updated contact info in source file headers
[rocksndiamonds.git] / src / conf_var.c
index 90ed0b135c96075a1297a76bf1701d96cfe1054c..d594cf48063b96727ea7f95da887dc166ebdf2e2 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* conf_var.c                                               *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// conf_var.c
+// ============================================================================
 
 /* ----- this file was automatically generated -- do not edit by hand ----- */
 
@@ -936,6 +934,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "border.draw_masked.LEVELS",
     &border.draw_masked[GFX_SPECIAL_ARG_LEVELS]
   },
+  {
+    "border.draw_masked.LEVELNR",
+    &border.draw_masked[GFX_SPECIAL_ARG_LEVELNR]
+  },
   {
     "border.draw_masked.SCORES",
     &border.draw_masked[GFX_SPECIAL_ARG_SCORES]
@@ -1160,6 +1162,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "menu.draw_yoffset.LEVELS",
     &menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELS]
   },
+  {
+    "menu.draw_xoffset.LEVELNR",
+    &menu.draw_xoffset[GFX_SPECIAL_ARG_LEVELNR]
+  },
+  {
+    "menu.draw_yoffset.LEVELNR",
+    &menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELNR]
+  },
   {
     "menu.draw_xoffset.SCORES",
     &menu.draw_xoffset[GFX_SPECIAL_ARG_SCORES]
@@ -1288,6 +1298,14 @@ struct TokenIntPtrInfo image_config_vars[] =
     "menu.draw_yoffset.SETUP[INPUT]",
     &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT]
   },
+  {
+    "menu.draw_xoffset.SETUP[TOUCH]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_TOUCH]
+  },
+  {
+    "menu.draw_yoffset.SETUP[TOUCH]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_TOUCH]
+  },
   {
     "menu.draw_xoffset.SETUP[SHORTCUTS]",
     &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS]
@@ -1320,6 +1338,22 @@ struct TokenIntPtrInfo image_config_vars[] =
     "menu.draw_yoffset.SETUP[SHORTCUTS_3]",
     &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3]
   },
+  {
+    "menu.draw_xoffset.SETUP[SHORTCUTS_4]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4]
+  },
+  {
+    "menu.draw_yoffset.SETUP[SHORTCUTS_4]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4]
+  },
+  {
+    "menu.draw_xoffset.SETUP[SHORTCUTS_5]",
+    &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5]
+  },
+  {
+    "menu.draw_yoffset.SETUP[SHORTCUTS_5]",
+    &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5]
+  },
   {
     "menu.draw_xoffset.SETUP[CHOOSE_ARTWORK]",
     &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK]
@@ -1348,6 +1382,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "menu.list_size.LEVELS",
     &menu.list_size[GFX_SPECIAL_ARG_LEVELS]
   },
+  {
+    "menu.list_size.LEVELNR",
+    &menu.list_size[GFX_SPECIAL_ARG_LEVELNR]
+  },
   {
     "menu.list_size.SCORES",
     &menu.list_size[GFX_SPECIAL_ARG_SCORES]
@@ -2061,2996 +2099,4464 @@ struct TokenIntPtrInfo image_config_vars[] =
     &preview.anim_mode
   },
   {
-    "door_1.width",
-    &door_1.width
+    "door_1.part_1.x",
+    &door_1.part_1.x
   },
   {
-    "door_1.height",
-    &door_1.height
+    "door_1.part_1.y",
+    &door_1.part_1.y
   },
   {
-    "door_1.step_offset",
-    &door_1.step_offset
+    "door_1.part_1.step_xoffset",
+    &door_1.part_1.step_xoffset
   },
   {
-    "door_1.step_delay",
-    &door_1.step_delay
+    "door_1.part_1.step_yoffset",
+    &door_1.part_1.step_yoffset
   },
   {
-    "door_1.anim_mode",
-    &door_1.anim_mode
+    "door_1.part_1.step_delay",
+    &door_1.part_1.step_delay
   },
   {
-    "door_2.width",
-    &door_2.width
+    "door_1.part_1.start_step",
+    &door_1.part_1.start_step
   },
   {
-    "door_2.height",
-    &door_2.height
+    "door_1.part_1.start_step_opening",
+    &door_1.part_1.start_step_opening
   },
   {
-    "door_2.step_offset",
-    &door_2.step_offset
+    "door_1.part_1.start_step_closing",
+    &door_1.part_1.start_step_closing
   },
   {
-    "door_2.step_delay",
-    &door_2.step_delay
+    "door_1.part_1.draw_masked",
+    &door_1.part_1.draw_masked
   },
   {
-    "door_2.anim_mode",
-    &door_2.anim_mode
+    "door_1.part_1.draw_order",
+    &door_1.part_1.sort_priority
   },
   {
-    "game.panel.level_number.x",
-    &game.panel.level_number.x
+    "door_1.part_2.x",
+    &door_1.part_2.x
   },
   {
-    "game.panel.level_number.y",
-    &game.panel.level_number.y
+    "door_1.part_2.y",
+    &door_1.part_2.y
   },
   {
-    "game.panel.level_number.align",
-    &game.panel.level_number.align
+    "door_1.part_2.step_xoffset",
+    &door_1.part_2.step_xoffset
   },
   {
-    "game.panel.level_number.valign",
-    &game.panel.level_number.valign
+    "door_1.part_2.step_yoffset",
+    &door_1.part_2.step_yoffset
   },
   {
-    "game.panel.level_number.digits",
-    &game.panel.level_number.size
+    "door_1.part_2.step_delay",
+    &door_1.part_2.step_delay
   },
   {
-    "game.panel.level_number.font",
-    &game.panel.level_number.font
+    "door_1.part_2.start_step",
+    &door_1.part_2.start_step
   },
   {
-    "game.panel.level_number.font_narrow",
-    &game.panel.level_number.font_alt
+    "door_1.part_2.start_step_opening",
+    &door_1.part_2.start_step_opening
   },
   {
-    "game.panel.level_number.draw_masked",
-    &game.panel.level_number.draw_masked
+    "door_1.part_2.start_step_closing",
+    &door_1.part_2.start_step_closing
   },
   {
-    "game.panel.level_number.draw_order",
-    &game.panel.level_number.sort_priority
+    "door_1.part_2.draw_masked",
+    &door_1.part_2.draw_masked
   },
   {
-    "game.panel.gems.x",
-    &game.panel.gems.x
+    "door_1.part_2.draw_order",
+    &door_1.part_2.sort_priority
   },
   {
-    "game.panel.gems.y",
-    &game.panel.gems.y
+    "door_1.part_3.x",
+    &door_1.part_3.x
   },
   {
-    "game.panel.gems.align",
-    &game.panel.gems.align
+    "door_1.part_3.y",
+    &door_1.part_3.y
   },
   {
-    "game.panel.gems.valign",
-    &game.panel.gems.valign
+    "door_1.part_3.step_xoffset",
+    &door_1.part_3.step_xoffset
   },
   {
-    "game.panel.gems.digits",
-    &game.panel.gems.size
+    "door_1.part_3.step_yoffset",
+    &door_1.part_3.step_yoffset
   },
   {
-    "game.panel.gems.font",
-    &game.panel.gems.font
+    "door_1.part_3.step_delay",
+    &door_1.part_3.step_delay
   },
   {
-    "game.panel.gems.draw_masked",
-    &game.panel.gems.draw_masked
+    "door_1.part_3.start_step",
+    &door_1.part_3.start_step
   },
   {
-    "game.panel.gems.draw_order",
-    &game.panel.gems.sort_priority
+    "door_1.part_3.start_step_opening",
+    &door_1.part_3.start_step_opening
   },
   {
-    "game.panel.inventory_count.x",
-    &game.panel.inventory_count.x
+    "door_1.part_3.start_step_closing",
+    &door_1.part_3.start_step_closing
   },
   {
-    "game.panel.inventory_count.y",
-    &game.panel.inventory_count.y
+    "door_1.part_3.draw_masked",
+    &door_1.part_3.draw_masked
   },
   {
-    "game.panel.inventory_count.align",
-    &game.panel.inventory_count.align
+    "door_1.part_3.draw_order",
+    &door_1.part_3.sort_priority
   },
   {
-    "game.panel.inventory_count.valign",
-    &game.panel.inventory_count.valign
+    "door_1.part_4.x",
+    &door_1.part_4.x
   },
   {
-    "game.panel.inventory_count.digits",
-    &game.panel.inventory_count.size
+    "door_1.part_4.y",
+    &door_1.part_4.y
   },
   {
-    "game.panel.inventory_count.font",
-    &game.panel.inventory_count.font
+    "door_1.part_4.step_xoffset",
+    &door_1.part_4.step_xoffset
   },
   {
-    "game.panel.inventory_count.draw_masked",
-    &game.panel.inventory_count.draw_masked
+    "door_1.part_4.step_yoffset",
+    &door_1.part_4.step_yoffset
   },
   {
-    "game.panel.inventory_count.draw_order",
-    &game.panel.inventory_count.sort_priority
+    "door_1.part_4.step_delay",
+    &door_1.part_4.step_delay
   },
   {
-    "game.panel.inventory_first_1.x",
-    &game.panel.inventory_first[0].x
+    "door_1.part_4.start_step",
+    &door_1.part_4.start_step
   },
   {
-    "game.panel.inventory_first_1.y",
-    &game.panel.inventory_first[0].y
+    "door_1.part_4.start_step_opening",
+    &door_1.part_4.start_step_opening
   },
   {
-    "game.panel.inventory_first_1.tile_size",
-    &game.panel.inventory_first[0].size
+    "door_1.part_4.start_step_closing",
+    &door_1.part_4.start_step_closing
   },
   {
-    "game.panel.inventory_first_1.draw_masked",
-    &game.panel.inventory_first[0].draw_masked
+    "door_1.part_4.draw_masked",
+    &door_1.part_4.draw_masked
   },
   {
-    "game.panel.inventory_first_1.draw_order",
-    &game.panel.inventory_first[0].sort_priority
+    "door_1.part_4.draw_order",
+    &door_1.part_4.sort_priority
   },
   {
-    "game.panel.inventory_first_2.x",
-    &game.panel.inventory_first[1].x
+    "door_1.part_5.x",
+    &door_1.part_5.x
   },
   {
-    "game.panel.inventory_first_2.y",
-    &game.panel.inventory_first[1].y
+    "door_1.part_5.y",
+    &door_1.part_5.y
   },
   {
-    "game.panel.inventory_first_2.tile_size",
-    &game.panel.inventory_first[1].size
+    "door_1.part_5.step_xoffset",
+    &door_1.part_5.step_xoffset
   },
   {
-    "game.panel.inventory_first_2.draw_masked",
-    &game.panel.inventory_first[1].draw_masked
+    "door_1.part_5.step_yoffset",
+    &door_1.part_5.step_yoffset
   },
   {
-    "game.panel.inventory_first_2.draw_order",
-    &game.panel.inventory_first[1].sort_priority
+    "door_1.part_5.step_delay",
+    &door_1.part_5.step_delay
   },
   {
-    "game.panel.inventory_first_3.x",
-    &game.panel.inventory_first[2].x
+    "door_1.part_5.start_step",
+    &door_1.part_5.start_step
   },
   {
-    "game.panel.inventory_first_3.y",
-    &game.panel.inventory_first[2].y
+    "door_1.part_5.start_step_opening",
+    &door_1.part_5.start_step_opening
   },
   {
-    "game.panel.inventory_first_3.tile_size",
-    &game.panel.inventory_first[2].size
+    "door_1.part_5.start_step_closing",
+    &door_1.part_5.start_step_closing
   },
   {
-    "game.panel.inventory_first_3.draw_masked",
-    &game.panel.inventory_first[2].draw_masked
+    "door_1.part_5.draw_masked",
+    &door_1.part_5.draw_masked
   },
   {
-    "game.panel.inventory_first_3.draw_order",
-    &game.panel.inventory_first[2].sort_priority
+    "door_1.part_5.draw_order",
+    &door_1.part_5.sort_priority
   },
   {
-    "game.panel.inventory_first_4.x",
-    &game.panel.inventory_first[3].x
+    "door_1.part_6.x",
+    &door_1.part_6.x
   },
   {
-    "game.panel.inventory_first_4.y",
-    &game.panel.inventory_first[3].y
+    "door_1.part_6.y",
+    &door_1.part_6.y
   },
   {
-    "game.panel.inventory_first_4.tile_size",
-    &game.panel.inventory_first[3].size
+    "door_1.part_6.step_xoffset",
+    &door_1.part_6.step_xoffset
   },
   {
-    "game.panel.inventory_first_4.draw_masked",
-    &game.panel.inventory_first[3].draw_masked
+    "door_1.part_6.step_yoffset",
+    &door_1.part_6.step_yoffset
   },
   {
-    "game.panel.inventory_first_4.draw_order",
-    &game.panel.inventory_first[3].sort_priority
+    "door_1.part_6.step_delay",
+    &door_1.part_6.step_delay
   },
   {
-    "game.panel.inventory_first_5.x",
-    &game.panel.inventory_first[4].x
+    "door_1.part_6.start_step",
+    &door_1.part_6.start_step
   },
   {
-    "game.panel.inventory_first_5.y",
-    &game.panel.inventory_first[4].y
+    "door_1.part_6.start_step_opening",
+    &door_1.part_6.start_step_opening
   },
   {
-    "game.panel.inventory_first_5.tile_size",
-    &game.panel.inventory_first[4].size
+    "door_1.part_6.start_step_closing",
+    &door_1.part_6.start_step_closing
   },
   {
-    "game.panel.inventory_first_5.draw_masked",
-    &game.panel.inventory_first[4].draw_masked
+    "door_1.part_6.draw_masked",
+    &door_1.part_6.draw_masked
   },
   {
-    "game.panel.inventory_first_5.draw_order",
-    &game.panel.inventory_first[4].sort_priority
+    "door_1.part_6.draw_order",
+    &door_1.part_6.sort_priority
   },
   {
-    "game.panel.inventory_first_6.x",
-    &game.panel.inventory_first[5].x
+    "door_1.part_7.x",
+    &door_1.part_7.x
   },
   {
-    "game.panel.inventory_first_6.y",
-    &game.panel.inventory_first[5].y
+    "door_1.part_7.y",
+    &door_1.part_7.y
   },
   {
-    "game.panel.inventory_first_6.tile_size",
-    &game.panel.inventory_first[5].size
+    "door_1.part_7.step_xoffset",
+    &door_1.part_7.step_xoffset
   },
   {
-    "game.panel.inventory_first_6.draw_masked",
-    &game.panel.inventory_first[5].draw_masked
+    "door_1.part_7.step_yoffset",
+    &door_1.part_7.step_yoffset
   },
   {
-    "game.panel.inventory_first_6.draw_order",
-    &game.panel.inventory_first[5].sort_priority
+    "door_1.part_7.step_delay",
+    &door_1.part_7.step_delay
   },
   {
-    "game.panel.inventory_first_7.x",
-    &game.panel.inventory_first[6].x
+    "door_1.part_7.start_step",
+    &door_1.part_7.start_step
   },
   {
-    "game.panel.inventory_first_7.y",
-    &game.panel.inventory_first[6].y
+    "door_1.part_7.start_step_opening",
+    &door_1.part_7.start_step_opening
   },
   {
-    "game.panel.inventory_first_7.tile_size",
-    &game.panel.inventory_first[6].size
+    "door_1.part_7.start_step_closing",
+    &door_1.part_7.start_step_closing
   },
   {
-    "game.panel.inventory_first_7.draw_masked",
-    &game.panel.inventory_first[6].draw_masked
+    "door_1.part_7.draw_masked",
+    &door_1.part_7.draw_masked
   },
   {
-    "game.panel.inventory_first_7.draw_order",
-    &game.panel.inventory_first[6].sort_priority
+    "door_1.part_7.draw_order",
+    &door_1.part_7.sort_priority
   },
   {
-    "game.panel.inventory_first_8.x",
-    &game.panel.inventory_first[7].x
+    "door_1.part_8.x",
+    &door_1.part_8.x
   },
   {
-    "game.panel.inventory_first_8.y",
-    &game.panel.inventory_first[7].y
+    "door_1.part_8.y",
+    &door_1.part_8.y
   },
   {
-    "game.panel.inventory_first_8.tile_size",
-    &game.panel.inventory_first[7].size
+    "door_1.part_8.step_xoffset",
+    &door_1.part_8.step_xoffset
   },
   {
-    "game.panel.inventory_first_8.draw_masked",
-    &game.panel.inventory_first[7].draw_masked
+    "door_1.part_8.step_yoffset",
+    &door_1.part_8.step_yoffset
   },
   {
-    "game.panel.inventory_first_8.draw_order",
-    &game.panel.inventory_first[7].sort_priority
+    "door_1.part_8.step_delay",
+    &door_1.part_8.step_delay
   },
   {
-    "game.panel.inventory_last_1.x",
-    &game.panel.inventory_last[0].x
+    "door_1.part_8.start_step",
+    &door_1.part_8.start_step
   },
   {
-    "game.panel.inventory_last_1.y",
-    &game.panel.inventory_last[0].y
+    "door_1.part_8.start_step_opening",
+    &door_1.part_8.start_step_opening
   },
   {
-    "game.panel.inventory_last_1.tile_size",
-    &game.panel.inventory_last[0].size
+    "door_1.part_8.start_step_closing",
+    &door_1.part_8.start_step_closing
   },
   {
-    "game.panel.inventory_last_1.draw_masked",
-    &game.panel.inventory_last[0].draw_masked
+    "door_1.part_8.draw_masked",
+    &door_1.part_8.draw_masked
   },
   {
-    "game.panel.inventory_last_1.draw_order",
-    &game.panel.inventory_last[0].sort_priority
+    "door_1.part_8.draw_order",
+    &door_1.part_8.sort_priority
   },
   {
-    "game.panel.inventory_last_2.x",
-    &game.panel.inventory_last[1].x
+    "door_2.part_1.x",
+    &door_2.part_1.x
   },
   {
-    "game.panel.inventory_last_2.y",
-    &game.panel.inventory_last[1].y
+    "door_2.part_1.y",
+    &door_2.part_1.y
   },
   {
-    "game.panel.inventory_last_2.tile_size",
-    &game.panel.inventory_last[1].size
+    "door_2.part_1.step_xoffset",
+    &door_2.part_1.step_xoffset
   },
   {
-    "game.panel.inventory_last_2.draw_masked",
-    &game.panel.inventory_last[1].draw_masked
+    "door_2.part_1.step_yoffset",
+    &door_2.part_1.step_yoffset
   },
   {
-    "game.panel.inventory_last_2.draw_order",
-    &game.panel.inventory_last[1].sort_priority
+    "door_2.part_1.step_delay",
+    &door_2.part_1.step_delay
   },
   {
-    "game.panel.inventory_last_3.x",
-    &game.panel.inventory_last[2].x
+    "door_2.part_1.start_step",
+    &door_2.part_1.start_step
   },
   {
-    "game.panel.inventory_last_3.y",
-    &game.panel.inventory_last[2].y
+    "door_2.part_1.start_step_opening",
+    &door_2.part_1.start_step_opening
   },
   {
-    "game.panel.inventory_last_3.tile_size",
-    &game.panel.inventory_last[2].size
+    "door_2.part_1.start_step_closing",
+    &door_2.part_1.start_step_closing
   },
   {
-    "game.panel.inventory_last_3.draw_masked",
-    &game.panel.inventory_last[2].draw_masked
+    "door_2.part_1.draw_masked",
+    &door_2.part_1.draw_masked
   },
   {
-    "game.panel.inventory_last_3.draw_order",
-    &game.panel.inventory_last[2].sort_priority
+    "door_2.part_1.draw_order",
+    &door_2.part_1.sort_priority
   },
   {
-    "game.panel.inventory_last_4.x",
-    &game.panel.inventory_last[3].x
+    "door_2.part_2.x",
+    &door_2.part_2.x
   },
   {
-    "game.panel.inventory_last_4.y",
-    &game.panel.inventory_last[3].y
+    "door_2.part_2.y",
+    &door_2.part_2.y
   },
   {
-    "game.panel.inventory_last_4.tile_size",
-    &game.panel.inventory_last[3].size
+    "door_2.part_2.step_xoffset",
+    &door_2.part_2.step_xoffset
   },
   {
-    "game.panel.inventory_last_4.draw_masked",
-    &game.panel.inventory_last[3].draw_masked
+    "door_2.part_2.step_yoffset",
+    &door_2.part_2.step_yoffset
   },
   {
-    "game.panel.inventory_last_4.draw_order",
-    &game.panel.inventory_last[3].sort_priority
+    "door_2.part_2.step_delay",
+    &door_2.part_2.step_delay
   },
   {
-    "game.panel.inventory_last_5.x",
-    &game.panel.inventory_last[4].x
+    "door_2.part_2.start_step",
+    &door_2.part_2.start_step
   },
   {
-    "game.panel.inventory_last_5.y",
-    &game.panel.inventory_last[4].y
+    "door_2.part_2.start_step_opening",
+    &door_2.part_2.start_step_opening
   },
   {
-    "game.panel.inventory_last_5.tile_size",
-    &game.panel.inventory_last[4].size
+    "door_2.part_2.start_step_closing",
+    &door_2.part_2.start_step_closing
   },
   {
-    "game.panel.inventory_last_5.draw_masked",
-    &game.panel.inventory_last[4].draw_masked
+    "door_2.part_2.draw_masked",
+    &door_2.part_2.draw_masked
   },
   {
-    "game.panel.inventory_last_5.draw_order",
-    &game.panel.inventory_last[4].sort_priority
+    "door_2.part_2.draw_order",
+    &door_2.part_2.sort_priority
   },
   {
-    "game.panel.inventory_last_6.x",
-    &game.panel.inventory_last[5].x
+    "door_2.part_3.x",
+    &door_2.part_3.x
   },
   {
-    "game.panel.inventory_last_6.y",
-    &game.panel.inventory_last[5].y
+    "door_2.part_3.y",
+    &door_2.part_3.y
   },
   {
-    "game.panel.inventory_last_6.tile_size",
-    &game.panel.inventory_last[5].size
+    "door_2.part_3.step_xoffset",
+    &door_2.part_3.step_xoffset
   },
   {
-    "game.panel.inventory_last_6.draw_masked",
-    &game.panel.inventory_last[5].draw_masked
+    "door_2.part_3.step_yoffset",
+    &door_2.part_3.step_yoffset
   },
   {
-    "game.panel.inventory_last_6.draw_order",
-    &game.panel.inventory_last[5].sort_priority
+    "door_2.part_3.step_delay",
+    &door_2.part_3.step_delay
   },
   {
-    "game.panel.inventory_last_7.x",
-    &game.panel.inventory_last[6].x
+    "door_2.part_3.start_step",
+    &door_2.part_3.start_step
   },
   {
-    "game.panel.inventory_last_7.y",
-    &game.panel.inventory_last[6].y
+    "door_2.part_3.start_step_opening",
+    &door_2.part_3.start_step_opening
   },
   {
-    "game.panel.inventory_last_7.tile_size",
-    &game.panel.inventory_last[6].size
+    "door_2.part_3.start_step_closing",
+    &door_2.part_3.start_step_closing
   },
   {
-    "game.panel.inventory_last_7.draw_masked",
-    &game.panel.inventory_last[6].draw_masked
+    "door_2.part_3.draw_masked",
+    &door_2.part_3.draw_masked
   },
   {
-    "game.panel.inventory_last_7.draw_order",
-    &game.panel.inventory_last[6].sort_priority
+    "door_2.part_3.draw_order",
+    &door_2.part_3.sort_priority
   },
   {
-    "game.panel.inventory_last_8.x",
-    &game.panel.inventory_last[7].x
+    "door_2.part_4.x",
+    &door_2.part_4.x
   },
   {
-    "game.panel.inventory_last_8.y",
-    &game.panel.inventory_last[7].y
+    "door_2.part_4.y",
+    &door_2.part_4.y
   },
   {
-    "game.panel.inventory_last_8.tile_size",
-    &game.panel.inventory_last[7].size
+    "door_2.part_4.step_xoffset",
+    &door_2.part_4.step_xoffset
   },
   {
-    "game.panel.inventory_last_8.draw_masked",
-    &game.panel.inventory_last[7].draw_masked
+    "door_2.part_4.step_yoffset",
+    &door_2.part_4.step_yoffset
   },
   {
-    "game.panel.inventory_last_8.draw_order",
-    &game.panel.inventory_last[7].sort_priority
+    "door_2.part_4.step_delay",
+    &door_2.part_4.step_delay
   },
   {
-    "game.panel.key_1.x",
-    &game.panel.key[0].x
+    "door_2.part_4.start_step",
+    &door_2.part_4.start_step
   },
   {
-    "game.panel.key_1.y",
-    &game.panel.key[0].y
+    "door_2.part_4.start_step_opening",
+    &door_2.part_4.start_step_opening
   },
   {
-    "game.panel.key_1.tile_size",
-    &game.panel.key[0].size
+    "door_2.part_4.start_step_closing",
+    &door_2.part_4.start_step_closing
   },
   {
-    "game.panel.key_1.draw_masked",
-    &game.panel.key[0].draw_masked
+    "door_2.part_4.draw_masked",
+    &door_2.part_4.draw_masked
   },
   {
-    "game.panel.key_1.draw_order",
-    &game.panel.key[0].sort_priority
+    "door_2.part_4.draw_order",
+    &door_2.part_4.sort_priority
   },
   {
-    "game.panel.key_2.x",
-    &game.panel.key[1].x
+    "door_2.part_5.x",
+    &door_2.part_5.x
   },
   {
-    "game.panel.key_2.y",
-    &game.panel.key[1].y
+    "door_2.part_5.y",
+    &door_2.part_5.y
   },
   {
-    "game.panel.key_2.tile_size",
-    &game.panel.key[1].size
+    "door_2.part_5.step_xoffset",
+    &door_2.part_5.step_xoffset
   },
   {
-    "game.panel.key_2.draw_masked",
-    &game.panel.key[1].draw_masked
+    "door_2.part_5.step_yoffset",
+    &door_2.part_5.step_yoffset
   },
   {
-    "game.panel.key_2.draw_order",
-    &game.panel.key[1].sort_priority
+    "door_2.part_5.step_delay",
+    &door_2.part_5.step_delay
   },
   {
-    "game.panel.key_3.x",
-    &game.panel.key[2].x
+    "door_2.part_5.start_step",
+    &door_2.part_5.start_step
   },
   {
-    "game.panel.key_3.y",
-    &game.panel.key[2].y
+    "door_2.part_5.start_step_opening",
+    &door_2.part_5.start_step_opening
   },
   {
-    "game.panel.key_3.tile_size",
-    &game.panel.key[2].size
+    "door_2.part_5.start_step_closing",
+    &door_2.part_5.start_step_closing
   },
   {
-    "game.panel.key_3.draw_masked",
-    &game.panel.key[2].draw_masked
+    "door_2.part_5.draw_masked",
+    &door_2.part_5.draw_masked
   },
   {
-    "game.panel.key_3.draw_order",
-    &game.panel.key[2].sort_priority
+    "door_2.part_5.draw_order",
+    &door_2.part_5.sort_priority
   },
   {
-    "game.panel.key_4.x",
-    &game.panel.key[3].x
+    "door_2.part_6.x",
+    &door_2.part_6.x
   },
   {
-    "game.panel.key_4.y",
-    &game.panel.key[3].y
+    "door_2.part_6.y",
+    &door_2.part_6.y
   },
   {
-    "game.panel.key_4.tile_size",
-    &game.panel.key[3].size
+    "door_2.part_6.step_xoffset",
+    &door_2.part_6.step_xoffset
   },
   {
-    "game.panel.key_4.draw_masked",
-    &game.panel.key[3].draw_masked
+    "door_2.part_6.step_yoffset",
+    &door_2.part_6.step_yoffset
   },
   {
-    "game.panel.key_4.draw_order",
-    &game.panel.key[3].sort_priority
+    "door_2.part_6.step_delay",
+    &door_2.part_6.step_delay
   },
   {
-    "game.panel.key_5.x",
-    &game.panel.key[4].x
+    "door_2.part_6.start_step",
+    &door_2.part_6.start_step
   },
   {
-    "game.panel.key_5.y",
-    &game.panel.key[4].y
+    "door_2.part_6.start_step_opening",
+    &door_2.part_6.start_step_opening
   },
   {
-    "game.panel.key_5.tile_size",
-    &game.panel.key[4].size
+    "door_2.part_6.start_step_closing",
+    &door_2.part_6.start_step_closing
   },
   {
-    "game.panel.key_5.draw_masked",
-    &game.panel.key[4].draw_masked
+    "door_2.part_6.draw_masked",
+    &door_2.part_6.draw_masked
   },
   {
-    "game.panel.key_5.draw_order",
-    &game.panel.key[4].sort_priority
+    "door_2.part_6.draw_order",
+    &door_2.part_6.sort_priority
   },
   {
-    "game.panel.key_6.x",
-    &game.panel.key[5].x
+    "door_2.part_7.x",
+    &door_2.part_7.x
   },
   {
-    "game.panel.key_6.y",
-    &game.panel.key[5].y
+    "door_2.part_7.y",
+    &door_2.part_7.y
   },
   {
-    "game.panel.key_6.tile_size",
-    &game.panel.key[5].size
+    "door_2.part_7.step_xoffset",
+    &door_2.part_7.step_xoffset
   },
   {
-    "game.panel.key_6.draw_masked",
-    &game.panel.key[5].draw_masked
+    "door_2.part_7.step_yoffset",
+    &door_2.part_7.step_yoffset
   },
   {
-    "game.panel.key_6.draw_order",
-    &game.panel.key[5].sort_priority
+    "door_2.part_7.step_delay",
+    &door_2.part_7.step_delay
   },
   {
-    "game.panel.key_7.x",
-    &game.panel.key[6].x
+    "door_2.part_7.start_step",
+    &door_2.part_7.start_step
   },
   {
-    "game.panel.key_7.y",
-    &game.panel.key[6].y
+    "door_2.part_7.start_step_opening",
+    &door_2.part_7.start_step_opening
   },
   {
-    "game.panel.key_7.tile_size",
-    &game.panel.key[6].size
+    "door_2.part_7.start_step_closing",
+    &door_2.part_7.start_step_closing
   },
   {
-    "game.panel.key_7.draw_masked",
-    &game.panel.key[6].draw_masked
+    "door_2.part_7.draw_masked",
+    &door_2.part_7.draw_masked
   },
   {
-    "game.panel.key_7.draw_order",
-    &game.panel.key[6].sort_priority
+    "door_2.part_7.draw_order",
+    &door_2.part_7.sort_priority
   },
   {
-    "game.panel.key_8.x",
-    &game.panel.key[7].x
+    "door_2.part_8.x",
+    &door_2.part_8.x
   },
   {
-    "game.panel.key_8.y",
-    &game.panel.key[7].y
+    "door_2.part_8.y",
+    &door_2.part_8.y
   },
   {
-    "game.panel.key_8.tile_size",
-    &game.panel.key[7].size
+    "door_2.part_8.step_xoffset",
+    &door_2.part_8.step_xoffset
   },
   {
-    "game.panel.key_8.draw_masked",
-    &game.panel.key[7].draw_masked
+    "door_2.part_8.step_yoffset",
+    &door_2.part_8.step_yoffset
   },
   {
-    "game.panel.key_8.draw_order",
-    &game.panel.key[7].sort_priority
+    "door_2.part_8.step_delay",
+    &door_2.part_8.step_delay
   },
   {
-    "game.panel.key_white.x",
-    &game.panel.key_white.x
+    "door_2.part_8.start_step",
+    &door_2.part_8.start_step
   },
   {
-    "game.panel.key_white.y",
-    &game.panel.key_white.y
+    "door_2.part_8.start_step_opening",
+    &door_2.part_8.start_step_opening
   },
   {
-    "game.panel.key_white.tile_size",
-    &game.panel.key_white.size
+    "door_2.part_8.start_step_closing",
+    &door_2.part_8.start_step_closing
   },
   {
-    "game.panel.key_white.draw_masked",
-    &game.panel.key_white.draw_masked
+    "door_2.part_8.draw_masked",
+    &door_2.part_8.draw_masked
   },
   {
-    "game.panel.key_white.draw_order",
-    &game.panel.key_white.sort_priority
+    "door_2.part_8.draw_order",
+    &door_2.part_8.sort_priority
   },
   {
-    "game.panel.key_white_count.x",
-    &game.panel.key_white_count.x
+    "door_1.panel.x",
+    &door_1.panel.x
   },
   {
-    "game.panel.key_white_count.y",
-    &game.panel.key_white_count.y
+    "door_1.panel.y",
+    &door_1.panel.y
   },
   {
-    "game.panel.key_white_count.align",
-    &game.panel.key_white_count.align
+    "door_1.panel.step_xoffset",
+    &door_1.panel.step_xoffset
   },
   {
-    "game.panel.key_white_count.valign",
-    &game.panel.key_white_count.valign
+    "door_1.panel.step_yoffset",
+    &door_1.panel.step_yoffset
   },
   {
-    "game.panel.key_white_count.digits",
-    &game.panel.key_white_count.size
+    "door_1.panel.step_delay",
+    &door_1.panel.step_delay
   },
   {
-    "game.panel.key_white_count.font",
-    &game.panel.key_white_count.font
+    "door_1.panel.start_step",
+    &door_1.panel.start_step
   },
   {
-    "game.panel.key_white_count.draw_masked",
-    &game.panel.key_white_count.draw_masked
+    "door_1.panel.start_step_opening",
+    &door_1.panel.start_step_opening
   },
   {
-    "game.panel.key_white_count.draw_order",
-    &game.panel.key_white_count.sort_priority
+    "door_1.panel.start_step_closing",
+    &door_1.panel.start_step_closing
   },
   {
-    "game.panel.score.x",
-    &game.panel.score.x
+    "door_1.panel.draw_masked",
+    &door_1.panel.draw_masked
   },
   {
-    "game.panel.score.y",
-    &game.panel.score.y
+    "door_1.panel.draw_order",
+    &door_1.panel.sort_priority
   },
   {
-    "game.panel.score.align",
-    &game.panel.score.align
+    "door_2.panel.x",
+    &door_2.panel.x
   },
   {
-    "game.panel.score.valign",
-    &game.panel.score.valign
+    "door_2.panel.y",
+    &door_2.panel.y
   },
   {
-    "game.panel.score.digits",
-    &game.panel.score.size
+    "door_2.panel.step_xoffset",
+    &door_2.panel.step_xoffset
   },
   {
-    "game.panel.score.font",
-    &game.panel.score.font
+    "door_2.panel.step_yoffset",
+    &door_2.panel.step_yoffset
   },
   {
-    "game.panel.score.draw_masked",
-    &game.panel.score.draw_masked
+    "door_2.panel.step_delay",
+    &door_2.panel.step_delay
   },
   {
-    "game.panel.score.draw_order",
-    &game.panel.score.sort_priority
+    "door_2.panel.start_step",
+    &door_2.panel.start_step
   },
   {
-    "game.panel.highscore.x",
-    &game.panel.highscore.x
+    "door_2.panel.start_step_opening",
+    &door_2.panel.start_step_opening
   },
   {
-    "game.panel.highscore.y",
-    &game.panel.highscore.y
+    "door_2.panel.start_step_closing",
+    &door_2.panel.start_step_closing
   },
   {
-    "game.panel.highscore.align",
-    &game.panel.highscore.align
+    "door_2.panel.draw_masked",
+    &door_2.panel.draw_masked
   },
   {
-    "game.panel.highscore.valign",
-    &game.panel.highscore.valign
+    "door_2.panel.draw_order",
+    &door_2.panel.sort_priority
   },
   {
-    "game.panel.highscore.digits",
-    &game.panel.highscore.size
+    "door_1.width",
+    &door_1.width
   },
   {
-    "game.panel.highscore.font",
-    &game.panel.highscore.font
+    "door_1.height",
+    &door_1.height
   },
   {
-    "game.panel.highscore.draw_masked",
-    &game.panel.highscore.draw_masked
+    "door_1.step_offset",
+    &door_1.step_offset
   },
   {
-    "game.panel.highscore.draw_order",
-    &game.panel.highscore.sort_priority
+    "door_1.step_delay",
+    &door_1.step_delay
   },
   {
-    "game.panel.time.x",
-    &game.panel.time.x
+    "door_1.anim_mode",
+    &door_1.anim_mode
   },
   {
-    "game.panel.time.y",
-    &game.panel.time.y
+    "door_2.width",
+    &door_2.width
   },
   {
-    "game.panel.time.align",
-    &game.panel.time.align
+    "door_2.height",
+    &door_2.height
   },
   {
-    "game.panel.time.valign",
-    &game.panel.time.valign
+    "door_2.step_offset",
+    &door_2.step_offset
   },
   {
-    "game.panel.time.digits",
-    &game.panel.time.size
+    "door_2.step_delay",
+    &door_2.step_delay
   },
   {
-    "game.panel.time.font",
-    &game.panel.time.font
+    "door_2.anim_mode",
+    &door_2.anim_mode
   },
   {
-    "game.panel.time.font_narrow",
-    &game.panel.time.font_alt
+    "game.panel.level_number.x",
+    &game.panel.level_number.x
   },
   {
-    "game.panel.time.draw_masked",
-    &game.panel.time.draw_masked
+    "game.panel.level_number.y",
+    &game.panel.level_number.y
   },
   {
-    "game.panel.time.draw_order",
-    &game.panel.time.sort_priority
+    "game.panel.level_number.align",
+    &game.panel.level_number.align
   },
   {
-    "game.panel.time_hh.x",
-    &game.panel.time_hh.x
+    "game.panel.level_number.valign",
+    &game.panel.level_number.valign
   },
   {
-    "game.panel.time_hh.y",
-    &game.panel.time_hh.y
+    "game.panel.level_number.digits",
+    &game.panel.level_number.size
   },
   {
-    "game.panel.time_hh.align",
-    &game.panel.time_hh.align
+    "game.panel.level_number.font",
+    &game.panel.level_number.font
   },
   {
-    "game.panel.time_hh.valign",
-    &game.panel.time_hh.valign
+    "game.panel.level_number.font_narrow",
+    &game.panel.level_number.font_alt
   },
   {
-    "game.panel.time_hh.digits",
-    &game.panel.time_hh.size
+    "game.panel.level_number.draw_masked",
+    &game.panel.level_number.draw_masked
   },
   {
-    "game.panel.time_hh.font",
-    &game.panel.time_hh.font
+    "game.panel.level_number.draw_order",
+    &game.panel.level_number.sort_priority
   },
   {
-    "game.panel.time_hh.draw_masked",
-    &game.panel.time_hh.draw_masked
+    "game.panel.gems.x",
+    &game.panel.gems.x
   },
   {
-    "game.panel.time_hh.draw_order",
-    &game.panel.time_hh.sort_priority
+    "game.panel.gems.y",
+    &game.panel.gems.y
   },
   {
-    "game.panel.time_mm.x",
-    &game.panel.time_mm.x
+    "game.panel.gems.align",
+    &game.panel.gems.align
   },
   {
-    "game.panel.time_mm.y",
-    &game.panel.time_mm.y
+    "game.panel.gems.valign",
+    &game.panel.gems.valign
   },
   {
-    "game.panel.time_mm.align",
-    &game.panel.time_mm.align
+    "game.panel.gems.digits",
+    &game.panel.gems.size
   },
   {
-    "game.panel.time_mm.valign",
-    &game.panel.time_mm.valign
+    "game.panel.gems.font",
+    &game.panel.gems.font
   },
   {
-    "game.panel.time_mm.digits",
-    &game.panel.time_mm.size
+    "game.panel.gems.draw_masked",
+    &game.panel.gems.draw_masked
   },
   {
-    "game.panel.time_mm.font",
-    &game.panel.time_mm.font
+    "game.panel.gems.draw_order",
+    &game.panel.gems.sort_priority
   },
   {
-    "game.panel.time_mm.draw_masked",
-    &game.panel.time_mm.draw_masked
+    "game.panel.inventory_count.x",
+    &game.panel.inventory_count.x
   },
   {
-    "game.panel.time_mm.draw_order",
-    &game.panel.time_mm.sort_priority
+    "game.panel.inventory_count.y",
+    &game.panel.inventory_count.y
   },
   {
-    "game.panel.time_ss.x",
-    &game.panel.time_ss.x
+    "game.panel.inventory_count.align",
+    &game.panel.inventory_count.align
   },
   {
-    "game.panel.time_ss.y",
-    &game.panel.time_ss.y
+    "game.panel.inventory_count.valign",
+    &game.panel.inventory_count.valign
   },
   {
-    "game.panel.time_ss.align",
-    &game.panel.time_ss.align
+    "game.panel.inventory_count.digits",
+    &game.panel.inventory_count.size
   },
   {
-    "game.panel.time_ss.valign",
-    &game.panel.time_ss.valign
+    "game.panel.inventory_count.font",
+    &game.panel.inventory_count.font
+  },
+  {
+    "game.panel.inventory_count.draw_masked",
+    &game.panel.inventory_count.draw_masked
+  },
+  {
+    "game.panel.inventory_count.draw_order",
+    &game.panel.inventory_count.sort_priority
+  },
+  {
+    "game.panel.inventory_first_1.x",
+    &game.panel.inventory_first[0].x
+  },
+  {
+    "game.panel.inventory_first_1.y",
+    &game.panel.inventory_first[0].y
+  },
+  {
+    "game.panel.inventory_first_1.tile_size",
+    &game.panel.inventory_first[0].size
+  },
+  {
+    "game.panel.inventory_first_1.draw_masked",
+    &game.panel.inventory_first[0].draw_masked
+  },
+  {
+    "game.panel.inventory_first_1.draw_order",
+    &game.panel.inventory_first[0].sort_priority
+  },
+  {
+    "game.panel.inventory_first_2.x",
+    &game.panel.inventory_first[1].x
+  },
+  {
+    "game.panel.inventory_first_2.y",
+    &game.panel.inventory_first[1].y
+  },
+  {
+    "game.panel.inventory_first_2.tile_size",
+    &game.panel.inventory_first[1].size
+  },
+  {
+    "game.panel.inventory_first_2.draw_masked",
+    &game.panel.inventory_first[1].draw_masked
+  },
+  {
+    "game.panel.inventory_first_2.draw_order",
+    &game.panel.inventory_first[1].sort_priority
+  },
+  {
+    "game.panel.inventory_first_3.x",
+    &game.panel.inventory_first[2].x
+  },
+  {
+    "game.panel.inventory_first_3.y",
+    &game.panel.inventory_first[2].y
+  },
+  {
+    "game.panel.inventory_first_3.tile_size",
+    &game.panel.inventory_first[2].size
+  },
+  {
+    "game.panel.inventory_first_3.draw_masked",
+    &game.panel.inventory_first[2].draw_masked
+  },
+  {
+    "game.panel.inventory_first_3.draw_order",
+    &game.panel.inventory_first[2].sort_priority
+  },
+  {
+    "game.panel.inventory_first_4.x",
+    &game.panel.inventory_first[3].x
+  },
+  {
+    "game.panel.inventory_first_4.y",
+    &game.panel.inventory_first[3].y
+  },
+  {
+    "game.panel.inventory_first_4.tile_size",
+    &game.panel.inventory_first[3].size
+  },
+  {
+    "game.panel.inventory_first_4.draw_masked",
+    &game.panel.inventory_first[3].draw_masked
+  },
+  {
+    "game.panel.inventory_first_4.draw_order",
+    &game.panel.inventory_first[3].sort_priority
+  },
+  {
+    "game.panel.inventory_first_5.x",
+    &game.panel.inventory_first[4].x
+  },
+  {
+    "game.panel.inventory_first_5.y",
+    &game.panel.inventory_first[4].y
+  },
+  {
+    "game.panel.inventory_first_5.tile_size",
+    &game.panel.inventory_first[4].size
+  },
+  {
+    "game.panel.inventory_first_5.draw_masked",
+    &game.panel.inventory_first[4].draw_masked
+  },
+  {
+    "game.panel.inventory_first_5.draw_order",
+    &game.panel.inventory_first[4].sort_priority
+  },
+  {
+    "game.panel.inventory_first_6.x",
+    &game.panel.inventory_first[5].x
+  },
+  {
+    "game.panel.inventory_first_6.y",
+    &game.panel.inventory_first[5].y
+  },
+  {
+    "game.panel.inventory_first_6.tile_size",
+    &game.panel.inventory_first[5].size
+  },
+  {
+    "game.panel.inventory_first_6.draw_masked",
+    &game.panel.inventory_first[5].draw_masked
+  },
+  {
+    "game.panel.inventory_first_6.draw_order",
+    &game.panel.inventory_first[5].sort_priority
+  },
+  {
+    "game.panel.inventory_first_7.x",
+    &game.panel.inventory_first[6].x
+  },
+  {
+    "game.panel.inventory_first_7.y",
+    &game.panel.inventory_first[6].y
+  },
+  {
+    "game.panel.inventory_first_7.tile_size",
+    &game.panel.inventory_first[6].size
+  },
+  {
+    "game.panel.inventory_first_7.draw_masked",
+    &game.panel.inventory_first[6].draw_masked
+  },
+  {
+    "game.panel.inventory_first_7.draw_order",
+    &game.panel.inventory_first[6].sort_priority
+  },
+  {
+    "game.panel.inventory_first_8.x",
+    &game.panel.inventory_first[7].x
+  },
+  {
+    "game.panel.inventory_first_8.y",
+    &game.panel.inventory_first[7].y
+  },
+  {
+    "game.panel.inventory_first_8.tile_size",
+    &game.panel.inventory_first[7].size
+  },
+  {
+    "game.panel.inventory_first_8.draw_masked",
+    &game.panel.inventory_first[7].draw_masked
+  },
+  {
+    "game.panel.inventory_first_8.draw_order",
+    &game.panel.inventory_first[7].sort_priority
+  },
+  {
+    "game.panel.inventory_last_1.x",
+    &game.panel.inventory_last[0].x
+  },
+  {
+    "game.panel.inventory_last_1.y",
+    &game.panel.inventory_last[0].y
+  },
+  {
+    "game.panel.inventory_last_1.tile_size",
+    &game.panel.inventory_last[0].size
+  },
+  {
+    "game.panel.inventory_last_1.draw_masked",
+    &game.panel.inventory_last[0].draw_masked
+  },
+  {
+    "game.panel.inventory_last_1.draw_order",
+    &game.panel.inventory_last[0].sort_priority
+  },
+  {
+    "game.panel.inventory_last_2.x",
+    &game.panel.inventory_last[1].x
+  },
+  {
+    "game.panel.inventory_last_2.y",
+    &game.panel.inventory_last[1].y
+  },
+  {
+    "game.panel.inventory_last_2.tile_size",
+    &game.panel.inventory_last[1].size
+  },
+  {
+    "game.panel.inventory_last_2.draw_masked",
+    &game.panel.inventory_last[1].draw_masked
+  },
+  {
+    "game.panel.inventory_last_2.draw_order",
+    &game.panel.inventory_last[1].sort_priority
+  },
+  {
+    "game.panel.inventory_last_3.x",
+    &game.panel.inventory_last[2].x
+  },
+  {
+    "game.panel.inventory_last_3.y",
+    &game.panel.inventory_last[2].y
+  },
+  {
+    "game.panel.inventory_last_3.tile_size",
+    &game.panel.inventory_last[2].size
+  },
+  {
+    "game.panel.inventory_last_3.draw_masked",
+    &game.panel.inventory_last[2].draw_masked
+  },
+  {
+    "game.panel.inventory_last_3.draw_order",
+    &game.panel.inventory_last[2].sort_priority
+  },
+  {
+    "game.panel.inventory_last_4.x",
+    &game.panel.inventory_last[3].x
+  },
+  {
+    "game.panel.inventory_last_4.y",
+    &game.panel.inventory_last[3].y
+  },
+  {
+    "game.panel.inventory_last_4.tile_size",
+    &game.panel.inventory_last[3].size
+  },
+  {
+    "game.panel.inventory_last_4.draw_masked",
+    &game.panel.inventory_last[3].draw_masked
+  },
+  {
+    "game.panel.inventory_last_4.draw_order",
+    &game.panel.inventory_last[3].sort_priority
+  },
+  {
+    "game.panel.inventory_last_5.x",
+    &game.panel.inventory_last[4].x
+  },
+  {
+    "game.panel.inventory_last_5.y",
+    &game.panel.inventory_last[4].y
+  },
+  {
+    "game.panel.inventory_last_5.tile_size",
+    &game.panel.inventory_last[4].size
+  },
+  {
+    "game.panel.inventory_last_5.draw_masked",
+    &game.panel.inventory_last[4].draw_masked
+  },
+  {
+    "game.panel.inventory_last_5.draw_order",
+    &game.panel.inventory_last[4].sort_priority
+  },
+  {
+    "game.panel.inventory_last_6.x",
+    &game.panel.inventory_last[5].x
+  },
+  {
+    "game.panel.inventory_last_6.y",
+    &game.panel.inventory_last[5].y
+  },
+  {
+    "game.panel.inventory_last_6.tile_size",
+    &game.panel.inventory_last[5].size
+  },
+  {
+    "game.panel.inventory_last_6.draw_masked",
+    &game.panel.inventory_last[5].draw_masked
+  },
+  {
+    "game.panel.inventory_last_6.draw_order",
+    &game.panel.inventory_last[5].sort_priority
+  },
+  {
+    "game.panel.inventory_last_7.x",
+    &game.panel.inventory_last[6].x
+  },
+  {
+    "game.panel.inventory_last_7.y",
+    &game.panel.inventory_last[6].y
+  },
+  {
+    "game.panel.inventory_last_7.tile_size",
+    &game.panel.inventory_last[6].size
+  },
+  {
+    "game.panel.inventory_last_7.draw_masked",
+    &game.panel.inventory_last[6].draw_masked
+  },
+  {
+    "game.panel.inventory_last_7.draw_order",
+    &game.panel.inventory_last[6].sort_priority
+  },
+  {
+    "game.panel.inventory_last_8.x",
+    &game.panel.inventory_last[7].x
+  },
+  {
+    "game.panel.inventory_last_8.y",
+    &game.panel.inventory_last[7].y
+  },
+  {
+    "game.panel.inventory_last_8.tile_size",
+    &game.panel.inventory_last[7].size
+  },
+  {
+    "game.panel.inventory_last_8.draw_masked",
+    &game.panel.inventory_last[7].draw_masked
+  },
+  {
+    "game.panel.inventory_last_8.draw_order",
+    &game.panel.inventory_last[7].sort_priority
+  },
+  {
+    "game.panel.key_1.x",
+    &game.panel.key[0].x
+  },
+  {
+    "game.panel.key_1.y",
+    &game.panel.key[0].y
+  },
+  {
+    "game.panel.key_1.tile_size",
+    &game.panel.key[0].size
+  },
+  {
+    "game.panel.key_1.draw_masked",
+    &game.panel.key[0].draw_masked
+  },
+  {
+    "game.panel.key_1.draw_order",
+    &game.panel.key[0].sort_priority
+  },
+  {
+    "game.panel.key_2.x",
+    &game.panel.key[1].x
+  },
+  {
+    "game.panel.key_2.y",
+    &game.panel.key[1].y
+  },
+  {
+    "game.panel.key_2.tile_size",
+    &game.panel.key[1].size
+  },
+  {
+    "game.panel.key_2.draw_masked",
+    &game.panel.key[1].draw_masked
+  },
+  {
+    "game.panel.key_2.draw_order",
+    &game.panel.key[1].sort_priority
+  },
+  {
+    "game.panel.key_3.x",
+    &game.panel.key[2].x
+  },
+  {
+    "game.panel.key_3.y",
+    &game.panel.key[2].y
+  },
+  {
+    "game.panel.key_3.tile_size",
+    &game.panel.key[2].size
+  },
+  {
+    "game.panel.key_3.draw_masked",
+    &game.panel.key[2].draw_masked
+  },
+  {
+    "game.panel.key_3.draw_order",
+    &game.panel.key[2].sort_priority
+  },
+  {
+    "game.panel.key_4.x",
+    &game.panel.key[3].x
+  },
+  {
+    "game.panel.key_4.y",
+    &game.panel.key[3].y
+  },
+  {
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+    &game.panel.key[3].size
+  },
+  {
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+    &game.panel.key[3].draw_masked
+  },
+  {
+    "game.panel.key_4.draw_order",
+    &game.panel.key[3].sort_priority
+  },
+  {
+    "game.panel.key_5.x",
+    &game.panel.key[4].x
+  },
+  {
+    "game.panel.key_5.y",
+    &game.panel.key[4].y
+  },
+  {
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+    &game.panel.key[4].size
+  },
+  {
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+    &game.panel.key[4].draw_masked
+  },
+  {
+    "game.panel.key_5.draw_order",
+    &game.panel.key[4].sort_priority
+  },
+  {
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+    &game.panel.key[5].x
+  },
+  {
+    "game.panel.key_6.y",
+    &game.panel.key[5].y
+  },
+  {
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+    &game.panel.key[5].size
+  },
+  {
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+    &game.panel.key[5].draw_masked
+  },
+  {
+    "game.panel.key_6.draw_order",
+    &game.panel.key[5].sort_priority
+  },
+  {
+    "game.panel.key_7.x",
+    &game.panel.key[6].x
+  },
+  {
+    "game.panel.key_7.y",
+    &game.panel.key[6].y
+  },
+  {
+    "game.panel.key_7.tile_size",
+    &game.panel.key[6].size
+  },
+  {
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+    &game.panel.key[6].draw_masked
+  },
+  {
+    "game.panel.key_7.draw_order",
+    &game.panel.key[6].sort_priority
+  },
+  {
+    "game.panel.key_8.x",
+    &game.panel.key[7].x
+  },
+  {
+    "game.panel.key_8.y",
+    &game.panel.key[7].y
+  },
+  {
+    "game.panel.key_8.tile_size",
+    &game.panel.key[7].size
+  },
+  {
+    "game.panel.key_8.draw_masked",
+    &game.panel.key[7].draw_masked
+  },
+  {
+    "game.panel.key_8.draw_order",
+    &game.panel.key[7].sort_priority
+  },
+  {
+    "game.panel.key_white.x",
+    &game.panel.key_white.x
+  },
+  {
+    "game.panel.key_white.y",
+    &game.panel.key_white.y
+  },
+  {
+    "game.panel.key_white.tile_size",
+    &game.panel.key_white.size
+  },
+  {
+    "game.panel.key_white.draw_masked",
+    &game.panel.key_white.draw_masked
+  },
+  {
+    "game.panel.key_white.draw_order",
+    &game.panel.key_white.sort_priority
+  },
+  {
+    "game.panel.key_white_count.x",
+    &game.panel.key_white_count.x
+  },
+  {
+    "game.panel.key_white_count.y",
+    &game.panel.key_white_count.y
+  },
+  {
+    "game.panel.key_white_count.align",
+    &game.panel.key_white_count.align
+  },
+  {
+    "game.panel.key_white_count.valign",
+    &game.panel.key_white_count.valign
+  },
+  {
+    "game.panel.key_white_count.digits",
+    &game.panel.key_white_count.size
+  },
+  {
+    "game.panel.key_white_count.font",
+    &game.panel.key_white_count.font
+  },
+  {
+    "game.panel.key_white_count.draw_masked",
+    &game.panel.key_white_count.draw_masked
+  },
+  {
+    "game.panel.key_white_count.draw_order",
+    &game.panel.key_white_count.sort_priority
+  },
+  {
+    "game.panel.score.x",
+    &game.panel.score.x
+  },
+  {
+    "game.panel.score.y",
+    &game.panel.score.y
+  },
+  {
+    "game.panel.score.align",
+    &game.panel.score.align
+  },
+  {
+    "game.panel.score.valign",
+    &game.panel.score.valign
+  },
+  {
+    "game.panel.score.digits",
+    &game.panel.score.size
+  },
+  {
+    "game.panel.score.font",
+    &game.panel.score.font
+  },
+  {
+    "game.panel.score.draw_masked",
+    &game.panel.score.draw_masked
+  },
+  {
+    "game.panel.score.draw_order",
+    &game.panel.score.sort_priority
+  },
+  {
+    "game.panel.highscore.x",
+    &game.panel.highscore.x
+  },
+  {
+    "game.panel.highscore.y",
+    &game.panel.highscore.y
+  },
+  {
+    "game.panel.highscore.align",
+    &game.panel.highscore.align
+  },
+  {
+    "game.panel.highscore.valign",
+    &game.panel.highscore.valign
+  },
+  {
+    "game.panel.highscore.digits",
+    &game.panel.highscore.size
+  },
+  {
+    "game.panel.highscore.font",
+    &game.panel.highscore.font
+  },
+  {
+    "game.panel.highscore.draw_masked",
+    &game.panel.highscore.draw_masked
+  },
+  {
+    "game.panel.highscore.draw_order",
+    &game.panel.highscore.sort_priority
+  },
+  {
+    "game.panel.time.x",
+    &game.panel.time.x
+  },
+  {
+    "game.panel.time.y",
+    &game.panel.time.y
+  },
+  {
+    "game.panel.time.align",
+    &game.panel.time.align
+  },
+  {
+    "game.panel.time.valign",
+    &game.panel.time.valign
+  },
+  {
+    "game.panel.time.digits",
+    &game.panel.time.size
+  },
+  {
+    "game.panel.time.font",
+    &game.panel.time.font
+  },
+  {
+    "game.panel.time.font_narrow",
+    &game.panel.time.font_alt
+  },
+  {
+    "game.panel.time.draw_masked",
+    &game.panel.time.draw_masked
+  },
+  {
+    "game.panel.time.draw_order",
+    &game.panel.time.sort_priority
+  },
+  {
+    "game.panel.time_hh.x",
+    &game.panel.time_hh.x
+  },
+  {
+    "game.panel.time_hh.y",
+    &game.panel.time_hh.y
+  },
+  {
+    "game.panel.time_hh.align",
+    &game.panel.time_hh.align
+  },
+  {
+    "game.panel.time_hh.valign",
+    &game.panel.time_hh.valign
+  },
+  {
+    "game.panel.time_hh.digits",
+    &game.panel.time_hh.size
+  },
+  {
+    "game.panel.time_hh.font",
+    &game.panel.time_hh.font
+  },
+  {
+    "game.panel.time_hh.draw_masked",
+    &game.panel.time_hh.draw_masked
+  },
+  {
+    "game.panel.time_hh.draw_order",
+    &game.panel.time_hh.sort_priority
+  },
+  {
+    "game.panel.time_mm.x",
+    &game.panel.time_mm.x
+  },
+  {
+    "game.panel.time_mm.y",
+    &game.panel.time_mm.y
+  },
+  {
+    "game.panel.time_mm.align",
+    &game.panel.time_mm.align
+  },
+  {
+    "game.panel.time_mm.valign",
+    &game.panel.time_mm.valign
+  },
+  {
+    "game.panel.time_mm.digits",
+    &game.panel.time_mm.size
+  },
+  {
+    "game.panel.time_mm.font",
+    &game.panel.time_mm.font
+  },
+  {
+    "game.panel.time_mm.draw_masked",
+    &game.panel.time_mm.draw_masked
+  },
+  {
+    "game.panel.time_mm.draw_order",
+    &game.panel.time_mm.sort_priority
+  },
+  {
+    "game.panel.time_ss.x",
+    &game.panel.time_ss.x
+  },
+  {
+    "game.panel.time_ss.y",
+    &game.panel.time_ss.y
+  },
+  {
+    "game.panel.time_ss.align",
+    &game.panel.time_ss.align
+  },
+  {
+    "game.panel.time_ss.valign",
+    &game.panel.time_ss.valign
   },
   {
     "game.panel.time_ss.digits",
     &game.panel.time_ss.size
   },
   {
-    "game.panel.time_ss.font",
-    &game.panel.time_ss.font
+    "game.panel.time_ss.font",
+    &game.panel.time_ss.font
+  },
+  {
+    "game.panel.time_ss.draw_masked",
+    &game.panel.time_ss.draw_masked
+  },
+  {
+    "game.panel.time_ss.draw_order",
+    &game.panel.time_ss.sort_priority
+  },
+  {
+    "game.panel.frame.x",
+    &game.panel.frame.x
+  },
+  {
+    "game.panel.frame.y",
+    &game.panel.frame.y
+  },
+  {
+    "game.panel.frame.align",
+    &game.panel.frame.align
+  },
+  {
+    "game.panel.frame.valign",
+    &game.panel.frame.valign
+  },
+  {
+    "game.panel.frame.digits",
+    &game.panel.frame.size
+  },
+  {
+    "game.panel.frame.font",
+    &game.panel.frame.font
+  },
+  {
+    "game.panel.frame.draw_masked",
+    &game.panel.frame.draw_masked
+  },
+  {
+    "game.panel.frame.draw_order",
+    &game.panel.frame.sort_priority
+  },
+  {
+    "game.panel.shield_normal.x",
+    &game.panel.shield_normal.x
+  },
+  {
+    "game.panel.shield_normal.y",
+    &game.panel.shield_normal.y
+  },
+  {
+    "game.panel.shield_normal.tile_size",
+    &game.panel.shield_normal.size
+  },
+  {
+    "game.panel.shield_normal.draw_masked",
+    &game.panel.shield_normal.draw_masked
+  },
+  {
+    "game.panel.shield_normal.draw_order",
+    &game.panel.shield_normal.sort_priority
+  },
+  {
+    "game.panel.shield_normal_time.x",
+    &game.panel.shield_normal_time.x
+  },
+  {
+    "game.panel.shield_normal_time.y",
+    &game.panel.shield_normal_time.y
+  },
+  {
+    "game.panel.shield_normal_time.align",
+    &game.panel.shield_normal_time.align
+  },
+  {
+    "game.panel.shield_normal_time.valign",
+    &game.panel.shield_normal_time.valign
+  },
+  {
+    "game.panel.shield_normal_time.digits",
+    &game.panel.shield_normal_time.size
+  },
+  {
+    "game.panel.shield_normal_time.font",
+    &game.panel.shield_normal_time.font
+  },
+  {
+    "game.panel.shield_normal_time.draw_masked",
+    &game.panel.shield_normal_time.draw_masked
+  },
+  {
+    "game.panel.shield_normal_time.draw_order",
+    &game.panel.shield_normal_time.sort_priority
+  },
+  {
+    "game.panel.shield_deadly.x",
+    &game.panel.shield_deadly.x
+  },
+  {
+    "game.panel.shield_deadly.y",
+    &game.panel.shield_deadly.y
+  },
+  {
+    "game.panel.shield_deadly.tile_size",
+    &game.panel.shield_deadly.size
+  },
+  {
+    "game.panel.shield_deadly.draw_masked",
+    &game.panel.shield_deadly.draw_masked
+  },
+  {
+    "game.panel.shield_deadly.draw_order",
+    &game.panel.shield_deadly.sort_priority
+  },
+  {
+    "game.panel.shield_deadly_time.x",
+    &game.panel.shield_deadly_time.x
+  },
+  {
+    "game.panel.shield_deadly_time.y",
+    &game.panel.shield_deadly_time.y
+  },
+  {
+    "game.panel.shield_deadly_time.align",
+    &game.panel.shield_deadly_time.align
+  },
+  {
+    "game.panel.shield_deadly_time.valign",
+    &game.panel.shield_deadly_time.valign
+  },
+  {
+    "game.panel.shield_deadly_time.digits",
+    &game.panel.shield_deadly_time.size
+  },
+  {
+    "game.panel.shield_deadly_time.font",
+    &game.panel.shield_deadly_time.font
+  },
+  {
+    "game.panel.shield_deadly_time.draw_masked",
+    &game.panel.shield_deadly_time.draw_masked
+  },
+  {
+    "game.panel.shield_deadly_time.draw_order",
+    &game.panel.shield_deadly_time.sort_priority
+  },
+  {
+    "game.panel.exit.x",
+    &game.panel.exit.x
+  },
+  {
+    "game.panel.exit.y",
+    &game.panel.exit.y
+  },
+  {
+    "game.panel.exit.tile_size",
+    &game.panel.exit.size
+  },
+  {
+    "game.panel.exit.draw_masked",
+    &game.panel.exit.draw_masked
+  },
+  {
+    "game.panel.exit.draw_order",
+    &game.panel.exit.sort_priority
+  },
+  {
+    "game.panel.emc_magic_ball.x",
+    &game.panel.emc_magic_ball.x
+  },
+  {
+    "game.panel.emc_magic_ball.y",
+    &game.panel.emc_magic_ball.y
+  },
+  {
+    "game.panel.emc_magic_ball.tile_size",
+    &game.panel.emc_magic_ball.size
+  },
+  {
+    "game.panel.emc_magic_ball.draw_masked",
+    &game.panel.emc_magic_ball.draw_masked
+  },
+  {
+    "game.panel.emc_magic_ball.draw_order",
+    &game.panel.emc_magic_ball.sort_priority
+  },
+  {
+    "game.panel.emc_magic_ball_switch.x",
+    &game.panel.emc_magic_ball_switch.x
+  },
+  {
+    "game.panel.emc_magic_ball_switch.y",
+    &game.panel.emc_magic_ball_switch.y
+  },
+  {
+    "game.panel.emc_magic_ball_switch.tile_size",
+    &game.panel.emc_magic_ball_switch.size
+  },
+  {
+    "game.panel.emc_magic_ball_switch.draw_masked",
+    &game.panel.emc_magic_ball_switch.draw_masked
+  },
+  {
+    "game.panel.emc_magic_ball_switch.draw_order",
+    &game.panel.emc_magic_ball_switch.sort_priority
+  },
+  {
+    "game.panel.light_switch.x",
+    &game.panel.light_switch.x
+  },
+  {
+    "game.panel.light_switch.y",
+    &game.panel.light_switch.y
+  },
+  {
+    "game.panel.light_switch.tile_size",
+    &game.panel.light_switch.size
+  },
+  {
+    "game.panel.light_switch.draw_masked",
+    &game.panel.light_switch.draw_masked
+  },
+  {
+    "game.panel.light_switch.draw_order",
+    &game.panel.light_switch.sort_priority
+  },
+  {
+    "game.panel.light_switch_time.x",
+    &game.panel.light_switch_time.x
+  },
+  {
+    "game.panel.light_switch_time.y",
+    &game.panel.light_switch_time.y
+  },
+  {
+    "game.panel.light_switch_time.align",
+    &game.panel.light_switch_time.align
+  },
+  {
+    "game.panel.light_switch_time.valign",
+    &game.panel.light_switch_time.valign
+  },
+  {
+    "game.panel.light_switch_time.digits",
+    &game.panel.light_switch_time.size
+  },
+  {
+    "game.panel.light_switch_time.font",
+    &game.panel.light_switch_time.font
+  },
+  {
+    "game.panel.light_switch_time.draw_masked",
+    &game.panel.light_switch_time.draw_masked
+  },
+  {
+    "game.panel.light_switch_time.draw_order",
+    &game.panel.light_switch_time.sort_priority
+  },
+  {
+    "game.panel.timegate_switch.x",
+    &game.panel.timegate_switch.x
+  },
+  {
+    "game.panel.timegate_switch.y",
+    &game.panel.timegate_switch.y
+  },
+  {
+    "game.panel.timegate_switch.tile_size",
+    &game.panel.timegate_switch.size
+  },
+  {
+    "game.panel.timegate_switch.draw_masked",
+    &game.panel.timegate_switch.draw_masked
+  },
+  {
+    "game.panel.timegate_switch.draw_order",
+    &game.panel.timegate_switch.sort_priority
+  },
+  {
+    "game.panel.timegate_switch_time.x",
+    &game.panel.timegate_switch_time.x
+  },
+  {
+    "game.panel.timegate_switch_time.y",
+    &game.panel.timegate_switch_time.y
+  },
+  {
+    "game.panel.timegate_switch_time.align",
+    &game.panel.timegate_switch_time.align
+  },
+  {
+    "game.panel.timegate_switch_time.valign",
+    &game.panel.timegate_switch_time.valign
+  },
+  {
+    "game.panel.timegate_switch_time.digits",
+    &game.panel.timegate_switch_time.size
+  },
+  {
+    "game.panel.timegate_switch_time.font",
+    &game.panel.timegate_switch_time.font
+  },
+  {
+    "game.panel.timegate_switch_time.draw_masked",
+    &game.panel.timegate_switch_time.draw_masked
+  },
+  {
+    "game.panel.timegate_switch_time.draw_order",
+    &game.panel.timegate_switch_time.sort_priority
+  },
+  {
+    "game.panel.switchgate_switch.x",
+    &game.panel.switchgate_switch.x
+  },
+  {
+    "game.panel.switchgate_switch.y",
+    &game.panel.switchgate_switch.y
+  },
+  {
+    "game.panel.switchgate_switch.tile_size",
+    &game.panel.switchgate_switch.size
+  },
+  {
+    "game.panel.switchgate_switch.draw_masked",
+    &game.panel.switchgate_switch.draw_masked
+  },
+  {
+    "game.panel.switchgate_switch.draw_order",
+    &game.panel.switchgate_switch.sort_priority
+  },
+  {
+    "game.panel.emc_lenses.x",
+    &game.panel.emc_lenses.x
+  },
+  {
+    "game.panel.emc_lenses.y",
+    &game.panel.emc_lenses.y
+  },
+  {
+    "game.panel.emc_lenses.tile_size",
+    &game.panel.emc_lenses.size
+  },
+  {
+    "game.panel.emc_lenses.draw_masked",
+    &game.panel.emc_lenses.draw_masked
+  },
+  {
+    "game.panel.emc_lenses.draw_order",
+    &game.panel.emc_lenses.sort_priority
+  },
+  {
+    "game.panel.emc_lenses_time.x",
+    &game.panel.emc_lenses_time.x
+  },
+  {
+    "game.panel.emc_lenses_time.y",
+    &game.panel.emc_lenses_time.y
+  },
+  {
+    "game.panel.emc_lenses_time.align",
+    &game.panel.emc_lenses_time.align
+  },
+  {
+    "game.panel.emc_lenses_time.valign",
+    &game.panel.emc_lenses_time.valign
+  },
+  {
+    "game.panel.emc_lenses_time.digits",
+    &game.panel.emc_lenses_time.size
+  },
+  {
+    "game.panel.emc_lenses_time.font",
+    &game.panel.emc_lenses_time.font
+  },
+  {
+    "game.panel.emc_lenses_time.draw_masked",
+    &game.panel.emc_lenses_time.draw_masked
+  },
+  {
+    "game.panel.emc_lenses_time.draw_order",
+    &game.panel.emc_lenses_time.sort_priority
+  },
+  {
+    "game.panel.emc_magnifier.x",
+    &game.panel.emc_magnifier.x
+  },
+  {
+    "game.panel.emc_magnifier.y",
+    &game.panel.emc_magnifier.y
+  },
+  {
+    "game.panel.emc_magnifier.tile_size",
+    &game.panel.emc_magnifier.size
+  },
+  {
+    "game.panel.emc_magnifier.draw_masked",
+    &game.panel.emc_magnifier.draw_masked
+  },
+  {
+    "game.panel.emc_magnifier.draw_order",
+    &game.panel.emc_magnifier.sort_priority
+  },
+  {
+    "game.panel.emc_magnifier_time.x",
+    &game.panel.emc_magnifier_time.x
+  },
+  {
+    "game.panel.emc_magnifier_time.y",
+    &game.panel.emc_magnifier_time.y
+  },
+  {
+    "game.panel.emc_magnifier_time.align",
+    &game.panel.emc_magnifier_time.align
+  },
+  {
+    "game.panel.emc_magnifier_time.valign",
+    &game.panel.emc_magnifier_time.valign
+  },
+  {
+    "game.panel.emc_magnifier_time.digits",
+    &game.panel.emc_magnifier_time.size
+  },
+  {
+    "game.panel.emc_magnifier_time.font",
+    &game.panel.emc_magnifier_time.font
+  },
+  {
+    "game.panel.emc_magnifier_time.draw_masked",
+    &game.panel.emc_magnifier_time.draw_masked
+  },
+  {
+    "game.panel.emc_magnifier_time.draw_order",
+    &game.panel.emc_magnifier_time.sort_priority
+  },
+  {
+    "game.panel.balloon_switch.x",
+    &game.panel.balloon_switch.x
+  },
+  {
+    "game.panel.balloon_switch.y",
+    &game.panel.balloon_switch.y
+  },
+  {
+    "game.panel.balloon_switch.tile_size",
+    &game.panel.balloon_switch.size
+  },
+  {
+    "game.panel.balloon_switch.draw_masked",
+    &game.panel.balloon_switch.draw_masked
+  },
+  {
+    "game.panel.balloon_switch.draw_order",
+    &game.panel.balloon_switch.sort_priority
+  },
+  {
+    "game.panel.dynabomb_number.x",
+    &game.panel.dynabomb_number.x
+  },
+  {
+    "game.panel.dynabomb_number.y",
+    &game.panel.dynabomb_number.y
+  },
+  {
+    "game.panel.dynabomb_number.align",
+    &game.panel.dynabomb_number.align
+  },
+  {
+    "game.panel.dynabomb_number.valign",
+    &game.panel.dynabomb_number.valign
+  },
+  {
+    "game.panel.dynabomb_number.digits",
+    &game.panel.dynabomb_number.size
+  },
+  {
+    "game.panel.dynabomb_number.font",
+    &game.panel.dynabomb_number.font
+  },
+  {
+    "game.panel.dynabomb_number.draw_masked",
+    &game.panel.dynabomb_number.draw_masked
+  },
+  {
+    "game.panel.dynabomb_number.draw_order",
+    &game.panel.dynabomb_number.sort_priority
+  },
+  {
+    "game.panel.dynabomb_size.x",
+    &game.panel.dynabomb_size.x
+  },
+  {
+    "game.panel.dynabomb_size.y",
+    &game.panel.dynabomb_size.y
+  },
+  {
+    "game.panel.dynabomb_size.align",
+    &game.panel.dynabomb_size.align
+  },
+  {
+    "game.panel.dynabomb_size.valign",
+    &game.panel.dynabomb_size.valign
+  },
+  {
+    "game.panel.dynabomb_size.digits",
+    &game.panel.dynabomb_size.size
+  },
+  {
+    "game.panel.dynabomb_size.font",
+    &game.panel.dynabomb_size.font
+  },
+  {
+    "game.panel.dynabomb_size.draw_masked",
+    &game.panel.dynabomb_size.draw_masked
+  },
+  {
+    "game.panel.dynabomb_size.draw_order",
+    &game.panel.dynabomb_size.sort_priority
+  },
+  {
+    "game.panel.dynabomb_power.x",
+    &game.panel.dynabomb_power.x
+  },
+  {
+    "game.panel.dynabomb_power.y",
+    &game.panel.dynabomb_power.y
+  },
+  {
+    "game.panel.dynabomb_power.tile_size",
+    &game.panel.dynabomb_power.size
+  },
+  {
+    "game.panel.dynabomb_power.draw_masked",
+    &game.panel.dynabomb_power.draw_masked
+  },
+  {
+    "game.panel.dynabomb_power.draw_order",
+    &game.panel.dynabomb_power.sort_priority
+  },
+  {
+    "game.panel.penguins.x",
+    &game.panel.penguins.x
+  },
+  {
+    "game.panel.penguins.y",
+    &game.panel.penguins.y
+  },
+  {
+    "game.panel.penguins.align",
+    &game.panel.penguins.align
+  },
+  {
+    "game.panel.penguins.valign",
+    &game.panel.penguins.valign
+  },
+  {
+    "game.panel.penguins.digits",
+    &game.panel.penguins.size
+  },
+  {
+    "game.panel.penguins.font",
+    &game.panel.penguins.font
+  },
+  {
+    "game.panel.penguins.draw_masked",
+    &game.panel.penguins.draw_masked
+  },
+  {
+    "game.panel.penguins.draw_order",
+    &game.panel.penguins.sort_priority
+  },
+  {
+    "game.panel.sokoban_objects.x",
+    &game.panel.sokoban_objects.x
+  },
+  {
+    "game.panel.sokoban_objects.y",
+    &game.panel.sokoban_objects.y
+  },
+  {
+    "game.panel.sokoban_objects.align",
+    &game.panel.sokoban_objects.align
+  },
+  {
+    "game.panel.sokoban_objects.valign",
+    &game.panel.sokoban_objects.valign
+  },
+  {
+    "game.panel.sokoban_objects.digits",
+    &game.panel.sokoban_objects.size
+  },
+  {
+    "game.panel.sokoban_objects.font",
+    &game.panel.sokoban_objects.font
+  },
+  {
+    "game.panel.sokoban_objects.draw_masked",
+    &game.panel.sokoban_objects.draw_masked
+  },
+  {
+    "game.panel.sokoban_objects.draw_order",
+    &game.panel.sokoban_objects.sort_priority
+  },
+  {
+    "game.panel.sokoban_fields.x",
+    &game.panel.sokoban_fields.x
+  },
+  {
+    "game.panel.sokoban_fields.y",
+    &game.panel.sokoban_fields.y
+  },
+  {
+    "game.panel.sokoban_fields.align",
+    &game.panel.sokoban_fields.align
+  },
+  {
+    "game.panel.sokoban_fields.valign",
+    &game.panel.sokoban_fields.valign
+  },
+  {
+    "game.panel.sokoban_fields.digits",
+    &game.panel.sokoban_fields.size
+  },
+  {
+    "game.panel.sokoban_fields.font",
+    &game.panel.sokoban_fields.font
+  },
+  {
+    "game.panel.sokoban_fields.draw_masked",
+    &game.panel.sokoban_fields.draw_masked
+  },
+  {
+    "game.panel.sokoban_fields.draw_order",
+    &game.panel.sokoban_fields.sort_priority
+  },
+  {
+    "game.panel.robot_wheel.x",
+    &game.panel.robot_wheel.x
+  },
+  {
+    "game.panel.robot_wheel.y",
+    &game.panel.robot_wheel.y
+  },
+  {
+    "game.panel.robot_wheel.tile_size",
+    &game.panel.robot_wheel.size
+  },
+  {
+    "game.panel.robot_wheel.draw_masked",
+    &game.panel.robot_wheel.draw_masked
+  },
+  {
+    "game.panel.robot_wheel.draw_order",
+    &game.panel.robot_wheel.sort_priority
+  },
+  {
+    "game.panel.conveyor_belt_1.x",
+    &game.panel.conveyor_belt[0].x
+  },
+  {
+    "game.panel.conveyor_belt_1.y",
+    &game.panel.conveyor_belt[0].y
+  },
+  {
+    "game.panel.conveyor_belt_1.tile_size",
+    &game.panel.conveyor_belt[0].size
+  },
+  {
+    "game.panel.conveyor_belt_1.draw_masked",
+    &game.panel.conveyor_belt[0].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_1.draw_order",
+    &game.panel.conveyor_belt[0].sort_priority
+  },
+  {
+    "game.panel.conveyor_belt_1_switch.x",
+    &game.panel.conveyor_belt_switch[0].x
+  },
+  {
+    "game.panel.conveyor_belt_1_switch.y",
+    &game.panel.conveyor_belt_switch[0].y
+  },
+  {
+    "game.panel.conveyor_belt_1_switch.tile_size",
+    &game.panel.conveyor_belt_switch[0].size
+  },
+  {
+    "game.panel.conveyor_belt_1_switch.draw_masked",
+    &game.panel.conveyor_belt_switch[0].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_1_switch.draw_order",
+    &game.panel.conveyor_belt_switch[0].sort_priority
+  },
+  {
+    "game.panel.conveyor_belt_2.x",
+    &game.panel.conveyor_belt[1].x
+  },
+  {
+    "game.panel.conveyor_belt_2.y",
+    &game.panel.conveyor_belt[1].y
+  },
+  {
+    "game.panel.conveyor_belt_2.tile_size",
+    &game.panel.conveyor_belt[1].size
+  },
+  {
+    "game.panel.conveyor_belt_2.draw_masked",
+    &game.panel.conveyor_belt[1].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_2.draw_order",
+    &game.panel.conveyor_belt[1].sort_priority
+  },
+  {
+    "game.panel.conveyor_belt_2_switch.x",
+    &game.panel.conveyor_belt_switch[1].x
+  },
+  {
+    "game.panel.conveyor_belt_2_switch.y",
+    &game.panel.conveyor_belt_switch[1].y
+  },
+  {
+    "game.panel.conveyor_belt_2_switch.tile_size",
+    &game.panel.conveyor_belt_switch[1].size
+  },
+  {
+    "game.panel.conveyor_belt_2_switch.draw_masked",
+    &game.panel.conveyor_belt_switch[1].draw_masked
+  },
+  {
+    "game.panel.conveyor_belt_2_switch.draw_order",
+    &game.panel.conveyor_belt_switch[1].sort_priority
+  },
+  {
+    "game.panel.conveyor_belt_3.x",
+    &game.panel.conveyor_belt[2].x
   },
   {
-    "game.panel.time_ss.draw_masked",
-    &game.panel.time_ss.draw_masked
+    "game.panel.conveyor_belt_3.y",
+    &game.panel.conveyor_belt[2].y
   },
   {
-    "game.panel.time_ss.draw_order",
-    &game.panel.time_ss.sort_priority
+    "game.panel.conveyor_belt_3.tile_size",
+    &game.panel.conveyor_belt[2].size
   },
   {
-    "game.panel.shield_normal.x",
-    &game.panel.shield_normal.x
+    "game.panel.conveyor_belt_3.draw_masked",
+    &game.panel.conveyor_belt[2].draw_masked
   },
   {
-    "game.panel.shield_normal.y",
-    &game.panel.shield_normal.y
+    "game.panel.conveyor_belt_3.draw_order",
+    &game.panel.conveyor_belt[2].sort_priority
   },
   {
-    "game.panel.shield_normal.tile_size",
-    &game.panel.shield_normal.size
+    "game.panel.conveyor_belt_3_switch.x",
+    &game.panel.conveyor_belt_switch[2].x
   },
   {
-    "game.panel.shield_normal.draw_masked",
-    &game.panel.shield_normal.draw_masked
+    "game.panel.conveyor_belt_3_switch.y",
+    &game.panel.conveyor_belt_switch[2].y
   },
   {
-    "game.panel.shield_normal.draw_order",
-    &game.panel.shield_normal.sort_priority
+    "game.panel.conveyor_belt_3_switch.tile_size",
+    &game.panel.conveyor_belt_switch[2].size
   },
   {
-    "game.panel.shield_normal_time.x",
-    &game.panel.shield_normal_time.x
+    "game.panel.conveyor_belt_3_switch.draw_masked",
+    &game.panel.conveyor_belt_switch[2].draw_masked
   },
   {
-    "game.panel.shield_normal_time.y",
-    &game.panel.shield_normal_time.y
+    "game.panel.conveyor_belt_3_switch.draw_order",
+    &game.panel.conveyor_belt_switch[2].sort_priority
   },
   {
-    "game.panel.shield_normal_time.align",
-    &game.panel.shield_normal_time.align
+    "game.panel.conveyor_belt_4.x",
+    &game.panel.conveyor_belt[3].x
   },
   {
-    "game.panel.shield_normal_time.valign",
-    &game.panel.shield_normal_time.valign
+    "game.panel.conveyor_belt_4.y",
+    &game.panel.conveyor_belt[3].y
   },
   {
-    "game.panel.shield_normal_time.digits",
-    &game.panel.shield_normal_time.size
+    "game.panel.conveyor_belt_4.tile_size",
+    &game.panel.conveyor_belt[3].size
   },
   {
-    "game.panel.shield_normal_time.font",
-    &game.panel.shield_normal_time.font
+    "game.panel.conveyor_belt_4.draw_masked",
+    &game.panel.conveyor_belt[3].draw_masked
   },
   {
-    "game.panel.shield_normal_time.draw_masked",
-    &game.panel.shield_normal_time.draw_masked
+    "game.panel.conveyor_belt_4.draw_order",
+    &game.panel.conveyor_belt[3].sort_priority
   },
   {
-    "game.panel.shield_normal_time.draw_order",
-    &game.panel.shield_normal_time.sort_priority
+    "game.panel.conveyor_belt_4_switch.x",
+    &game.panel.conveyor_belt_switch[3].x
   },
   {
-    "game.panel.shield_deadly.x",
-    &game.panel.shield_deadly.x
+    "game.panel.conveyor_belt_4_switch.y",
+    &game.panel.conveyor_belt_switch[3].y
   },
   {
-    "game.panel.shield_deadly.y",
-    &game.panel.shield_deadly.y
+    "game.panel.conveyor_belt_4_switch.tile_size",
+    &game.panel.conveyor_belt_switch[3].size
   },
   {
-    "game.panel.shield_deadly.tile_size",
-    &game.panel.shield_deadly.size
+    "game.panel.conveyor_belt_4_switch.draw_masked",
+    &game.panel.conveyor_belt_switch[3].draw_masked
   },
   {
-    "game.panel.shield_deadly.draw_masked",
-    &game.panel.shield_deadly.draw_masked
+    "game.panel.conveyor_belt_4_switch.draw_order",
+    &game.panel.conveyor_belt_switch[3].sort_priority
   },
   {
-    "game.panel.shield_deadly.draw_order",
-    &game.panel.shield_deadly.sort_priority
+    "game.panel.magic_wall.x",
+    &game.panel.magic_wall.x
   },
   {
-    "game.panel.shield_deadly_time.x",
-    &game.panel.shield_deadly_time.x
+    "game.panel.magic_wall.y",
+    &game.panel.magic_wall.y
   },
   {
-    "game.panel.shield_deadly_time.y",
-    &game.panel.shield_deadly_time.y
+    "game.panel.magic_wall.tile_size",
+    &game.panel.magic_wall.size
   },
   {
-    "game.panel.shield_deadly_time.align",
-    &game.panel.shield_deadly_time.align
+    "game.panel.magic_wall.draw_masked",
+    &game.panel.magic_wall.draw_masked
   },
   {
-    "game.panel.shield_deadly_time.valign",
-    &game.panel.shield_deadly_time.valign
+    "game.panel.magic_wall.draw_order",
+    &game.panel.magic_wall.sort_priority
   },
   {
-    "game.panel.shield_deadly_time.digits",
-    &game.panel.shield_deadly_time.size
+    "game.panel.magic_wall_time.x",
+    &game.panel.magic_wall_time.x
   },
   {
-    "game.panel.shield_deadly_time.font",
-    &game.panel.shield_deadly_time.font
+    "game.panel.magic_wall_time.y",
+    &game.panel.magic_wall_time.y
   },
   {
-    "game.panel.shield_deadly_time.draw_masked",
-    &game.panel.shield_deadly_time.draw_masked
+    "game.panel.magic_wall_time.align",
+    &game.panel.magic_wall_time.align
   },
   {
-    "game.panel.shield_deadly_time.draw_order",
-    &game.panel.shield_deadly_time.sort_priority
+    "game.panel.magic_wall_time.valign",
+    &game.panel.magic_wall_time.valign
   },
   {
-    "game.panel.exit.x",
-    &game.panel.exit.x
+    "game.panel.magic_wall_time.digits",
+    &game.panel.magic_wall_time.size
   },
   {
-    "game.panel.exit.y",
-    &game.panel.exit.y
+    "game.panel.magic_wall_time.font",
+    &game.panel.magic_wall_time.font
   },
   {
-    "game.panel.exit.tile_size",
-    &game.panel.exit.size
+    "game.panel.magic_wall_time.draw_masked",
+    &game.panel.magic_wall_time.draw_masked
   },
   {
-    "game.panel.exit.draw_masked",
-    &game.panel.exit.draw_masked
+    "game.panel.magic_wall_time.draw_order",
+    &game.panel.magic_wall_time.sort_priority
   },
   {
-    "game.panel.exit.draw_order",
-    &game.panel.exit.sort_priority
+    "game.panel.gravity_state.x",
+    &game.panel.gravity_state.x
   },
   {
-    "game.panel.emc_magic_ball.x",
-    &game.panel.emc_magic_ball.x
+    "game.panel.gravity_state.y",
+    &game.panel.gravity_state.y
   },
   {
-    "game.panel.emc_magic_ball.y",
-    &game.panel.emc_magic_ball.y
+    "game.panel.gravity_state.align",
+    &game.panel.gravity_state.align
   },
   {
-    "game.panel.emc_magic_ball.tile_size",
-    &game.panel.emc_magic_ball.size
+    "game.panel.gravity_state.valign",
+    &game.panel.gravity_state.valign
   },
   {
-    "game.panel.emc_magic_ball.draw_masked",
-    &game.panel.emc_magic_ball.draw_masked
+    "game.panel.gravity_state.chars",
+    &game.panel.gravity_state.size
   },
   {
-    "game.panel.emc_magic_ball.draw_order",
-    &game.panel.emc_magic_ball.sort_priority
+    "game.panel.gravity_state.font",
+    &game.panel.gravity_state.font
   },
   {
-    "game.panel.emc_magic_ball_switch.x",
-    &game.panel.emc_magic_ball_switch.x
+    "game.panel.gravity_state.font_active",
+    &game.panel.gravity_state.font_alt
   },
   {
-    "game.panel.emc_magic_ball_switch.y",
-    &game.panel.emc_magic_ball_switch.y
+    "game.panel.gravity_state.draw_masked",
+    &game.panel.gravity_state.draw_masked
   },
   {
-    "game.panel.emc_magic_ball_switch.tile_size",
-    &game.panel.emc_magic_ball_switch.size
+    "game.panel.gravity_state.draw_order",
+    &game.panel.gravity_state.sort_priority
   },
   {
-    "game.panel.emc_magic_ball_switch.draw_masked",
-    &game.panel.emc_magic_ball_switch.draw_masked
+    "game.panel.graphic_1.x",
+    &game.panel.graphic[0].x
   },
   {
-    "game.panel.emc_magic_ball_switch.draw_order",
-    &game.panel.emc_magic_ball_switch.sort_priority
+    "game.panel.graphic_1.y",
+    &game.panel.graphic[0].y
   },
   {
-    "game.panel.light_switch.x",
-    &game.panel.light_switch.x
+    "game.panel.graphic_1.draw_masked",
+    &game.panel.graphic[0].draw_masked
   },
   {
-    "game.panel.light_switch.y",
-    &game.panel.light_switch.y
+    "game.panel.graphic_1.draw_order",
+    &game.panel.graphic[0].sort_priority
   },
   {
-    "game.panel.light_switch.tile_size",
-    &game.panel.light_switch.size
+    "game.panel.graphic_2.x",
+    &game.panel.graphic[1].x
   },
   {
-    "game.panel.light_switch.draw_masked",
-    &game.panel.light_switch.draw_masked
+    "game.panel.graphic_2.y",
+    &game.panel.graphic[1].y
   },
   {
-    "game.panel.light_switch.draw_order",
-    &game.panel.light_switch.sort_priority
+    "game.panel.graphic_2.draw_masked",
+    &game.panel.graphic[1].draw_masked
   },
   {
-    "game.panel.light_switch_time.x",
-    &game.panel.light_switch_time.x
+    "game.panel.graphic_2.draw_order",
+    &game.panel.graphic[1].sort_priority
   },
   {
-    "game.panel.light_switch_time.y",
-    &game.panel.light_switch_time.y
+    "game.panel.graphic_3.x",
+    &game.panel.graphic[2].x
   },
   {
-    "game.panel.light_switch_time.align",
-    &game.panel.light_switch_time.align
+    "game.panel.graphic_3.y",
+    &game.panel.graphic[2].y
   },
   {
-    "game.panel.light_switch_time.valign",
-    &game.panel.light_switch_time.valign
+    "game.panel.graphic_3.draw_masked",
+    &game.panel.graphic[2].draw_masked
   },
   {
-    "game.panel.light_switch_time.digits",
-    &game.panel.light_switch_time.size
+    "game.panel.graphic_3.draw_order",
+    &game.panel.graphic[2].sort_priority
   },
   {
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+    "game.panel.element_6.draw_order",
+    &game.panel.element[5].sort_priority
   },
   {
-    "game.panel.robot_wheel.y",
-    &game.panel.robot_wheel.y
+    "game.panel.element_6_count.x",
+    &game.panel.element_count[5].x
   },
   {
-    "game.panel.robot_wheel.tile_size",
-    &game.panel.robot_wheel.size
+    "game.panel.element_6_count.y",
+    &game.panel.element_count[5].y
   },
   {
-    "game.panel.robot_wheel.draw_masked",
-    &game.panel.robot_wheel.draw_masked
+    "game.panel.element_6_count.align",
+    &game.panel.element_count[5].align
   },
   {
-    "game.panel.robot_wheel.draw_order",
-    &game.panel.robot_wheel.sort_priority
+    "game.panel.element_6_count.valign",
+    &game.panel.element_count[5].valign
   },
   {
-    "game.panel.conveyor_belt_1.x",
-    &game.panel.conveyor_belt[0].x
+    "game.panel.element_6_count.digits",
+    &game.panel.element_count[5].size
   },
   {
-    "game.panel.conveyor_belt_1.y",
-    &game.panel.conveyor_belt[0].y
+    "game.panel.element_6_count.font",
+    &game.panel.element_count[5].font
   },
   {
-    "game.panel.conveyor_belt_1.tile_size",
-    &game.panel.conveyor_belt[0].size
+    "game.panel.element_6_count.element",
+    &game.panel.element_count[5].id
   },
   {
-    "game.panel.conveyor_belt_1.draw_masked",
-    &game.panel.conveyor_belt[0].draw_masked
+    "game.panel.element_6_count.draw_masked",
+    &game.panel.element_count[5].draw_masked
   },
   {
-    "game.panel.conveyor_belt_1.draw_order",
-    &game.panel.conveyor_belt[0].sort_priority
+    "game.panel.element_6_count.draw_order",
+    &game.panel.element_count[5].sort_priority
   },
   {
-    "game.panel.conveyor_belt_1_switch.x",
-    &game.panel.conveyor_belt_switch[0].x
+    "game.panel.element_7.x",
+    &game.panel.element[6].x
   },
   {
-    "game.panel.conveyor_belt_1_switch.y",
-    &game.panel.conveyor_belt_switch[0].y
+    "game.panel.element_7.y",
+    &game.panel.element[6].y
   },
   {
-    "game.panel.conveyor_belt_1_switch.tile_size",
-    &game.panel.conveyor_belt_switch[0].size
+    "game.panel.element_7.tile_size",
+    &game.panel.element[6].size
   },
   {
-    "game.panel.conveyor_belt_1_switch.draw_masked",
-    &game.panel.conveyor_belt_switch[0].draw_masked
+    "game.panel.element_7.element",
+    &game.panel.element[6].id
   },
   {
-    "game.panel.conveyor_belt_1_switch.draw_order",
-    &game.panel.conveyor_belt_switch[0].sort_priority
+    "game.panel.element_7.draw_masked",
+    &game.panel.element[6].draw_masked
   },
   {
-    "game.panel.conveyor_belt_2.x",
-    &game.panel.conveyor_belt[1].x
+    "game.panel.element_7.draw_order",
+    &game.panel.element[6].sort_priority
   },
   {
-    "game.panel.conveyor_belt_2.y",
-    &game.panel.conveyor_belt[1].y
+    "game.panel.element_7_count.x",
+    &game.panel.element_count[6].x
   },
   {
-    "game.panel.conveyor_belt_2.tile_size",
-    &game.panel.conveyor_belt[1].size
+    "game.panel.element_7_count.y",
+    &game.panel.element_count[6].y
   },
   {
-    "game.panel.conveyor_belt_2.draw_masked",
-    &game.panel.conveyor_belt[1].draw_masked
+    "game.panel.element_7_count.align",
+    &game.panel.element_count[6].align
   },
   {
-    "game.panel.conveyor_belt_2.draw_order",
-    &game.panel.conveyor_belt[1].sort_priority
+    "game.panel.element_7_count.valign",
+    &game.panel.element_count[6].valign
   },
   {
-    "game.panel.conveyor_belt_2_switch.x",
-    &game.panel.conveyor_belt_switch[1].x
+    "game.panel.element_7_count.digits",
+    &game.panel.element_count[6].size
   },
   {
-    "game.panel.conveyor_belt_2_switch.y",
-    &game.panel.conveyor_belt_switch[1].y
+    "game.panel.element_7_count.font",
+    &game.panel.element_count[6].font
   },
   {
-    "game.panel.conveyor_belt_2_switch.tile_size",
-    &game.panel.conveyor_belt_switch[1].size
+    "game.panel.element_7_count.element",
+    &game.panel.element_count[6].id
   },
   {
-    "game.panel.conveyor_belt_2_switch.draw_masked",
-    &game.panel.conveyor_belt_switch[1].draw_masked
+    "game.panel.element_7_count.draw_masked",
+    &game.panel.element_count[6].draw_masked
   },
   {
-    "game.panel.conveyor_belt_2_switch.draw_order",
-    &game.panel.conveyor_belt_switch[1].sort_priority
+    "game.panel.element_7_count.draw_order",
+    &game.panel.element_count[6].sort_priority
   },
   {
-    "game.panel.conveyor_belt_3.x",
-    &game.panel.conveyor_belt[2].x
+    "game.panel.element_8.x",
+    &game.panel.element[7].x
   },
   {
-    "game.panel.conveyor_belt_3.y",
-    &game.panel.conveyor_belt[2].y
+    "game.panel.element_8.y",
+    &game.panel.element[7].y
   },
   {
-    "game.panel.conveyor_belt_3.tile_size",
-    &game.panel.conveyor_belt[2].size
+    "game.panel.element_8.tile_size",
+    &game.panel.element[7].size
   },
   {
-    "game.panel.conveyor_belt_3.draw_masked",
-    &game.panel.conveyor_belt[2].draw_masked
+    "game.panel.element_8.element",
+    &game.panel.element[7].id
   },
   {
-    "game.panel.conveyor_belt_3.draw_order",
-    &game.panel.conveyor_belt[2].sort_priority
+    "game.panel.element_8.draw_masked",
+    &game.panel.element[7].draw_masked
   },
   {
-    "game.panel.conveyor_belt_3_switch.x",
-    &game.panel.conveyor_belt_switch[2].x
+    "game.panel.element_8.draw_order",
+    &game.panel.element[7].sort_priority
   },
   {
-    "game.panel.conveyor_belt_3_switch.y",
-    &game.panel.conveyor_belt_switch[2].y
+    "game.panel.element_8_count.x",
+    &game.panel.element_count[7].x
   },
   {
-    "game.panel.conveyor_belt_3_switch.tile_size",
-    &game.panel.conveyor_belt_switch[2].size
+    "game.panel.element_8_count.y",
+    &game.panel.element_count[7].y
   },
   {
-    "game.panel.conveyor_belt_3_switch.draw_masked",
-    &game.panel.conveyor_belt_switch[2].draw_masked
+    "game.panel.element_8_count.align",
+    &game.panel.element_count[7].align
   },
   {
-    "game.panel.conveyor_belt_3_switch.draw_order",
-    &game.panel.conveyor_belt_switch[2].sort_priority
+    "game.panel.element_8_count.valign",
+    &game.panel.element_count[7].valign
   },
   {
-    "game.panel.conveyor_belt_4.x",
-    &game.panel.conveyor_belt[3].x
+    "game.panel.element_8_count.digits",
+    &game.panel.element_count[7].size
   },
   {
-    "game.panel.conveyor_belt_4.y",
-    &game.panel.conveyor_belt[3].y
+    "game.panel.element_8_count.font",
+    &game.panel.element_count[7].font
   },
   {
-    "game.panel.conveyor_belt_4.tile_size",
-    &game.panel.conveyor_belt[3].size
+    "game.panel.element_8_count.element",
+    &game.panel.element_count[7].id
   },
   {
-    "game.panel.conveyor_belt_4.draw_masked",
-    &game.panel.conveyor_belt[3].draw_masked
+    "game.panel.element_8_count.draw_masked",
+    &game.panel.element_count[7].draw_masked
   },
   {
-    "game.panel.conveyor_belt_4.draw_order",
-    &game.panel.conveyor_belt[3].sort_priority
+    "game.panel.element_8_count.draw_order",
+    &game.panel.element_count[7].sort_priority
   },
   {
-    "game.panel.conveyor_belt_4_switch.x",
-    &game.panel.conveyor_belt_switch[3].x
+    "game.panel.ce_score_1.x",
+    &game.panel.ce_score[0].x
   },
   {
-    "game.panel.conveyor_belt_4_switch.y",
-    &game.panel.conveyor_belt_switch[3].y
+    "game.panel.ce_score_1.y",
+    &game.panel.ce_score[0].y
   },
   {
-    "game.panel.conveyor_belt_4_switch.tile_size",
-    &game.panel.conveyor_belt_switch[3].size
+    "game.panel.ce_score_1.align",
+    &game.panel.ce_score[0].align
   },
   {
-    "game.panel.conveyor_belt_4_switch.draw_masked",
-    &game.panel.conveyor_belt_switch[3].draw_masked
+    "game.panel.ce_score_1.valign",
+    &game.panel.ce_score[0].valign
   },
   {
-    "game.panel.conveyor_belt_4_switch.draw_order",
-    &game.panel.conveyor_belt_switch[3].sort_priority
+    "game.panel.ce_score_1.digits",
+    &game.panel.ce_score[0].size
   },
   {
-    "game.panel.magic_wall.x",
-    &game.panel.magic_wall.x
+    "game.panel.ce_score_1.font",
+    &game.panel.ce_score[0].font
   },
   {
-    "game.panel.magic_wall.y",
-    &game.panel.magic_wall.y
+    "game.panel.ce_score_1.element",
+    &game.panel.ce_score[0].id
   },
   {
-    "game.panel.magic_wall.tile_size",
-    &game.panel.magic_wall.size
+    "game.panel.ce_score_1.draw_masked",
+    &game.panel.ce_score[0].draw_masked
   },
   {
-    "game.panel.magic_wall.draw_masked",
-    &game.panel.magic_wall.draw_masked
+    "game.panel.ce_score_1.draw_order",
+    &game.panel.ce_score[0].sort_priority
   },
   {
-    "game.panel.magic_wall.draw_order",
-    &game.panel.magic_wall.sort_priority
+    "game.panel.ce_score_1_element.x",
+    &game.panel.ce_score_element[0].x
   },
   {
-    "game.panel.magic_wall_time.x",
-    &game.panel.magic_wall_time.x
+    "game.panel.ce_score_1_element.y",
+    &game.panel.ce_score_element[0].y
   },
   {
-    "game.panel.magic_wall_time.y",
-    &game.panel.magic_wall_time.y
+    "game.panel.ce_score_1_element.tile_size",
+    &game.panel.ce_score_element[0].size
   },
   {
-    "game.panel.magic_wall_time.align",
-    &game.panel.magic_wall_time.align
+    "game.panel.ce_score_1_element.element",
+    &game.panel.ce_score_element[0].id
   },
   {
-    "game.panel.magic_wall_time.valign",
-    &game.panel.magic_wall_time.valign
+    "game.panel.ce_score_1_element.draw_masked",
+    &game.panel.ce_score_element[0].draw_masked
   },
   {
-    "game.panel.magic_wall_time.digits",
-    &game.panel.magic_wall_time.size
+    "game.panel.ce_score_1_element.draw_order",
+    &game.panel.ce_score_element[0].sort_priority
   },
   {
-    "game.panel.magic_wall_time.font",
-    &game.panel.magic_wall_time.font
+    "game.panel.ce_score_2.x",
+    &game.panel.ce_score[1].x
   },
   {
-    "game.panel.magic_wall_time.draw_masked",
-    &game.panel.magic_wall_time.draw_masked
+    "game.panel.ce_score_2.y",
+    &game.panel.ce_score[1].y
   },
   {
-    "game.panel.magic_wall_time.draw_order",
-    &game.panel.magic_wall_time.sort_priority
+    "game.panel.ce_score_2.align",
+    &game.panel.ce_score[1].align
   },
   {
-    "game.panel.gravity_state.x",
-    &game.panel.gravity_state.x
+    "game.panel.ce_score_2.valign",
+    &game.panel.ce_score[1].valign
   },
   {
-    "game.panel.gravity_state.y",
-    &game.panel.gravity_state.y
+    "game.panel.ce_score_2.digits",
+    &game.panel.ce_score[1].size
   },
   {
-    "game.panel.gravity_state.align",
-    &game.panel.gravity_state.align
+    "game.panel.ce_score_2.font",
+    &game.panel.ce_score[1].font
   },
   {
-    "game.panel.gravity_state.valign",
-    &game.panel.gravity_state.valign
+    "game.panel.ce_score_2.element",
+    &game.panel.ce_score[1].id
   },
   {
-    "game.panel.gravity_state.chars",
-    &game.panel.gravity_state.size
+    "game.panel.ce_score_2.draw_masked",
+    &game.panel.ce_score[1].draw_masked
   },
   {
-    "game.panel.gravity_state.font",
-    &game.panel.gravity_state.font
+    "game.panel.ce_score_2.draw_order",
+    &game.panel.ce_score[1].sort_priority
   },
   {
-    "game.panel.gravity_state.font_active",
-    &game.panel.gravity_state.font_alt
+    "game.panel.ce_score_2_element.x",
+    &game.panel.ce_score_element[1].x
   },
   {
-    "game.panel.gravity_state.draw_masked",
-    &game.panel.gravity_state.draw_masked
+    "game.panel.ce_score_2_element.y",
+    &game.panel.ce_score_element[1].y
   },
   {
-    "game.panel.gravity_state.draw_order",
-    &game.panel.gravity_state.sort_priority
+    "game.panel.ce_score_2_element.tile_size",
+    &game.panel.ce_score_element[1].size
   },
   {
-    "game.panel.graphic_1.x",
-    &game.panel.graphic[0].x
+    "game.panel.ce_score_2_element.element",
+    &game.panel.ce_score_element[1].id
   },
   {
-    "game.panel.graphic_1.y",
-    &game.panel.graphic[0].y
+    "game.panel.ce_score_2_element.draw_masked",
+    &game.panel.ce_score_element[1].draw_masked
   },
   {
-    "game.panel.graphic_1.draw_masked",
-    &game.panel.graphic[0].draw_masked
+    "game.panel.ce_score_2_element.draw_order",
+    &game.panel.ce_score_element[1].sort_priority
   },
   {
-    "game.panel.graphic_1.draw_order",
-    &game.panel.graphic[0].sort_priority
+    "game.panel.ce_score_3.x",
+    &game.panel.ce_score[2].x
   },
   {
-    "game.panel.graphic_2.x",
-    &game.panel.graphic[1].x
+    "game.panel.ce_score_3.y",
+    &game.panel.ce_score[2].y
   },
   {
-    "game.panel.graphic_2.y",
-    &game.panel.graphic[1].y
+    "game.panel.ce_score_3.align",
+    &game.panel.ce_score[2].align
   },
   {
-    "game.panel.graphic_2.draw_masked",
-    &game.panel.graphic[1].draw_masked
+    "game.panel.ce_score_3.valign",
+    &game.panel.ce_score[2].valign
   },
   {
-    "game.panel.graphic_2.draw_order",
-    &game.panel.graphic[1].sort_priority
+    "game.panel.ce_score_3.digits",
+    &game.panel.ce_score[2].size
   },
   {
-    "game.panel.graphic_3.x",
-    &game.panel.graphic[2].x
+    "game.panel.ce_score_3.font",
+    &game.panel.ce_score[2].font
   },
   {
-    "game.panel.graphic_3.y",
-    &game.panel.graphic[2].y
+    "game.panel.ce_score_3.element",
+    &game.panel.ce_score[2].id
   },
   {
-    "game.panel.graphic_3.draw_masked",
-    &game.panel.graphic[2].draw_masked
+    "game.panel.ce_score_3.draw_masked",
+    &game.panel.ce_score[2].draw_masked
   },
   {
-    "game.panel.graphic_3.draw_order",
-    &game.panel.graphic[2].sort_priority
+    "game.panel.ce_score_3.draw_order",
+    &game.panel.ce_score[2].sort_priority
   },
   {
-    "game.panel.graphic_4.x",
-    &game.panel.graphic[3].x
+    "game.panel.ce_score_3_element.x",
+    &game.panel.ce_score_element[2].x
   },
   {
-    "game.panel.graphic_4.y",
-    &game.panel.graphic[3].y
+    "game.panel.ce_score_3_element.y",
+    &game.panel.ce_score_element[2].y
   },
   {
-    "game.panel.graphic_4.draw_masked",
-    &game.panel.graphic[3].draw_masked
+    "game.panel.ce_score_3_element.tile_size",
+    &game.panel.ce_score_element[2].size
   },
   {
-    "game.panel.graphic_4.draw_order",
-    &game.panel.graphic[3].sort_priority
+    "game.panel.ce_score_3_element.element",
+    &game.panel.ce_score_element[2].id
   },
   {
-    "game.panel.graphic_5.x",
-    &game.panel.graphic[4].x
+    "game.panel.ce_score_3_element.draw_masked",
+    &game.panel.ce_score_element[2].draw_masked
   },
   {
-    "game.panel.graphic_5.y",
-    &game.panel.graphic[4].y
+    "game.panel.ce_score_3_element.draw_order",
+    &game.panel.ce_score_element[2].sort_priority
   },
   {
-    "game.panel.graphic_5.draw_masked",
-    &game.panel.graphic[4].draw_masked
+    "game.panel.ce_score_4.x",
+    &game.panel.ce_score[3].x
   },
   {
-    "game.panel.graphic_5.draw_order",
-    &game.panel.graphic[4].sort_priority
+    "game.panel.ce_score_4.y",
+    &game.panel.ce_score[3].y
   },
   {
-    "game.panel.graphic_6.x",
-    &game.panel.graphic[5].x
+    "game.panel.ce_score_4.align",
+    &game.panel.ce_score[3].align
   },
   {
-    "game.panel.graphic_6.y",
-    &game.panel.graphic[5].y
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+    &game.panel.ce_score[3].valign
   },
   {
-    "game.panel.graphic_6.draw_masked",
-    &game.panel.graphic[5].draw_masked
+    "game.panel.ce_score_4.digits",
+    &game.panel.ce_score[3].size
   },
   {
-    "game.panel.graphic_6.draw_order",
-    &game.panel.graphic[5].sort_priority
+    "game.panel.ce_score_4.font",
+    &game.panel.ce_score[3].font
   },
   {
-    "game.panel.graphic_7.x",
-    &game.panel.graphic[6].x
+    "game.panel.ce_score_4.element",
+    &game.panel.ce_score[3].id
   },
   {
-    "game.panel.graphic_7.y",
-    &game.panel.graphic[6].y
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+    &game.panel.ce_score[3].draw_masked
   },
   {
-    "game.panel.graphic_7.draw_masked",
-    &game.panel.graphic[6].draw_masked
+    "game.panel.ce_score_4.draw_order",
+    &game.panel.ce_score[3].sort_priority
   },
   {
-    "game.panel.graphic_7.draw_order",
-    &game.panel.graphic[6].sort_priority
+    "game.panel.ce_score_4_element.x",
+    &game.panel.ce_score_element[3].x
   },
   {
-    "game.panel.graphic_8.x",
-    &game.panel.graphic[7].x
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-    &game.panel.ce_score[5].id
+    "request.y",
+    &request.y
   },
   {
-    "game.panel.ce_score_6.draw_masked",
-    &game.panel.ce_score[5].draw_masked
+    "request.width",
+    &request.width
   },
   {
-    "game.panel.ce_score_6.draw_order",
-    &game.panel.ce_score[5].sort_priority
+    "request.height",
+    &request.height
   },
   {
-    "game.panel.ce_score_6_element.x",
-    &game.panel.ce_score_element[5].x
+    "request.border_size",
+    &request.border_size
   },
   {
-    "game.panel.ce_score_6_element.y",
-    &game.panel.ce_score_element[5].y
+    "request.line_spacing",
+    &request.line_spacing
   },
   {
-    "game.panel.ce_score_6_element.tile_size",
-    &game.panel.ce_score_element[5].size
+    "request.step_offset",
+    &request.step_offset
   },
   {
-    "game.panel.ce_score_6_element.element",
-    &game.panel.ce_score_element[5].id
+    "request.step_delay",
+    &request.step_delay
   },
   {
-    "game.panel.ce_score_6_element.draw_masked",
-    &game.panel.ce_score_element[5].draw_masked
+    "request.anim_mode",
+    &request.anim_mode
   },
   {
-    "game.panel.ce_score_6_element.draw_order",
-    &game.panel.ce_score_element[5].sort_priority
+    "request.autowrap",
+    &request.autowrap
   },
   {
-    "game.panel.ce_score_7.x",
-    &game.panel.ce_score[6].x
+    "request.centered",
+    &request.centered
   },
   {
-    "game.panel.ce_score_7.y",
-    &game.panel.ce_score[6].y
+    "request.wrap_single_words",
+    &request.wrap_single_words
   },
   {
-    "game.panel.ce_score_7.align",
-    &game.panel.ce_score[6].align
+    "global.use_envelope_request",
+    &global.use_envelope_request
   },
   {
-    "game.panel.ce_score_7.valign",
-    &game.panel.ce_score[6].valign
+    "game.forced_scroll_delay_value",
+    &game.forced_scroll_delay_value
   },
   {
-    "game.panel.ce_score_7.digits",
-    &game.panel.ce_score[6].size
+    "game.use_native_emc_graphics_engine",
+    &game.use_native_emc_graphics_engine
   },
   {
-    "game.panel.ce_score_7.font",
-    &game.panel.ce_score[6].font
+    "game.use_native_sp_graphics_engine",
+    &game.use_native_sp_graphics_engine
   },
   {
-    "game.panel.ce_score_7.element",
-    &game.panel.ce_score[6].id
+    "game.use_masked_pushing",
+    &game.use_masked_pushing
   },
   {
-    "game.panel.ce_score_7.draw_masked",
-    &game.panel.ce_score[6].draw_masked
+    "game.tile_size",
+    &game.tile_size
   },
   {
-    "game.panel.ce_score_7.draw_order",
-    &game.panel.ce_score[6].sort_priority
+    "[player].boring_delay_fixed",
+    &game.player_boring_delay_fixed
   },
   {
-    "game.panel.ce_score_7_element.x",
-    &game.panel.ce_score_element[6].x
+    "[player].boring_delay_random",
+    &game.player_boring_delay_random
   },
   {
-    "game.panel.ce_score_7_element.y",
-    &game.panel.ce_score_element[6].y
+    "[player].sleeping_delay_fixed",
+    &game.player_sleeping_delay_fixed
   },
   {
-    "game.panel.ce_score_7_element.tile_size",
-    &game.panel.ce_score_element[6].size
+    "[player].sleeping_delay_random",
+    &game.player_sleeping_delay_random
   },
   {
-    "game.panel.ce_score_7_element.element",
-    &game.panel.ce_score_element[6].id
+    "viewport.window.width",
+    &viewport.window.width
   },
   {
-    "game.panel.ce_score_7_element.draw_masked",
-    &game.panel.ce_score_element[6].draw_masked
+    "viewport.window.height",
+    &viewport.window.height
   },
   {
-    "game.panel.ce_score_7_element.draw_order",
-    &game.panel.ce_score_element[6].sort_priority
+    "viewport.playfield.x",
+    &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].x
   },
   {
-    "game.panel.ce_score_8.x",
-    &game.panel.ce_score[7].x
+    "viewport.playfield.y",
+    &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].y
   },
   {
-    "game.panel.ce_score_8.y",
-    &game.panel.ce_score[7].y
+    "viewport.playfield.width",
+    &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].width
   },
   {
-    "game.panel.ce_score_8.align",
-    &game.panel.ce_score[7].align
+    "viewport.playfield.height",
+    &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].height
   },
   {
-    "game.panel.ce_score_8.valign",
-    &game.panel.ce_score[7].valign
+    "viewport.playfield.border_size",
+    &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].border_size
   },
   {
-    "game.panel.ce_score_8.digits",
-    &game.panel.ce_score[7].size
+    "viewport.playfield.MAIN.x",
+    &viewport.playfield[GFX_SPECIAL_ARG_MAIN].x
   },
   {
-    "game.panel.ce_score_8.font",
-    &game.panel.ce_score[7].font
+    "viewport.playfield.MAIN.y",
+    &viewport.playfield[GFX_SPECIAL_ARG_MAIN].y
   },
   {
-    "game.panel.ce_score_8.element",
-    &game.panel.ce_score[7].id
+    "viewport.playfield.MAIN.width",
+    &viewport.playfield[GFX_SPECIAL_ARG_MAIN].width
   },
   {
-    "game.panel.ce_score_8.draw_masked",
-    &game.panel.ce_score[7].draw_masked
+    "viewport.playfield.MAIN.height",
+    &viewport.playfield[GFX_SPECIAL_ARG_MAIN].height
   },
   {
-    "game.panel.ce_score_8.draw_order",
-    &game.panel.ce_score[7].sort_priority
+    "viewport.playfield.MAIN.border_size",
+    &viewport.playfield[GFX_SPECIAL_ARG_MAIN].border_size
   },
   {
-    "game.panel.ce_score_8_element.x",
-    &game.panel.ce_score_element[7].x
+    "viewport.playfield.PLAYING.x",
+    &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].x
   },
   {
-    "game.panel.ce_score_8_element.y",
-    &game.panel.ce_score_element[7].y
+    "viewport.playfield.PLAYING.y",
+    &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].y
   },
   {
-    "game.panel.ce_score_8_element.tile_size",
-    &game.panel.ce_score_element[7].size
+    "viewport.playfield.PLAYING.width",
+    &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].width
   },
   {
-    "game.panel.ce_score_8_element.element",
-    &game.panel.ce_score_element[7].id
+    "viewport.playfield.PLAYING.height",
+    &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].height
   },
   {
-    "game.panel.ce_score_8_element.draw_masked",
-    &game.panel.ce_score_element[7].draw_masked
+    "viewport.playfield.PLAYING.border_size",
+    &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].border_size
   },
   {
-    "game.panel.ce_score_8_element.draw_order",
-    &game.panel.ce_score_element[7].sort_priority
+    "viewport.playfield.EDITOR.x",
+    &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].x
   },
   {
-    "game.panel.player_name.x",
-    &game.panel.player_name.x
+    "viewport.playfield.EDITOR.y",
+    &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].y
   },
   {
-    "game.panel.player_name.y",
-    &game.panel.player_name.y
+    "viewport.playfield.EDITOR.width",
+    &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width
   },
   {
-    "game.panel.player_name.align",
-    &game.panel.player_name.align
+    "viewport.playfield.EDITOR.height",
+    &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height
   },
   {
-    "game.panel.player_name.valign",
-    &game.panel.player_name.valign
+    "viewport.playfield.EDITOR.border_size",
+    &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].border_size
   },
   {
-    "game.panel.player_name.chars",
-    &game.panel.player_name.size
+    "viewport.door_1.x",
+    &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].x
   },
   {
-    "game.panel.player_name.font",
-    &game.panel.player_name.font
+    "viewport.door_1.y",
+    &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].y
   },
   {
-    "game.panel.player_name.draw_masked",
-    &game.panel.player_name.draw_masked
+    "viewport.door_1.width",
+    &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].width
   },
   {
-    "game.panel.player_name.draw_order",
-    &game.panel.player_name.sort_priority
+    "viewport.door_1.height",
+    &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].height
   },
   {
-    "game.panel.level_name.x",
-    &game.panel.level_name.x
+    "viewport.door_1.border_size",
+    &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].border_size
   },
   {
-    "game.panel.level_name.y",
-    &game.panel.level_name.y
+    "viewport.door_1.MAIN.x",
+    &viewport.door_1[GFX_SPECIAL_ARG_MAIN].x
   },
   {
-    "game.panel.level_name.align",
-    &game.panel.level_name.align
+    "viewport.door_1.MAIN.y",
+    &viewport.door_1[GFX_SPECIAL_ARG_MAIN].y
   },
   {
-    "game.panel.level_name.valign",
-    &game.panel.level_name.valign
+    "viewport.door_1.MAIN.width",
+    &viewport.door_1[GFX_SPECIAL_ARG_MAIN].width
   },
   {
-    "game.panel.level_name.chars",
-    &game.panel.level_name.size
+    "viewport.door_1.MAIN.height",
+    &viewport.door_1[GFX_SPECIAL_ARG_MAIN].height
   },
   {
-    "game.panel.level_name.font",
-    &game.panel.level_name.font
+    "viewport.door_1.MAIN.border_size",
+    &viewport.door_1[GFX_SPECIAL_ARG_MAIN].border_size
   },
   {
-    "game.panel.level_name.draw_masked",
-    &game.panel.level_name.draw_masked
+    "viewport.door_1.PLAYING.x",
+    &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].x
   },
   {
-    "game.panel.level_name.draw_order",
-    &game.panel.level_name.sort_priority
+    "viewport.door_1.PLAYING.y",
+    &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].y
   },
   {
-    "game.panel.level_author.x",
-    &game.panel.level_author.x
+    "viewport.door_1.PLAYING.width",
+    &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].width
   },
   {
-    "game.panel.level_author.y",
-    &game.panel.level_author.y
+    "viewport.door_1.PLAYING.height",
+    &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].height
   },
   {
-    "game.panel.level_author.align",
-    &game.panel.level_author.align
+    "viewport.door_1.PLAYING.border_size",
+    &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].border_size
   },
   {
-    "game.panel.level_author.valign",
-    &game.panel.level_author.valign
+    "viewport.door_1.EDITOR.x",
+    &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].x
   },
   {
-    "game.panel.level_author.chars",
-    &game.panel.level_author.size
+    "viewport.door_1.EDITOR.y",
+    &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].y
   },
   {
-    "game.panel.level_author.font",
-    &game.panel.level_author.font
+    "viewport.door_1.EDITOR.width",
+    &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].width
   },
   {
-    "game.panel.level_author.draw_masked",
-    &game.panel.level_author.draw_masked
+    "viewport.door_1.EDITOR.height",
+    &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].height
   },
   {
-    "game.panel.level_author.draw_order",
-    &game.panel.level_author.sort_priority
+    "viewport.door_1.EDITOR.border_size",
+    &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].border_size
   },
   {
-    "game.button.stop.x",
-    &game.button.stop.x
+    "viewport.door_2.x",
+    &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].x
   },
   {
-    "game.button.stop.y",
-    &game.button.stop.y
+    "viewport.door_2.y",
+    &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].y
   },
   {
-    "game.button.pause.x",
-    &game.button.pause.x
+    "viewport.door_2.width",
+    &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].width
   },
   {
-    "game.button.pause.y",
-    &game.button.pause.y
+    "viewport.door_2.height",
+    &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].height
   },
   {
-    "game.button.play.x",
-    &game.button.play.x
+    "viewport.door_2.border_size",
+    &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].border_size
   },
   {
-    "game.button.play.y",
-    &game.button.play.y
+    "viewport.door_2.MAIN.x",
+    &viewport.door_2[GFX_SPECIAL_ARG_MAIN].x
   },
   {
-    "game.button.sound_music.x",
-    &game.button.sound_music.x
+    "viewport.door_2.MAIN.y",
+    &viewport.door_2[GFX_SPECIAL_ARG_MAIN].y
   },
   {
-    "game.button.sound_music.y",
-    &game.button.sound_music.y
+    "viewport.door_2.MAIN.width",
+    &viewport.door_2[GFX_SPECIAL_ARG_MAIN].width
   },
   {
-    "game.button.sound_loops.x",
-    &game.button.sound_loops.x
+    "viewport.door_2.MAIN.height",
+    &viewport.door_2[GFX_SPECIAL_ARG_MAIN].height
   },
   {
-    "game.button.sound_loops.y",
-    &game.button.sound_loops.y
+    "viewport.door_2.MAIN.border_size",
+    &viewport.door_2[GFX_SPECIAL_ARG_MAIN].border_size
   },
   {
-    "game.button.sound_simple.x",
-    &game.button.sound_simple.x
+    "viewport.door_2.PLAYING.x",
+    &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].x
   },
   {
-    "game.button.sound_simple.y",
-    &game.button.sound_simple.y
+    "viewport.door_2.PLAYING.y",
+    &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].y
   },
   {
-    "game.forced_scroll_delay_value",
-    &game.forced_scroll_delay_value
+    "viewport.door_2.PLAYING.width",
+    &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].width
   },
   {
-    "game.use_native_emc_graphics_engine",
-    &game.use_native_emc_graphics_engine
+    "viewport.door_2.PLAYING.height",
+    &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].height
   },
   {
-    "game.use_native_sp_graphics_engine",
-    &game.use_native_sp_graphics_engine
+    "viewport.door_2.PLAYING.border_size",
+    &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].border_size
   },
   {
-    "game.use_masked_pushing",
-    &game.use_masked_pushing
+    "viewport.door_2.EDITOR.x",
+    &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].x
   },
   {
-    "[player].boring_delay_fixed",
-    &game.player_boring_delay_fixed
+    "viewport.door_2.EDITOR.y",
+    &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].y
   },
   {
-    "[player].boring_delay_random",
-    &game.player_boring_delay_random
+    "viewport.door_2.EDITOR.width",
+    &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].width
   },
   {
-    "[player].sleeping_delay_fixed",
-    &game.player_sleeping_delay_fixed
+    "viewport.door_2.EDITOR.height",
+    &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].height
   },
   {
-    "[player].sleeping_delay_random",
-    &game.player_sleeping_delay_random
+    "viewport.door_2.EDITOR.border_size",
+    &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].border_size
   },
   {
     NULL,