&game.panel.key_white.y
},
{
- "game.panel.white_keys.x",
- &game.panel.white_keys.x
+ "game.panel.key_white_count.x",
+ &game.panel.key_white_count.x
},
{
- "game.panel.white_keys.y",
- &game.panel.white_keys.y
+ "game.panel.key_white_count.y",
+ &game.panel.key_white_count.y
},
{
- "game.panel.white_keys.align",
- &game.panel.white_keys.align
+ "game.panel.key_white_count.align",
+ &game.panel.key_white_count.align
},
{
- "game.panel.white_keys.chars",
- &game.panel.white_keys.chars
+ "game.panel.key_white_count.chars",
+ &game.panel.key_white_count.chars
},
{
- "game.panel.white_keys.font",
- &game.panel.white_keys.font
+ "game.panel.key_white_count.font",
+ &game.panel.key_white_count.font
},
{
"game.panel.shield_normal.x",
"game.panel.emc_magic_ball.y",
&game.panel.emc_magic_ball.y
},
+ {
+ "game.panel.emc_magic_ball_switch.x",
+ &game.panel.emc_magic_ball_switch.x
+ },
+ {
+ "game.panel.emc_magic_ball_switch.y",
+ &game.panel.emc_magic_ball_switch.y
+ },
{
"game.panel.emc_magic_ball_time.x",
&game.panel.emc_magic_ball_time.x
"game.panel.conveyor_belt_1.y",
&game.panel.conveyor_belt_1.y
},
- {
- "game.panel.conveyor_belt_2.x",
- &game.panel.conveyor_belt_2.x
- },
- {
- "game.panel.conveyor_belt_2.y",
- &game.panel.conveyor_belt_2.y
- },
- {
- "game.panel.conveyor_belt_3.x",
- &game.panel.conveyor_belt_3.x
- },
- {
- "game.panel.conveyor_belt_3.y",
- &game.panel.conveyor_belt_3.y
- },
- {
- "game.panel.conveyor_belt_4.x",
- &game.panel.conveyor_belt_4.x
- },
- {
- "game.panel.conveyor_belt_4.y",
- &game.panel.conveyor_belt_4.y
- },
{
"game.panel.conveyor_belt_1_switch.x",
&game.panel.conveyor_belt_1_switch.x
"game.panel.conveyor_belt_1_switch.y",
&game.panel.conveyor_belt_1_switch.y
},
+ {
+ "game.panel.conveyor_belt_2.x",
+ &game.panel.conveyor_belt_2.x
+ },
+ {
+ "game.panel.conveyor_belt_2.y",
+ &game.panel.conveyor_belt_2.y
+ },
{
"game.panel.conveyor_belt_2_switch.x",
&game.panel.conveyor_belt_2_switch.x
"game.panel.conveyor_belt_2_switch.y",
&game.panel.conveyor_belt_2_switch.y
},
+ {
+ "game.panel.conveyor_belt_3.x",
+ &game.panel.conveyor_belt_3.x
+ },
+ {
+ "game.panel.conveyor_belt_3.y",
+ &game.panel.conveyor_belt_3.y
+ },
{
"game.panel.conveyor_belt_3_switch.x",
&game.panel.conveyor_belt_3_switch.x
"game.panel.conveyor_belt_3_switch.y",
&game.panel.conveyor_belt_3_switch.y
},
+ {
+ "game.panel.conveyor_belt_4.x",
+ &game.panel.conveyor_belt_4.x
+ },
+ {
+ "game.panel.conveyor_belt_4.y",
+ &game.panel.conveyor_belt_4.y
+ },
{
"game.panel.conveyor_belt_4_switch.x",
&game.panel.conveyor_belt_4_switch.x
&game.panel.level_author.font
},
{
- "game.panel.stop.x",
- &game.panel.stop.x
+ "game.button.stop.x",
+ &game.button.stop.x
},
{
- "game.panel.stop.y",
- &game.panel.stop.y
+ "game.button.stop.y",
+ &game.button.stop.y
},
{
- "game.panel.pause.x",
- &game.panel.pause.x
+ "game.button.pause.x",
+ &game.button.pause.x
},
{
- "game.panel.pause.y",
- &game.panel.pause.y
+ "game.button.pause.y",
+ &game.button.pause.y
},
{
- "game.panel.play.x",
- &game.panel.play.x
+ "game.button.play.x",
+ &game.button.play.x
},
{
- "game.panel.play.y",
- &game.panel.play.y
+ "game.button.play.y",
+ &game.button.play.y
},
{
- "game.panel.sound_music.x",
- &game.panel.sound_music.x
+ "game.button.sound_music.x",
+ &game.button.sound_music.x
},
{
- "game.panel.sound_music.y",
- &game.panel.sound_music.y
+ "game.button.sound_music.y",
+ &game.button.sound_music.y
},
{
- "game.panel.sound_loops.x",
- &game.panel.sound_loops.x
+ "game.button.sound_loops.x",
+ &game.button.sound_loops.x
},
{
- "game.panel.sound_loops.y",
- &game.panel.sound_loops.y
+ "game.button.sound_loops.y",
+ &game.button.sound_loops.y
},
{
- "game.panel.sound_simple.x",
- &game.panel.sound_simple.x
+ "game.button.sound_simple.x",
+ &game.button.sound_simple.x
},
{
- "game.panel.sound_simple.y",
- &game.panel.sound_simple.y
+ "game.button.sound_simple.y",
+ &game.button.sound_simple.y
},
{
"[player].boring_delay_fixed",