rnd-20030926-1-src
[rocksndiamonds.git] / src / conf_snd.h
index c5b448bd0563fa1b105c1be2c99e30b88d5c2c00..ec2aa485f7f279042653295871823434f5c2b37b 100644 (file)
 #define SND_CRYSTAL_COLLECTING                         100
 #define SND_CRYSTAL_IMPACT                                     101
 #define SND_CLASS_ENVELOPE_COLLECTING                          102
-#define SND_INVISIBLE_SAND_DIGGING                             103
-#define SND_SHIELD_NORMAL_COLLECTING                   104
-#define SND_SHIELD_NORMAL_ACTIVE                               105
-#define SND_SHIELD_DEADLY_COLLECTING                   106
-#define SND_SHIELD_DEADLY_ACTIVE                               107
-#define SND_EXTRA_TIME_COLLECTING                              108
-#define SND_MOLE_MOVING                                        109
-#define SND_MOLE_WAITING                                       110
-#define SND_MOLE_DIGGING                                       111
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 112
-#define SND_CLASS_SWITCHGATE_OPENING                           113
-#define SND_CLASS_SWITCHGATE_CLOSING                           114
-#define SND_CLASS_SWITCHGATE_PASSING                           115
-#define SND_TIMEGATE_SWITCH_ACTIVATING                 116
-#define SND_TIMEGATE_SWITCH_ACTIVE                             117
-#define SND_TIMEGATE_SWITCH_DEACTIVATING                       118
-#define SND_TIMEGATE_OPENING                           119
-#define SND_CLASS_TIMEGATE_CLOSING                             120
-#define SND_CLASS_TIMEGATE_PASSING                             121
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              122
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         123
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            124
-#define SND_LIGHT_SWITCH_ACTIVATING                            125
-#define SND_LIGHT_SWITCH_DEACTIVATING                  126
-#define SND_DX_SUPABOMB_PUSHING                                127
-#define SND_TRAP_DIGGING                                       128
-#define SND_TRAP_ACTIVATING                                    129
-#define SND_CLASS_TUBE_WALKING                                 130
-#define SND_AMOEBA_TURNING_TO_GEM                              131
-#define SND_AMOEBA_TURNING_TO_ROCK                             132
-#define SND_SPEED_PILL_COLLECTING                              133
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                134
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          135
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         136
-#define SND_CLASS_DYNABOMB_DROPPING                            137
-#define SND_CLASS_DYNABOMB_ACTIVE                              138
-#define SND_SATELLITE_MOVING                           139
-#define SND_SATELLITE_WAITING                          140
-#define SND_SATELLITE_PUSHING                          141
-#define SND_LAMP_ACTIVATING                                    142
-#define SND_LAMP_DEACTIVATING                          143
-#define SND_TIME_ORB_FULL_COLLECTING                   144
-#define SND_TIME_ORB_FULL_IMPACT                               145
-#define SND_TIME_ORB_EMPTY_PUSHING                             146
-#define SND_TIME_ORB_EMPTY_IMPACT                              147
-#define SND_GAME_OF_LIFE_WAITING                               148
-#define SND_GAME_OF_LIFE_GROWING                               149
-#define SND_BIOMAZE_WAITING                                    150
-#define SND_BIOMAZE_GROWING                                    151
-#define SND_PACMAN_MOVING                                      152
-#define SND_PACMAN_WAITING                                     153
-#define SND_PACMAN_DIGGING                                     154
-#define SND_DARK_YAMYAM_MOVING                         155
-#define SND_DARK_YAMYAM_WAITING                                156
-#define SND_DARK_YAMYAM_DIGGING                                157
-#define SND_PENGUIN_MOVING                                     158
-#define SND_PENGUIN_WAITING                                    159
-#define SND_PIG_MOVING                                 160
-#define SND_PIG_WAITING                                        161
-#define SND_PIG_DIGGING                                        162
-#define SND_DRAGON_MOVING                                      163
-#define SND_DRAGON_WAITING                                     164
-#define SND_DRAGON_ATTACKING                           165
-#define SND_GAME_STARTING                                      166
-#define SND_GAME_RUNNING_OUT_OF_TIME                   167
-#define SND_GAME_LEVELTIME_BONUS                               168
-#define SND_GAME_LOSING                                        169
-#define SND_GAME_WINNING                                       170
-#define SND_GAME_SOKOBAN_SOLVING                               171
-#define SND_DOOR_OPENING                                       172
-#define SND_DOOR_CLOSING                                       173
-#define SND_BACKGROUND_SCORES                          174
-#define SND_BACKGROUND_INFO                                    175
+#define SND_CLASS_ENVELOPE_OPENING                             103
+#define SND_CLASS_ENVELOPE_CLOSING                             104
+#define SND_INVISIBLE_SAND_DIGGING                             105
+#define SND_SHIELD_NORMAL_COLLECTING                   106
+#define SND_SHIELD_NORMAL_ACTIVE                               107
+#define SND_SHIELD_DEADLY_COLLECTING                   108
+#define SND_SHIELD_DEADLY_ACTIVE                               109
+#define SND_EXTRA_TIME_COLLECTING                              110
+#define SND_MOLE_MOVING                                        111
+#define SND_MOLE_WAITING                                       112
+#define SND_MOLE_DIGGING                                       113
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 114
+#define SND_CLASS_SWITCHGATE_OPENING                           115
+#define SND_CLASS_SWITCHGATE_CLOSING                           116
+#define SND_CLASS_SWITCHGATE_PASSING                           117
+#define SND_TIMEGATE_SWITCH_ACTIVATING                 118
+#define SND_TIMEGATE_SWITCH_ACTIVE                             119
+#define SND_TIMEGATE_SWITCH_DEACTIVATING                       120
+#define SND_TIMEGATE_OPENING                           121
+#define SND_CLASS_TIMEGATE_CLOSING                             122
+#define SND_CLASS_TIMEGATE_PASSING                             123
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              124
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         125
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            126
+#define SND_LIGHT_SWITCH_ACTIVATING                            127
+#define SND_LIGHT_SWITCH_DEACTIVATING                  128
+#define SND_DX_SUPABOMB_PUSHING                                129
+#define SND_TRAP_DIGGING                                       130
+#define SND_TRAP_ACTIVATING                                    131
+#define SND_CLASS_TUBE_WALKING                                 132
+#define SND_AMOEBA_TURNING_TO_GEM                              133
+#define SND_AMOEBA_TURNING_TO_ROCK                             134
+#define SND_SPEED_PILL_COLLECTING                              135
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                136
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          137
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         138
+#define SND_CLASS_DYNABOMB_DROPPING                            139
+#define SND_CLASS_DYNABOMB_ACTIVE                              140
+#define SND_SATELLITE_MOVING                           141
+#define SND_SATELLITE_WAITING                          142
+#define SND_SATELLITE_PUSHING                          143
+#define SND_LAMP_ACTIVATING                                    144
+#define SND_LAMP_DEACTIVATING                          145
+#define SND_TIME_ORB_FULL_COLLECTING                   146
+#define SND_TIME_ORB_FULL_IMPACT                               147
+#define SND_TIME_ORB_EMPTY_PUSHING                             148
+#define SND_TIME_ORB_EMPTY_IMPACT                              149
+#define SND_GAME_OF_LIFE_WAITING                               150
+#define SND_GAME_OF_LIFE_GROWING                               151
+#define SND_BIOMAZE_WAITING                                    152
+#define SND_BIOMAZE_GROWING                                    153
+#define SND_PACMAN_MOVING                                      154
+#define SND_PACMAN_WAITING                                     155
+#define SND_PACMAN_DIGGING                                     156
+#define SND_DARK_YAMYAM_MOVING                         157
+#define SND_DARK_YAMYAM_WAITING                                158
+#define SND_DARK_YAMYAM_DIGGING                                159
+#define SND_PENGUIN_MOVING                                     160
+#define SND_PENGUIN_WAITING                                    161
+#define SND_PIG_MOVING                                 162
+#define SND_PIG_WAITING                                        163
+#define SND_PIG_DIGGING                                        164
+#define SND_DRAGON_MOVING                                      165
+#define SND_DRAGON_WAITING                                     166
+#define SND_DRAGON_ATTACKING                           167
+#define SND_GAME_STARTING                                      168
+#define SND_GAME_RUNNING_OUT_OF_TIME                   169
+#define SND_GAME_LEVELTIME_BONUS                               170
+#define SND_GAME_LOSING                                        171
+#define SND_GAME_WINNING                                       172
+#define SND_GAME_SOKOBAN_SOLVING                               173
+#define SND_DOOR_OPENING                                       174
+#define SND_DOOR_CLOSING                                       175
+#define SND_BACKGROUND_SCORES                          176
+#define SND_BACKGROUND_INFO                                    177
 
-#define NUM_SOUND_FILES                                176
+#define NUM_SOUND_FILES                                178
 
 #endif /* CONF_SND_H */