rnd-20070120-1-src
[rocksndiamonds.git] / src / conf_snd.h
index 015e3ebab192bdbec967f727aad6568ab07ae6ec..fbc5d2926412e093733dae0e5f43f94169010f17 100644 (file)
 #define SND_CLASS_EXIT_OPENING                         86
 #define SND_CLASS_EXIT_CLOSING                         87
 #define SND_CLASS_EXIT_PASSING                         88
-#define SND_PENGUIN_PASSING                            89
-#define SND_BALLOON_MOVING                             90
-#define SND_BALLOON_WAITING                            91
-#define SND_BALLOON_PUSHING                            92
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING            93
-#define SND_SPRING_MOVING                              94
-#define SND_SPRING_PUSHING                             95
-#define SND_SPRING_IMPACT                              96
-#define SND_CLASS_WALL_GROWING                         97
-#define SND_EMC_ANDROID_PUSHING                                98
-#define SND_EMC_ANDROID_MOVING                         99
-#define SND_EMC_ANDROID_DROPPING                       100
-#define SND_EMC_MAGIC_BALL_DROPPING                    101
-#define SND_PEARL_COLLECTING                           102
-#define SND_PEARL_BREAKING                             103
-#define SND_PEARL_IMPACT                               104
-#define SND_CRYSTAL_COLLECTING                         105
-#define SND_CRYSTAL_IMPACT                             106
-#define SND_CLASS_ENVELOPE_COLLECTING                  107
-#define SND_CLASS_ENVELOPE_OPENING                     108
-#define SND_CLASS_ENVELOPE_CLOSING                     109
-#define SND_INVISIBLE_SAND_DIGGING                     110
-#define SND_INVISIBLE_SAND_ACTIVE_DIGGING              111
-#define SND_SHIELD_NORMAL_COLLECTING                   112
-#define SND_SHIELD_NORMAL_ACTIVE                       113
-#define SND_SHIELD_DEADLY_COLLECTING                   114
-#define SND_SHIELD_DEADLY_ACTIVE                       115
-#define SND_EXTRA_TIME_COLLECTING                      116
-#define SND_MOLE_MOVING                                        117
-#define SND_MOLE_WAITING                               118
-#define SND_MOLE_DIGGING                               119
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING         120
-#define SND_CLASS_SWITCHGATE_OPENING                   121
-#define SND_CLASS_SWITCHGATE_CLOSING                   122
-#define SND_CLASS_SWITCHGATE_PASSING                   123
-#define SND_TIMEGATE_SWITCH_ACTIVATING                 124
-#define SND_TIMEGATE_SWITCH_ACTIVE                     125
-#define SND_TIMEGATE_SWITCH_DEACTIVATING               126
-#define SND_TIMEGATE_OPENING                           127
-#define SND_CLASS_TIMEGATE_CLOSING                     128
-#define SND_CLASS_TIMEGATE_PASSING                     129
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING      130
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE                 131
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING    132
-#define SND_LIGHT_SWITCH_ACTIVATING                    133
-#define SND_LIGHT_SWITCH_DEACTIVATING                  134
-#define SND_DX_SUPABOMB_PUSHING                                135
-#define SND_TRAP_DIGGING                               136
-#define SND_TRAP_ACTIVATING                            137
-#define SND_CLASS_TUBE_WALKING                         138
-#define SND_AMOEBA_TURNING_TO_GEM                      139
-#define SND_AMOEBA_TURNING_TO_ROCK                     140
-#define SND_SPEED_PILL_COLLECTING                      141
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                142
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          143
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         144
-#define SND_CLASS_DYNABOMB_DROPPING                    145
-#define SND_CLASS_DYNABOMB_ACTIVE                      146
-#define SND_SATELLITE_MOVING                           147
-#define SND_SATELLITE_WAITING                          148
-#define SND_SATELLITE_PUSHING                          149
-#define SND_LAMP_ACTIVATING                            150
-#define SND_LAMP_DEACTIVATING                          151
-#define SND_TIME_ORB_FULL_COLLECTING                   152
-#define SND_TIME_ORB_FULL_IMPACT                       153
-#define SND_TIME_ORB_EMPTY_PUSHING                     154
-#define SND_TIME_ORB_EMPTY_IMPACT                      155
-#define SND_GAME_OF_LIFE_WAITING                       156
-#define SND_GAME_OF_LIFE_GROWING                       157
-#define SND_BIOMAZE_WAITING                            158
-#define SND_BIOMAZE_GROWING                            159
-#define SND_PACMAN_MOVING                              160
-#define SND_PACMAN_WAITING                             161
-#define SND_PACMAN_DIGGING                             162
-#define SND_DARK_YAMYAM_MOVING                         163
-#define SND_DARK_YAMYAM_WAITING                                164
-#define SND_DARK_YAMYAM_DIGGING                                165
-#define SND_PENGUIN_MOVING                             166
-#define SND_PENGUIN_WAITING                            167
-#define SND_PIG_MOVING                                 168
-#define SND_PIG_WAITING                                        169
-#define SND_PIG_DIGGING                                        170
-#define SND_DRAGON_MOVING                              171
-#define SND_DRAGON_WAITING                             172
-#define SND_DRAGON_ATTACKING                           173
-#define SND_GAME_STARTING                              174
-#define SND_GAME_RUNNING_OUT_OF_TIME                   175
-#define SND_GAME_LEVELTIME_BONUS                       176
-#define SND_GAME_LOSING                                        177
-#define SND_GAME_WINNING                               178
-#define SND_GAME_SOKOBAN_SOLVING                       179
-#define SND_DOOR_OPENING                               180
-#define SND_DOOR_CLOSING                               181
-#define SND_MENU_ITEM_ACTIVATING                       182
-#define SND_MENU_ITEM_SELECTING                                183
-#define SND_BACKGROUND_TITLE                           184
-#define SND_BACKGROUND_MAIN                            185
-#define SND_BACKGROUND_LEVELS                          186
-#define SND_BACKGROUND_SCORES                          187
-#define SND_BACKGROUND_EDITOR                          188
-#define SND_BACKGROUND_INFO                            189
-#define SND_BACKGROUND_SETUP                           190
+#define SND_CLASS_STEEL_EXIT_OPENING                   89
+#define SND_CLASS_STEEL_EXIT_CLOSING                   90
+#define SND_CLASS_STEEL_EXIT_PASSING                   91
+#define SND_CLASS_EM_EXIT_OPENING                      92
+#define SND_CLASS_EM_EXIT_CLOSING                      93
+#define SND_CLASS_EM_EXIT_PASSING                      94
+#define SND_CLASS_EM_STEEL_EXIT_OPENING                        95
+#define SND_CLASS_EM_STEEL_EXIT_CLOSING                        96
+#define SND_CLASS_EM_STEEL_EXIT_PASSING                        97
+#define SND_PENGUIN_PASSING                            98
+#define SND_BALLOON_MOVING                             99
+#define SND_BALLOON_WAITING                            100
+#define SND_BALLOON_PUSHING                            101
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING            102
+#define SND_SPRING_MOVING                              103
+#define SND_SPRING_PUSHING                             104
+#define SND_SPRING_IMPACT                              105
+#define SND_CLASS_WALL_GROWING                         106
+#define SND_EMC_ANDROID_PUSHING                                107
+#define SND_EMC_ANDROID_MOVING                         108
+#define SND_EMC_ANDROID_DROPPING                       109
+#define SND_EMC_MAGIC_BALL_DROPPING                    110
+#define SND_PEARL_COLLECTING                           111
+#define SND_PEARL_BREAKING                             112
+#define SND_PEARL_IMPACT                               113
+#define SND_CRYSTAL_COLLECTING                         114
+#define SND_CRYSTAL_IMPACT                             115
+#define SND_CLASS_ENVELOPE_COLLECTING                  116
+#define SND_CLASS_ENVELOPE_OPENING                     117
+#define SND_CLASS_ENVELOPE_CLOSING                     118
+#define SND_INVISIBLE_SAND_DIGGING                     119
+#define SND_INVISIBLE_SAND_ACTIVE_DIGGING              120
+#define SND_SHIELD_NORMAL_COLLECTING                   121
+#define SND_SHIELD_NORMAL_ACTIVE                       122
+#define SND_SHIELD_DEADLY_COLLECTING                   123
+#define SND_SHIELD_DEADLY_ACTIVE                       124
+#define SND_EXTRA_TIME_COLLECTING                      125
+#define SND_MOLE_MOVING                                        126
+#define SND_MOLE_WAITING                               127
+#define SND_MOLE_DIGGING                               128
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING         129
+#define SND_CLASS_SWITCHGATE_OPENING                   130
+#define SND_CLASS_SWITCHGATE_CLOSING                   131
+#define SND_CLASS_SWITCHGATE_PASSING                   132
+#define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING           133
+#define SND_CLASS_TIMEGATE_SWITCH_ACTIVE               134
+#define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING         135
+#define SND_CLASS_TIMEGATE_OPENING                     136
+#define SND_CLASS_TIMEGATE_CLOSING                     137
+#define SND_CLASS_TIMEGATE_PASSING                     138
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING      139
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE                 140
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING    141
+#define SND_LIGHT_SWITCH_ACTIVATING                    142
+#define SND_LIGHT_SWITCH_DEACTIVATING                  143
+#define SND_DX_SUPABOMB_PUSHING                                144
+#define SND_TRAP_DIGGING                               145
+#define SND_TRAP_ACTIVATING                            146
+#define SND_CLASS_TUBE_WALKING                         147
+#define SND_AMOEBA_TURNING_TO_GEM                      148
+#define SND_AMOEBA_TURNING_TO_ROCK                     149
+#define SND_SPEED_PILL_COLLECTING                      150
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                151
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          152
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         153
+#define SND_CLASS_DYNABOMB_DROPPING                    154
+#define SND_CLASS_DYNABOMB_ACTIVE                      155
+#define SND_SATELLITE_MOVING                           156
+#define SND_SATELLITE_WAITING                          157
+#define SND_SATELLITE_PUSHING                          158
+#define SND_LAMP_ACTIVATING                            159
+#define SND_LAMP_DEACTIVATING                          160
+#define SND_TIME_ORB_FULL_COLLECTING                   161
+#define SND_TIME_ORB_FULL_IMPACT                       162
+#define SND_TIME_ORB_EMPTY_PUSHING                     163
+#define SND_TIME_ORB_EMPTY_IMPACT                      164
+#define SND_GAME_OF_LIFE_WAITING                       165
+#define SND_GAME_OF_LIFE_GROWING                       166
+#define SND_BIOMAZE_WAITING                            167
+#define SND_BIOMAZE_GROWING                            168
+#define SND_PACMAN_MOVING                              169
+#define SND_PACMAN_WAITING                             170
+#define SND_PACMAN_DIGGING                             171
+#define SND_DARK_YAMYAM_MOVING                         172
+#define SND_DARK_YAMYAM_WAITING                                173
+#define SND_DARK_YAMYAM_DIGGING                                174
+#define SND_PENGUIN_MOVING                             175
+#define SND_PENGUIN_WAITING                            176
+#define SND_PIG_MOVING                                 177
+#define SND_PIG_WAITING                                        178
+#define SND_PIG_DIGGING                                        179
+#define SND_DRAGON_MOVING                              180
+#define SND_DRAGON_WAITING                             181
+#define SND_DRAGON_ATTACKING                           182
+#define SND_GAME_STARTING                              183
+#define SND_GAME_RUNNING_OUT_OF_TIME                   184
+#define SND_GAME_LEVELTIME_BONUS                       185
+#define SND_GAME_LOSING                                        186
+#define SND_GAME_WINNING                               187
+#define SND_GAME_SOKOBAN_SOLVING                       188
+#define SND_DOOR_OPENING                               189
+#define SND_DOOR_CLOSING                               190
+#define SND_MENU_ITEM_ACTIVATING                       191
+#define SND_MENU_ITEM_SELECTING                                192
+#define SND_BACKGROUND_TITLE                           193
+#define SND_BACKGROUND_MESSAGE                         194
+#define SND_BACKGROUND_MAIN                            195
+#define SND_BACKGROUND_LEVELS                          196
+#define SND_BACKGROUND_SCORES                          197
+#define SND_BACKGROUND_EDITOR                          198
+#define SND_BACKGROUND_INFO                            199
+#define SND_BACKGROUND_SETUP                           200
 
-#define NUM_SOUND_FILES                                        191
+#define NUM_SOUND_FILES                                        201
 
 #endif /* CONF_SND_H */