added some more graphics customization options for the level editor
[rocksndiamonds.git] / src / conf_var.c
index d594cf48063b96727ea7f95da887dc166ebdf2e2..6618b74bd4de5eff29cd6e65daa35dcaef3c1196 100644 (file)
@@ -6094,6 +6094,30 @@ struct TokenIntPtrInfo image_config_vars[] =
     "tape.show_game_buttons",
     &tape.show_game_buttons
   },
+  {
+    "editor.button.prev_level.x",
+    &editor.button.prev_level.x
+  },
+  {
+    "editor.button.prev_level.y",
+    &editor.button.prev_level.y
+  },
+  {
+    "editor.button.next_level.x",
+    &editor.button.next_level.x
+  },
+  {
+    "editor.button.next_level.y",
+    &editor.button.next_level.y
+  },
+  {
+    "editor.input.level_number.x",
+    &editor.input.level_number.x
+  },
+  {
+    "editor.input.level_number.y",
+    &editor.input.level_number.y
+  },
   {
     "editor.palette.x",
     &editor.palette.x
@@ -6110,6 +6134,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "editor.palette.rows",
     &editor.palette.rows
   },
+  {
+    "editor.palette.tile_size",
+    &editor.palette.tile_size
+  },
   {
     "editor.palette.element_left.x",
     &editor.palette.element_left.x
@@ -6118,6 +6146,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "editor.palette.element_left.y",
     &editor.palette.element_left.y
   },
+  {
+    "editor.palette.element_left.tile_size",
+    &editor.palette.element_left.tile_size
+  },
   {
     "editor.palette.element_middle.x",
     &editor.palette.element_middle.x
@@ -6126,6 +6158,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "editor.palette.element_middle.y",
     &editor.palette.element_middle.y
   },
+  {
+    "editor.palette.element_middle.tile_size",
+    &editor.palette.element_middle.tile_size
+  },
   {
     "editor.palette.element_right.x",
     &editor.palette.element_right.x
@@ -6134,6 +6170,10 @@ struct TokenIntPtrInfo image_config_vars[] =
     "editor.palette.element_right.y",
     &editor.palette.element_right.y
   },
+  {
+    "editor.palette.element_right.tile_size",
+    &editor.palette.element_right.tile_size
+  },
   {
     "request.button.yes.x",
     &request.button.yes.x