rnd-20030312-1-src
[rocksndiamonds.git] / src / conf_snd.h
index 5e820d48de44dd36203619c3781130dad7c43220..f869225dade260d19a310d0911090abf5588b033 100644 (file)
 #define SND_CLASS_QUICKSAND_EMPTYING                           74
 #define SND_CLASS_EXIT_OPENING                                 75
 #define SND_CLASS_EXIT_PASSING                                 76
-#define SND_BALLOON_MOVING                                     77
-#define SND_BALLOON_WAITING                                    78
-#define SND_BALLOON_PUSHING                                    79
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING                    80
-#define SND_SPRING_MOVING                                      81
-#define SND_SPRING_PUSHING                                     82
-#define SND_SPRING_IMPACT                                      83
-#define SND_CLASS_WALL_GROWING                                 84
-#define SND_PEARL_COLLECTING                           85
-#define SND_PEARL_BREAKING                                     86
-#define SND_PEARL_IMPACT                                       87
-#define SND_CRYSTAL_COLLECTING                         88
-#define SND_CRYSTAL_IMPACT                                     89
-#define SND_ENVELOPE_COLLECTING                                90
-#define SND_INVISIBLE_SAND_DIGGING                             91
-#define SND_SHIELD_NORMAL_COLLECTING                   92
-#define SND_SHIELD_NORMAL_ACTIVE                               93
-#define SND_SHIELD_DEADLY_COLLECTING                   94
-#define SND_SHIELD_DEADLY_ACTIVE                               95
-#define SND_EXTRA_TIME_COLLECTING                              96
-#define SND_MOLE_MOVING                                        97
-#define SND_MOLE_WAITING                                       98
-#define SND_MOLE_DIGGING                                       99
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 100
-#define SND_CLASS_SWITCHGATE_OPENING                           101
-#define SND_CLASS_SWITCHGATE_CLOSING                           102
-#define SND_CLASS_SWITCHGATE_PASSING                           103
-#define SND_TIMEGATE_SWITCH_ACTIVATING                 104
-#define SND_TIMEGATE_SWITCH_ACTIVE                             105
-#define SND_TIMEGATE_SWITCH_DEACTIVATING                       106
-#define SND_TIMEGATE_OPENING                           107
-#define SND_CLASS_TIMEGATE_CLOSING                             108
-#define SND_CLASS_TIMEGATE_PASSING                             109
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              110
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         111
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            112
-#define SND_LIGHT_SWITCH_ACTIVATING                            113
-#define SND_LIGHT_SWITCH_DEACTIVATING                  114
-#define SND_DX_SUPABOMB_PUSHING                                115
-#define SND_TRAP_DIGGING                                       116
-#define SND_TRAP_ACTIVATING                                    117
-#define SND_CLASS_TUBE_PASSING                                 118
-#define SND_AMOEBA_TURNING_TO_GEM                              119
-#define SND_AMOEBA_TURNING_TO_ROCK                             120
-#define SND_SPEED_PILL_COLLECTING                              121
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                122
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          123
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         124
-#define SND_CLASS_DYNABOMB_DROPPING                            125
-#define SND_CLASS_DYNABOMB_ACTIVE                              126
-#define SND_SATELLITE_MOVING                           127
-#define SND_SATELLITE_WAITING                          128
-#define SND_SATELLITE_PUSHING                          129
-#define SND_LAMP_ACTIVATING                                    130
-#define SND_LAMP_DEACTIVATING                          131
-#define SND_TIME_ORB_FULL_COLLECTING                   132
-#define SND_TIME_ORB_FULL_IMPACT                               133
-#define SND_TIME_ORB_EMPTY_PUSHING                             134
-#define SND_TIME_ORB_EMPTY_IMPACT                              135
-#define SND_GAME_OF_LIFE_WAITING                               136
-#define SND_GAME_OF_LIFE_GROWING                               137
-#define SND_BIOMAZE_WAITING                                    138
-#define SND_BIOMAZE_GROWING                                    139
-#define SND_PACMAN_MOVING                                      140
-#define SND_PACMAN_WAITING                                     141
-#define SND_PACMAN_DIGGING                                     142
-#define SND_DARK_YAMYAM_MOVING                         143
-#define SND_DARK_YAMYAM_WAITING                                144
-#define SND_DARK_YAMYAM_DIGGING                                145
-#define SND_PENGUIN_MOVING                                     146
-#define SND_PENGUIN_WAITING                                    147
-#define SND_PIG_MOVING                                 148
-#define SND_PIG_WAITING                                        149
-#define SND_PIG_DIGGING                                        150
-#define SND_DRAGON_MOVING                                      151
-#define SND_DRAGON_WAITING                                     152
-#define SND_DRAGON_ATTACKING                           153
-#define SND_CLASS_PLAYER_DYING                                 154
-#define SND_ELEMENT_EXPLODING                          155
-#define SND_SP_ELEMENT_EXPLODING                               156
-#define SND_GAME_STARTING                                      157
-#define SND_GAME_RUNNING_OUT_OF_TIME                   158
-#define SND_GAME_LEVELTIME_BONUS                               159
-#define SND_GAME_LOSING                                        160
-#define SND_GAME_WINNING                                       161
-#define SND_GAME_SOKOBAN_SOLVING                               162
-#define SND_MENU_DOOR_OPENING                          163
-#define SND_MENU_DOOR_CLOSING                          164
-#define SND_MENU_HALL_OF_FAME                          165
-#define SND_MENU_INFO_SCREEN                           166
+#define SND_PENGUIN_PASSING                                    77
+#define SND_BALLOON_MOVING                                     78
+#define SND_BALLOON_WAITING                                    79
+#define SND_BALLOON_PUSHING                                    80
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING                    81
+#define SND_SPRING_MOVING                                      82
+#define SND_SPRING_PUSHING                                     83
+#define SND_SPRING_IMPACT                                      84
+#define SND_CLASS_WALL_GROWING                                 85
+#define SND_PEARL_COLLECTING                           86
+#define SND_PEARL_BREAKING                                     87
+#define SND_PEARL_IMPACT                                       88
+#define SND_CRYSTAL_COLLECTING                         89
+#define SND_CRYSTAL_IMPACT                                     90
+#define SND_ENVELOPE_COLLECTING                                91
+#define SND_INVISIBLE_SAND_DIGGING                             92
+#define SND_SHIELD_NORMAL_COLLECTING                   93
+#define SND_SHIELD_NORMAL_ACTIVE                               94
+#define SND_SHIELD_DEADLY_COLLECTING                   95
+#define SND_SHIELD_DEADLY_ACTIVE                               96
+#define SND_EXTRA_TIME_COLLECTING                              97
+#define SND_MOLE_MOVING                                        98
+#define SND_MOLE_WAITING                                       99
+#define SND_MOLE_DIGGING                                       100
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 101
+#define SND_CLASS_SWITCHGATE_OPENING                           102
+#define SND_CLASS_SWITCHGATE_CLOSING                           103
+#define SND_CLASS_SWITCHGATE_PASSING                           104
+#define SND_TIMEGATE_SWITCH_ACTIVATING                 105
+#define SND_TIMEGATE_SWITCH_ACTIVE                             106
+#define SND_TIMEGATE_SWITCH_DEACTIVATING                       107
+#define SND_TIMEGATE_OPENING                           108
+#define SND_CLASS_TIMEGATE_CLOSING                             109
+#define SND_CLASS_TIMEGATE_PASSING                             110
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              111
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         112
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            113
+#define SND_LIGHT_SWITCH_ACTIVATING                            114
+#define SND_LIGHT_SWITCH_DEACTIVATING                  115
+#define SND_DX_SUPABOMB_PUSHING                                116
+#define SND_TRAP_DIGGING                                       117
+#define SND_TRAP_ACTIVATING                                    118
+#define SND_CLASS_TUBE_PASSING                                 119
+#define SND_AMOEBA_TURNING_TO_GEM                              120
+#define SND_AMOEBA_TURNING_TO_ROCK                             121
+#define SND_SPEED_PILL_COLLECTING                              122
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                123
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          124
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         125
+#define SND_CLASS_DYNABOMB_DROPPING                            126
+#define SND_CLASS_DYNABOMB_ACTIVE                              127
+#define SND_SATELLITE_MOVING                           128
+#define SND_SATELLITE_WAITING                          129
+#define SND_SATELLITE_PUSHING                          130
+#define SND_LAMP_ACTIVATING                                    131
+#define SND_LAMP_DEACTIVATING                          132
+#define SND_TIME_ORB_FULL_COLLECTING                   133
+#define SND_TIME_ORB_FULL_IMPACT                               134
+#define SND_TIME_ORB_EMPTY_PUSHING                             135
+#define SND_TIME_ORB_EMPTY_IMPACT                              136
+#define SND_GAME_OF_LIFE_WAITING                               137
+#define SND_GAME_OF_LIFE_GROWING                               138
+#define SND_BIOMAZE_WAITING                                    139
+#define SND_BIOMAZE_GROWING                                    140
+#define SND_PACMAN_MOVING                                      141
+#define SND_PACMAN_WAITING                                     142
+#define SND_PACMAN_DIGGING                                     143
+#define SND_DARK_YAMYAM_MOVING                         144
+#define SND_DARK_YAMYAM_WAITING                                145
+#define SND_DARK_YAMYAM_DIGGING                                146
+#define SND_PENGUIN_MOVING                                     147
+#define SND_PENGUIN_WAITING                                    148
+#define SND_PIG_MOVING                                 149
+#define SND_PIG_WAITING                                        150
+#define SND_PIG_DIGGING                                        151
+#define SND_DRAGON_MOVING                                      152
+#define SND_DRAGON_WAITING                                     153
+#define SND_DRAGON_ATTACKING                           154
+#define SND_CLASS_PLAYER_DYING                                 155
+#define SND_ELEMENT_EXPLODING                          156
+#define SND_SP_ELEMENT_EXPLODING                               157
+#define SND_GAME_STARTING                                      158
+#define SND_GAME_RUNNING_OUT_OF_TIME                   159
+#define SND_GAME_LEVELTIME_BONUS                               160
+#define SND_GAME_LOSING                                        161
+#define SND_GAME_WINNING                                       162
+#define SND_GAME_SOKOBAN_SOLVING                               163
+#define SND_MENU_DOOR_OPENING                          164
+#define SND_MENU_DOOR_CLOSING                          165
+#define SND_MENU_HALL_OF_FAME                          166
+#define SND_MENU_INFO_SCREEN                           167
 
-#define NUM_SOUND_FILES                                167
+#define NUM_SOUND_FILES                                168
 
 #endif /* CONF_SND_H */