rnd-20030924-B-src
[rocksndiamonds.git] / src / conf_snd.h
index b6d426c0e768779ab0ebd41cf41d9d8f95a61e12..c5b448bd0563fa1b105c1be2c99e30b88d5c2c00 100644 (file)
 #define SND_CLASS_DEFAULT_SNAPPING                             2
 #define SND_CLASS_DEFAULT_PUSHING                              3
 #define SND_CLASS_DEFAULT_IMPACT                               4
-#define SND_CLASS_DEFAULT_PASSING                              5
-#define SND_CLASS_DEFAULT_EXPLODING                            6
-#define SND_BD_DIAMOND_COLLECTING                              7
-#define SND_BD_DIAMOND_IMPACT                          8
-#define SND_BD_ROCK_PUSHING                                    9
-#define SND_BD_ROCK_IMPACT                                     10
-#define SND_BD_MAGIC_WALL_ACTIVATING                   11
-#define SND_BD_MAGIC_WALL_ACTIVE                               12
-#define SND_BD_MAGIC_WALL_FILLING                              13
-#define SND_BD_AMOEBA_WAITING                          14
-#define SND_BD_AMOEBA_GROWING                          15
-#define SND_BD_AMOEBA_TURNING_TO_GEM                   16
-#define SND_BD_AMOEBA_TURNING_TO_ROCK                  17
-#define SND_BD_BUTTERFLY_MOVING                                18
-#define SND_BD_BUTTERFLY_WAITING                               19
-#define SND_BD_FIREFLY_MOVING                          20
-#define SND_BD_FIREFLY_WAITING                         21
-#define SND_SP_BASE_DIGGING                                    22
-#define SND_SP_BUGGY_BASE_DIGGING                              23
-#define SND_SP_BUGGY_BASE_ACTIVE                               24
-#define SND_SP_INFOTRON_COLLECTING                             25
-#define SND_SP_INFOTRON_IMPACT                         26
-#define SND_SP_ZONK_PUSHING                                    27
-#define SND_SP_ZONK_IMPACT                                     28
-#define SND_SP_DISK_RED_COLLECTING                             29
-#define SND_SP_DISK_ORANGE_PUSHING                             30
-#define SND_SP_DISK_YELLOW_PUSHING                             31
-#define SND_CLASS_SP_PORT_PASSING                              32
-#define SND_CLASS_SP_EXIT_PASSING                              33
-#define SND_CLASS_SP_EXIT_OPENING                              34
-#define SND_SP_SNIKSNAK_MOVING                         35
-#define SND_SP_SNIKSNAK_WAITING                                36
-#define SND_SP_ELECTRON_MOVING                         37
-#define SND_SP_ELECTRON_WAITING                                38
-#define SND_SP_TERMINAL_ACTIVATING                             39
-#define SND_SP_TERMINAL_ACTIVE                         40
-#define SND_CLASS_SOKOBAN_PUSHING                              41
-#define SND_CLASS_SOKOBAN_FILLING                              42
-#define SND_CLASS_SOKOBAN_EMPTYING                             43
-#define SND_EMPTY_SPACE_DIGGING                                44
-#define SND_SAND_DIGGING                                       45
-#define SND_EMERALD_COLLECTING                         46
-#define SND_EMERALD_IMPACT                                     47
-#define SND_DIAMOND_COLLECTING                         48
-#define SND_DIAMOND_IMPACT                                     49
-#define SND_DIAMOND_BREAKING                           50
-#define SND_ROCK_PUSHING                                       51
-#define SND_ROCK_IMPACT                                        52
-#define SND_BOMB_PUSHING                                       53
-#define SND_NUT_PUSHING                                        54
-#define SND_NUT_BREAKING                                       55
-#define SND_NUT_IMPACT                                 56
-#define SND_CLASS_DYNAMITE_COLLECTING                          57
-#define SND_CLASS_DYNAMITE_DROPPING                            58
-#define SND_CLASS_DYNAMITE_ACTIVE                              59
-#define SND_CLASS_KEY_COLLECTING                               60
-#define SND_CLASS_GATE_PASSING                                 61
-#define SND_BUG_MOVING                                 62
-#define SND_BUG_WAITING                                        63
-#define SND_SPACESHIP_MOVING                           64
-#define SND_SPACESHIP_WAITING                          65
-#define SND_YAMYAM_MOVING                                      66
-#define SND_YAMYAM_WAITING                                     67
-#define SND_YAMYAM_DIGGING                                     68
-#define SND_ROBOT_MOVING                                       69
-#define SND_ROBOT_WAITING                                      70
-#define SND_ROBOT_WHEEL_ACTIVATING                             71
-#define SND_ROBOT_WHEEL_ACTIVE                         72
-#define SND_MAGIC_WALL_ACTIVATING                              73
-#define SND_MAGIC_WALL_ACTIVE                          74
-#define SND_MAGIC_WALL_FILLING                         75
-#define SND_CLASS_AMOEBA_WAITING                               76
-#define SND_CLASS_AMOEBA_GROWING                               77
-#define SND_CLASS_AMOEBA_DROPPING                              78
-#define SND_ACID_SPLASHING                                     79
-#define SND_CLASS_QUICKSAND_FILLING                            80
-#define SND_CLASS_QUICKSAND_EMPTYING                           81
-#define SND_CLASS_EXIT_OPENING                                 82
-#define SND_CLASS_EXIT_PASSING                                 83
-#define SND_PENGUIN_PASSING                                    84
-#define SND_BALLOON_MOVING                                     85
-#define SND_BALLOON_WAITING                                    86
-#define SND_BALLOON_PUSHING                                    87
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING                    88
-#define SND_SPRING_MOVING                                      89
-#define SND_SPRING_PUSHING                                     90
-#define SND_SPRING_IMPACT                                      91
-#define SND_CLASS_WALL_GROWING                                 92
-#define SND_PEARL_COLLECTING                           93
-#define SND_PEARL_BREAKING                                     94
-#define SND_PEARL_IMPACT                                       95
-#define SND_CRYSTAL_COLLECTING                         96
-#define SND_CRYSTAL_IMPACT                                     97
-#define SND_ENVELOPE_COLLECTING                                98
-#define SND_INVISIBLE_SAND_DIGGING                             99
-#define SND_SHIELD_NORMAL_COLLECTING                   100
-#define SND_SHIELD_NORMAL_ACTIVE                               101
-#define SND_SHIELD_DEADLY_COLLECTING                   102
-#define SND_SHIELD_DEADLY_ACTIVE                               103
-#define SND_EXTRA_TIME_COLLECTING                              104
-#define SND_MOLE_MOVING                                        105
-#define SND_MOLE_WAITING                                       106
-#define SND_MOLE_DIGGING                                       107
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 108
-#define SND_CLASS_SWITCHGATE_OPENING                           109
-#define SND_CLASS_SWITCHGATE_CLOSING                           110
-#define SND_CLASS_SWITCHGATE_PASSING                           111
-#define SND_TIMEGATE_SWITCH_ACTIVATING                 112
-#define SND_TIMEGATE_SWITCH_ACTIVE                             113
-#define SND_TIMEGATE_SWITCH_DEACTIVATING                       114
-#define SND_TIMEGATE_OPENING                           115
-#define SND_CLASS_TIMEGATE_CLOSING                             116
-#define SND_CLASS_TIMEGATE_PASSING                             117
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              118
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         119
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            120
-#define SND_LIGHT_SWITCH_ACTIVATING                            121
-#define SND_LIGHT_SWITCH_DEACTIVATING                  122
-#define SND_DX_SUPABOMB_PUSHING                                123
-#define SND_TRAP_DIGGING                                       124
-#define SND_TRAP_ACTIVATING                                    125
-#define SND_CLASS_TUBE_PASSING                                 126
-#define SND_AMOEBA_TURNING_TO_GEM                              127
-#define SND_AMOEBA_TURNING_TO_ROCK                             128
-#define SND_SPEED_PILL_COLLECTING                              129
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                130
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          131
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         132
-#define SND_CLASS_DYNABOMB_DROPPING                            133
-#define SND_CLASS_DYNABOMB_ACTIVE                              134
-#define SND_SATELLITE_MOVING                           135
-#define SND_SATELLITE_WAITING                          136
-#define SND_SATELLITE_PUSHING                          137
-#define SND_LAMP_ACTIVATING                                    138
-#define SND_LAMP_DEACTIVATING                          139
-#define SND_TIME_ORB_FULL_COLLECTING                   140
-#define SND_TIME_ORB_FULL_IMPACT                               141
-#define SND_TIME_ORB_EMPTY_PUSHING                             142
-#define SND_TIME_ORB_EMPTY_IMPACT                              143
-#define SND_GAME_OF_LIFE_WAITING                               144
-#define SND_GAME_OF_LIFE_GROWING                               145
-#define SND_BIOMAZE_WAITING                                    146
-#define SND_BIOMAZE_GROWING                                    147
-#define SND_PACMAN_MOVING                                      148
-#define SND_PACMAN_WAITING                                     149
-#define SND_PACMAN_DIGGING                                     150
-#define SND_DARK_YAMYAM_MOVING                         151
-#define SND_DARK_YAMYAM_WAITING                                152
-#define SND_DARK_YAMYAM_DIGGING                                153
-#define SND_PENGUIN_MOVING                                     154
-#define SND_PENGUIN_WAITING                                    155
-#define SND_PIG_MOVING                                 156
-#define SND_PIG_WAITING                                        157
-#define SND_PIG_DIGGING                                        158
-#define SND_DRAGON_MOVING                                      159
-#define SND_DRAGON_WAITING                                     160
-#define SND_DRAGON_ATTACKING                           161
-#define SND_CLASS_PLAYER_DYING                                 162
-#define SND_ELEMENT_EXPLODING                          163
-#define SND_SP_ELEMENT_EXPLODING                               164
-#define SND_GAME_STARTING                                      165
-#define SND_GAME_RUNNING_OUT_OF_TIME                   166
-#define SND_GAME_LEVELTIME_BONUS                               167
-#define SND_GAME_LOSING                                        168
-#define SND_GAME_WINNING                                       169
-#define SND_GAME_SOKOBAN_SOLVING                               170
-#define SND_DOOR_OPENING                                       171
-#define SND_DOOR_CLOSING                                       172
-#define SND_BACKGROUND_SCORES                          173
-#define SND_BACKGROUND_INFO                                    174
+#define SND_CLASS_DEFAULT_WALKING                              5
+#define SND_CLASS_DEFAULT_PASSING                              6
+#define SND_CLASS_DEFAULT_DYING                                        7
+#define SND_CLASS_DEFAULT_EXPLODING                            8
+#define SND_CLASS_SP_DEFAULT_EXPLODING                         9
+#define SND_BD_DIAMOND_COLLECTING                              10
+#define SND_BD_DIAMOND_IMPACT                          11
+#define SND_BD_ROCK_PUSHING                                    12
+#define SND_BD_ROCK_IMPACT                                     13
+#define SND_BD_MAGIC_WALL_ACTIVATING                   14
+#define SND_BD_MAGIC_WALL_ACTIVE                               15
+#define SND_BD_MAGIC_WALL_FILLING                              16
+#define SND_BD_AMOEBA_WAITING                          17
+#define SND_BD_AMOEBA_GROWING                          18
+#define SND_BD_AMOEBA_TURNING_TO_GEM                   19
+#define SND_BD_AMOEBA_TURNING_TO_ROCK                  20
+#define SND_BD_BUTTERFLY_MOVING                                21
+#define SND_BD_BUTTERFLY_WAITING                               22
+#define SND_BD_FIREFLY_MOVING                          23
+#define SND_BD_FIREFLY_WAITING                         24
+#define SND_SP_BASE_DIGGING                                    25
+#define SND_SP_BUGGY_BASE_DIGGING                              26
+#define SND_SP_BUGGY_BASE_ACTIVE                               27
+#define SND_SP_INFOTRON_COLLECTING                             28
+#define SND_SP_INFOTRON_IMPACT                         29
+#define SND_SP_ZONK_PUSHING                                    30
+#define SND_SP_ZONK_IMPACT                                     31
+#define SND_SP_DISK_RED_COLLECTING                             32
+#define SND_SP_DISK_ORANGE_PUSHING                             33
+#define SND_SP_DISK_YELLOW_PUSHING                             34
+#define SND_CLASS_SP_PORT_PASSING                              35
+#define SND_CLASS_SP_EXIT_PASSING                              36
+#define SND_CLASS_SP_EXIT_OPENING                              37
+#define SND_SP_SNIKSNAK_MOVING                         38
+#define SND_SP_SNIKSNAK_WAITING                                39
+#define SND_SP_ELECTRON_MOVING                         40
+#define SND_SP_ELECTRON_WAITING                                41
+#define SND_SP_TERMINAL_ACTIVATING                             42
+#define SND_SP_TERMINAL_ACTIVE                         43
+#define SND_CLASS_SOKOBAN_PUSHING                              44
+#define SND_CLASS_SOKOBAN_FILLING                              45
+#define SND_CLASS_SOKOBAN_EMPTYING                             46
+#define SND_CLASS_PLAYER_MOVING                                        47
+#define SND_SAND_DIGGING                                       48
+#define SND_EMERALD_COLLECTING                         49
+#define SND_EMERALD_IMPACT                                     50
+#define SND_DIAMOND_COLLECTING                         51
+#define SND_DIAMOND_IMPACT                                     52
+#define SND_DIAMOND_BREAKING                           53
+#define SND_ROCK_PUSHING                                       54
+#define SND_ROCK_IMPACT                                        55
+#define SND_BOMB_PUSHING                                       56
+#define SND_NUT_PUSHING                                        57
+#define SND_NUT_BREAKING                                       58
+#define SND_NUT_IMPACT                                 59
+#define SND_CLASS_DYNAMITE_COLLECTING                          60
+#define SND_CLASS_DYNAMITE_DROPPING                            61
+#define SND_CLASS_DYNAMITE_ACTIVE                              62
+#define SND_CLASS_KEY_COLLECTING                               63
+#define SND_CLASS_GATE_PASSING                                 64
+#define SND_BUG_MOVING                                 65
+#define SND_BUG_WAITING                                        66
+#define SND_SPACESHIP_MOVING                           67
+#define SND_SPACESHIP_WAITING                          68
+#define SND_YAMYAM_MOVING                                      69
+#define SND_YAMYAM_WAITING                                     70
+#define SND_YAMYAM_DIGGING                                     71
+#define SND_ROBOT_MOVING                                       72
+#define SND_ROBOT_WAITING                                      73
+#define SND_ROBOT_WHEEL_ACTIVATING                             74
+#define SND_ROBOT_WHEEL_ACTIVE                         75
+#define SND_MAGIC_WALL_ACTIVATING                              76
+#define SND_MAGIC_WALL_ACTIVE                          77
+#define SND_MAGIC_WALL_FILLING                         78
+#define SND_CLASS_AMOEBA_WAITING                               79
+#define SND_CLASS_AMOEBA_GROWING                               80
+#define SND_CLASS_AMOEBA_DROPPING                              81
+#define SND_ACID_SPLASHING                                     82
+#define SND_CLASS_QUICKSAND_FILLING                            83
+#define SND_CLASS_QUICKSAND_EMPTYING                           84
+#define SND_CLASS_EXIT_OPENING                                 85
+#define SND_CLASS_EXIT_CLOSING                                 86
+#define SND_CLASS_EXIT_PASSING                                 87
+#define SND_PENGUIN_PASSING                                    88
+#define SND_BALLOON_MOVING                                     89
+#define SND_BALLOON_WAITING                                    90
+#define SND_BALLOON_PUSHING                                    91
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING                    92
+#define SND_SPRING_MOVING                                      93
+#define SND_SPRING_PUSHING                                     94
+#define SND_SPRING_IMPACT                                      95
+#define SND_CLASS_WALL_GROWING                                 96
+#define SND_PEARL_COLLECTING                           97
+#define SND_PEARL_BREAKING                                     98
+#define SND_PEARL_IMPACT                                       99
+#define SND_CRYSTAL_COLLECTING                         100
+#define SND_CRYSTAL_IMPACT                                     101
+#define SND_CLASS_ENVELOPE_COLLECTING                          102
+#define SND_INVISIBLE_SAND_DIGGING                             103
+#define SND_SHIELD_NORMAL_COLLECTING                   104
+#define SND_SHIELD_NORMAL_ACTIVE                               105
+#define SND_SHIELD_DEADLY_COLLECTING                   106
+#define SND_SHIELD_DEADLY_ACTIVE                               107
+#define SND_EXTRA_TIME_COLLECTING                              108
+#define SND_MOLE_MOVING                                        109
+#define SND_MOLE_WAITING                                       110
+#define SND_MOLE_DIGGING                                       111
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 112
+#define SND_CLASS_SWITCHGATE_OPENING                           113
+#define SND_CLASS_SWITCHGATE_CLOSING                           114
+#define SND_CLASS_SWITCHGATE_PASSING                           115
+#define SND_TIMEGATE_SWITCH_ACTIVATING                 116
+#define SND_TIMEGATE_SWITCH_ACTIVE                             117
+#define SND_TIMEGATE_SWITCH_DEACTIVATING                       118
+#define SND_TIMEGATE_OPENING                           119
+#define SND_CLASS_TIMEGATE_CLOSING                             120
+#define SND_CLASS_TIMEGATE_PASSING                             121
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              122
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         123
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            124
+#define SND_LIGHT_SWITCH_ACTIVATING                            125
+#define SND_LIGHT_SWITCH_DEACTIVATING                  126
+#define SND_DX_SUPABOMB_PUSHING                                127
+#define SND_TRAP_DIGGING                                       128
+#define SND_TRAP_ACTIVATING                                    129
+#define SND_CLASS_TUBE_WALKING                                 130
+#define SND_AMOEBA_TURNING_TO_GEM                              131
+#define SND_AMOEBA_TURNING_TO_ROCK                             132
+#define SND_SPEED_PILL_COLLECTING                              133
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                134
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          135
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         136
+#define SND_CLASS_DYNABOMB_DROPPING                            137
+#define SND_CLASS_DYNABOMB_ACTIVE                              138
+#define SND_SATELLITE_MOVING                           139
+#define SND_SATELLITE_WAITING                          140
+#define SND_SATELLITE_PUSHING                          141
+#define SND_LAMP_ACTIVATING                                    142
+#define SND_LAMP_DEACTIVATING                          143
+#define SND_TIME_ORB_FULL_COLLECTING                   144
+#define SND_TIME_ORB_FULL_IMPACT                               145
+#define SND_TIME_ORB_EMPTY_PUSHING                             146
+#define SND_TIME_ORB_EMPTY_IMPACT                              147
+#define SND_GAME_OF_LIFE_WAITING                               148
+#define SND_GAME_OF_LIFE_GROWING                               149
+#define SND_BIOMAZE_WAITING                                    150
+#define SND_BIOMAZE_GROWING                                    151
+#define SND_PACMAN_MOVING                                      152
+#define SND_PACMAN_WAITING                                     153
+#define SND_PACMAN_DIGGING                                     154
+#define SND_DARK_YAMYAM_MOVING                         155
+#define SND_DARK_YAMYAM_WAITING                                156
+#define SND_DARK_YAMYAM_DIGGING                                157
+#define SND_PENGUIN_MOVING                                     158
+#define SND_PENGUIN_WAITING                                    159
+#define SND_PIG_MOVING                                 160
+#define SND_PIG_WAITING                                        161
+#define SND_PIG_DIGGING                                        162
+#define SND_DRAGON_MOVING                                      163
+#define SND_DRAGON_WAITING                                     164
+#define SND_DRAGON_ATTACKING                           165
+#define SND_GAME_STARTING                                      166
+#define SND_GAME_RUNNING_OUT_OF_TIME                   167
+#define SND_GAME_LEVELTIME_BONUS                               168
+#define SND_GAME_LOSING                                        169
+#define SND_GAME_WINNING                                       170
+#define SND_GAME_SOKOBAN_SOLVING                               171
+#define SND_DOOR_OPENING                                       172
+#define SND_DOOR_CLOSING                                       173
+#define SND_BACKGROUND_SCORES                          174
+#define SND_BACKGROUND_INFO                                    175
 
-#define NUM_SOUND_FILES                                175
+#define NUM_SOUND_FILES                                176
 
 #endif /* CONF_SND_H */