"game.panel.emc_magic_ball_switch.y",
&game.panel.emc_magic_ball_switch.y
},
- {
- "game.panel.emc_magic_ball_time.x",
- &game.panel.emc_magic_ball_time.x
- },
- {
- "game.panel.emc_magic_ball_time.y",
- &game.panel.emc_magic_ball_time.y
- },
- {
- "game.panel.emc_magic_ball_time.align",
- &game.panel.emc_magic_ball_time.align
- },
- {
- "game.panel.emc_magic_ball_time.valign",
- &game.panel.emc_magic_ball_time.valign
- },
- {
- "game.panel.emc_magic_ball_time.chars",
- &game.panel.emc_magic_ball_time.chars
- },
- {
- "game.panel.emc_magic_ball_time.font",
- &game.panel.emc_magic_ball_time.font
- },
{
"game.panel.light_switch.x",
&game.panel.light_switch.x
"game.button.sound_simple.y",
&game.button.sound_simple.y
},
+ {
+ "game.forced_scroll_delay_value",
+ &game.forced_scroll_delay_value
+ },
{
"[player].boring_delay_fixed",
&game.player_boring_delay_fixed