&menu.leave_menu.post_delay
},
{
- "menu.start_item.fade_mode",
- &menu.start_item.fade_mode
+ "menu.enter_screen.fade_mode",
+ &menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT].fade_mode
},
{
- "menu.start_item.fade_delay",
- &menu.start_item.fade_delay
+ "menu.enter_screen.fade_delay",
+ &menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT].fade_delay
},
{
- "menu.start_item.post_delay",
- &menu.start_item.post_delay
+ "menu.enter_screen.post_delay",
+ &menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT].post_delay
+ },
+ {
+ "menu.leave_screen.fade_mode",
+ &menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT].fade_mode
+ },
+ {
+ "menu.leave_screen.fade_delay",
+ &menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT].fade_delay
+ },
+ {
+ "menu.leave_screen.post_delay",
+ &menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT].post_delay
+ },
+ {
+ "menu.enter_screen.SCORES.fade_mode",
+ &menu.enter_screen[GFX_SPECIAL_ARG_SCORES].fade_mode
+ },
+ {
+ "menu.enter_screen.SCORES.fade_delay",
+ &menu.enter_screen[GFX_SPECIAL_ARG_SCORES].fade_delay
+ },
+ {
+ "menu.enter_screen.SCORES.post_delay",
+ &menu.enter_screen[GFX_SPECIAL_ARG_SCORES].post_delay
+ },
+ {
+ "menu.enter_screen.EDITOR.fade_mode",
+ &menu.enter_screen[GFX_SPECIAL_ARG_EDITOR].fade_mode
+ },
+ {
+ "menu.enter_screen.EDITOR.fade_delay",
+ &menu.enter_screen[GFX_SPECIAL_ARG_EDITOR].fade_delay
+ },
+ {
+ "menu.enter_screen.EDITOR.post_delay",
+ &menu.enter_screen[GFX_SPECIAL_ARG_EDITOR].post_delay
+ },
+ {
+ "menu.enter_screen.INFO.fade_mode",
+ &menu.enter_screen[GFX_SPECIAL_ARG_INFO].fade_mode
+ },
+ {
+ "menu.enter_screen.INFO.fade_delay",
+ &menu.enter_screen[GFX_SPECIAL_ARG_INFO].fade_delay
+ },
+ {
+ "menu.enter_screen.INFO.post_delay",
+ &menu.enter_screen[GFX_SPECIAL_ARG_INFO].post_delay
+ },
+ {
+ "menu.enter_screen.PLAYING.fade_mode",
+ &menu.enter_screen[GFX_SPECIAL_ARG_PLAYING].fade_mode
+ },
+ {
+ "menu.enter_screen.PLAYING.fade_delay",
+ &menu.enter_screen[GFX_SPECIAL_ARG_PLAYING].fade_delay
+ },
+ {
+ "menu.enter_screen.PLAYING.post_delay",
+ &menu.enter_screen[GFX_SPECIAL_ARG_PLAYING].post_delay
+ },
+ {
+ "menu.leave_screen.SCORES.fade_mode",
+ &menu.leave_screen[GFX_SPECIAL_ARG_SCORES].fade_mode
+ },
+ {
+ "menu.leave_screen.SCORES.fade_delay",
+ &menu.leave_screen[GFX_SPECIAL_ARG_SCORES].fade_delay
+ },
+ {
+ "menu.leave_screen.SCORES.post_delay",
+ &menu.leave_screen[GFX_SPECIAL_ARG_SCORES].post_delay
+ },
+ {
+ "menu.leave_screen.EDITOR.fade_mode",
+ &menu.leave_screen[GFX_SPECIAL_ARG_EDITOR].fade_mode
+ },
+ {
+ "menu.leave_screen.EDITOR.fade_delay",
+ &menu.leave_screen[GFX_SPECIAL_ARG_EDITOR].fade_delay
+ },
+ {
+ "menu.leave_screen.EDITOR.post_delay",
+ &menu.leave_screen[GFX_SPECIAL_ARG_EDITOR].post_delay
+ },
+ {
+ "menu.leave_screen.INFO.fade_mode",
+ &menu.leave_screen[GFX_SPECIAL_ARG_INFO].fade_mode
+ },
+ {
+ "menu.leave_screen.INFO.fade_delay",
+ &menu.leave_screen[GFX_SPECIAL_ARG_INFO].fade_delay
+ },
+ {
+ "menu.leave_screen.INFO.post_delay",
+ &menu.leave_screen[GFX_SPECIAL_ARG_INFO].post_delay
+ },
+ {
+ "menu.leave_screen.PLAYING.fade_mode",
+ &menu.leave_screen[GFX_SPECIAL_ARG_PLAYING].fade_mode
+ },
+ {
+ "menu.leave_screen.PLAYING.fade_delay",
+ &menu.leave_screen[GFX_SPECIAL_ARG_PLAYING].fade_delay
+ },
+ {
+ "menu.leave_screen.PLAYING.post_delay",
+ &menu.leave_screen[GFX_SPECIAL_ARG_PLAYING].post_delay
},
{
"menu.draw_xoffset",
"game.panel.emc_magic_ball_switch.y",
&game.panel.emc_magic_ball_switch.y
},
- {
- "game.panel.emc_magic_ball_time.x",
- &game.panel.emc_magic_ball_time.x
- },
- {
- "game.panel.emc_magic_ball_time.y",
- &game.panel.emc_magic_ball_time.y
- },
- {
- "game.panel.emc_magic_ball_time.align",
- &game.panel.emc_magic_ball_time.align
- },
- {
- "game.panel.emc_magic_ball_time.valign",
- &game.panel.emc_magic_ball_time.valign
- },
- {
- "game.panel.emc_magic_ball_time.chars",
- &game.panel.emc_magic_ball_time.chars
- },
- {
- "game.panel.emc_magic_ball_time.font",
- &game.panel.emc_magic_ball_time.font
- },
{
"game.panel.light_switch.x",
&game.panel.light_switch.x
"game.button.sound_simple.y",
&game.button.sound_simple.y
},
+ {
+ "game.forced_scroll_delay_value",
+ &game.forced_scroll_delay_value
+ },
{
"[player].boring_delay_fixed",
&game.player_boring_delay_fixed