5].y
+  },
+  {
+    "game.panel.inventory_last_6.tile_size",
+    &game.panel.inventory_last[5].size
+  },
+  {
+    "game.panel.inventory_last_6.draw_masked",
+    &game.panel.inventory_last[5].draw_masked
+  },
+  {
+    "game.panel.inventory_last_6.draw_order",
+    &game.panel.inventory_last[5].sort_priority
+  },
+  {
+    "game.panel.inventory_last_7.x",
+    &game.panel.inventory_last[6].x
+  },
+  {
+    "game.panel.inventory_last_7.y",
+    &game.panel.inventory_last[6].y
+  },
+  {
+    "game.panel.inventory_last_7.tile_size",
+    &game.panel.inventory_last[6].size
+  },
+  {
+    "game.panel.inventory_last_7.draw_masked",
+    &game.panel.inventory_last[6].draw_masked
+  },
+  {
+    "game.panel.inventory_last_7.draw_order",
+    &game.panel.inventory_last[6].sort_priority
+  },
+  {
+    "game.panel.inventory_last_8.x",
+    &game.panel.inventory_last[7].x
+  },
+  {
+    "game.panel.inventory_last_8.y",
+    &game.panel.inventory_last[7].y
+  },
+  {
+    "game.panel.inventory_last_8.tile_size",
+    &game.panel.inventory_last[7].size
+  },
+  {
+    "game.panel.inventory_last_8.draw_masked",
+    &game.panel.inventory_last[7].draw_masked
+  },
+  {
+    "game.panel.inventory_last_8.draw_order",
+    &game.panel.inventory_last[7].sort_priority
+  },
+  {
+    "game.panel.key_1.x",
+    &game.panel.key[0].x
+  },
+  {
+    "game.panel.key_1.y",
+    &game.panel.key[0].y
+  },
+  {
+    "game.panel.key_1.tile_size",
+    &game.panel.key[0].size
+  },
+  {
+    "game.panel.key_1.draw_masked",
+    &game.panel.key[0].draw_masked
+  },
+  {
+    "game.panel.key_1.draw_order",
+    &game.panel.key[0].sort_priority
+  },
+  {
+    "game.panel.key_2.x",
+    &game.panel.key[1].x
+  },
+  {
+    "game.panel.key_2.y",
+    &game.panel.key[1].y
+  },
+  {
+    "game.panel.key_2.tile_size",
+    &game.panel.key[1].size
+  },
+  {
+    "game.panel.key_2.draw_masked",
+    &game.panel.key[1].draw_masked
+  },
+  {
+    "game.panel.key_2.draw_order",
+    &game.panel.key[1].sort_priority
+  },
+  {
+    "game.panel.key_3.x",
+    &game.panel.key[2].x
+  },
+  {
+    "game.panel.key_3.y",
+    &game.panel.key[2].y
+  },
+  {
+    "game.panel.key_3.tile_size",
+    &game.panel.key[2].size
+  },
+  {
+    "game.panel.key_3.draw_masked",
+    &game.panel.key[2].draw_masked
+  },
+  {
+    "game.panel.key_3.draw_order",
+    &game.panel.key[2].sort_priority
+  },
+  {
+    "game.panel.key_4.x",
+    &game.panel.key[3].x
+  },
+  {
+    "game.panel.key_4.y",
+    &game.panel.key[3].y
+  },
+  {
+    "game.panel.key_4.tile_size",
+    &game.panel.key[3].size
+  },
+  {
+    "game.panel.key_4.draw_masked",
+    &game.panel.key[3].draw_masked
+  },
+  {
+    "game.panel.key_4.draw_order",
+    &game.panel.key[3].sort_priority
+  },
+  {
+    "game.panel.key_5.x",
+    &game.panel.key[4].x
+  },
+  {
+    "game.panel.key_5.y",
+    &game.panel.key[4].y
+  },
+  {
+    "game.panel.key_5.tile_size",
+    &game.panel.key[4].size
+  },
+  {
+    "game.panel.key_5.draw_masked",
+    &game.panel.key[4].draw_masked
+  },
+  {
+    "game.panel.key_5.draw_order",
+    &game.panel.key[4].sort_priority
+  },
+  {
+    "game.panel.key_6.x",
+    &game.panel.key[5].x
+  },
+  {
+    "game.panel.key_6.y",
+    &game.panel.key[5].y
+  },
+  {
+    "game.panel.key_6.tile_size",
+    &game.panel.key[5].size
+  },
+  {
+    "game.panel.key_6.draw_masked",
+    &game.panel.key[5].draw_masked
+  },
+  {
+    "game.panel.key_6.draw_order",
+    &game.panel.key[5].sort_priority
+  },
+  {
+    "game.panel.key_7.x",
+    &game.panel.key[6].x
+  },
+  {
+    "game.panel.key_7.y",
+    &game.panel.key[6].y
+  },
+  {
+    "game.panel.key_7.tile_size",
+    &game.panel.key[6].size
+  },
+  {
+    "game.panel.key_7.draw_masked",
+    &game.panel.key[6].draw_masked
+  },
+  {
+    "game.panel.key_7.draw_order",
+    &game.panel.key[6].sort_priority
+  },
+  {
+    "game.panel.key_8.x",
+    &game.panel.key[7].x
+  },
+  {
+    "game.panel.key_8.y",
+    &game.panel.key[7].y
+  },
+  {
+    "game.panel.key_8.tile_size",
+    &game.panel.key[7].size
+  },
+  {
+    "game.panel.key_8.draw_masked",
+    &game.panel.key[7].draw_masked
+  },
+  {
+    "game.panel.key_8.draw_order",
+    &game.panel.key[7].sort_priority
+  },
+  {
+    "game.panel.key_white.x",
+    &game.panel.key_white.x
+  },
+  {
+    "game.panel.key_white.y",
+    &game.panel.key_white.y
+  },
+  {
+    "game.panel.key_white.tile_size",
+    &game.panel.key_white.size
+  },
+  {
+    "game.panel.key_white.draw_masked",
+    &game.panel.key_white.draw_masked
+  },
+  {
+    "game.panel.key_white.draw_order",
+    &game.panel.key_white.sort_priority
+  },
+  {
+    "game.panel.key_white_count.x",
+    &game.panel.key_white_count.x
+  },
+  {
+    "game.panel.key_white_count.y",
+    &game.panel.key_white_count.y
+  },
+  {
+    "game.panel.key_white_count.align",
+    &game.panel.key_white_count.align
+  },
+  {
+    "game.panel.key_white_count.valign",
+    &game.panel.key_white_count.valign
+  },
+  {
+    "game.panel.key_white_count.digits",
+    &game.panel.key_white_count.size
+  },
+  {
+    "game.panel.key_white_count.font",
+    &game.panel.key_white_count.font
+  },
+  {
+    "game.panel.key_white_count.draw_masked",
+    &game.panel.key_white_count.draw_masked
+  },
+  {
+    "game.panel.key_white_count.draw_order",
+    &game.panel.key_white_count.sort_priority
+  },
+  {
+    "game.panel.score.x",
+    &game.panel.score.x
+  },
+  {
+    "game.panel.score.y",
+    &game.panel.score.y
+  },
+  {
+    "game.panel.score.align",
+    &game.panel.score.align
+  },
+  {
+    "game.panel.score.valign",
+    &game.panel.score.valign
+  },
+  {
+    "game.panel.score.digits",
+    &game.panel.score.size
+  },
+  {
+    "game.panel.score.font",
+    &game.panel.score.font
+  },
+  {
+    "game.panel.score.draw_masked",
+    &game.panel.score.draw_masked
+  },
+  {
+    "game.panel.score.draw_order",
+    &game.panel.score.sort_priority
+  },
+  {
+    "game.panel.highscore.x",
+    &game.panel.highscore.x
+  },
+  {
+    "game.panel.highscore.y",
+    &game.panel.highscore.y
+  },
+  {
+    "game.panel.highscore.align",
+    &game.panel.highscore.align
+  },
+  {
+    "game.panel.highscore.valign",
+    &game.panel.highscore.valign
+  },
+  {
+    "game.panel.highscore.digits",
+    &game.panel.highscore.size
+  },
+  {
+    "game.panel.highscore.font",
+    &game.panel.highscore.font
+  },
+  {
+    "game.panel.highscore.draw_masked",
+    &game.panel.highscore.draw_masked
+  },
+  {
+    "game.panel.highscore.draw_order",
+    &game.panel.highscore.sort_priority
+  },
+  {
+    "game.panel.time.x",
+    &game.panel.time.x
+  },
+  {
+    "game.panel.time.y",
+    &game.panel.time.y
+  },
+  {
+    "game.panel.time.align",
+    &game.panel.time.align
+  },
+  {
+    "game.panel.time.valign",
+    &game.panel.time.valign
+  },
+  {
+    "game.panel.time.digits",
+    &game.panel.time.size
+  },
+  {
+    "game.panel.time.font",
+    &game.panel.time.font
+  },
+  {
+    "game.panel.time.font_narrow",
+    &game.panel.time.font_alt
+  },
+  {
+    "game.panel.time.draw_masked",
+    &game.panel.time.draw_masked
+  },
+  {
+    "game.panel.time.draw_order",
+    &game.panel.time.sort_priority
+  },
+  {
+    "game.panel.time_hh.x",
+    &game.panel.time_hh.x
+  },
+  {
+    "game.panel.time_hh.y",
+    &game.panel.time_hh.y
+  },
+  {
+    "game.panel.time_hh.align",
+    &game.panel.time_hh.align
+  },
+  {
+    "game.panel.time_hh.valign",
+    &game.panel.time_hh.valign
+  },
+  {
+    "game.panel.time_hh.digits",
+    &game.panel.time_hh.size
+  },
+  {
+    "game.panel.time_hh.font",
+    &game.panel.time_hh.font
+  },
+  {
+    "game.panel.time_hh.draw_masked",
+    &game.panel.time_hh.draw_masked
+  },
+  {
+    "game.panel.time_hh.draw_order",
+    &game.panel.time_hh.sort_priority
+  },
+  {
+    "game.panel.time_mm.x",
+    &game.panel.time_mm.x
+  },
+  {
+    "game.panel.time_mm.y",
+    &game.panel.time_mm.y
+  },
+  {
+    "game.panel.time_mm.align",
+    &game.panel.time_mm.align
+  },
+  {
+    "game.panel.time_mm.valign",
+    &game.panel.time_mm.valign
+  },
+  {
+    "game.panel.time_mm.digits",
+    &game.panel.time_mm.size
+  },
+  {
+    "game.panel.time_mm.font",
+    &game.panel.time_mm.font
+  },
+  {
+    "game.panel.time_mm.draw_masked",
+    &game.panel.time_mm.draw_masked
+  },
+  {
+    "game.panel.time_mm.draw_order",
+    &game.panel.time_mm.sort_priority
+  },
+  {
+    "game.panel.time_ss.x",
+    &game.panel.time_ss.x
+  },
+  {
+    "game.panel.time_ss.y",
+    &game.panel.time_ss.y
+  },
+  {
+    "game.panel.time_ss.align",
+    &game.panel.time_ss.align
+  },
+  {
+    "game.panel.time_ss.valign",
+    &game.panel.time_ss.valign
+  },
+  {
+    "game.panel.time_ss.digits",
+    &game.panel.time_ss.size
+  },
+  {
+    "game.panel.time_ss.font",
+    &game.panel.time_ss.font
+  },
+  {
+    "game.panel.time_ss.draw_masked",
+    &game.panel.time_ss.draw_masked
+  },
+  {
+    "game.panel.time_ss.draw_order",
+    &game.panel.time_ss.sort_priority
+  },
+  {
+    "game.panel.frame.x",
+    &game.panel.frame.x
+  },
+  {
+    "game.panel.frame.y",
+    &game.panel.frame.y
+  },
+  {
+    "game.panel.frame.align",
+    &game.panel.frame.align
+  },
+  {
+    "game.panel.frame.valign",
+    &game.panel.frame.valign
+  },
+  {
+    "game.panel.frame.digits",
+    &game.panel.frame.size
+  },
+  {
+    "game.panel.frame.font",
+    &game.panel.frame.font
+  },
+  {
+    "game.panel.frame.draw_masked",
+    &game.panel.frame.draw_masked
+  },
+  {
+    "game.panel.frame.draw_order",
+    &game.panel.frame.sort_priority
+  },
+  {
+    "game.panel.shield_normal.x",
+    &game.panel.shield_normal.x
+  },
+  {
+    "game.panel.shield_normal.y",
+    &game.panel.shield_normal.y
+  },
+  {
+    "game.panel.shield_normal.tile_size",
+    &game.panel.shield_normal.size
+  },
+  {
+    "game.panel.shield_normal.draw_masked",
+    &game.panel.shield_normal.draw_masked
+  },
+  {
+    "game.panel.shield_normal.draw_order",
+    &game.panel.shield_normal.sort_priority
+  },
+  {
+    "game.panel.shield_normal_time.x",
+    &game.panel.shield_normal_time.x
+  },
+  {
+    "game.panel.shield_normal_time.y",
+    &game.panel.shield_normal_time.y
+  },
+  {
+    "game.panel.shield_normal_time.align",
+    &game.panel.shield_normal_time.align
+  },
+  {
+    "game.panel.shield_normal_time.valign",
+    &game.panel.shield_normal_time.valign
+  },
+  {
+    "game.panel.shield_normal_time.digits",
+    &game.panel.shield_normal_time.size
+  },
+  {
+    "game.panel.shield_normal_time.font",
+    &game.panel.shield_normal_time.font
+  },
+  {
+    "game.panel.shield_normal_time.draw_masked",
+    &game.panel.shield_normal_time.draw_masked
+  },
+  {
+    "game.panel.shield_normal_time.draw_order",
+    &game.panel.shield_normal_time.sort_priority
+  },
+  {
+    "game.panel.shield_deadly.x",
+    &game.panel.shield_deadly.x
+  },
+  {
+    "game.panel.shield_deadly.y",
+    &game.panel.shield_deadly.y
+  },
+  {
+    "game.panel.shield_deadly.tile_size",
+    &game.panel.shield_deadly.size
+  },
+  {
+    "game.panel.shield_deadly.draw_masked",
+    &game.panel.shield_deadly.draw_masked
+  },
+  {
+    "game.panel.shield_deadly.draw_order",
+    &game.panel.shield_deadly.sort_priority
+  },
+  {
+    "game.panel.shield_deadly_time.x",
+    &game.panel.shield_deadly_time.x
+  },
+  {
+    "game.panel.shield_deadly_time.y",
+    &game.panel.shield_deadly_time.y
+  },
+  {
+    "game.panel.shield_deadly_time.align",
+    &game.panel.shield_deadly_time.align
+  },
+  {
+    "game.panel.shield_deadly_time.valign",
+    &game.panel.shield_deadly_time.valign
+  },
+  {
+    "game.panel.shield_deadly_time.digits",
+    &game.panel.shield_deadly_time.size
+  },
+  {
+    "game.panel.shield_deadly_time.font",
+    &game.panel.shield_deadly_time.font
+  },
+  {
+    "game.panel.shield_deadly_time.draw_masked",
+    &game.panel.shield_deadly_time.draw_masked
+  },
+  {
+    "game.panel.shield_deadly_time.draw_order",
+    &game.panel.shield_deadly_time.sort_priority
+  },
+  {
+    "game.panel.exit.x",
+    &game.panel.exit.x
+  },
+  {
+    "game.panel.exit.y",
+    &game.panel.exit.y
+  },
+  {
+    "game.panel.exit.tile_size",
+    &game.panel.exit.size
+  },
+  {
+    "game.panel.exit.draw_masked",
+    &game.panel.exit.draw_masked
+  },
+  {
+    "game.panel.exit.draw_order",
+    &game.panel.exit.sort_priority
+  },
+  {
+    "game.panel.emc_magic_ball.x",
+    &game.panel.emc_magic_ball.x
+  },
+  {
+    "game.panel.emc_magic_ball.y",
+    &game.panel.emc_magic_ball.y
+  },
+  {
+    "game.panel.emc_magic_ball.tile_size",
+    &game.panel.emc_magic_ball.size
+  },
+  {
+    "game.panel.emc_magic_ball.draw_masked",
+    &game.panel.emc_magic_ball.draw_masked
+  },
+  {
+    "game.panel.emc_magic_ball.draw_order",
+    &game.panel.emc_magic_ball.sort_priority
+  },
+  {
+    "game.panel.emc_magic_ball_switch.x",
+    &game.panel.emc_magic_ball_switch.x
+  },
+  {
+    "game.panel.emc_magic_ball_switch.y",
+    &game.panel.emc_magic_ball_switch.y
+  },
+  {
+    "game.panel.emc_magic_ball_switch.tile_size",
+    &game.panel.emc_magic_ball_switch.size
+  },
+  {
+    "game.panel.emc_magic_ball_switch.draw_masked",
+    &game.panel.emc_magic_ball_switch.draw_masked
+  },
+  {
+    "game.panel.emc_magic_ball_switch.draw_order",
+    &game.panel.emc_magic_ball_switch.sort_priority
+  },
+  {
+    "game.panel.light_switch.x",
+    &game.panel.light_switch.x
+  },
+  {
+    "game.panel.light_switch.y",
+    &game.panel.light_switch.y
+  },
+  {
+    "game.panel.light_switch.tile_size",
+    &game.panel.light_switch.size
+  },
+  {
+    "game.panel.light_switch.draw_masked",
+    &game.panel.light_switch.draw_masked
+  },
+  {
+    "game.panel.light_switch.draw_order",
+    &game.panel.light_switch.sort_priority
+  },
+  {
+    "game.panel.light_switch_time.x",
+    &game.panel.light_switch_time.x
+  },
+  {
+    "game.panel.light_switch_time.y",
+    &game.panel.light_switch_time.y
+  },
+  {
+    "game.panel.light_switch_time.align",
+    &game.panel.light_switch_time.align
+  },
+  {
+    "game.panel.light_switch_time.valign",
+    &game.panel.light_switch_time.valign
+  },
+  {
+    "game.panel.light_switch_time.digits",
+    &game.panel.light_switch_time.size
+  },
+  {
+    "game.panel.light_switch_time.font",
+    &game.panel.light_switch_time.font
+  },
+  {
+    "game.panel.light_switch_time.draw_masked",
+    &game.panel.light_switch_time.draw_masked
+  },
+  {
+    "game.panel.light_switch_time.draw_order",
+    &game.panel.light_switch_time.sort_priority
+  },
+  {
+    "game.panel.timegate_switch.x",
+    &game.panel.timegate_switch.x
+  },
+  {
+    "game.panel.timegate_switch.y",
+    &game.panel.timegate_switch.y
+  },
+  {
+    "game.panel.timegate_switch.tile_size",
+    &game.panel.timegate_switch.size
+  },
+  {
+    "game.panel.timegate_switch.draw_masked",
+    &game.panel.timegate_switch.draw_masked
+  },
+  {
+    "game.panel.timegate_switch.draw_order",
+    &game.panel.timegate_switch.sort_priority
+  },
+  {
+    "game.panel.timegate_switch_time.x",
+    &game.panel.timegate_switch_time.x
+  },
+  {
+    "game.panel.timegate_switch_time.y",
+    &game.panel.timegate_switch_time.y
+  },
+  {
+    "game.panel.timegate_switch_time.align",
+    &game.panel.timegate_switch_time.align
+  },
+  {
+    "game.panel.timegate_switch_time.valign",
+    &game.panel.timegate_switch_time.valign
+  },
+  {
+    "game.panel.timegate_switch_time.digits",
+    &game.panel.timegate_switch_time.size
+  },
+  {
+    "game.panel.timegate_switch_time.font",
+    &game.panel.timegate_switch_time.font
+  },
+  {
+    "game.panel.timegate_switch_time.draw_masked",
+    &game.panel.timegate_switch_time.draw_masked
+  },
+  {
+    "game.panel.timegate_switch_time.draw_order",
+    &game.panel.timegate_switch_time.sort_priority
+  },
+  {
+    "game.panel.switchgate_switch.x",
+    &game.panel.switchgate_switch.x
+  },
+  {
+    "game.panel.switchgate_switch.y",
+    &game.panel.switchgate_switch.y
+  },
+  {
+    "game.panel.switchgate_switch.tile_size",
+    &game.panel.switchgate_switch.size
+  },
+  {
+    "game.panel.switchgate_switch.draw_masked",
+    &game.panel.switchgate_switch.draw_masked
+  },
+  {
+    "game.panel.switchgate_switch.draw_order",
+    &game.panel.switchgate_switch.sort_priority
+  },
+  {
+    "game.panel.emc_lenses.x",
+    &game.panel.emc_lenses.x
+  },
+  {
+    "game.panel.emc_lenses.y",
+    &game.panel.emc_lenses.y
+  },
+  {
+    "game.panel.emc_lenses.tile_size",
+    &game.panel.emc_lenses.size
+  },
+  {
+    "game.panel.emc_lenses.draw_masked",
+    &game.panel.emc_lenses.draw_masked
+  },
+  {
+    "game.panel.emc_lenses.draw_order",
+    &game.panel.emc_lenses.sort_priority
+  },
+  {
+    "game.panel.emc_lenses_time.x",
+    &game.panel.emc_lenses_time.x
+  },
+  {
+    "game.panel.emc_lenses_time.y",
+    &game.panel.emc_lenses_time.y
+  },
+  {
+    "game.panel.emc_lenses_time.align",
+    &game.panel.emc_lenses_time.align
+  },
+  {
+    "game.panel.emc_lenses_time.valign",
+    &game.panel.emc_lenses_time.valign
+  },
+  {
+    "game.panel.emc_lenses_time.digits",
+    &game.panel.emc_lenses_time.size
+  },
+  {
+    "game.panel.emc_lenses_time.font",
+    &game.panel.emc_lenses_time.font
+  },
+  {
+    "game.panel.emc_lenses_time.draw_masked",
+    &game.panel.emc_lenses_time.draw_masked
+  },
+  {
+    "game.panel.emc_lenses_time.draw_order",
+    &game.panel.emc_lenses_time.sort_priority
+  },
+  {
+    "game.panel.emc_magnifier.x",
+    &game.panel.emc_magnifier.x
+  },
+  {
+    "game.panel.emc_magnifier.y",
+    &game.panel.emc_magnifier.y
+  },
+  {
+    "game.panel.emc_magnifier.tile_size",
+    &game.panel.emc_magnifier.size
+  },
+  {
+    "game.panel.emc_magnifier.draw_masked",
+    &game.panel.emc_magnifier.draw_masked
+  },
+  {
+    "game.panel.emc_magnifier.draw_order",
+    &game.panel.emc_magnifier.sort_priority
+  },
+  {
+    "game.panel.emc_magnifier_time.x",
+    &game.panel.emc_magnifier_time.x
+  },
+  {
+    "game.panel.emc_magnifier_time.y",
+    &game.panel.emc_magnifier_time.y
+  },
+  {
+    "game.panel.emc_magnifier_time.align",
+    &game.panel.emc_magnifier_time.align
+  },
+  {
+    "game.panel.emc_magnifier_time.valign",
+    &game.panel.emc_magnifier_time.valign
+  },
+  {
+    "game.panel.emc_magnifier_time.digits",
+    &game.panel.emc_magnifier_time.size
+  },
+  {
+    "game.panel.emc_magnifier_time.font",
+    &game.panel.emc_magnifier_time.font
+  },
+  {
+    "game.panel.emc_magnifier_time.draw_masked",
+    &game.panel.emc_magnifier_time.draw_masked
+  },
+  {
+    "game.panel.emc_magnifier_time.draw_order",
+    &game.panel.emc_magnifier_time.sort_priority
+  },
+  {
+    "game.panel.balloon_switch.x",
+    &game.panel.balloon_switch.x
+  },
+  {
+    "game.panel.balloon_switch.y",
+    &game.panel.balloon_switch.y
+  },
+  {
+    "game.panel.balloon_switch.tile_size",
+    &game.panel.balloon_switch.size
+  },
+  {
+    "game.panel.balloon_switch.draw_masked",
+    &game.panel.balloon_switch.draw_masked
+  },
+  {
+    "game.panel.balloon_switch.draw_order",
+    &game.panel.balloon_switch.sort_priority
+  },
+  {
+    "game.panel.dynabomb_number.x",
+    &game.panel.dynabomb_number.x
+  },
+  {
+    "game.panel.dynabomb_number.y",
+    &game.panel.dynabomb_number.y
+  },
+  {
+    "game.panel.dynabomb_number.align",
+    &game.panel.dynabomb_number.align
+  },
+  {
+    "game.panel.dynabomb_number.valign",
+    &game.panel.dynabomb_number.valign
+  },
+  {
+    "game.panel.dynabomb_number.digits",
+    &game.panel.dynabomb_number.size
+  },
+  {
+    "game.panel.dynabomb_number.font",
+    &game.panel.dynabomb_number.font
+  },
+  {
+    "game.panel.dynabomb_number.draw_masked",
+    &game.panel.dynabomb_number.draw_masked
+  },
+  {
+    "game.panel.dynabomb_number.draw_order",
+    &game.panel.dynabomb_number.sort_priority
+  },
+  {
+    "game.panel.dynabomb_size.x",
+    &game.panel.dynabomb_size.x
+  },
+  {
+    "game.panel.dynabomb_size.y",
+    &game.panel.dynabomb_size.y
+  },
+  {
+    "game.panel.dynabomb_size.align",
+    &game.panel.dynabomb_size.align
+  },
+  {
+    "game.panel.dynabomb_size.valign",
+    &game.panel.dynabomb_size.valign
+  },
+  {
+    "game.panel.dynabomb_size.digits",
+    &game.panel.dynabomb_size.size
+  },
+  {
+    "game.panel.dynabomb_size.font",
+    &game.panel.dynabomb_size.font
+  },
+  {
+    "game.panel.dynabomb_size.draw_masked",
+    &game.panel.dynabomb_size.draw_masked
+  },
+  {
+    "game.panel.dynabomb_size.draw_order",
+    &game.panel.dynabomb_size.sort_priority
+  },
+  {
+    "game.panel.dynabomb_power.x",
+    &game.panel.dynabomb_power.x
+  },
+  {
+    "game.panel.dynabomb_power.y",
+    &game.panel.dynabomb_power.y
+  },
+  {
+    "game.panel.dynabomb_power.tile_size",
+    &game.panel.dynabomb_power.size
+  },
+  {
+    "game.panel.dynabomb_power.draw_masked",
+    &game.panel.dynabomb_power.draw_masked
+  },
+  {
+    "game.panel.dynabomb_power.draw_order",
+    &game.panel.dynabomb_power.sort_priority
+  },
+  {
+    "game.panel.penguins.x",
+    &game.panel.penguins.x
+  },
+  {
+    "game.panel.penguins.y",
+    &game.panel.penguins.y
+  },
+  {
+    "game.panel.penguins.align",
+    &game.panel.penguins.align
+  },
+  {
+    "game.panel.penguins.valign",
+    &game.panel.penguins.valign
+  },
+  {
+    "game.panel.penguins.digits",
+    &game.panel.penguins.size
+  },
+  {
+    "game.panel.penguins.font",
+    &game.panel.penguins.font
+  },
+  {
+    "game.panel.penguins.draw_masked",
+    &game.panel.penguins.draw_masked
+  },
+  {
+    "game.panel.penguins.draw_order",
+    &game.panel.penguins.sort_priority
+  },
+  {
+    "game.panel.sokoban_objects.x",
+    &game.panel.sokoban_objects.x
   },
   {
     "game.panel.sokoban_objects.y",
     &game.panel.sokoban_objects.y
   },
   {
-    "game.panel.sokoban_objects.align",
-    &game.panel.sokoban_objects.align
+    "game.panel.sokoban_objects.align",
+    &game.panel.sokoban_objects.align
+  },
+  {
+    "game.panel.sokoban_objects.valign",
+    &game.panel.sokoban_objects.valign
+  },
+  {
+    "game.panel.sokoban_objects.digits",
+    &game.panel.sokoban_objects.size
+  },
+  {
+    "game.panel.sokoban_objects.font",
+    &game.panel.sokoban_objects.font
+  },
+  {
+    "game.panel.sokoban_objects.draw_masked",
+    &game.panel.sokoban_objects.draw_masked
+  },
+  {
+    "game.panel.sokoban_objects.draw_order",
+    &game.panel.sokoban_objects.sort_priority
+  },
+  {
+    "game.panel.sokoban_fields.x",
+    &game.panel.sokoban_fields.x
+  },
+  {
+    "game.panel.sokoban_fields.y",
+    &game.panel.sokoban_fields.y
+  },
+  {
+    "game.panel.sokoban_fields.align",
+    &game.panel.sokoban_fields.align
+  },
+  {
+    "game.panel.sokoban_fields.valign",
+    &game.panel.sokoban_fields.valign
+  },
+  {
+    "game.panel.sokoban_fields.digits",
+    &game.panel.sokoban_fields.size
+  },
+  {
+    "game.panel.sokoban_fields.font",
+    &game.panel.sokoban_fields.font
+  },
+  {
+    "game.panel.sokoban_fields.draw_masked",
+    &game.panel.sokoban_fields.draw_masked
+  },
+  {
+    "game.panel.sokoban_fields.draw_order",
+    &game.panel.sokoban_fields.sort_priority
+  },
+  {
+    "game.panel.robot_wheel.x",
+    &game.panel.robot_wheel.x
+  },
+  {
+    "game.panel.robot_wheel.y",
+    &game.panel.robot_wheel.y
+  },
+  {
+    "game.panel.robot_wheel.tile_size",
+    &game.panel.robot_wheel.size
+  },
+  {
+    "game.panel.robot_wheel.draw_masked",
+    &game.panel.robot_wheel.draw_masked
+  },
+  {
+    "game.panel.robot_wheel.draw_order",
+    &game.panel.robot_wheel.sort_priority
+  },
+  {
+    "game.panel.conveyor_belt_1.x",
+    &game.panel.conveyor_belt[0].x
+  },
+  {
+    "game.panel.conveyor_belt_1.y",
+    &game.panel.conveyor_belt[0].y
+  },
+  {
+    "game.panel.conveyor_belt_1.tile_size",
+    &game.panel.conveyor_belt[0].size
+  },
+  {
+    "game.panel.conveyor_belt_1.draw_masked",
+    &game.panel.conveyor_belt[0].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_1.draw_order",
+    &game.panel.conveyor_belt[0].sort_priority
+  },
+  {
+    "game.panel.conveyor_belt_1_switch.x",
+    &game.panel.conveyor_belt_switch[0].x
+  },
+  {
+    "game.panel.conveyor_belt_1_switch.y",
+    &game.panel.conveyor_belt_switch[0].y
+  },
+  {
+    "game.panel.conveyor_belt_1_switch.tile_size",
+    &game.panel.conveyor_belt_switch[0].size
+  },
+  {
+    "game.panel.conveyor_belt_1_switch.draw_masked",
+    &game.panel.conveyor_belt_switch[0].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_1_switch.draw_order",
+    &game.panel.conveyor_belt_switch[0].sort_priority
+  },
+  {
+    "game.panel.conveyor_belt_2.x",
+    &game.panel.conveyor_belt[1].x
+  },
+  {
+    "game.panel.conveyor_belt_2.y",
+    &game.panel.conveyor_belt[1].y
+  },
+  {
+    "game.panel.conveyor_belt_2.tile_size",
+    &game.panel.conveyor_belt[1].size
+  },
+  {
+    "game.panel.conveyor_belt_2.draw_masked",
+    &game.panel.conveyor_belt[1].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_2.draw_order",
+    &game.panel.conveyor_belt[1].sort_priority
+  },
+  {
+    "game.panel.conveyor_belt_2_switch.x",
+    &game.panel.conveyor_belt_switch[1].x
+  },
+  {
+    "game.panel.conveyor_belt_2_switch.y",
+    &game.panel.conveyor_belt_switch[1].y
+  },
+  {
+    "game.panel.conveyor_belt_2_switch.tile_size",
+    &game.panel.conveyor_belt_switch[1].size
+  },
+  {
+    "game.panel.conveyor_belt_2_switch.draw_masked",
+    &game.panel.conveyor_belt_switch[1].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_2_switch.draw_order",
+    &game.panel.conveyor_belt_switch[1].sort_priority
+  },
+  {
+    "game.panel.conveyor_belt_3.x",
+    &game.panel.conveyor_belt[2].x
+  },
+  {
+    "game.panel.conveyor_belt_3.y",
+    &game.panel.conveyor_belt[2].y
+  },
+  {
+    "game.panel.conveyor_belt_3.tile_size",
+    &game.panel.conveyor_belt[2].size
+  },
+  {
+    "game.panel.conveyor_belt_3.draw_masked",
+    &game.panel.conveyor_belt[2].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_3.draw_order",
+    &game.panel.conveyor_belt[2].sort_priority
+  },
+  {
+    "game.panel.conveyor_belt_3_switch.x",
+    &game.panel.conveyor_belt_switch[2].x
+  },
+  {
+    "game.panel.conveyor_belt_3_switch.y",
+    &game.panel.conveyor_belt_switch[2].y
+  },
+  {
+    "game.panel.conveyor_belt_3_switch.tile_size",
+    &game.panel.conveyor_belt_switch[2].size
+  },
+  {
+    "game.panel.conveyor_belt_3_switch.draw_masked",
+    &game.panel.conveyor_belt_switch[2].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_3_switch.draw_order",
+    &game.panel.conveyor_belt_switch[2].sort_priority
+  },
+  {
+    "game.panel.conveyor_belt_4.x",
+    &game.panel.conveyor_belt[3].x
+  },
+  {
+    "game.panel.conveyor_belt_4.y",
+    &game.panel.conveyor_belt[3].y
+  },
+  {
+    "game.panel.conveyor_belt_4.tile_size",
+    &game.panel.conveyor_belt[3].size
+  },
+  {
+    "game.panel.conveyor_belt_4.draw_masked",
+    &game.panel.conveyor_belt[3].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_4.draw_order",
+    &game.panel.conveyor_belt[3].sort_priority
+  },
+  {
+    "game.panel.conveyor_belt_4_switch.x",
+    &game.panel.conveyor_belt_switch[3].x
+  },
+  {
+    "game.panel.conveyor_belt_4_switch.y",
+    &game.panel.conveyor_belt_switch[3].y
+  },
+  {
+    "game.panel.conveyor_belt_4_switch.tile_size",
+    &game.panel.conveyor_belt_switch[3].size
+  },
+  {
+    "game.panel.conveyor_belt_4_switch.draw_masked",
+    &game.panel.conveyor_belt_switch[3].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_4_switch.draw_order",
+    &game.panel.conveyor_belt_switch[3].sort_priority
+  },
+  {
+    "game.panel.magic_wall.x",
+    &game.panel.magic_wall.x
+  },
+  {
+    "game.panel.magic_wall.y",
+    &game.panel.magic_wall.y
+  },
+  {
+    "game.panel.magic_wall.tile_size",
+    &game.panel.magic_wall.size
+  },
+  {
+    "game.panel.magic_wall.draw_masked",
+    &game.panel.magic_wall.draw_masked
+  },
+  {
+    "game.panel.magic_wall.draw_order",
+    &game.panel.magic_wall.sort_priority
+  },
+  {
+    "game.panel.magic_wall_time.x",
+    &game.panel.magic_wall_time.x
+  },
+  {
+    "game.panel.magic_wall_time.y",
+    &game.panel.magic_wall_time.y
+  },
+  {
+    "game.panel.magic_wall_time.align",
+    &game.panel.magic_wall_time.align
+  },
+  {
+    "game.panel.magic_wall_time.valign",
+    &game.panel.magic_wall_time.valign
+  },
+  {
+    "game.panel.magic_wall_time.digits",
+    &game.panel.magic_wall_time.size
+  },
+  {
+    "game.panel.magic_wall_time.font",
+    &game.panel.magic_wall_time.font
+  },
+  {
+    "game.panel.magic_wall_time.draw_masked",
+    &game.panel.magic_wall_time.draw_masked
+  },
+  {
+    "game.panel.magic_wall_time.draw_order",
+    &game.panel.magic_wall_time.sort_priority
+  },
+  {
+    "game.panel.gravity_state.x",
+    &game.panel.gravity_state.x
+  },
+  {
+    "game.panel.gravity_state.y",
+    &game.panel.gravity_state.y
+  },
+  {
+    "game.panel.gravity_state.align",
+    &game.panel.gravity_state.align
+  },
+  {
+    "game.panel.gravity_state.valign",
+    &game.panel.gravity_state.valign
+  },
+  {
+    "game.panel.gravity_state.chars",
+    &game.panel.gravity_state.size
+  },
+  {
+    "game.panel.gravity_state.font",
+    &game.panel.gravity_state.font
+  },
+  {
+    "game.panel.gravity_state.font_active",
+    &game.panel.gravity_state.font_alt
+  },
+  {
+    "game.panel.gravity_state.draw_masked",
+    &game.panel.gravity_state.draw_masked
+  },
+  {
+    "game.panel.gravity_state.draw_order",
+    &game.panel.gravity_state.sort_priority
+  },
+  {
+    "game.panel.graphic_1.x",
+    &game.panel.graphic[0].x
+  },
+  {
+    "game.panel.graphic_1.y",
+    &game.panel.graphic[0].y
+  },
+  {
+    "game.panel.graphic_1.draw_masked",
+    &game.panel.graphic[0].draw_masked
+  },
+  {
+    "game.panel.graphic_1.draw_order",
+    &game.panel.graphic[0].sort_priority
+  },
+  {
+    "game.panel.graphic_2.x",
+    &game.panel.graphic[1].x
+  },
+  {
+    "game.panel.graphic_2.y",
+    &game.panel.graphic[1].y
+  },
+  {
+    "game.panel.graphic_2.draw_masked",
+    &game.panel.graphic[1].draw_masked
+  },
+  {
+    "game.panel.graphic_2.draw_order",
+    &game.panel.graphic[1].sort_priority
+  },
+  {
+    "game.panel.graphic_3.x",
+    &game.panel.graphic[2].x
+  },
+  {
+    "game.panel.graphic_3.y",
+    &game.panel.graphic[2].y
+  },
+  {
+    "game.panel.graphic_3.draw_masked",
+    &game.panel.graphic[2].draw_masked
+  },
+  {
+    "game.panel.graphic_3.draw_order",
+    &game.panel.graphic[2].sort_priority
+  },
+  {
+    "game.panel.graphic_4.x",
+    &game.panel.graphic[3].x
+  },
+  {
+    "game.panel.graphic_4.y",
+    &game.panel.graphic[3].y
+  },
+  {
+    "game.panel.graphic_4.draw_masked",
+    &game.panel.graphic[3].draw_masked
+  },
+  {
+    "game.panel.graphic_4.draw_order",
+    &game.panel.graphic[3].sort_priority
+  },
+  {
+    "game.panel.graphic_5.x",
+    &game.panel.graphic[4].x
+  },
+  {
+    "game.panel.graphic_5.y",
+    &game.panel.graphic[4].y
+  },
+  {
+    "game.panel.graphic_5.draw_masked",
+    &game.panel.graphic[4].draw_masked
+  },
+  {
+    "game.panel.graphic_5.draw_order",
+    &game.panel.graphic[4].sort_priority
+  },
+  {
+    "game.panel.graphic_6.x",
+    &game.panel.graphic[5].x
+  },
+  {
+    "game.panel.graphic_6.y",
+    &game.panel.graphic[5].y
+  },
+  {
+    "game.panel.graphic_6.draw_masked",
+    &game.panel.graphic[5].draw_masked
+  },
+  {
+    "game.panel.graphic_6.draw_order",
+    &game.panel.graphic[5].sort_priority
+  },
+  {
+    "game.panel.graphic_7.x",
+    &game.panel.graphic[6].x
+  },
+  {
+    "game.panel.graphic_7.y",
+    &game.panel.graphic[6].y
+  },
+  {
+    "game.panel.graphic_7.draw_masked",
+    &game.panel.graphic[6].draw_masked
+  },
+  {
+    "game.panel.graphic_7.draw_order",
+    &game.panel.graphic[6].sort_priority
+  },
+  {
+    "game.panel.graphic_8.x",
+    &game.panel.graphic[7].x
+  },
+  {
+    "game.panel.graphic_8.y",
+    &game.panel.graphic[7].y
+  },
+  {
+    "game.panel.graphic_8.draw_masked",
+    &game.panel.graphic[7].draw_masked
+  },
+  {
+    "game.panel.graphic_8.draw_order",
+    &game.panel.graphic[7].sort_priority
+  },
+  {
+    "game.panel.element_1.x",
+    &game.panel.element[0].x
+  },
+  {
+    "game.panel.element_1.y",
+    &game.panel.element[0].y
+  },
+  {
+    "game.panel.element_1.tile_size",
+    &game.panel.element[0].size
+  },
+  {
+    "game.panel.element_1.element",
+    &game.panel.element[0].id
+  },
+  {
+    "game.panel.element_1.draw_masked",
+    &game.panel.element[0].draw_masked
+  },
+  {
+    "game.panel.element_1.draw_order",
+    &game.panel.element[0].sort_priority
+  },
+  {
+    "game.panel.element_1_count.x",
+    &game.panel.element_count[0].x
+  },
+  {
+    "game.panel.element_1_count.y",
+    &game.panel.element_count[0].y
+  },
+  {
+    "game.panel.element_1_count.align",
+    &game.panel.element_count[0].align
+  },
+  {
+    "game.panel.element_1_count.valign",
+    &game.panel.element_count[0].valign
+  },
+  {
+    "game.panel.element_1_count.digits",
+    &game.panel.element_count[0].size
+  },
+  {
+    "game.panel.element_1_count.font",
+    &game.panel.element_count[0].font
+  },
+  {
+    "game.panel.element_1_count.element",
+    &game.panel.element_count[0].id
+  },
+  {
+    "game.panel.element_1_count.draw_masked",
+    &game.panel.element_count[0].draw_masked
+  },
+  {
+    "game.panel.element_1_count.draw_order",
+    &game.panel.element_count[0].sort_priority
+  },
+  {
+    "game.panel.element_2.x",
+    &game.panel.element[1].x
+  },
+  {
+    "game.panel.element_2.y",
+    &game.panel.element[1].y
+  },
+  {
+    "game.panel.element_2.tile_size",
+    &game.panel.element[1].size
+  },
+  {
+    "game.panel.element_2.element",
+    &game.panel.element[1].id
+  },
+  {
+    "game.panel.element_2.draw_masked",
+    &game.panel.element[1].draw_masked
+  },
+  {
+    "game.panel.element_2.draw_order",
+    &game.panel.element[1].sort_priority
+  },
+  {
+    "game.panel.element_2_count.x",
+    &game.panel.element_count[1].x
+  },
+  {
+    "game.panel.element_2_count.y",
+    &game.panel.element_count[1].y
+  },
+  {
+    "game.panel.element_2_count.align",
+    &game.panel.element_count[1].align
+  },
+  {
+    "game.panel.element_2_count.valign",
+    &game.panel.element_count[1].valign
+  },
+  {
+    "game.panel.element_2_count.digits",
+    &game.panel.element_count[1].size
+  },
+  {
+    "game.panel.element_2_count.font",
+    &game.panel.element_count[1].font
+  },
+  {
+    "game.panel.element_2_count.element",
+    &game.panel.element_count[1].id
+  },
+  {
+    "game.panel.element_2_count.draw_masked",
+    &game.panel.element_count[1].draw_masked
+  },
+  {
+    "game.panel.element_2_count.draw_order",
+    &game.panel.element_count[1].sort_priority
+  },
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+  },
+  {
+    "game.panel.ce_score_6.digits",
+    &game.panel.ce_score[5].size
+  },
+  {
+    "game.panel.ce_score_6.font",
+    &game.panel.ce_score[5].font
+  },
+  {
+    "game.panel.ce_score_6.element",
+    &game.panel.ce_score[5].id
+  },
+  {
+    "game.panel.ce_score_6.draw_masked",
+    &game.panel.ce_score[5].draw_masked
+  },
+  {
+    "game.panel.ce_score_6.draw_order",
+    &game.panel.ce_score[5].sort_priority
+  },
+  {
+    "game.panel.ce_score_6_element.x",
+    &game.panel.ce_score_element[5].x
+  },
+  {
+    "game.panel.ce_score_6_element.y",
+    &game.panel.ce_score_element[5].y
+  },
+  {
+    "game.panel.ce_score_6_element.tile_size",
+    &game.panel.ce_score_element[5].size
+  },
+  {
+    "game.panel.ce_score_6_element.element",
+    &game.panel.ce_score_element[5].id
+  },
+  {
+    "game.panel.ce_score_6_element.draw_masked",
+    &game.panel.ce_score_element[5].draw_masked
+  },
+  {
+    "game.panel.ce_score_6_element.draw_order",
+    &game.panel.ce_score_element[5].sort_priority
+  },
+  {
+    "game.panel.ce_score_7.x",
+    &game.panel.ce_score[6].x
+  },
+  {
+    "game.panel.ce_score_7.y",
+    &game.panel.ce_score[6].y
+  },
+  {
+    "game.panel.ce_score_7.align",
+    &game.panel.ce_score[6].align
+  },
+  {
+    "game.panel.ce_score_7.valign",
+    &game.panel.ce_score[6].valign
+  },
+  {
+    "game.panel.ce_score_7.digits",
+    &game.panel.ce_score[6].size
+  },
+  {
+    "game.panel.ce_score_7.font",
+    &game.panel.ce_score[6].font
+  },
+  {
+    "game.panel.ce_score_7.element",
+    &game.panel.ce_score[6].id
+  },
+  {
+    "game.panel.ce_score_7.draw_masked",
+    &game.panel.ce_score[6].draw_masked
+  },
+  {
+    "game.panel.ce_score_7.draw_order",
+    &game.panel.ce_score[6].sort_priority
+  },
+  {
+    "game.panel.ce_score_7_element.x",
+    &game.panel.ce_score_element[6].x
+  },
+  {
+    "game.panel.ce_score_7_element.y",
+    &game.panel.ce_score_element[6].y
+  },
+  {
+    "game.panel.ce_score_7_element.tile_size",
+    &game.panel.ce_score_element[6].size
+  },
+  {
+    "game.panel.ce_score_7_element.element",
+    &game.panel.ce_score_element[6].id
+  },
+  {
+    "game.panel.ce_score_7_element.draw_masked",
+    &game.panel.ce_score_element[6].draw_masked
+  },
+  {
+    "game.panel.ce_score_7_element.draw_order",
+    &game.panel.ce_score_element[6].sort_priority
+  },
+  {
+    "game.panel.ce_score_8.x",
+    &game.panel.ce_score[7].x
+  },
+  {
+    "game.panel.ce_score_8.y",
+    &game.panel.ce_score[7].y
+  },
+  {
+    "game.panel.ce_score_8.align",
+    &game.panel.ce_score[7].align
+  },
+  {
+    "game.panel.ce_score_8.valign",
+    &game.panel.ce_score[7].valign
+  },
+  {
+    "game.panel.ce_score_8.digits",
+    &game.panel.ce_score[7].size
+  },
+  {
+    "game.panel.ce_score_8.font",
+    &game.panel.ce_score[7].font
+  },
+  {
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+    &game.panel.ce_score[7].id
+  },
+  {
+    "game.panel.ce_score_8.draw_masked",
+    &game.panel.ce_score[7].draw_masked
+  },
+  {
+    "game.panel.ce_score_8.draw_order",
+    &game.panel.ce_score[7].sort_priority
+  },
+  {
+    "game.panel.ce_score_8_element.x",
+    &game.panel.ce_score_element[7].x
+  },
+  {
+    "game.panel.ce_score_8_element.y",
+    &game.panel.ce_score_element[7].y
+  },
+  {
+    "game.panel.ce_score_8_element.tile_size",
+    &game.panel.ce_score_element[7].size
+  },
+  {
+    "game.panel.ce_score_8_element.element",
+    &game.panel.ce_score_element[7].id
+  },
+  {
+    "game.panel.ce_score_8_element.draw_masked",
+    &game.panel.ce_score_element[7].draw_masked
+  },
+  {
+    "game.panel.ce_score_8_element.draw_order",
+    &game.panel.ce_score_element[7].sort_priority
+  },
+  {
+    "game.panel.player_name.x",
+    &game.panel.player_name.x
+  },
+  {
+    "game.panel.player_name.y",
+    &game.panel.player_name.y
+  },
+  {
+    "game.panel.player_name.align",
+    &game.panel.player_name.align
+  },
+  {
+    "game.panel.player_name.valign",
+    &game.panel.player_name.valign
+  },
+  {
+    "game.panel.player_name.chars",
+    &game.panel.player_name.size
+  },
+  {
+    "game.panel.player_name.font",
+    &game.panel.player_name.font
+  },
+  {
+    "game.panel.player_name.draw_masked",
+    &game.panel.player_name.draw_masked
+  },
+  {
+    "game.panel.player_name.draw_order",
+    &game.panel.player_name.sort_priority
+  },
+  {
+    "game.panel.level_name.x",
+    &game.panel.level_name.x
+  },
+  {
+    "game.panel.level_name.y",
+    &game.panel.level_name.y
+  },
+  {
+    "game.panel.level_name.align",
+    &game.panel.level_name.align
+  },
+  {
+    "game.panel.level_name.valign",
+    &game.panel.level_name.valign
+  },
+  {
+    "game.panel.level_name.chars",
+    &game.panel.level_name.size
+  },
+  {
+    "game.panel.level_name.font",
+    &game.panel.level_name.font
+  },
+  {
+    "game.panel.level_name.draw_masked",
+    &game.panel.level_name.draw_masked
+  },
+  {
+    "game.panel.level_name.draw_order",
+    &game.panel.level_name.sort_priority
+  },
+  {
+    "game.panel.level_author.x",
+    &game.panel.level_author.x
+  },
+  {
+    "game.panel.level_author.y",
+    &game.panel.level_author.y
+  },
+  {
+    "game.panel.level_author.align",
+    &game.panel.level_author.align
+  },
+  {
+    "game.panel.level_author.valign",
+    &game.panel.level_author.valign
+  },
+  {
+    "game.panel.level_author.chars",
+    &game.panel.level_author.size
+  },
+  {
+    "game.panel.level_author.font",
+    &game.panel.level_author.font
+  },
+  {
+    "game.panel.level_author.draw_masked",
+    &game.panel.level_author.draw_masked
+  },
+  {
+    "game.panel.level_author.draw_order",
+    &game.panel.level_author.sort_priority
+  },
+  {
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+    &game.button.stop.x
+  },
+  {
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+    &game.button.stop.y
+  },
+  {
+    "game.button.pause.x",
+    &game.button.pause.x
+  },
+  {
+    "game.button.pause.y",
+    &game.button.pause.y
+  },
+  {
+    "game.button.play.x",
+    &game.button.play.x
+  },
+  {
+    "game.button.play.y",
+    &game.button.play.y
+  },
+  {
+    "game.button.sound_music.x",
+    &game.button.sound_music.x
+  },
+  {
+    "game.button.sound_music.y",
+    &game.button.sound_music.y
+  },
+  {
+    "game.button.sound_loops.x",
+    &game.button.sound_loops.x
+  },
+  {
+    "game.button.sound_loops.y",
+    &game.button.sound_loops.y
+  },
+  {
+    "game.button.sound_simple.x",
+    &game.button.sound_simple.x
+  },
+  {
+    "game.button.sound_simple.y",
+    &game.button.sound_simple.y
+  },
+  {
+    "game.button.save.x",
+    &game.button.save.x
+  },
+  {
+    "game.button.save.y",
+    &game.button.save.y
+  },
+  {
+    "game.button.load.x",
+    &game.button.load.x
+  },
+  {
+    "game.button.load.y",
+    &game.button.load.y
+  },
+  {
+    "tape.button.eject.x",
+    &tape.button.eject.x
+  },
+  {
+    "tape.button.eject.y",
+    &tape.button.eject.y
+  },
+  {
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+    &tape.button.stop.x
+  },
+  {
+    "tape.button.stop.y",
+    &tape.button.stop.y
+  },
+  {
+    "tape.button.pause.x",
+    &tape.button.pause.x
+  },
+  {
+    "tape.button.pause.y",
+    &tape.button.pause.y
+  },
+  {
+    "tape.button.record.x",
+    &tape.button.record.x
+  },
+  {
+    "tape.button.record.y",
+    &tape.button.record.y
+  },
+  {
+    "tape.button.play.x",
+    &tape.button.play.x
+  },
+  {
+    "tape.button.play.y",
+    &tape.button.play.y
+  },
+  {
+    "tape.symbol.eject.x",
+    &tape.symbol.eject.x
+  },
+  {
+    "tape.symbol.eject.y",
+    &tape.symbol.eject.y
+  },
+  {
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+    &tape.symbol.stop.x
+  },
+  {
+    "tape.symbol.stop.y",
+    &tape.symbol.stop.y
+  },
+  {
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+    &tape.symbol.pause.x
+  },
+  {
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+    &tape.symbol.pause.y
+  },
+  {
+    "tape.symbol.record.x",
+    &tape.symbol.record.x
+  },
+  {
+    "tape.symbol.record.y",
+    &tape.symbol.record.y
+  },
+  {
+    "tape.symbol.play.x",
+    &tape.symbol.play.x
+  },
+  {
+    "tape.symbol.play.y",
+    &tape.symbol.play.y
+  },
+  {
+    "tape.symbol.fast_forward.x",
+    &tape.symbol.fast_forward.x
+  },
+  {
+    "tape.symbol.fast_forward.y",
+    &tape.symbol.fast_forward.y
+  },
+  {
+    "tape.symbol.warp_forward.x",
+    &tape.symbol.warp_forward.x
+  },
+  {
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+    &tape.symbol.warp_forward.y
+  },
+  {
+    "tape.symbol.warp_forward_blind.x",
+    &tape.symbol.warp_forward_blind.x
+  },
+  {
+    "tape.symbol.warp_forward_blind.y",
+    &tape.symbol.warp_forward_blind.y
+  },
+  {
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+    &tape.symbol.pause_before_end.x
+  },
+  {
+    "tape.symbol.pause_before_end.y",
+    &tape.symbol.pause_before_end.y
+  },
+  {
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+    &tape.symbol.single_step.x
+  },
+  {
+    "tape.symbol.single_step.y",
+    &tape.symbol.single_step.y
+  },
+  {
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+    &tape.label.eject.x
+  },
+  {
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+  },
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+  },
+  {
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+  },
+  {
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+    &tape.label.pause.x
+  },
+  {
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   },
   {
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-    &game.panel.sokoban_objects.chars
+    "tape.label.record.x",
+    &tape.label.record.x
   },
   {
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-    &game.panel.sokoban_objects.font
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+    &tape.label.record.y
   },
   {
-    "game.panel.sokoban_fields.x",
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+    "tape.label.play.x",
+    &tape.label.play.x
   },
   {
-    "game.panel.sokoban_fields.y",
-    &game.panel.sokoban_fields.y
+    "tape.label.play.y",
+    &tape.label.play.y
   },
   {
-    "game.panel.sokoban_fields.align",
-    &game.panel.sokoban_fields.align
+    "tape.label.fast_forward.x",
+    &tape.label.fast_forward.x
   },
   {
-    "game.panel.sokoban_fields.chars",
-    &game.panel.sokoban_fields.chars
+    "tape.label.fast_forward.y",
+    &tape.label.fast_forward.y
   },
   {
-    "game.panel.sokoban_fields.font",
-    &game.panel.sokoban_fields.font
+    "tape.label.warp_forward.x",
+    &tape.label.warp_forward.x
   },
   {
-    "game.panel.robot_wheel.x",
-    &game.panel.robot_wheel.x
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+    &tape.label.warp_forward.y
   },
   {
-    "game.panel.robot_wheel.y",
-    &game.panel.robot_wheel.y
+    "tape.label.warp_forward_blind.x",
+    &tape.label.warp_forward_blind.x
   },
   {
-    "game.panel.conveyor_belt_1.x",
-    &game.panel.conveyor_belt_1.x
+    "tape.label.warp_forward_blind.y",
+    &tape.label.warp_forward_blind.y
   },
   {
-    "game.panel.conveyor_belt_1.y",
-    &game.panel.conveyor_belt_1.y
+    "tape.label.pause_before_end.x",
+    &tape.label.pause_before_end.x
   },
   {
-    "game.panel.conveyor_belt_1_switch.x",
-    &game.panel.conveyor_belt_1_switch.x
+    "tape.label.pause_before_end.y",
+    &tape.label.pause_before_end.y
   },
   {
-    "game.panel.conveyor_belt_1_switch.y",
-    &game.panel.conveyor_belt_1_switch.y
+    "tape.label.single_step.x",
+    &tape.label.single_step.x
   },
   {
-    "game.panel.conveyor_belt_2.x",
-    &game.panel.conveyor_belt_2.x
+    "tape.label.single_step.y",
+    &tape.label.single_step.y
   },
   {
-    "game.panel.conveyor_belt_2.y",
-    &game.panel.conveyor_belt_2.y
+    "tape.label.date.x",
+    &tape.label.date.x
   },
   {
-    "game.panel.conveyor_belt_2_switch.x",
-    &game.panel.conveyor_belt_2_switch.x
+    "tape.label.date.y",
+    &tape.label.date.y
   },
   {
-    "game.panel.conveyor_belt_2_switch.y",
-    &game.panel.conveyor_belt_2_switch.y
+    "tape.label.time.x",
+    &tape.label.time.x
   },
   {
-    "game.panel.conveyor_belt_3.x",
-    &game.panel.conveyor_belt_3.x
+    "tape.label.time.y",
+    &tape.label.time.y
   },
   {
-    "game.panel.conveyor_belt_3.y",
-    &game.panel.conveyor_belt_3.y
+    "tape.text.date.x",
+    &tape.text.date.x
   },
   {
-    "game.panel.conveyor_belt_3_switch.x",
-    &game.panel.conveyor_belt_3_switch.x
+    "tape.text.date.y",
+    &tape.text.date.y
   },
   {
-    "game.panel.conveyor_belt_3_switch.y",
-    &game.panel.conveyor_belt_3_switch.y
+    "tape.text.date.align",
+    &tape.text.date.align
   },
   {
-    "game.panel.conveyor_belt_4.x",
-    &game.panel.conveyor_belt_4.x
+    "tape.text.date.valign",
+    &tape.text.date.valign
   },
   {
-    "game.panel.conveyor_belt_4.y",
-    &game.panel.conveyor_belt_4.y
+    "tape.text.date.digits",
+    &tape.text.date.size
   },
   {
-    "game.panel.conveyor_belt_4_switch.x",
-    &game.panel.conveyor_belt_4_switch.x
+    "tape.text.date.font",
+    &tape.text.date.font
   },
   {
-    "game.panel.conveyor_belt_4_switch.y",
-    &game.panel.conveyor_belt_4_switch.y
+    "tape.text.time.x",
+    &tape.text.time.x
   },
   {
-    "game.panel.magic_wall.x",
-    &game.panel.magic_wall.x
+    "tape.text.time.y",
+    &tape.text.time.y
   },
   {
-    "game.panel.magic_wall.y",
-    &game.panel.magic_wall.y
+    "tape.text.time.align",
+    &tape.text.time.align
   },
   {
-    "game.panel.magic_wall_time.x",
-    &game.panel.magic_wall_time.x
+    "tape.text.time.valign",
+    &tape.text.time.valign
   },
   {
-    "game.panel.magic_wall_time.y",
-    &game.panel.magic_wall_time.y
+    "tape.text.time.digits",
+    &tape.text.time.size
   },
   {
-    "game.panel.magic_wall_time.align",
-    &game.panel.magic_wall_time.align
+    "tape.text.time.font",
+    &tape.text.time.font
   },
   {
-    "game.panel.magic_wall_time.chars",
-    &game.panel.magic_wall_time.chars
+    "tape.show_game_buttons",
+    &tape.show_game_buttons
   },
   {
-    "game.panel.magic_wall_time.font",
-    &game.panel.magic_wall_time.font
+    "editor.palette.x",
+    &editor.palette.x
   },
   {
-    "game.panel.bd_magic_wall.x",
-    &game.panel.bd_magic_wall.x
+    "editor.palette.y",
+    &editor.palette.y
   },
   {
-    "game.panel.bd_magic_wall.y",
-    &game.panel.bd_magic_wall.y
+    "editor.palette.cols",
+    &editor.palette.cols
   },
   {
-    "game.panel.dc_magic_wall.x",
-    &game.panel.dc_magic_wall.x
+    "editor.palette.rows",
+    &editor.palette.rows
   },
   {
-    "game.panel.dc_magic_wall.y",
-    &game.panel.dc_magic_wall.y
+    "editor.palette.element_left.x",
+    &editor.palette.element_left.x
   },
   {
-    "game.panel.player_name.x",
-    &game.panel.player_name.x
+    "editor.palette.element_left.y",
+    &editor.palette.element_left.y
   },
   {
-    "game.panel.player_name.y",
-    &game.panel.player_name.y
+    "editor.palette.element_middle.x",
+    &editor.palette.element_middle.x
   },
   {
-    "game.panel.player_name.align",
-    &game.panel.player_name.align
+    "editor.palette.element_middle.y",
+    &editor.palette.element_middle.y
   },
   {
-    "game.panel.player_name.chars",
-    &game.panel.player_name.chars
+    "editor.palette.element_right.x",
+    &editor.palette.element_right.x
   },
   {
-    "game.panel.player_name.font",
-    &game.panel.player_name.font
+    "editor.palette.element_right.y",
+    &editor.palette.element_right.y
   },
   {
-    "game.panel.level_name.x",
-    &game.panel.level_name.x
+    "request.button.yes.x",
+    &request.button.yes.x
   },
   {
-    "game.panel.level_name.y",
-    &game.panel.level_name.y
+    "request.button.yes.y",
+    &request.button.yes.y
   },
   {
-    "game.panel.level_name.align",
-    &game.panel.level_name.align
+    "request.button.no.x",
+    &request.button.no.x
   },
   {
-    "game.panel.level_name.chars",
-    &game.panel.level_name.chars
+    "request.button.no.y",
+    &request.button.no.y
   },
   {
-    "game.panel.level_name.font",
-    &game.panel.level_name.font
+    "request.button.confirm.x",
+    &request.button.confirm.x
   },
   {
-    "game.panel.level_author.x",
-    &game.panel.level_author.x
+    "request.button.confirm.y",
+    &request.button.confirm.y
   },
   {
-    "game.panel.level_author.y",
-    &game.panel.level_author.y
+    "request.button.player_1.x",
+    &request.button.player_1.x
   },
   {
-    "game.panel.level_author.align",
-    &game.panel.level_author.align
+    "request.button.player_1.y",
+    &request.button.player_1.y
   },
   {
-    "game.panel.level_author.chars",
-    &game.panel.level_author.chars
+    "request.button.player_1.draw_player",
+    &request.button.player_1.draw_player
   },
   {
-    "game.panel.level_author.font",
-    &game.panel.level_author.font
+    "request.button.player_1.tile_size",
+    &request.button.player_1.size
   },
   {
-    "game.button.stop.x",
-    &game.button.stop.x
+    "request.button.player_2.x",
+    &request.button.player_2.x
   },
   {
-    "game.button.stop.y",
-    &game.button.stop.y
+    "request.button.player_2.y",
+    &request.button.player_2.y
   },
   {
-    "game.button.pause.x",
-    &game.button.pause.x
+    "request.button.player_2.draw_player",
+    &request.button.player_2.draw_player
   },
   {
-    "game.button.pause.y",
-    &game.button.pause.y
+    "request.button.player_2.tile_size",
+    &request.button.player_2.size
   },
   {
-    "game.button.play.x",
-    &game.button.play.x
+    "request.button.player_3.x",
+    &request.button.player_3.x
   },
   {
-    "game.button.play.y",
-    &game.button.play.y
+    "request.button.player_3.y",
+    &request.button.player_3.y
   },
   {
-    "game.button.sound_music.x",
-    &game.button.sound_music.x
+    "request.button.player_3.draw_player",
+    &request.button.player_3.draw_player
   },
   {
-    "game.button.sound_music.y",
-    &game.button.sound_music.y
+    "request.button.player_3.tile_size",
+    &request.button.player_3.size
   },
   {
-    "game.button.sound_loops.x",
-    &game.button.sound_loops.x
+    "request.button.player_4.x",
+    &request.button.player_4.x
   },
   {
-    "game.button.sound_loops.y",
-    &game.button.sound_loops.y
+    "request.button.player_4.y",
+    &request.button.player_4.y
   },
   {
-    "game.button.sound_simple.x",
-    &game.button.sound_simple.x
+    "request.button.player_4.draw_player",
+    &request.button.player_4.draw_player
   },
   {
-    "game.button.sound_simple.y",
-    &game.button.sound_simple.y
+    "request.button.player_4.tile_size",
+    &request.button.player_4.size
+  },
+  {
+    "request.x",
+    &request.x
+  },
+  {
+    "request.y",
+    &request.y
+  },
+  {
+    "request.width",
+    &request.width
+  },
+  {
+    "request.height",
+    &request.height
+  },
+  {
+    "request.border_size",
+    &request.border_size
+  },
+  {
+    "request.line_spacing",
+    &request.line_spacing
+  },
+  {
+    "request.step_offset",
+    &request.step_offset
+  },
+  {
+    "request.step_delay",
+    &request.step_delay
+  },
+  {
+    "request.anim_mode",
+    &request.anim_mode
+  },
+  {
+    "request.autowrap",
+    &request.autowrap
+  },
+  {
+    "request.centered",
+    &request.centered
+  },
+  {
+    "request.wrap_single_words",
+    &request.wrap_single_words
+  },
+  {
+    "global.use_envelope_request",
+    &global.use_envelope_request
+  },
+  {
+    "game.forced_scroll_delay_value",
+    &game.forced_scroll_delay_value
+  },
+  {
+    "game.use_native_emc_graphics_engine",
+    &game.use_native_emc_graphics_engine
+  },
+  {
+    "game.use_native_sp_graphics_engine",
+    &game.use_native_sp_graphics_engine
+  },
+  {
+    "game.use_masked_pushing",
+    &game.use_masked_pushing
+  },
+  {
+    "game.tile_size",
+    &game.tile_size
   },
   {
     "[player].boring_delay_fixed",
@@ -2300,6 +6310,254 @@ struct TokenIntPtrInfo image_config_vars[] =
     "[player].sleeping_delay_random",
     &game.player_sleeping_delay_random
   },
+  {
+    "viewport.window.width",
+    &viewport.window.width
+  },
+  {
+    "viewport.window.height",
+    &viewport.window.height
+  },
+  {
+    "viewport.playfield.x",
+    &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].x
+  },
+  {
+    "viewport.playfield.y",
+    &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].y
+  },
+  {
+    "viewport.playfield.width",
+    &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].width
+  },
+  {
+    "viewport.playfield.height",
+    &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].height
+  },
+  {
+    "viewport.playfield.border_size",
+    &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].border_size
+  },
+  {
+    "viewport.playfield.MAIN.x",
+    &viewport.playfield[GFX_SPECIAL_ARG_MAIN].x
+  },
+  {
+    "viewport.playfield.MAIN.y",
+    &viewport.playfield[GFX_SPECIAL_ARG_MAIN].y
+  },
+  {
+    "viewport.playfield.MAIN.width",
+    &viewport.playfield[GFX_SPECIAL_ARG_MAIN].width
+  },
+  {
+    "viewport.playfield.MAIN.height",
+    &viewport.playfield[GFX_SPECIAL_ARG_MAIN].height
+  },
+  {
+    "viewport.playfield.MAIN.border_size",
+    &viewport.playfield[GFX_SPECIAL_ARG_MAIN].border_size
+  },
+  {
+    "viewport.playfield.PLAYING.x",
+    &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].x
+  },
+  {
+    "viewport.playfield.PLAYING.y",
+    &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].y
+  },
+  {
+    "viewport.playfield.PLAYING.width",
+    &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].width
+  },
+  {
+    "viewport.playfield.PLAYING.height",
+    &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].height
+  },
+  {
+    "viewport.playfield.PLAYING.border_size",
+    &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].border_size
+  },
+  {
+    "viewport.playfield.EDITOR.x",
+    &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].x
+  },
+  {
+    "viewport.playfield.EDITOR.y",
+    &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].y
+  },
+  {
+    "viewport.playfield.EDITOR.width",
+    &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width
+  },
+  {
+    "viewport.playfield.EDITOR.height",
+    &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height
+  },
+  {
+    "viewport.playfield.EDITOR.border_size",
+    &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].border_size
+  },
+  {
+    "viewport.door_1.x",
+    &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].x
+  },
+  {
+    "viewport.door_1.y",
+    &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].y
+  },
+  {
+    "viewport.door_1.width",
+    &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].width
+  },
+  {
+    "viewport.door_1.height",
+    &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].height
+  },
+  {
+    "viewport.door_1.border_size",
+    &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].border_size
+  },
+  {
+    "viewport.door_1.MAIN.x",
+    &viewport.door_1[GFX_SPECIAL_ARG_MAIN].x
+  },
+  {
+    "viewport.door_1.MAIN.y",
+    &viewport.door_1[GFX_SPECIAL_ARG_MAIN].y
+  },
+  {
+    "viewport.door_1.MAIN.width",
+    &viewport.door_1[GFX_SPECIAL_ARG_MAIN].width
+  },
+  {
+    "viewport.door_1.MAIN.height",
+    &viewport.door_1[GFX_SPECIAL_ARG_MAIN].height
+  },
+  {
+    "viewport.door_1.MAIN.border_size",
+    &viewport.door_1[GFX_SPECIAL_ARG_MAIN].border_size
+  },
+  {
+    "viewport.door_1.PLAYING.x",
+    &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].x
+  },
+  {
+    "viewport.door_1.PLAYING.y",
+    &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].y
+  },
+  {
+    "viewport.door_1.PLAYING.width",
+    &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].width
+  },
+  {
+    "viewport.door_1.PLAYING.height",
+    &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].height
+  },
+  {
+    "viewport.door_1.PLAYING.border_size",
+    &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].border_size
+  },
+  {
+    "viewport.door_1.EDITOR.x",
+    &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].x
+  },
+  {
+    "viewport.door_1.EDITOR.y",
+    &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].y
+  },
+  {
+    "viewport.door_1.EDITOR.width",
+    &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].width
+  },
+  {
+    "viewport.door_1.EDITOR.height",
+    &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].height
+  },
+  {
+    "viewport.door_1.EDITOR.border_size",
+    &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].border_size
+  },
+  {
+    "viewport.door_2.x",
+    &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].x
+  },
+  {
+    "viewport.door_2.y",
+    &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].y
+  },
+  {
+    "viewport.door_2.width",
+    &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].width
+  },
+  {
+    "viewport.door_2.height",
+    &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].height
+  },
+  {
+    "viewport.door_2.border_size",
+    &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].border_size
+  },
+  {
+    "viewport.door_2.MAIN.x",
+    &viewport.door_2[GFX_SPECIAL_ARG_MAIN].x
+  },
+  {
+    "viewport.door_2.MAIN.y",
+    &viewport.door_2[GFX_SPECIAL_ARG_MAIN].y
+  },
+  {
+    "viewport.door_2.MAIN.width",
+    &viewport.door_2[GFX_SPECIAL_ARG_MAIN].width
+  },
+  {
+    "viewport.door_2.MAIN.height",
+    &viewport.door_2[GFX_SPECIAL_ARG_MAIN].height
+  },
+  {
+    "viewport.door_2.MAIN.border_size",
+    &viewport.door_2[GFX_SPECIAL_ARG_MAIN].border_size
+  },
+  {
+    "viewport.door_2.PLAYING.x",
+    &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].x
+  },
+  {
+    "viewport.door_2.PLAYING.y",
+    &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].y
+  },
+  {
+    "viewport.door_2.PLAYING.width",
+    &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].width
+  },
+  {
+    "viewport.door_2.PLAYING.height",
+    &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].height
+  },
+  {
+    "viewport.door_2.PLAYING.border_size",
+    &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].border_size
+  },
+  {
+    "viewport.door_2.EDITOR.x",
+    &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].x
+  },
+  {
+    "viewport.door_2.EDITOR.y",
+    &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].y
+  },
+  {
+    "viewport.door_2.EDITOR.width",
+    &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].width
+  },
+  {
+    "viewport.door_2.EDITOR.height",
+    &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].height
+  },
+  {
+    "viewport.door_2.EDITOR.border_size",
+    &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].border_size
+  },
   {
     NULL,
     NULL